update librarian logic

This commit is contained in:
scawful
2024-10-19 19:14:39 -04:00
parent 9d894a16cf
commit dfea61e1bc

View File

@@ -241,7 +241,6 @@ Sprite_Mermaid_Main:
dw Librarian_OfferTranslation
dw Librarian_TranslateScroll
dw Librarian_FinishTranslation
dw Librarian_ScrollQuestComplete
LibrarianIdle:
{
@@ -254,14 +253,17 @@ Sprite_Mermaid_Main:
RTS
+
; Ah, another scroll!
%ShowSolicitedMessage($01A0) : BCC ++
INC.w SprAction, X
; If the player has all the maps
JSR Librarian_CheckForAllMaps : BCC ++
%ShowSolicitedMessage($01A3)
RTS
++
JSR Librarian_CheckForAllMaps : BCC +++
; Ah, another scroll!
%ShowSolicitedMessage($01A0) : BCC +++
INC.w SprAction, X
+++
RTS
}
@@ -308,7 +310,7 @@ Sprite_Mermaid_Main:
JSL Sprite_PlayerCantPassThrough
print pc
%ShowUnconditionalMessage($01A1)
; If there are no scrolls yet
LDA.l Scrolls : AND #$01 : BNE .NotMushroomGrotto
LDA.l DNGMAP2 : AND #%00000010 : BEQ .NotMushroomGrotto
@@ -364,7 +366,7 @@ Sprite_Mermaid_Main:
{
%PlayAnimation(0,1,16)
PHX
PHX
LDY.b #$01
LDA.w SprMiscG, X
ASL A : TAX
@@ -393,14 +395,6 @@ Sprite_Mermaid_Main:
STZ.w SprAction, X
RTS
}
Librarian_ScrollQuestComplete:
{
%PlayAnimation(0,1,16)
%ShowUnconditionalMessage($01A3)
STZ.w SprAction, X
RTS
}
}
}