diff --git a/Sprites/Enemies/anti_kirby.asm b/Sprites/Enemies/anti_kirby.asm index 1d3ce93..36be694 100644 --- a/Sprites/Enemies/anti_kirby.asm +++ b/Sprites/Enemies/anti_kirby.asm @@ -1,6 +1,5 @@ ; ========================================================= -; Sprite Properties -; ========================================================= +; Anti Kirby !SPRID = Sprite_AntiKirby !NbrTiles = 02 ; Number of tiles used in a frame @@ -30,23 +29,18 @@ !ImpervSwordHammer = 00 ; 01 = Impervious to sword and hammer attacks !Boss = 00 ; 00 = normal sprite, 01 = sprite is a boss -%Set_Sprite_Properties(Sprite_AntiKirby_Prep, Sprite_AntiKirby_Long); - +%Set_Sprite_Properties(Sprite_AntiKirby_Prep, Sprite_AntiKirby_Long) Sprite_AntiKirby_Long: { PHB : PHK : PLB - - JSR Sprite_AntiKirby_Draw ; Call the draw code + JSR Sprite_AntiKirby_Draw JSL Sprite_DrawShadow - JSL Sprite_CheckActive ; Check if game is not paused - BCC .SpriteIsNotActive ; Skip Main code is sprite is innactive - - JSR Sprite_AntiKirby_Main ; Call the main sprite code - + JSL Sprite_CheckActive : BCC .SpriteIsNotActive + JSR Sprite_AntiKirby_Main .SpriteIsNotActive - PLB ; Get back the databank we stored previously - RTL ; Go back to original code + PLB + RTL } ; ========================================================= @@ -54,25 +48,20 @@ Sprite_AntiKirby_Long: Sprite_AntiKirby_Prep: { PHB : PHK : PLB - - LDA #$00 : STA.w SprDefl, X - LDA #$00 : STA.w SprTileDie, X + STZ.w SprDefl, X + STZ.w SprTileDie, X STZ.w SprMiscB, X - LDA.l SWORD : DEC : TAY LDA .bump_damage, Y : STA.w SprBump, X LDA .health, Y : STA.w SprHealth, X LDA .prize_pack, Y : STA.w SprPrize, X - PLB RTL .bump_damage db $81, $88, $88, $88 - .health db 10, 20, 20, 20 - .prize_pack db 6, 3, 3, 3 } @@ -142,7 +131,6 @@ Sprite_AntiKirby_Main: LDA.w SprTimerA, X : BNE .NotDone %GotoAction(0) .NotDone - RTS } @@ -159,26 +147,15 @@ Sprite_AntiKirby_Main: LDA.b $0E : CLC : ADC.b #$30 : CMP.b #$60 : BCS .dont_tongue_link LDA.b $0F : CLC : ADC.b #$30 : CMP.b #$60 : BCS .dont_tongue_link INC.w SprAction, X - - LDA.b #$1F - JSL Sprite_ProjectSpeedTowardsPlayer - JSL Sprite_ConvertVelocityToAngle - - LSR A - STA.w SprMiscD,X - - LDA.b #$5F - STA.w SprTimerA, X - + LDA.b #$5F : STA.w SprTimerA, X + LDA.b #$1F : JSL Sprite_ProjectSpeedTowardsPlayer + JSL Sprite_ConvertVelocityToAngle : LSR A : STA.w SprMiscD,X RTS - ; ----------------------------------------------------- - .dont_tongue_link LDA.w SprTimerA, X : BNE + STZ.w SprAction, X + - RTS } @@ -213,7 +190,6 @@ Sprite_AntiKirby_Main: AntiKirby_Full: { %PlayAnimation(10, 10, 10) - LDA.w SprTimerA, X : BNE + INC.w SprAction, X %SetTimerA($60) @@ -226,17 +202,14 @@ Sprite_AntiKirby_Main: AntiKirby_Hatted: { %PlayAnimation(6, 8, 10) ; Hatted - %DoDamageToPlayerSameLayerOnContact() %MoveTowardPlayer(8) JSL Sprite_BounceFromTileCollision JSL Sprite_PlayerCantPassThrough - JSL Sprite_CheckDamageFromPlayer : BCC .NoDamage LDA #!RecoilTime : STA.w SprTimerA, X %GotoAction(6) ; Hurt .NoDamage - RTS } @@ -253,9 +226,7 @@ Sprite_AntiKirby_Main: { %PlayAnimation(3, 3, 10) ; Death LDA.b #$06 : STA.w SprState, X - - LDA.b #$09 ; SFX2.1E - JSL $0DBB8A ; SpriteSFX_QueueSFX3WithPan + LDA.b #$09 : JSL SpriteSFX_QueueSFX3WithPan RTS } } @@ -265,13 +236,11 @@ AntiKirby_StealItem: REP #$20 LDA.w SprCachedX - CLC : ADC.b $04 - SEC : SBC.b $22 + CLC : ADC.b $04 : SEC : SBC.b $22 CLC : ADC.w #$000C : CMP.w #$0018 : BCS .exit LDA.w SprCachedY - CLC : ADC.b $06 - SEC : SBC.b $20 + CLC : ADC.b $06 : SEC : SBC.b $20 CLC : ADC.w #$000C : CMP.w #$0020 : BCS .exit SEP #$20 @@ -311,16 +280,11 @@ AntiKirby_StealItem: ; ----------------------------------------------------- .dont_steal_rupee - LDA.l $7EF35A - STA.w SprSubtype, X - BEQ .dont_steal_anything - - CMP.b #$03 - BEQ .dont_steal_anything - - LDA.b #$00 - STA.l $7EF35A - RTS + LDA.l $7EF35A : STA.w SprSubtype, X : BEQ .dont_steal_anything + CMP.b #$03 : BEQ .dont_steal_anything + LDA.b #$00 + STA.l $7EF35A + RTS } ; 7-9: Walking with hat @@ -432,19 +396,19 @@ Sprite_AntiKirby_Draw: db $22, $23 .properties ; Normal Kirby - db $2B - db $2B - db $2B - db $2B - db $2B - db $2B + db $0B + db $0B + db $0B + db $0B + db $0B + db $0B ; Link hat kirby - db $2B, $2B - db $2B, $2B - db $2B, $2B - db $2B, $2B - db $2B, $2B - db $6B, $6B + db $0B, $0B + db $0B, $0B + db $0B, $0B + db $0B, $0B + db $0B, $0B + db $4B, $4B .sizes db $02 db $02