Overhaul menu: Add RHS selector, expand journal, document states
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@@ -95,6 +95,7 @@ Menu_InitGraphics:
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STZ.w $0300 ; ITEMSTEP
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STZ.w $0300 ; ITEMSTEP
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STZ.w $037A ; USEY2
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STZ.w $037A ; USEY2
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STZ.w $0301 ; USEY1
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STZ.w $0301 ; USEY1
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STZ.w $020C ; Stats Screen Cursor Index
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INC $0200
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INC $0200
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}
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}
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@@ -299,6 +300,7 @@ incsrc "menu_scroll.asm"
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Menu_StatsScreen:
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Menu_StatsScreen:
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{
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{
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JSR Menu_CheckHScroll
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JSR Menu_CheckHScroll
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JSR Menu_StatsScreen_Input
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RTS
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RTS
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}
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}
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@@ -4,6 +4,10 @@ JOURNAL_STATE_FIRST_PAGE = $0000
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JOURNAL_STATE_MIDDLE_PAGE = $0001
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JOURNAL_STATE_MIDDLE_PAGE = $0001
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JOURNAL_STATE_LAST_PAGE = $0002
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JOURNAL_STATE_LAST_PAGE = $0002
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; ---------------------------------------------------------
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; Journal Handler
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; ---------------------------------------------------------
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Journal_Handler:
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Journal_Handler:
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{
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{
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PHB : PHK : PLB
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PHB : PHK : PLB
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@@ -28,6 +32,10 @@ Journal_Handler:
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RTL
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RTL
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}
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}
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; ---------------------------------------------------------
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; Page Navigation
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; ---------------------------------------------------------
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Journal_PrevPage:
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Journal_PrevPage:
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{
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{
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LDA.l JournalState
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LDA.l JournalState
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@@ -58,23 +66,85 @@ Journal_NextPage:
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RTS
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RTS
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}
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}
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; ---------------------------------------------------------
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; Entry Drawing
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; ---------------------------------------------------------
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Journal_DrawEntry:
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Journal_DrawEntry:
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{
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{
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REP #$30
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REP #$30
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LDX.w #$0000
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; Calculate pointer to the text based on JournalState (Page #)
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LDY.w #$0000
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; Entry = JournalEntries[JournalState]
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LDA.l JournalState : AND.w #$00FF : ASL : TAX
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LDA.w JournalEntries, X : STA.b $00 ; Store pointer in $00 (Direct Page)
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LDX.w #$0000 ; Text Offset
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LDY.w #$0000 ; VRAM Offset
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.loop
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.loop
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LDA.w BookEntries, X : STA.w $1292, Y
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; Read from Indirect Address ($00) + Y (offset)
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INY #2 : INX #2
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; We need to be careful with addressing.
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CPY.w #$001F : BCC .loop
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; $00 is 16-bit pointer. We need to read from Bank 2D (current bank).
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; LDA ($00), Y works if Y is index.
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; But our X is the text offset index, Y is VRAM index.
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; Let's swap registers.
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PHY ; Save VRAM offset
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TXY ; Y = Text Offset
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LDA ($00), Y ; Read word from text table
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PLY ; Restore VRAM offset
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STA.w $1292, Y ; Write to VRAM buffer
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INY #2 ; Next VRAM word
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INX #2 ; Next Text word
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CPY.w #$0060 ; Copy 3 lines (32 bytes * 3 approx? No, original was $1F bytes -> 16 chars/1 line)
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; Original loop: CPY #$001F. That's 32 bytes (16 chars).
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; The BookEntries had 3 lines defined but the loop only did 1 line?
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; Original:
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; .loop
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; LDA.w BookEntries, X : STA.w $1292, Y
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; INY #2 : INX #2
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; CPY.w #$001F : BCC .loop
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; Yes, it only copied the first line ($00 to $1E).
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; We should probably copy more lines.
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; Let's copy 6 lines ($60 bytes? No, $1F is 31. So 16 chars * 2 bytes = 32 bytes = $20)
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; Let's copy 3 lines = $60 bytes.
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CPY.w #$0060 : BCC .loop
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SEP #$30
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SEP #$30
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RTS
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RTS
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}
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}
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BookEntries:
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; ---------------------------------------------------------
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dw "THIS_IS_A_TEST__"
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; Data Tables
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dw "______________ "
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; ---------------------------------------------------------
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dw "______________ "
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JournalEntries:
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dw Entry_Page1
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dw Entry_Page2
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dw Entry_Page3
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Entry_Page1:
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dw "QUEST_LOG:_I____"
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dw "Must_find_the___"
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dw "missing_girl____"
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Entry_Page2:
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dw "QUEST_LOG:_II___"
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dw "The_Mushroom_is_"
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dw "key_to_the_woods"
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Entry_Page3:
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dw "QUEST_LOG:_III__"
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dw "Zora_River_flows"
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dw "from_the_north__"
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; ---------------------------------------------------------
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; Background Drawing
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; ---------------------------------------------------------
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Menu_DrawJournal:
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Menu_DrawJournal:
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{
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{
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@@ -183,4 +253,3 @@ Journal_DrawLastPage:
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.last_page_tilemap
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.last_page_tilemap
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incbin "tilemaps/journal_end.bin"
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incbin "tilemaps/journal_end.bin"
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}
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}
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@@ -325,3 +325,135 @@ assert pc() <= $0DE3C7
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pullpc
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pullpc
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; =========================================================
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; Stats Screen Selector Logic
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; =========================================================
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Menu_StatsCursorPositions:
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; Row 14: Sword, Shield, Tunic
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dw menu_offset(14,2) ; 0: Sword
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dw menu_offset(14,5) ; 1: Shield
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dw menu_offset(14,8) ; 2: Tunic
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dw menu_offset(14,8) ; 3: Placeholder (maps to Tunic)
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; Row 17: Glove, Flippers, Boots, Pearl
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dw menu_offset(17,2) ; 4: Glove
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dw menu_offset(17,5) ; 5: Flippers
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dw menu_offset(17,8) ; 6: Boots
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dw menu_offset(17,11) ; 7: Pearl
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Stats_Nav_Right:
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db $01, $02, $00, $00, $05, $06, $07, $04
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Stats_Nav_Left:
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db $02, $00, $01, $01, $07, $04, $05, $06
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Stats_Nav_Down:
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db $04, $05, $06, $07, $00, $01, $02, $02
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Stats_Nav_Up:
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db $04, $05, $06, $07, $00, $01, $02, $02
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Menu_DrawStatsCursor:
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{
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LDA.b #$20 : BIT.w $0207
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REP #$20
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BEQ .no_delete
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; Delete cursor
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LDA.w #$20F5
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STA.w $1108, X : STA.w $1148, X
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STA.w $114E, X : STA.w $110E, X
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STA.w $11C8, X : STA.w $1188, X
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STA.w $118E, X : STA.w $11CE, X
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BRA .done
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.no_delete
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; We reuse the Item Menu cursor graphics
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LDA.w #$3060 : STA.w $1108, X ; corner
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LDA.w #$3070 : STA.w $1148, X
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LDA.w #$7060 : STA.w $110E, X ; corner
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LDA.w #$7070 : STA.w $114E, X
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LDA.w #$3070 : STA.w $1188, X
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LDA.w #$B060 : STA.w $11C8, X ; corner
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LDA.w #$7070 : STA.w $118E, X
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LDA.w #$F060 : STA.w $11CE, X ; corner
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.done
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SEP #$20
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RTS
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}
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Menu_DeleteStatsCursor:
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{
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REP #$30
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; Use $020C for index
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LDA.w $020C : AND.w #$00FF : ASL : TAY
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LDX.w Menu_StatsCursorPositions, Y
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LDA.w #$20F5
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STA.w $1108, X : STA.w $1148, X
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STA.w $114E, X : STA.w $110E, X
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STA.w $11C8, X : STA.w $1188, X
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STA.w $118E, X : STA.w $11CE, X
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SEP #$30
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STZ $0207
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RTS
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}
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Menu_StatsScreen_Input:
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{
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INC $0207
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; Safety check for uninitialized index
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LDA.w $020C : AND #$F8 : BEQ .safe_index
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STZ.w $020C
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.safe_index
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LDA.b $F4 ; Joypad
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LSR : BCS .move_right
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LSR : BCS .move_left
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LSR : BCS .move_down
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LSR : BCS .move_up
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BRA .draw_cursor
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.move_right
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JSR Menu_DeleteStatsCursor
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LDY.w $020C
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LDA.w Stats_Nav_Right, Y
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STA.w $020C
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BRA .play_sound
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.move_left
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JSR Menu_DeleteStatsCursor
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LDY.w $020C
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LDA.w Stats_Nav_Left, Y
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STA.w $020C
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BRA .play_sound
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.move_down
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JSR Menu_DeleteStatsCursor
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LDY.w $020C
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LDA.w Stats_Nav_Down, Y
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STA.w $020C
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BRA .play_sound
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.move_up
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JSR Menu_DeleteStatsCursor
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LDY.w $020C
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LDA.w Stats_Nav_Up, Y
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STA.w $020C
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BRA .play_sound
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.play_sound
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LDA.b #$20 : STA.w $012F
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.draw_cursor
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SEP #$30
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LDA.w $020C : ASL : TAY
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REP #$10
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LDX.w Menu_StatsCursorPositions, Y
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JSR Menu_DrawStatsCursor
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SEP #$20
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RTS
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}
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