Cleanup Minecart
This commit is contained in:
@@ -67,64 +67,61 @@ Right = $03
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Sprite_Minecart_Long:
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{
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PHB : PHK : PLB
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JSR Sprite_Minecart_DrawTop ; Draws the top half behind Link
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JSR Sprite_Minecart_DrawBottom ; Draw the bottom half in front of Link
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JSL Sprite_CheckActive ; Check if game is not paused
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BCC .SpriteIsNotActive ; Skip Main code is sprite is innactive
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JSR Sprite_Minecart_Main ; Call the main sprite code
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JSL Sprite_CheckActive : BCC .SpriteIsNotActive
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JSR Sprite_Minecart_Main
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.SpriteIsNotActive
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PLB ; Get back the databank we stored previously
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RTL ; Go back to original code
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PLB
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RTL
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}
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; =========================================================
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Sprite_Minecart_Prep:
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{
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PHB : PHK : PLB
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PHB : PHK : PLB
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STZ.w SprMiscF, X ; Clear the auto-move flag
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STZ.w SprMiscG, X ; Clear the active tossing flag
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STZ.w SprMiscF, X ; Clear the auto-move flag
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STZ.w SprMiscG, X ; Clear the active tossing flag
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; If the subtype is > 4, then it's an active cart
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LDA.w SprSubtype, X : CMP.b #$04 : BCC .continue
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LDA.w SprSubtype, X : SEC : SBC.b #$03 : STA.w SprSubtype, X
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LDA.b #$01 : STA.w SprMiscF, X ; Set the auto-move flag
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.continue
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LDA #$00 : STA $0CAA, X ; Sprite persist in dungeon
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LDA #$04 : STA $0E40, X ; Nbr Oam Entries
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LDA #$40 : STA $0E60, x ; Impervious props
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LDA #$E0 : STA $0F60, X ; Persist
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LDA #$00 : STA.w SprBump, X ; No bump damage
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LDA #$00 : STA $0B6B, X ; Set interactive hitbox?
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; If the subtype is > 4, then it's an active cart
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LDA.w SprSubtype, X : CMP.b #$04 : BCC .continue
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LDA.w SprSubtype, X : SEC : SBC.b #$03 : STA.w SprSubtype, X
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LDA.b #$01 : STA.w SprMiscF, X ; Set the auto-move flag
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.continue
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LDA #$00 : STA $0CAA, X ; Sprite persist in dungeon
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LDA #$04 : STA $0E40, X ; Nbr Oam Entries
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LDA #$40 : STA $0E60, x ; Impervious props
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LDA #$E0 : STA $0F60, X ; Persist
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LDA #$00 : STA.w SprBump, X ; No bump damage
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LDA #$00 : STA $0B6B, X ; Set interactive hitbox?
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STZ.w !MinecartDirection
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STZ.w !MinecartDirection
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LDA.w SprSubtype, X : CMP.b #$00 : BEQ .north
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LDA.w SprSubtype, X : CMP.b #$00 : BEQ .north
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CMP.b #$01 : BEQ .east
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CMP.b #$02 : BEQ .south
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CMP.b #$03 : BEQ .west
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.north
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%GotoAction(1) ; Minecart_WaitVert
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JMP .done
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.east
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LDA.b #East : STA !MinecartDirection
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LDA.b #Right : STA !SpriteDirection, X
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%GotoAction(0) ; Minecart_WaitHoriz
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JMP .done
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.south
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LDA #$02 : STA !MinecartDirection
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LDA #$01 : STA !SpriteDirection, X
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%GotoAction(1) ; Minecart_WaitVert
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JMP .done
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.west
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LDA.b #West : STA !MinecartDirection
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LDA.b #Left : STA !SpriteDirection, X
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%GotoAction(0) ; Minecart_WaitHoriz
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.done
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.north
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%GotoAction(1) ; Minecart_WaitVert
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JMP .done
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.east
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LDA.b #East : STA !MinecartDirection
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LDA.b #Right : STA !SpriteDirection, X
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%GotoAction(0) ; Minecart_WaitHoriz
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JMP .done
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.south
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LDA #$02 : STA !MinecartDirection
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LDA #$01 : STA !SpriteDirection, X
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%GotoAction(1) ; Minecart_WaitVert
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JMP .done
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.west
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LDA.b #West : STA !MinecartDirection
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LDA.b #Left : STA !SpriteDirection, X
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%GotoAction(0) ; Minecart_WaitHoriz
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.done
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PLB
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RTL
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}
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@@ -169,7 +166,7 @@ endmacro
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; the cart is facing and sets the velocity of the cart
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; based on the direction it is facing.
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HandleToss:
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Minecart_HandleToss:
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{
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; Check links facing direction $2F and apply velocity
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LDA $2F : CMP.b #$00 : BEQ .toss_north
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@@ -205,19 +202,19 @@ HandleToss:
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RTS
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}
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HandleLiftAndToss:
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Minecart_HandleLiftAndToss:
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{
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JSR CheckIfPlayerIsOn : BCC .not_tossing
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LDA.w LinkCarryOrToss : CMP.b #$02 : BNE .not_tossing
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JSR HandleToss
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JSR Minecart_HandleToss
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.not_tossing
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JSL Sprite_CheckIfLifted
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JSL Sprite_Move
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JSR HandleTossedCart
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JSR Minecart_HandleTossedCart
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RTS
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}
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HandleTossedCart:
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Minecart_HandleTossedCart:
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{
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LDA.w SprMiscG, X : BEQ .not_tossed
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LDA.w SprHeight, X : BEQ .low_enough
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@@ -280,11 +277,11 @@ Sprite_Minecart_Main:
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%GotoAction(3) ; Minecart_MoveEast
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RTS
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.not_ready
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.not_ready
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.lifting
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JSR HandleLiftAndToss
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JSL ThrownSprite_TileAndSpriteInteraction_long
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RTS
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JSR Minecart_HandleLiftAndToss
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JSL ThrownSprite_TileAndSpriteInteraction_long
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RTS
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}
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; -------------------------------------------------------
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@@ -309,18 +306,17 @@ Sprite_Minecart_Main:
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LDA #$01 : STA !SpriteDirection, X
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%GotoAction(4) ; Minecart_MoveSouth
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RTS
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.opposite_direction
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STA.w !MinecartDirection
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LDA #$00 : STA !SpriteDirection, X
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%GotoAction(2) ; Minecart_MoveNorth
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RTS
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STA.w !MinecartDirection
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LDA #$00 : STA !SpriteDirection, X
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%GotoAction(2) ; Minecart_MoveNorth
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RTS
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.not_ready
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.lifting
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JSR HandleLiftAndToss
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JSL ThrownSprite_TileAndSpriteInteraction_long
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RTS
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JSR Minecart_HandleLiftAndToss
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JSL ThrownSprite_TileAndSpriteInteraction_long
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RTS
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}
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; -------------------------------------------------------
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@@ -329,7 +325,6 @@ Sprite_Minecart_Main:
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{
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%PlayAnimation(2,3,8)
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%InitMovement()
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LDA $36 : BNE .fast_speed
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LDA.b #-!MinecartSpeed : STA.w SprYSpeed, X
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JMP .continue
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@@ -344,7 +339,6 @@ Sprite_Minecart_Main:
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JSR CheckForPlayerInput
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%HandlePlayerCamera()
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%MoveCart()
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RTS
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}
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@@ -354,12 +348,11 @@ Sprite_Minecart_Main:
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{
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%PlayAnimation(0,1,8)
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%InitMovement()
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LDA $36 : BNE .fast_speed
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LDA.b #!MinecartSpeed : STA $0D50, X
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JMP .continue
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.fast_speed
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LDA.b #!DoubleSpeed : STA $0D50, X
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LDA.b #!DoubleSpeed : STA.w SprXSpeed, X
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.continue
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JSL Sprite_MoveHoriz
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@@ -369,7 +362,6 @@ Sprite_Minecart_Main:
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JSR CheckForPlayerInput
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%HandlePlayerCamera()
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%MoveCart()
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RTS
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}
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@@ -379,7 +371,6 @@ Sprite_Minecart_Main:
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{
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%PlayAnimation(2,3,8)
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%InitMovement()
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LDA $36 : BNE .fast_speed
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LDA.b #!MinecartSpeed : STA.w SprYSpeed, X
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JMP .continue
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@@ -394,7 +385,6 @@ Sprite_Minecart_Main:
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JSR CheckForPlayerInput
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%HandlePlayerCamera()
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%MoveCart()
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RTS
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}
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@@ -406,10 +396,10 @@ Sprite_Minecart_Main:
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%InitMovement()
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LDA $36 : BNE .fast_speed
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LDA.b #-!MinecartSpeed : STA $0D50, X
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LDA.b #-!MinecartSpeed : STA.w SprXSpeed, X
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JMP .continue
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.fast_speed
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LDA.b #-!DoubleSpeed : STA $0D50, X
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LDA.b #-!DoubleSpeed : STA.w SprXSpeed, X
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.continue
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JSL Sprite_MoveHoriz
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@@ -419,7 +409,6 @@ Sprite_Minecart_Main:
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JSR CheckForPlayerInput
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%HandlePlayerCamera()
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%MoveCart()
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RTS
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}
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@@ -429,19 +418,18 @@ Sprite_Minecart_Main:
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Minecart_Release:
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{
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%StopCart()
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LDA.w SprTimerD, X : BNE .not_ready
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LDA #$40 : STA.w SprTimerA, X
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LDA.w !SpriteDirection, X : CMP.b #$00 : BEQ .vert
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CMP.b #$02 : BEQ .vert
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JMP .horiz
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.vert
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%GotoAction(1) ; Minecart_WaitVert
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RTS
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.horiz
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%GotoAction(0)
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.not_ready
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%GotoAction(1) ; Minecart_WaitVert
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RTS
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.horiz
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%GotoAction(0)
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.not_ready
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RTS
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}
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}
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@@ -449,72 +437,72 @@ Sprite_Minecart_Main:
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HandleTileDirections:
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{
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LDA.w SprTimerA, X : BEQ +
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RTS
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+
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LDA.w SprTimerA, X : BEQ +
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RTS
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+
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; If the cart got disconnected from the player, release them.
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JSR CheckIfPlayerIsOn : BCS .player_on_cart
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%GotoAction(6) ; Minecart_Release
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RTS
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.player_on_cart
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; If the cart got disconnected from the player, release them.
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JSR CheckIfPlayerIsOn : BCS .player_on_cart
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%GotoAction(6) ; Minecart_Release
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RTS
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.player_on_cart
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; Setup Minecart position to look for tile IDs
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; We use AND #$F8 to clamp to a 16x16 grid, however this needs work.
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LDA.w SprY, X : AND #$F8 : STA.b $00 : LDA.w SprYH, X : STA.b $01
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LDA.w SprX, X : AND #$F8 : STA.b $02 : LDA.w SprXH, X : STA.b $03
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; Setup Minecart position to look for tile IDs
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; We use AND #$F8 to clamp to a 16x16 grid, however this needs work.
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LDA.w SprY, X : AND #$F8 : STA.b $00 : LDA.w SprYH, X : STA.b $01
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LDA.w SprX, X : AND #$F8 : STA.b $02 : LDA.w SprXH, X : STA.b $03
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; Fetch tile attributes based on current coordinates
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LDA.b #$00 : JSL Sprite_GetTileAttr : LDA $0FA5
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; Fetch tile attributes based on current coordinates
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LDA.b #$00 : JSL Sprite_GetTileAttr : LDA $0FA5
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CMP.b #$02 : BNE .not_out_of_bounds
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; If the tile is out of bounds, release the cart
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LDA #$40 : STA.w SprTimerD, X
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%GotoAction(6) ; Minecart_Release
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RTS
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.not_out_of_bounds
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; Check if the tile is a stop tile
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CMP.b #$B7 : BEQ .stop_north
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CMP.b #$B8 : BEQ .stop_south
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CMP.b #$B9 : BEQ .stop_west
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CMP.b #$BA : BEQ .stop_east
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JMP .check_for_movement ; if none of the above, continue with normal logic
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CMP.b #$02 : BNE .not_out_of_bounds
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; If the tile is out of bounds, release the cart
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LDA #$40 : STA.w SprTimerD, X
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%GotoAction(6) ; Minecart_Release
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RTS
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.not_out_of_bounds
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; Check if the tile is a stop tile
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CMP.b #$B7 : BEQ .stop_north
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CMP.b #$B8 : BEQ .stop_south
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CMP.b #$B9 : BEQ .stop_west
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CMP.b #$BA : BEQ .stop_east
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JMP .check_for_movement ; if none of the above, continue with normal logic
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.stop_north
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.stop_north
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; Set the new direction to north and flip the cart's orientation
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LDA.b #South : STA.w SprSubtype, X : STA.w !MinecartDirection
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LDA #$01 : STA !SpriteDirection, X
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JMP .go_vert
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.stop_south
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.stop_south
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; Set the new direction to south and flip the cart's orientation
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LDA.b #North : STA.w SprSubtype, X : STZ.w !MinecartDirection
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LDA #$00 : STA !SpriteDirection, X
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; -----------------------------------------------
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.go_vert
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; -----------------------------------------------
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.go_vert
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%SetTimerA($40)
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%StopCart()
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%GotoAction(1) ; Minecart_WaitVert
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JSL Link_ResetProperties_A
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RTS
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.stop_east
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.stop_east
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; Set the new direction to east and flip the cart's orientation
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LDA.b #West : STA.w SprSubtype, X : STA.w !MinecartDirection
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LDA #$02 : STA !SpriteDirection, X
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JMP .go_horiz
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.stop_west
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.stop_west
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; Set the new direction to west and flip the cart's orientation
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LDA.b #East : STA.w SprSubtype, X : STA.w !MinecartDirection
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LDA #$03 : STA !SpriteDirection, X
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; -----------------------------------------------
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.go_horiz
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; -----------------------------------------------
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.go_horiz
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%SetTimerA($40)
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%StopCart()
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%GotoAction(0) ; Minecart_WaitHoriz
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JSL Link_ResetProperties_A
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RTS
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; -----------------------------------------------------
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.check_for_movement
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; -----------------------------------------------------
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.check_for_movement
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CMP.b #$B2 : BEQ .check_direction
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CMP.b #$B3 : BEQ .check_direction
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CMP.b #$B4 : BEQ .check_direction
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@@ -540,53 +528,53 @@ HandleTileDirections:
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LDA.w SprSubtype, X : CMP.b #$00 : BEQ .inverse_vert_velocity
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LDA.b #!MinecartSpeed : STA.w SprYSpeed, X
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JMP .done
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.inverse_vert_velocity
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LDA.b #-!MinecartSpeed : STA.w SprYSpeed, X
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JMP .done
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.inverse_vert_velocity
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LDA.b #-!MinecartSpeed : STA.w SprYSpeed, X
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JMP .done
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.check_direction
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LDA.w SprSubtype, X
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ASL #2 ; Multiply by 4 (shifting left by 2 bits) to offset rows in the lookup table
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STA $07 ; Store the action index in $07
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LDA.w SprSubtype, X
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ASL #2 ; Multiply by 4 to offset rows in the lookup table
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STA $07 ; Store the action index in $07
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LDA $0FA5 ; Load the tile type
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SEC : SBC.b #$B2 ; Subtract $B2 to normalize the tile type to 0 to 3
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CLC : ADC.w $07 ; Add the action index to the tile type offset to get the composite index
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TAY ; Transfer to Y to use as an offset for the rows
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LDA.w .DirectionTileLookup, Y : TAY
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; Subtract $B2 to normalize the tile type to 0 to 3
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LDA.w SPRTILE : SEC : SBC.b #$B2
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; Add action index to tile type offset for the composite index
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; Transfer to Y to use as an offset for the rows
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CLC : ADC.w $07 : TAY
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LDA.w .DirectionTileLookup, Y : TAY
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CPY #$01 : BEQ .move_north
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CPY #$02 : BEQ .move_east
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CPY #$03 : BEQ .move_south
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CPY #$04 : BEQ .move_west
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JMP .done
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CPY #$01 : BEQ .move_north
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CPY #$02 : BEQ .move_east
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CPY #$03 : BEQ .move_south
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CPY #$04 : BEQ .move_west
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JMP .done
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.move_north
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LDA #$00 : STA.w SprSubtype, X : STA !MinecartDirection
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STA !SpriteDirection, X
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%GotoAction(2) ; Minecart_MoveNorth
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LDA.w SprX, X : AND #$F8 : STA.w SprX, X
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JMP .done
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.move_east
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LDA #$01 : STA.w SprSubtype, X : STA !MinecartDirection
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STA !MinecartDirection
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LDA #$03 : STA !SpriteDirection, X
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LDA.w SprY, X : AND #$F8 : STA.w SprY, X
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%GotoAction(3) ; Minecart_MoveEast
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JMP .done
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.move_south
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LDA #$02 : STA.w SprSubtype, X : STA !MinecartDirection
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LDA #$01 : STA !SpriteDirection, X
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%GotoAction(4) ; Minecart_MoveSouth
|
||||
LDA.w SprX, X : AND #$F8 : STA.w SprX, X
|
||||
JMP .done
|
||||
.move_west
|
||||
LDA #$03 : STA.w SprSubtype, X : STA !MinecartDirection
|
||||
LDA #$02 : STA !SpriteDirection, X
|
||||
LDA.w SprY, X : AND #$F8 : STA.w SprY, X
|
||||
%GotoAction(5) ; Minecart_MoveWest
|
||||
.done
|
||||
LDA #$0F : STA.w SprTimerA, X
|
||||
RTS
|
||||
.move_north
|
||||
LDA #$00 : STA.w SprSubtype, X : STA !MinecartDirection
|
||||
STA !SpriteDirection, X
|
||||
%GotoAction(2) ; Minecart_MoveNorth
|
||||
LDA.w SprX, X : AND #$F8 : STA.w SprX, X
|
||||
JMP .done
|
||||
.move_east
|
||||
LDA #$01 : STA.w SprSubtype, X : STA !MinecartDirection
|
||||
STA !MinecartDirection
|
||||
LDA #$03 : STA !SpriteDirection, X
|
||||
LDA.w SprY, X : AND #$F8 : STA.w SprY, X
|
||||
%GotoAction(3) ; Minecart_MoveEast
|
||||
JMP .done
|
||||
.move_south
|
||||
LDA #$02 : STA.w SprSubtype, X : STA !MinecartDirection
|
||||
LDA #$01 : STA !SpriteDirection, X
|
||||
%GotoAction(4) ; Minecart_MoveSouth
|
||||
LDA.w SprX, X : AND #$F8 : STA.w SprX, X
|
||||
JMP .done
|
||||
.move_west
|
||||
LDA #$03 : STA.w SprSubtype, X : STA !MinecartDirection
|
||||
LDA #$02 : STA !SpriteDirection, X
|
||||
LDA.w SprY, X : AND #$F8 : STA.w SprY, X
|
||||
%GotoAction(5) ; Minecart_MoveWest
|
||||
.done
|
||||
LDA #$0F : STA.w SprTimerA, X
|
||||
RTS
|
||||
|
||||
; Direction to move on tile collision
|
||||
; 00 - stop or nothing
|
||||
@@ -661,9 +649,9 @@ HandleDynamicSwitchTileDirections:
|
||||
|
||||
CheckSpritePresence:
|
||||
{
|
||||
PHX
|
||||
CLC ; Assume sprite ID $B0 is not present
|
||||
LDX.b #$10
|
||||
PHX
|
||||
CLC ; Assume sprite ID $B0 is not present
|
||||
LDX.b #$10
|
||||
.x_loop
|
||||
DEX
|
||||
LDY.b #$04
|
||||
@@ -681,9 +669,8 @@ CheckSpritePresence:
|
||||
CPY.b #$00 : BNE .y_loop
|
||||
CPX.b #$00 : BNE .x_loop
|
||||
.done
|
||||
PLX
|
||||
|
||||
RTS
|
||||
PLX
|
||||
RTS
|
||||
}
|
||||
|
||||
; =========================================================
|
||||
@@ -939,29 +926,20 @@ Sprite_Minecart_DrawBottom:
|
||||
RoomTag_ShutterDoorRequiresCart:
|
||||
{
|
||||
LDA.w !LinkInCart : BEQ .no_cart
|
||||
#_01C49E: REP #$30
|
||||
|
||||
#_01C4A0: LDX.w #$0000
|
||||
#_01C4A3: CPX.w $0468
|
||||
#_01C4A6: BEQ .exit
|
||||
|
||||
#_01C4A8: STZ.w $0468
|
||||
|
||||
#_01C4AB: STZ.w $068E
|
||||
#_01C4AE: STZ.w $0690
|
||||
|
||||
#_01C4B1: SEP #$30
|
||||
|
||||
#_01C4B3: LDA.b #$1B ; SFX3.1B
|
||||
#_01C4B5: STA.w $012F
|
||||
|
||||
#_01C4B8: LDA.b #$05
|
||||
#_01C4BA: STA.b $11
|
||||
REP #$30
|
||||
LDX.w #$0000 : CPX.w $0468 : BEQ .exit
|
||||
STZ.w $0468
|
||||
STZ.w $068E
|
||||
STZ.w $0690
|
||||
SEP #$30
|
||||
|
||||
; SFX3.1B
|
||||
LDA.b #$1B : STA.w $012F
|
||||
LDA.b #$05 : STA.b $11
|
||||
.exit
|
||||
#_01C4BC: SEP #$30
|
||||
SEP #$30
|
||||
.no_cart
|
||||
JML $01CC5A
|
||||
JML $01CC5A
|
||||
}
|
||||
|
||||
pushpc
|
||||
@@ -970,8 +948,7 @@ pushpc
|
||||
org $01CC08
|
||||
RoomTag_Holes3:
|
||||
JML RoomTag_ShutterDoorRequiresCart
|
||||
; #_01CC08: LDA.b #$06
|
||||
; #_01CC0A: BRA RoomTag_TriggerHoles
|
||||
; LDA.b #$06 : BRA RoomTag_TriggerHoles
|
||||
|
||||
pullpc
|
||||
|
||||
|
||||
Reference in New Issue
Block a user