diff --git a/Sprites/ZSpriteLib/sprite_hooks.asm b/Sprites/ZSpriteLib/sprite_hooks.asm index 0028d9c..d6260e1 100644 --- a/Sprites/ZSpriteLib/sprite_hooks.asm +++ b/Sprites/ZSpriteLib/sprite_hooks.asm @@ -184,28 +184,21 @@ Sprite_CheckDamageToPlayer = $06F121 Sprite_AttemptDamageToPlayerPlusRecoil = $06F41F ; ========================================================= -;Draw the sprite depending of the position of the player (if he has to be over or under link) -org $06F864 -Sprite_OAM_AllocateDeferToPlayer: +; Draw the sprite depending of the position of the player +; (if he has to be over or under link) +Sprite_OAM_AllocateDeferToPlayer = $06F864 -org $0DBA80 -OAM_AllocateFromRegionA: -org $0DBA84 -OAM_AllocateFromRegionB: -org $0DBA88 -OAM_AllocateFromRegionC: -org $0DBA8C -OAM_AllocateFromRegionD: -org $0DBA90 -OAM_AllocateFromRegionE: -org $0DBA94 -OAM_AllocateFromRegionF: +OAM_AllocateFromRegionA = $0DBA80 ; Above +OAM_AllocateFromRegionB = $0DBA84 ; Below +OAM_AllocateFromRegionC = $0DBA88 ; Above +OAM_AllocateFromRegionD = $0DBA8C ; Above +OAM_AllocateFromRegionE = $0DBA90 ; Above +OAM_AllocateFromRegionF = $0DBA94 ; Above -org $05DF70 -Sprite_DrawMultiple_quantity_preset: +Sprite_DrawMultiple_quantity_preset = $05DF70 ; ========================================================= -;makes all the sprites on screen shaking? +; makes all the sprites on screen shaking org $0680FA ApplyRumbleToSprites: