Update bean vendor prep so village elder loads indoors
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@@ -32,8 +32,6 @@
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%Set_Sprite_Properties(Sprite_BeanVendor_Prep, Sprite_BeanVendor_Long)
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; =========================================================
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Sprite_BeanVendor_Long:
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{
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PHB : PHK : PLB
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@@ -53,8 +51,6 @@ Sprite_BeanVendor_Long:
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RTL
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}
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; =========================================================
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Sprite_BeanVendor_Prep:
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{
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PHB : PHK : PLB
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@@ -62,6 +58,7 @@ Sprite_BeanVendor_Prep:
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LDA.b #$40 : STA.w SprTimerA, X
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STZ.w SprMiscD, X
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LDA.b $1B : BNE +
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LDA.b $8A : CMP.b #$00 : BNE +
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LDA.l MagicBeanProg : BNE .in_progress
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LDA.b #$01 : STA.w SprMiscD, X
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@@ -78,8 +75,6 @@ Sprite_BeanVendor_Prep:
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RTL
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}
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; =========================================================
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Sprite_BeanVendor_Main:
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{
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%SpriteJumpTable(BeanVendor,
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@@ -398,8 +393,6 @@ Sprite_BeanVendor_Draw:
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RTS
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; =======================================================
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.start_index
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db $00, $04, $05, $0B, $11, $13, $15
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.nbr_of_tiles
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