Add LinkItem_BookOfSecrets, cleanup overlays code
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@@ -9,19 +9,45 @@
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; a - BG4 enabled
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; b - BG3 enabled
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; c - BG2 enabled
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; d - (BG1 disabled) --> only works properly if the room uses the feature "BG2 on Top"
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; d - (BG1 disabled) --> only works if the room uses the feature "BG2 on Top"
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;
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; Originally by XaserLE, updated by scawful
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; =========================================================
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; long subroutine that is executed every frame
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; LinkItem_Book
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; Desert Book activation trigger
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org $07A484 ; LDA $02ED : BNE BRANCH_BETA
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NOP #01
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JML LinkItem_BookOfSecrets
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return_pos:
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org $068365
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JSL LinkItem_SecretsBook ; overwrite it (originally JSL $099F91)
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pullpc
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LinkItem_BookOfSecrets:
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{
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; set link in praying mode
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; LDA.b #$02 : STA.w $037A
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; LDA #$FF : STA $8C
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; LDA #$00 : STA $7EE00E
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; STZ $1D : STZ $9A
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; STZ.w $012D
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LinkItem_SecretsBook:
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; Are we on the castle map?
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LDA $8A : CMP.b #$1B : BNE +
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; Is there an overlay playing?
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LDA $04C6 : BNE +
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; If not, start the castle entrance animation
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LDA.b #$02 : STA.w $04C6 ; Set the overlay
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STZ.b $B0 : STZ.b $C8
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; Cache the camera
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REP #$20
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LDA.w $0618 : STA.w CameraCache
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SEP #$20
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+
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JML $07A493 ; return do not !
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}
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Dungeon_RevealSecrets:
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{
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; Check if we are in a building
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LDA $1B : AND #$01 : BEQ .end
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@@ -45,7 +71,7 @@ LinkItem_SecretsBook:
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; ----------
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.end
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JSL $099F91
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; @ $068365, JSL $099F91 old hook
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RTL
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}
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