diff --git a/Overworld/overworld.asm b/Overworld/overworld.asm index 868f783..12993f8 100644 --- a/Overworld/overworld.asm +++ b/Overworld/overworld.asm @@ -126,10 +126,197 @@ pushpc incsrc "Overworld/special_areas.asm" +; DetermineConsequencesOfFalling org $0794D9 - ; LDA $8A : CMP #$57 : BEQ .overworld_pit_transition JSL LoadOverworldPitAreas : BCC .overworld_pit_transition - JSL $01FFD9 ; TakeDamageFromPit - RTS + JSL $01FFD9 ; TakeDamageFromPit + RTS .overworld_pit_transition +; TODO: Fix camera scroll boundaries so sprites appear for 0x05 +org $02DB6E +SpawnPointData: +.room_id +#_02DB6E: dw $0104 ; 0x00 - Link's house - ROOM 0104 +#_02DB70: dw $0012 ; 0x01 - Sanctuary - ROOM 0012 +#_02DB72: dw $0080 ; 0x02 - Prison - ROOM 0080 +#_02DB74: dw $0055 ; 0x03 - Uncle - ROOM 0055 +#_02DB76: dw $0051 ; 0x04 - Throne - ROOM 0051 +#_02DB78: dw $00D0 ; 0x05 - Old man cave - ROOM 00D0 +#_02DB7A: dw $00E4 ; 0x06 - Old man home - ROOM 00E4 + +; --------------------------------------------------------- + +.camera_scroll_boundaries +#_02DB7C: db $21, $20, $21, $21, $09, $09, $09, $0A ; 0x00 - Link's house +#_02DB84: db $02, $02, $02, $03, $04, $04, $04, $05 ; 0x01 - Sanctuary +#_02DB8C: db $10, $10, $10, $11, $01, $00, $01, $01 ; 0x02 - Prison +#_02DB94: db $0A, $0A, $0A, $0B, $0B, $0A, $0B, $0B ; 0x03 - Uncle +#_02DB9C: db $0A, $0A, $0A, $0B, $02, $02, $02, $03 ; 0x04 - Throne +#_02DBA4: db $1E, $1E, $1E, $1F, $01, $00, $01, $01 ; 0x05 - Old man cave +#_02DBAC: db $1D, $1C, $1D, $1D, $08, $08, $08, $09 ; 0x06 - Old man home + +; --------------------------------------------------------- + +.horizontal_scroll +#_02DBB4: dw $0900 ; 0x00 - Link's house +#_02DBB6: dw $0480 ; 0x01 - Sanctuary +#_02DBB8: dw $00DB ; 0x02 - Prison +#_02DBBA: dw $0A8E ; 0x03 - Uncle +#_02DBBC: dw $0280 ; 0x04 - Throne +#_02DBBE: dw $0100 ; 0x05 - Old man cave +#_02DBC0: dw $0800 ; 0x06 - Old man home + +; --------------------------------------------------------- + +.vertical_scroll +#_02DBC2: dw $2110 ; 0x00 - Link's house +#_02DBC4: dw $0231 ; 0x01 - Sanctuary +#_02DBC6: dw $1000 ; 0x02 - Prison +#_02DBC8: dw $0A03 ; 0x03 - Uncle +#_02DBCA: dw $0A22 ; 0x04 - Throne +#_02DBCC: dw $1E8C ; 0x05 - Old man cave +#_02DBCE: dw $1D10 ; 0x06 - Old man home + +; --------------------------------------------------------- + +.y_coordinate +#_02DBD0: dw $2178 ; 0x00 - Link's house +#_02DBD2: dw $029C ; 0x01 - Sanctuary +#_02DBD4: dw $1041 ; 0x02 - Prison +#_02DBD6: dw $0A70 ; 0x03 - Uncle +#_02DBD8: dw $0A8F ; 0x04 - Throne +#_02DBDA: dw $1EF8 ; 0x05 - Old man cave +#_02DBDC: dw $1D98 ; 0x06 - Old man home + +; --------------------------------------------------------- + +.x_coordinate +#_02DBDE: dw $0978 ; 0x00 - Link's house +#_02DBE0: dw $04F8 ; 0x01 - Sanctuary +#_02DBE2: dw $0160 ; 0x02 - Prison +#_02DBE4: dw $0B06 ; 0x03 - Uncle +#_02DBE6: dw $02F8 ; 0x04 - Throne +#_02DBE8: dw $01A8 ; 0x05 - Old man cave +#_02DBEA: dw $0878 ; 0x06 - Old man home + +; --------------------------------------------------------- + +.camera_trigger_y +#_02DBEC: dw $017F ; 0x00 - Link's house +#_02DBEE: dw $00A7 ; 0x01 - Sanctuary +#_02DBF0: dw $0083 ; 0x02 - Prison +#_02DBF2: dw $007B ; 0x03 - Uncle +#_02DBF4: dw $009A ; 0x04 - Throne +#_02DBF6: dw $0103 ; 0x05 - Old man cave +#_02DBF8: dw $0187 ; 0x06 - Old man home + +; --------------------------------------------------------- + +.camera_trigger_x +#_02DBFA: dw $017F ; 0x00 - Link's house +#_02DBFC: dw $00FF ; 0x01 - Sanctuary +#_02DBFE: dw $0167 ; 0x02 - Prison +#_02DC00: dw $010D ; 0x03 - Uncle +#_02DC02: dw $00FF ; 0x04 - Throne +#_02DC04: dw $017F ; 0x05 - Old man cave +#_02DC06: dw $007F ; 0x06 - Old man home + +; --------------------------------------------------------- + +.main_GFX +#_02DC08: db $03 ; 0x00 - Link's house +#_02DC09: db $04 ; 0x01 - Sanctuary +#_02DC0A: db $04 ; 0x02 - Prison +#_02DC0B: db $01 ; 0x03 - Uncle +#_02DC0C: db $04 ; 0x04 - Throne +#_02DC0D: db $06 ; 0x05 - Old man cave +#_02DC0E: db $14 ; 0x06 - Old man home + +; --------------------------------------------------------- + +.floor +#_02DC0F: db $00 ; 0x00 - Link's house +#_02DC10: db $00 ; 0x01 - Sanctuary +#_02DC11: db $FD ; 0x02 - Prison +#_02DC12: db $FF ; 0x03 - Uncle +#_02DC13: db $01 ; 0x04 - Throne +#_02DC14: db $00 ; 0x05 - Old man cave +#_02DC15: db $00 ; 0x06 - Old man home + +; --------------------------------------------------------- + +.dungeon_id +#_02DC16: db $FF ; 0x00 - Link's house +#_02DC17: db $00 ; 0x01 - Sanctuary +#_02DC18: db $02 ; 0x02 - Prison +#_02DC19: db $FF ; 0x03 - Uncle +#_02DC1A: db $02 ; 0x04 - Throne +#_02DC1B: db $FF ; 0x05 - Old man cave +#_02DC1C: db $FF ; 0x06 - Old man home + +; --------------------------------------------------------- + +.layer +#_02DC1D: db $00 ; 0x00 - Link's house +#_02DC1E: db $00 ; 0x01 - Sanctuary +#_02DC1F: db $00 ; 0x02 - Prison +#_02DC20: db $01 ; 0x03 - Uncle +#_02DC21: db $00 ; 0x04 - Throne +#_02DC22: db $00 ; 0x05 - Old man cave +#_02DC23: db $01 ; 0x06 - Old man home + +; --------------------------------------------------------- + +.camera_scroll_controller +#_02DC24: db $00 ; 0x00 - Link's house +#_02DC25: db $22 ; 0x01 - Sanctuary +#_02DC26: db $20 ; 0x02 - Prison +#_02DC27: db $20 ; 0x03 - Uncle +#_02DC28: db $22 ; 0x04 - Throne +#_02DC29: db $02 ; 0x05 - Old man cave +#_02DC2A: db $02 ; 0x06 - Old man home + +; --------------------------------------------------------- + +.quadrant +#_02DC2B: db $02 ; 0x00 - Link's house +#_02DC2C: db $00 ; 0x01 - Sanctuary +#_02DC2D: db $10 ; 0x02 - Prison +#_02DC2E: db $10 ; 0x03 - Uncle +#_02DC2F: db $00 ; 0x04 - Throne +#_02DC30: db $10 ; 0x05 - Old man cave +#_02DC31: db $02 ; 0x06 - Old man home + +; --------------------------------------------------------- + +.overworld_door_tilemap +#_02DC32: dw $0816 ; 0x00 - Link's house +#_02DC34: dw $0000 ; 0x01 - Sanctuary +#_02DC36: dw $0000 ; 0x02 - Prison +#_02DC38: dw $0000 ; 0x03 - Uncle +#_02DC3A: dw $0000 ; 0x04 - Throne +#_02DC3C: dw $0000 ; 0x05 - Old man cave +#_02DC3E: dw $0000 ; 0x06 - Old man home + +; --------------------------------------------------------- + +.entrance_id +#_02DC40: dw $0000 ; 0x00 - Link's house +#_02DC42: dw $0002 ; 0x01 - Sanctuary +#_02DC44: dw $0002 ; 0x02 - Prison +#_02DC46: dw $0032 ; 0x03 - Uncle +#_02DC48: dw $0004 ; 0x04 - Throne +#_02DC4A: dw $004F ; 0x05 - Old man cave +#_02DC4C: dw $0030 ; 0x06 - Old man home + +; --------------------------------------------------------- + +.song +#_02DC4E: db $07 ; 0x00 - Link's house - SONG 07 +#_02DC4F: db $14 ; 0x01 - Sanctuary - SONG 14 +#_02DC50: db $10 ; 0x02 - Prison - SONG 10 +#_02DC51: db $03 ; 0x03 - Uncle - SONG 03 +#_02DC52: db $10 ; 0x04 - Throne - SONG 10 +#_02DC53: db $12 ; 0x05 - Old man cave - SONG 12 +#_02DC54: db $12 ; 0x06 - Old man home - SONG 12 \ No newline at end of file