update piratian movement
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@@ -1,8 +1,9 @@
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; =========================================================
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; Sprite Properties
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; =========================================================
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!SPRID = $0E ; The sprite ID you are overwriting (HEX)
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!NbrTiles = 02 ; Number of tiles used in a frame
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!NbrTiles = 02 ; Number of tiles used in a frame
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!Harmless = 00 ; 00 = Sprite is Harmful, 01 = Sprite is Harmless
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!HVelocity = 00 ; Is your sprite going super fast? put 01 if it is
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!Health = 00 ; Number of Health the sprite have
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@@ -110,6 +111,11 @@ Sprite_Piratian_Move:
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{
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LDA.w SprTimerA, X : BNE +
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JSL Sprite_SelectNewDirection
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TYA
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CMP.b #$03 : BCC ++
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SEC : SBC.b #$03
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++
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STA.w SprAction, X
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+
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JSL Sprite_MoveXyz
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@@ -119,7 +125,6 @@ Sprite_Piratian_Move:
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JSL ThrownSprite_TileAndSpriteInteraction_long
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JSL Sprite_CheckDamageFromPlayer : BCC .no_dano
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%GotoAction(1)
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%SetTimerA($60)
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%SetTimerF($20)
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.no_dano
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