Housekeeping, whitespace cleanup
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@@ -34,10 +34,10 @@ LinkItem_FishingRodAndPortalRod:
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JSR LinkItem_PortalRod
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++
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LDA.b $F6
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BIT.b #$20 : BNE .left ; pressed left
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BIT.b #$20 : BNE .left ; pressed left
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BIT.b #$10 : BNE .right ; pressed right
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RTS
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; Swap the ram variable FishingOrPortalRod based on left or right
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; 00 = fishing rod, 01 = portal rod
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.left
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@@ -65,7 +65,7 @@ LinkItem_FishingRod:
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BIT.b $3A : BVS .holding_y
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LDA.b $6C : BNE FishingRodExit
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JSR CheckYButtonPress : BCC FishingRodExit
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LDA.b $67 : AND.b #$F0 : STA.b $67
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JSL FishingSwapCaneBlockHammerGfx
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@@ -218,7 +218,7 @@ CheckYButtonPress:
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BIT.b $3A : BVS .fail
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LDA.b $46 : BNE .fail
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LDA.b $F4 : AND.b #$40 : BEQ .fail
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TSB.b $3A
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TSB.b $3A
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SEC
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RTS
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@@ -424,7 +424,7 @@ Sprite_Floater:
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BCS .no_bounce
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LDA.w $0E90, X : BNE .not_water_tile_last
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INC.w $0E90, X
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INC.w $0E90, X
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JSL Sprite_CheckTileCollision
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LDA.w $0FA5
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CMP.b #$08 : BEQ .water_tile_last
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@@ -518,4 +518,4 @@ DismissRodFromMenu:
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RTL
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}
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print "End of Items/fishing_rod.asm ", pc
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print "End of Items/fishing_rod.asm ", pc
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