Add custom fire/ice keese and vampire bat mini boss sprite
This commit is contained in:
183
Sprites/Bosses/vampire_bat.asm
Normal file
183
Sprites/Bosses/vampire_bat.asm
Normal file
@@ -0,0 +1,183 @@
|
||||
; Vampire Bat Mini boss
|
||||
; Sprite 0x11 Custom Keese Subtype 02
|
||||
|
||||
Sprite_VampireBat_Main:
|
||||
{
|
||||
JSL Sprite_CheckDamageToPlayer
|
||||
JSL Sprite_CheckDamageFromPlayer
|
||||
JSL Sprite_DamageFlash_Long
|
||||
JSL Sprite_BounceFromTileCollision
|
||||
|
||||
LDA.w SprAction, X
|
||||
JSL UseImplicitRegIndexedLocalJumpTable
|
||||
|
||||
dw VampireBat_Idle
|
||||
dw VampireBat_Ascend
|
||||
dw VampireBat_FlyAround
|
||||
dw VampireBat_Descend
|
||||
|
||||
VampireBat_Idle:
|
||||
{
|
||||
STZ.w SprFrame, X
|
||||
JSL GetDistance8bit_Long : CMP.b #$20 : BCS +
|
||||
INC.w SprAction, X
|
||||
LDA.b #$40 : STA.w SprTimerA, X
|
||||
+
|
||||
RTS
|
||||
}
|
||||
|
||||
VampireBat_Ascend:
|
||||
{
|
||||
%PlayAnimation(1,4,5)
|
||||
LDA.w SprTimerA, X : AND.b #$02 : BNE +
|
||||
LDA.w SprHeight, X : CMP.b #$50 : BEQ +
|
||||
INC.w SprHeight, X
|
||||
+
|
||||
|
||||
LDA.w SprTimerA, X : BNE +
|
||||
INC.w SprAction, X
|
||||
LDA.b #$40 : STA.w SprTimerC, X
|
||||
JSL GetRandomInt : AND.b #$7F : BNE +
|
||||
JSR Sprite_SpawnFireKeese
|
||||
+
|
||||
RTS
|
||||
}
|
||||
|
||||
VampireBat_FlyAround:
|
||||
{
|
||||
%PlayAnimation(1,4,10)
|
||||
JSL Sprite_ProjectSpeedTowardsPlayer
|
||||
|
||||
JSL GetRandomInt : AND.b #$1F : BNE +
|
||||
JSL Sprite_SelectNewDirection
|
||||
+
|
||||
JSL Sprite_Move
|
||||
|
||||
LDA.w SprTimerC, X : BNE +
|
||||
INC.w SprAction, X
|
||||
LDA.b #$40 : STA.w SprTimerC, X
|
||||
+
|
||||
|
||||
RTS
|
||||
}
|
||||
|
||||
VampireBat_Descend:
|
||||
{
|
||||
%PlayAnimation(1,4,5)
|
||||
LDA.w SprHeight, X : BEQ +
|
||||
DEC.w SprHeight, X
|
||||
+
|
||||
JSL Sprite_ProjectSpeedTowardsPlayer
|
||||
JSL Sprite_Move
|
||||
|
||||
JSL GetRandomInt : AND.b #$0F : BNE +
|
||||
JSL Sprite_Twinrova_FireAttack
|
||||
+
|
||||
|
||||
LDA.w SprTimerC, X : BNE +
|
||||
STZ.w SprAction, X
|
||||
+
|
||||
RTS
|
||||
}
|
||||
}
|
||||
|
||||
Sprite_SpawnFireKeese:
|
||||
{
|
||||
LDA.b #$11
|
||||
JSL Sprite_SpawnDynamically : BMI .spawn_failed
|
||||
LDA.b #$01 : STA.w SprSubtype, Y ; Fire Keese
|
||||
JSL Sprite_SetSpawnedCoords
|
||||
.spawn_failed
|
||||
RTS
|
||||
}
|
||||
|
||||
Sprite_VampireBat_Draw:
|
||||
{
|
||||
JSL Sprite_PrepOamCoord
|
||||
JSL Sprite_OAM_AllocateDeferToPlayer
|
||||
|
||||
LDA.w SprFrame, X : TAY ;Animation Frame
|
||||
LDA .start_index, Y : STA $06
|
||||
LDA.w SprFlash, X : STA $08
|
||||
|
||||
PHX
|
||||
LDX .nbr_of_tiles, Y ;amount of tiles -1
|
||||
LDY.b #$00
|
||||
.nextTile
|
||||
|
||||
PHX ; Save current Tile Index?
|
||||
|
||||
TXA : CLC : ADC $06 ; Add Animation Index Offset
|
||||
|
||||
PHA ; Keep the value with animation index offset?
|
||||
|
||||
ASL A : TAX
|
||||
|
||||
REP #$20
|
||||
|
||||
LDA $00 : CLC : ADC .x_offsets, X : STA ($90), Y
|
||||
AND.w #$0100 : STA $0E
|
||||
INY
|
||||
LDA $02 : CLC : ADC .y_offsets, X : STA ($90), Y
|
||||
CLC : ADC #$0010 : CMP.w #$0100
|
||||
SEP #$20
|
||||
BCC .on_screen_y
|
||||
|
||||
LDA.b #$F0 : STA ($90), Y ;Put the sprite out of the way
|
||||
STA $0E
|
||||
.on_screen_y
|
||||
|
||||
PLX ; Pullback Animation Index Offset (without the *2 not 16bit anymore)
|
||||
INY
|
||||
LDA .chr, X : STA ($90), Y
|
||||
INY
|
||||
LDA .properties, X : ORA $08 : STA ($90), Y
|
||||
|
||||
PHY
|
||||
|
||||
TYA : LSR #2 : TAY
|
||||
|
||||
LDA .sizes, X : ORA $0F : STA ($92), Y ; store size in oam buffer
|
||||
|
||||
PLY : INY
|
||||
|
||||
PLX : DEX : BPL .nextTile
|
||||
|
||||
PLX
|
||||
|
||||
RTS
|
||||
.start_index
|
||||
db $00, $04, $0A, $12, $1A
|
||||
.nbr_of_tiles
|
||||
db 3, 5, 7, 7, 9
|
||||
.x_offsets
|
||||
dw -8, -8, 8, 8
|
||||
dw -8, -8, -24, 8, 8, 24
|
||||
dw -8, -8, -24, 8, 8, 24, 0, 8
|
||||
dw -8, -8, -24, -24, 8, 8, 24, 24
|
||||
dw -8, -8, -24, -24, 8, 8, 24, 24, 0, 8
|
||||
.y_offsets
|
||||
dw -16, 0, -16, 0
|
||||
dw -16, 0, 0, -16, 0, 0
|
||||
dw -16, 0, 0, -16, 0, 0, 0, 0
|
||||
dw -16, 0, -16, 0, -16, 0, -16, 0
|
||||
dw -16, 0, -16, 0, -16, 0, -16, 0, 0, 0
|
||||
.chr
|
||||
db $8E, $AE, $8E, $AE
|
||||
db $88, $A8, $A6, $88, $A8, $A6
|
||||
db $88, $A8, $A6, $88, $A8, $A6, $87, $87
|
||||
db $8C, $AC, $8A, $AA, $8C, $AC, $8A, $AA
|
||||
db $8C, $AC, $8A, $AA, $8C, $AC, $8A, $AA, $87, $87
|
||||
.properties
|
||||
db $33, $33, $73, $73
|
||||
db $33, $33, $33, $73, $73, $73
|
||||
db $33, $33, $33, $73, $73, $73, $33, $73
|
||||
db $33, $33, $33, $33, $73, $73, $73, $73
|
||||
db $33, $33, $33, $33, $73, $73, $73, $73, $33, $73
|
||||
.sizes
|
||||
db $02, $02, $02, $02
|
||||
db $02, $02, $02, $02, $02, $02
|
||||
db $02, $02, $02, $02, $02, $02, $00, $00
|
||||
db $02, $02, $02, $02, $02, $02, $02, $02
|
||||
db $02, $02, $02, $02, $02, $02, $02, $02, $00, $00
|
||||
}
|
||||
Reference in New Issue
Block a user