Add Eon Leever sprite
This commit is contained in:
209
Sprites/Enemies/leever.asm
Normal file
209
Sprites/Enemies/leever.asm
Normal file
@@ -0,0 +1,209 @@
|
||||
; Eon Abyss Leever
|
||||
|
||||
pushpc
|
||||
|
||||
Sprite_71_Leever = $06CBA2
|
||||
|
||||
org $069365
|
||||
dw Sprite_71_Leever_Alt
|
||||
|
||||
; UNREACHABLE_06A540
|
||||
org $06A540
|
||||
Sprite_71_Leever_Alt:
|
||||
{
|
||||
LDA.w $0FFF : BEQ +
|
||||
JSL Sprite_Leever_Long
|
||||
JMP ++
|
||||
+
|
||||
JSR Sprite_71_Leever
|
||||
++
|
||||
RTS
|
||||
}
|
||||
assert pc() <= $06A5C0
|
||||
|
||||
pullpc
|
||||
|
||||
Sprite_Leever_Long:
|
||||
{
|
||||
PHB : PHK : PLB
|
||||
LDA.w SprAction, X : BEQ +
|
||||
JSR Sprite_Leever_Draw
|
||||
+
|
||||
JSL Sprite_CheckActive : BCC .SpriteIsNotActive
|
||||
JSR Sprite_Leever_Main
|
||||
.SpriteIsNotActive
|
||||
PLB
|
||||
RTL
|
||||
}
|
||||
|
||||
Sprite_Leever_Prep:
|
||||
{
|
||||
PHB : PHK : PLB
|
||||
LDA.b #$40 : STA.w SprTimerA, X
|
||||
PLB
|
||||
RTL
|
||||
}
|
||||
|
||||
Sprite_Leever_Move:
|
||||
{
|
||||
JSL Sprite_ApplySpeedTowardsPlayer
|
||||
JSL Sprite_Move
|
||||
RTS
|
||||
}
|
||||
|
||||
Sprite_Leever_Main:
|
||||
{
|
||||
LDA.w SprAction, X
|
||||
JSL UseImplicitRegIndexedLocalJumpTable
|
||||
|
||||
dw Leever_Underground
|
||||
dw Leever_Emerge
|
||||
dw Leever_Attack
|
||||
dw Leever_Dig
|
||||
|
||||
Leever_Underground:
|
||||
{
|
||||
LDA.w SprTimerA, X : BNE +
|
||||
LDA.b #$40 : STA.w SprTimerA, X
|
||||
INC.w SprAction, X
|
||||
+
|
||||
LDA.b #$10
|
||||
JSR Sprite_Leever_Move
|
||||
RTS
|
||||
}
|
||||
|
||||
Leever_Emerge:
|
||||
{
|
||||
%PlayAnimBackwards(3, 2, 10)
|
||||
LDA.w SprTimerA, X : BNE +
|
||||
JSL GetRandomInt
|
||||
AND.b #$3F
|
||||
ADC.b #$A0
|
||||
STA.w $0DF0,X
|
||||
INC.w SprAction, X
|
||||
STZ.w SprXSpeed, X : STZ.w SprYSpeed, X
|
||||
+
|
||||
RTS
|
||||
}
|
||||
|
||||
Leever_Attack:
|
||||
{
|
||||
%PlayAnimation(0, 1, 10)
|
||||
LDA.w SprTimerA, X : BNE +
|
||||
LDA.b #$7F : STA.w SprTimerA, X
|
||||
INC.w SprAction, X
|
||||
+
|
||||
PHX
|
||||
JSL Sprite_CheckIfRecoiling
|
||||
JSL Sprite_CheckDamageToPlayerSameLayer
|
||||
JSL Sprite_CheckDamageFromPlayer
|
||||
PLX
|
||||
LDA.b #$0C
|
||||
JSR Sprite_Leever_Move
|
||||
RTS
|
||||
}
|
||||
|
||||
Leever_Dig:
|
||||
{
|
||||
%PlayAnimation(2, 3, 10)
|
||||
LDA.w SprTimerA, X : BNE +
|
||||
JSL GetRandomInt
|
||||
AND.b #$1F
|
||||
ADC.b #$40
|
||||
STA.w $0DF0,X
|
||||
STZ.w SprAction, X
|
||||
+
|
||||
LDA.b #$08
|
||||
JSR Sprite_Leever_Move
|
||||
RTS
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
Sprite_Leever_Draw:
|
||||
{
|
||||
JSL Sprite_PrepOamCoord
|
||||
JSL Sprite_OAM_AllocateDeferToPlayer
|
||||
|
||||
LDA $0DC0, X : CLC : ADC $0D90, X : TAY;Animation Frame
|
||||
LDA .start_index, Y : STA $06
|
||||
|
||||
|
||||
PHX
|
||||
LDX .nbr_of_tiles, Y ;amount of tiles -1
|
||||
LDY.b #$00
|
||||
.nextTile
|
||||
|
||||
PHX ; Save current Tile Index?
|
||||
|
||||
TXA : CLC : ADC $06 ; Add Animation Index Offset
|
||||
|
||||
PHA ; Keep the value with animation index offset?
|
||||
|
||||
ASL A : TAX
|
||||
|
||||
REP #$20
|
||||
|
||||
LDA $00 : CLC : ADC .x_offsets, X : STA ($90), Y
|
||||
AND.w #$0100 : STA $0E
|
||||
INY
|
||||
LDA $02 : CLC : ADC .y_offsets, X : STA ($90), Y
|
||||
CLC : ADC #$0010 : CMP.w #$0100
|
||||
SEP #$20
|
||||
BCC .on_screen_y
|
||||
|
||||
LDA.b #$F0 : STA ($90), Y ;Put the sprite out of the way
|
||||
STA $0E
|
||||
.on_screen_y
|
||||
|
||||
PLX ; Pullback Animation Index Offset (without the *2 not 16bit anymore)
|
||||
INY
|
||||
LDA .chr, X : STA ($90), Y
|
||||
INY
|
||||
LDA .properties, X : STA ($90), Y
|
||||
|
||||
PHY
|
||||
|
||||
TYA : LSR #2 : TAY
|
||||
|
||||
LDA .sizes, X : ORA $0F : STA ($92), Y ; store size in oam buffer
|
||||
|
||||
PLY : INY
|
||||
|
||||
PLX : DEX : BPL .nextTile
|
||||
|
||||
PLX
|
||||
|
||||
RTS
|
||||
|
||||
.start_index
|
||||
db $00, $01, $02, $03
|
||||
.nbr_of_tiles
|
||||
db 0, 0, 0, 0
|
||||
.x_offsets
|
||||
dw 0
|
||||
dw 0
|
||||
dw 0
|
||||
dw 0
|
||||
.y_offsets
|
||||
dw 0
|
||||
dw 0
|
||||
dw 0
|
||||
dw 0
|
||||
.chr
|
||||
db $E0
|
||||
db $E2
|
||||
db $C2
|
||||
db $C0
|
||||
.properties
|
||||
db $33
|
||||
db $33
|
||||
db $33
|
||||
db $33
|
||||
.sizes
|
||||
db $02
|
||||
db $02
|
||||
db $02
|
||||
db $02
|
||||
}
|
||||
@@ -67,6 +67,9 @@ Sprite_Vasu = $D7
|
||||
incsrc "Sprites/NPCs/vasu.asm"
|
||||
print "End of vasu.asm ", pc
|
||||
|
||||
incsrc "Sprites/Enemies/leever.asm"
|
||||
print "End of leever.asm ", pc
|
||||
|
||||
DontTeleportWithoutFlippers:
|
||||
{
|
||||
LDA.l $7EF356 : BNE +
|
||||
|
||||
Reference in New Issue
Block a user