Add LinkItem_BookOfSecrets, cleanup overlays code

This commit is contained in:
scawful
2025-01-19 14:02:17 -05:00
parent 8bd186356a
commit ec2fca99ab
3 changed files with 239 additions and 248 deletions

View File

@@ -501,6 +501,8 @@ Sprite_LoadGfxProperties = $00FC41
ThrownSprite_TileAndSpriteInteraction_long = $06DFF2 ThrownSprite_TileAndSpriteInteraction_long = $06DFF2
Overworld_DrawMap16_Persist = $1BC97C
; ========================================================= ; =========================================================
; Local functions which may be useful for sprites ; Local functions which may be useful for sprites
; Sprite_AttemptZapDamage - 06EC02 ; Sprite_AttemptZapDamage - 06EC02

View File

@@ -9,19 +9,45 @@
; a - BG4 enabled ; a - BG4 enabled
; b - BG3 enabled ; b - BG3 enabled
; c - BG2 enabled ; c - BG2 enabled
; d - (BG1 disabled) --> only works properly if the room uses the feature "BG2 on Top" ; d - (BG1 disabled) --> only works if the room uses the feature "BG2 on Top"
; ;
; Originally by XaserLE, updated by scawful ; Originally by XaserLE, updated by scawful
; ========================================================= ; LinkItem_Book
; long subroutine that is executed every frame ; Desert Book activation trigger
org $07A484 ; LDA $02ED : BNE BRANCH_BETA
NOP #01
JML LinkItem_BookOfSecrets
return_pos:
org $068365
JSL LinkItem_SecretsBook ; overwrite it (originally JSL $099F91)
pullpc pullpc
LinkItem_BookOfSecrets:
{
; set link in praying mode
; LDA.b #$02 : STA.w $037A
; LDA #$FF : STA $8C
; LDA #$00 : STA $7EE00E
; STZ $1D : STZ $9A
; STZ.w $012D
LinkItem_SecretsBook: ; Are we on the castle map?
LDA $8A : CMP.b #$1B : BNE +
; Is there an overlay playing?
LDA $04C6 : BNE +
; If not, start the castle entrance animation
LDA.b #$02 : STA.w $04C6 ; Set the overlay
STZ.b $B0 : STZ.b $C8
; Cache the camera
REP #$20
LDA.w $0618 : STA.w CameraCache
SEP #$20
+
JML $07A493 ; return do not !
}
Dungeon_RevealSecrets:
{ {
; Check if we are in a building ; Check if we are in a building
LDA $1B : AND #$01 : BEQ .end LDA $1B : AND #$01 : BEQ .end
@@ -45,7 +71,7 @@ LinkItem_SecretsBook:
; ---------- ; ----------
.end .end
JSL $099F91 ; @ $068365, JSL $099F91 old hook
RTL RTL
} }

View File

@@ -1,8 +1,13 @@
; ========================================================= ; =========================================================
; Overlays $04C6
; 01 - Zora Temple (OW 1E)
; 02 - Castle Bridge (OW 1B)
; 03 - Tail Palace (OW 2F)
; 04 - Goron Mines Entrance (OW 36)
; 05 - Fortress of Secrets (OW 5E)
; Trigger Zora Temple from Tablet ; Trigger Zora Temple from Tablet
org $1EE061 org $1EE061 : CMP.b #$1E ; Zora Temple Map
CMP.b #$1E ; Zora Temple Map
; InitiateDesertCutscene ; InitiateDesertCutscene
org $07866D org $07866D
@@ -12,50 +17,8 @@ org $07866D
LDA.b #$1B : STA.b $5D LDA.b #$1B : STA.b $5D
RTL RTL
; =========================================================
; Overlays $04C6
; 01 - Zora Temple (OW 1E)
; 02 - Castle Bridge (OW 1B)
; 03 - Tail Palace (OW 2F)
; 04 - Goron Mines Entrance (OW 36)
; 05 - Fortress of Secrets (OW 5E)
CameraCache = $0632 CameraCache = $0632
; LinkItem_Book
; Desert Book activation trigger
org $07A484 ; LDA $02ED : BNE BRANCH_BETA
NOP #01
JML NewDesertCheck
returnPos:
pullpc
NewDesertCheck:
{
; set link in praying mode
; LDA.b #$02 : STA.w $037A
; LDA #$FF : STA $8C
; LDA #$00 : STA $7EE00E
; STZ $1D : STZ $9A
; STZ.w $012D
; Are we on the castle map?
LDA $8A : CMP.b #$1B : BNE +
; Is there an overlay playing?
LDA $04C6 : BNE +
; If not, start the castle entrance animation
LDA.b #$02 : STA.w $04C6 ; Set the overlay
STZ.b $B0 : STZ.b $C8
; Cache the camera
REP #$20
LDA.w $0618 : STA.w CameraCache
SEP #$20
+
JML $07A493 ; return do not !
}
pushpc
org $1BCADE org $1BCADE
JSL ZoraTemple_EntranceAnimation JSL ZoraTemple_EntranceAnimation
RTS RTS
@@ -137,40 +100,40 @@ ZoraTemple_EntranceAnimation:
REP #$30 ; 16 bit mode REP #$30 ; 16 bit mode
LDA.w #$0965 LDA.w #$0965
LDX.w #$0490 LDX.w #$0490
JSL $1BC97C ; Overworld_DrawMap16_Persist JSL Overworld_DrawMap16_Persist
LDA.w #$0175 LDA.w #$0175
LDX.w #$0492 LDX.w #$0492
JSL $1BC97C ; Overworld_DrawMap16_Persist JSL Overworld_DrawMap16_Persist
LDA.w #$0965 LDA.w #$0965
LDX.w #$049C LDX.w #$049C
JSL $1BC97C ; Overworld_DrawMap16_Persist JSL Overworld_DrawMap16_Persist
LDA.w #$0175 LDA.w #$0175
LDX.w #$049E LDX.w #$049E
JSL $1BC97C ; Overworld_DrawMap16_Persist JSL Overworld_DrawMap16_Persist
LDA.w #$02D5 LDA.w #$02D5
LDX.w #$0510 LDX.w #$0510
JSL $1BC97C ; Overworld_DrawMap16_Persist JSL Overworld_DrawMap16_Persist
LDA.w #$0730 LDA.w #$0730
LDX.w #$0512 LDX.w #$0512
JSL $1BC97C ; Overworld_DrawMap16_Persist JSL Overworld_DrawMap16_Persist
LDA.w #$02D5 LDA.w #$02D5
LDX.w #$051C LDX.w #$051C
JSL $1BC97C ; Overworld_DrawMap16_Persist JSL Overworld_DrawMap16_Persist
LDA.w #$0730 LDA.w #$0730
LDX.w #$051E LDX.w #$051E
JSL $1BC97C ; Overworld_DrawMap16_Persist JSL Overworld_DrawMap16_Persist
LDA.w #$00CE LDA.w #$00CE
LDX.w #$0410 LDX.w #$0410
JSL $1BC97C ; Overworld_DrawMap16_Persist JSL Overworld_DrawMap16_Persist
LDA.w #$00D5 LDA.w #$00D5
LDX.w #$0412 LDX.w #$0412
JSL $1BC97C ; Overworld_DrawMap16_Persist JSL Overworld_DrawMap16_Persist
LDA.w #$00CE LDA.w #$00CE
LDX.w #$041C LDX.w #$041C
JSL $1BC97C ; Overworld_DrawMap16_Persist JSL Overworld_DrawMap16_Persist
LDA.w #$00D5 LDA.w #$00D5
LDX.w #$041E LDX.w #$041E
JSL $1BC97C ; Overworld_DrawMap16_Persist JSL Overworld_DrawMap16_Persist
SEP #$30 ; 8 bit mode SEP #$30 ; 8 bit mode
INC.b $14 ; Do tiles transfer INC.b $14 ; Do tiles transfer
.notfirstframe .notfirstframe
@@ -191,40 +154,40 @@ ZoraTemple_EntranceAnimation:
REP #$30 ; 16 bit mode REP #$30 ; 16 bit mode
LDA.w #$0965 LDA.w #$0965
LDX.w #$0510 LDX.w #$0510
JSL $1BC97C ; Overworld_DrawMap16_Persist JSL Overworld_DrawMap16_Persist
LDA.w #$0183 LDA.w #$0183
LDX.w #$0512 LDX.w #$0512
JSL $1BC97C ; Overworld_DrawMap16_Persist JSL Overworld_DrawMap16_Persist
LDA.w #$02D5 LDA.w #$02D5
LDX.w #$0590 LDX.w #$0590
JSL $1BC97C ; Overworld_DrawMap16_Persist JSL Overworld_DrawMap16_Persist
LDA.w #$0730 LDA.w #$0730
LDX.w #$0592 LDX.w #$0592
JSL $1BC97C ; Overworld_DrawMap16_Persist JSL Overworld_DrawMap16_Persist
LDA.w #$0965 LDA.w #$0965
LDX.w #$051C LDX.w #$051C
JSL $1BC97C ; Overworld_DrawMap16_Persist JSL Overworld_DrawMap16_Persist
LDA.w #$0183 LDA.w #$0183
LDX.w #$051E LDX.w #$051E
JSL $1BC97C ; Overworld_DrawMap16_Persist JSL Overworld_DrawMap16_Persist
LDA.w #$02D5 LDA.w #$02D5
LDX.w #$059C LDX.w #$059C
JSL $1BC97C ; Overworld_DrawMap16_Persist JSL Overworld_DrawMap16_Persist
LDA.w #$0730 LDA.w #$0730
LDX.w #$059E LDX.w #$059E
JSL $1BC97C ; Overworld_DrawMap16_Persist JSL Overworld_DrawMap16_Persist
LDA.w #$00CE LDA.w #$00CE
LDX.w #$0490 LDX.w #$0490
JSL $1BC97C ; Overworld_DrawMap16_Persist JSL Overworld_DrawMap16_Persist
LDA.w #$00D5 LDA.w #$00D5
LDX.w #$0492 LDX.w #$0492
JSL $1BC97C ; Overworld_DrawMap16_Persist JSL Overworld_DrawMap16_Persist
LDA.w #$00CE LDA.w #$00CE
LDX.w #$049C LDX.w #$049C
JSL $1BC97C ; Overworld_DrawMap16_Persist JSL Overworld_DrawMap16_Persist
LDA.w #$00D5 LDA.w #$00D5
LDX.w #$049E LDX.w #$049E
JSL $1BC97C ; Overworld_DrawMap16_Persist JSL Overworld_DrawMap16_Persist
SEP #$30 ; 8 bit mode SEP #$30 ; 8 bit mode
INC.b $14 ; Do tiles transfer INC.b $14 ; Do tiles transfer
.notfirstframe .notfirstframe
@@ -246,40 +209,40 @@ ZoraTemple_EntranceAnimation:
REP #$30 ; 16 bit mode REP #$30 ; 16 bit mode
LDA.w #$00CE LDA.w #$00CE
LDX.w #$0510 LDX.w #$0510
JSL $1BC97C ; Overworld_DrawMap16_Persist JSL Overworld_DrawMap16_Persist
LDA.w #$00D5 LDA.w #$00D5
LDX.w #$0512 LDX.w #$0512
JSL $1BC97C ; Overworld_DrawMap16_Persist JSL Overworld_DrawMap16_Persist
LDA.w #$00CE LDA.w #$00CE
LDX.w #$051C LDX.w #$051C
JSL $1BC97C ; Overworld_DrawMap16_Persist JSL Overworld_DrawMap16_Persist
LDA.w #$00D5 LDA.w #$00D5
LDX.w #$051E LDX.w #$051E
JSL $1BC97C ; Overworld_DrawMap16_Persist JSL Overworld_DrawMap16_Persist
LDA.w #$0965 LDA.w #$0965
LDX.w #$0590 LDX.w #$0590
JSL $1BC97C ; Overworld_DrawMap16_Persist JSL Overworld_DrawMap16_Persist
LDA.w #$0183 LDA.w #$0183
LDX.w #$0592 LDX.w #$0592
JSL $1BC97C ; Overworld_DrawMap16_Persist JSL Overworld_DrawMap16_Persist
LDA.w #$02D5 LDA.w #$02D5
LDX.w #$0610 LDX.w #$0610
JSL $1BC97C ; Overworld_DrawMap16_Persist JSL Overworld_DrawMap16_Persist
LDA.w #$0730 LDA.w #$0730
LDX.w #$0612 LDX.w #$0612
JSL $1BC97C ; Overworld_DrawMap16_Persist JSL Overworld_DrawMap16_Persist
LDA.w #$0965 LDA.w #$0965
LDX.w #$059C LDX.w #$059C
JSL $1BC97C ; Overworld_DrawMap16_Persist JSL Overworld_DrawMap16_Persist
LDA.w #$0183 LDA.w #$0183
LDX.w #$059E LDX.w #$059E
JSL $1BC97C ; Overworld_DrawMap16_Persist JSL Overworld_DrawMap16_Persist
LDA.w #$02D5 LDA.w #$02D5
LDX.w #$061C LDX.w #$061C
JSL $1BC97C ; Overworld_DrawMap16_Persist JSL Overworld_DrawMap16_Persist
LDA.w #$0730 LDA.w #$0730
LDX.w #$061E LDX.w #$061E
JSL $1BC97C ; Overworld_DrawMap16_Persist JSL Overworld_DrawMap16_Persist
SEP #$30 ; 8 bit mode SEP #$30 ; 8 bit mode
INC.b $14 ; Do tiles transfer INC.b $14 ; Do tiles transfer
.notfirstframe .notfirstframe
@@ -300,46 +263,46 @@ ZoraTemple_EntranceAnimation:
REP #$30 ; 16 bit mode REP #$30 ; 16 bit mode
LDA.w #$0530 LDA.w #$0530
LDX.w #$0616 LDX.w #$0616
JSL $1BC97C ; Overworld_DrawMap16_Persist JSL Overworld_DrawMap16_Persist
LDA.w #$02E4 LDA.w #$02E4
LDX.w #$0618 LDX.w #$0618
JSL $1BC97C ; Overworld_DrawMap16_Persist JSL Overworld_DrawMap16_Persist
LDA.w #$05A1 LDA.w #$05A1
LDX.w #$0594 LDX.w #$0594
JSL $1BC97C ; Overworld_DrawMap16_Persist JSL Overworld_DrawMap16_Persist
LDA.w #$05A1 LDA.w #$05A1
LDX.w #$059A LDX.w #$059A
JSL $1BC97C ; Overworld_DrawMap16_Persist JSL Overworld_DrawMap16_Persist
LDA.w #$0530 LDA.w #$0530
LDX.w #$0596 LDX.w #$0596
JSL $1BC97C ; Overworld_DrawMap16_Persist JSL Overworld_DrawMap16_Persist
LDA.w #$02E4 LDA.w #$02E4
LDX.w #$0598 LDX.w #$0598
JSL $1BC97C ; Overworld_DrawMap16_Persist JSL Overworld_DrawMap16_Persist
LDA.w #$0599 LDA.w #$0599
LDX.w #$0614 LDX.w #$0614
JSL $1BC97C ; Overworld_DrawMap16_Persist JSL Overworld_DrawMap16_Persist
LDA.w #$0599 LDA.w #$0599
LDX.w #$061A LDX.w #$061A
JSL $1BC97C ; Overworld_DrawMap16_Persist JSL Overworld_DrawMap16_Persist
LDA.w #$0094 LDA.w #$0094
LDX.w #$0494 LDX.w #$0494
JSL $1BC97C ; Overworld_DrawMap16_Persist JSL Overworld_DrawMap16_Persist
LDA.w #$0094 LDA.w #$0094
LDX.w #$049A LDX.w #$049A
JSL $1BC97C ; Overworld_DrawMap16_Persist JSL Overworld_DrawMap16_Persist
LDA.w #$05A1 LDA.w #$05A1
LDX.w #$0514 LDX.w #$0514
JSL $1BC97C ; Overworld_DrawMap16_Persist JSL Overworld_DrawMap16_Persist
LDA.w #$05A1 LDA.w #$05A1
LDX.w #$051A LDX.w #$051A
JSL $1BC97C ; Overworld_DrawMap16_Persist JSL Overworld_DrawMap16_Persist
LDA.w #$0530 LDA.w #$0530
LDX.w #$0516 LDX.w #$0516
JSL $1BC97C ; Overworld_DrawMap16_Persist JSL Overworld_DrawMap16_Persist
LDA.w #$02E4 LDA.w #$02E4
LDX.w #$0518 LDX.w #$0518
JSL $1BC97C ; Overworld_DrawMap16_Persist JSL Overworld_DrawMap16_Persist
SEP #$30 ; 8 bit mode SEP #$30 ; 8 bit mode
INC.b $14 ; Do tiles transfer INC.b $14 ; Do tiles transfer
.notfirstframe .notfirstframe
@@ -360,34 +323,34 @@ ZoraTemple_EntranceAnimation:
REP #$30 ; 16 bit mode REP #$30 ; 16 bit mode
LDA.w #$056D LDA.w #$056D
LDX.w #$0396 LDX.w #$0396
JSL $1BC97C ; Overworld_DrawMap16_Persist JSL Overworld_DrawMap16_Persist
LDA.w #$056D LDA.w #$056D
LDX.w #$0398 LDX.w #$0398
JSL $1BC97C ; Overworld_DrawMap16_Persist JSL Overworld_DrawMap16_Persist
LDA.w #$056D LDA.w #$056D
LDX.w #$0416 LDX.w #$0416
JSL $1BC97C ; Overworld_DrawMap16_Persist JSL Overworld_DrawMap16_Persist
LDA.w #$056D LDA.w #$056D
LDX.w #$0418 LDX.w #$0418
JSL $1BC97C ; Overworld_DrawMap16_Persist JSL Overworld_DrawMap16_Persist
LDA.w #$056D LDA.w #$056D
LDX.w #$0496 LDX.w #$0496
JSL $1BC97C ; Overworld_DrawMap16_Persist JSL Overworld_DrawMap16_Persist
LDA.w #$056D LDA.w #$056D
LDX.w #$0498 LDX.w #$0498
JSL $1BC97C ; Overworld_DrawMap16_Persist JSL Overworld_DrawMap16_Persist
LDA.w #$056D LDA.w #$056D
LDX.w #$0414 LDX.w #$0414
JSL $1BC97C ; Overworld_DrawMap16_Persist JSL Overworld_DrawMap16_Persist
LDA.w #$056D LDA.w #$056D
LDX.w #$041A LDX.w #$041A
JSL $1BC97C ; Overworld_DrawMap16_Persist JSL Overworld_DrawMap16_Persist
LDA.w #$06AF LDA.w #$06AF
LDX.w #$0394 LDX.w #$0394
JSL $1BC97C ; Overworld_DrawMap16_Persist JSL Overworld_DrawMap16_Persist
LDA.w #$06AF LDA.w #$06AF
LDX.w #$039A LDX.w #$039A
JSL $1BC97C ; Overworld_DrawMap16_Persist JSL Overworld_DrawMap16_Persist
SEP #$30 ; 8 bit mode SEP #$30 ; 8 bit mode
INC.b $14 ; Do tiles transfer INC.b $14 ; Do tiles transfer
.notfirstframe .notfirstframe
@@ -409,52 +372,52 @@ ZoraTemple_EntranceAnimation:
REP #$30 ; 16 bit mode REP #$30 ; 16 bit mode
LDA.w #$02C0 LDA.w #$02C0
LDX.w #$0292 LDX.w #$0292
JSL $1BC97C ; Overworld_DrawMap16_Persist JSL Overworld_DrawMap16_Persist
LDA.w #$02BD LDA.w #$02BD
LDX.w #$029C LDX.w #$029C
JSL $1BC97C ; Overworld_DrawMap16_Persist JSL Overworld_DrawMap16_Persist
LDA.w #$00D5 LDA.w #$00D5
LDX.w #$031C LDX.w #$031C
JSL $1BC97C ; Overworld_DrawMap16_Persist JSL Overworld_DrawMap16_Persist
LDA.w #$00CE LDA.w #$00CE
LDX.w #$0392 LDX.w #$0392
JSL $1BC97C ; Overworld_DrawMap16_Persist JSL Overworld_DrawMap16_Persist
LDA.w #$00D5 LDA.w #$00D5
LDX.w #$039C LDX.w #$039C
JSL $1BC97C ; Overworld_DrawMap16_Persist JSL Overworld_DrawMap16_Persist
LDA.w #$00CE LDA.w #$00CE
LDX.w #$0412 LDX.w #$0412
JSL $1BC97C ; Overworld_DrawMap16_Persist JSL Overworld_DrawMap16_Persist
LDA.w #$00D5 LDA.w #$00D5
LDX.w #$041C LDX.w #$041C
JSL $1BC97C ; Overworld_DrawMap16_Persist JSL Overworld_DrawMap16_Persist
LDA.w #$0965 LDA.w #$0965
LDX.w #$0492 LDX.w #$0492
JSL $1BC97C ; Overworld_DrawMap16_Persist JSL Overworld_DrawMap16_Persist
LDA.w #$0175 LDA.w #$0175
LDX.w #$049C LDX.w #$049C
JSL $1BC97C ; Overworld_DrawMap16_Persist JSL Overworld_DrawMap16_Persist
LDA.w #$00C7 LDA.w #$00C7
LDX.w #$0512 LDX.w #$0512
JSL $1BC97C ; Overworld_DrawMap16_Persist JSL Overworld_DrawMap16_Persist
LDA.w #$00C8 LDA.w #$00C8
LDX.w #$051C LDX.w #$051C
JSL $1BC97C ; Overworld_DrawMap16_Persist JSL Overworld_DrawMap16_Persist
LDA.w #$057D LDA.w #$057D
LDX.w #$0592 LDX.w #$0592
JSL $1BC97C ; Overworld_DrawMap16_Persist JSL Overworld_DrawMap16_Persist
LDA.w #$057D LDA.w #$057D
LDX.w #$059C LDX.w #$059C
JSL $1BC97C ; Overworld_DrawMap16_Persist JSL Overworld_DrawMap16_Persist
LDA.w #$0156 LDA.w #$0156
LDX.w #$0612 LDX.w #$0612
JSL $1BC97C ; Overworld_DrawMap16_Persist JSL Overworld_DrawMap16_Persist
LDA.w #$0156 LDA.w #$0156
LDX.w #$061C LDX.w #$061C
JSL $1BC97C ; Overworld_DrawMap16_Persist JSL Overworld_DrawMap16_Persist
LDA.w #$00CE LDA.w #$00CE
LDX.w #$0312 LDX.w #$0312
JSL $1BC97C ; Overworld_DrawMap16_Persist JSL Overworld_DrawMap16_Persist
SEP #$30 ; 8 bit mode SEP #$30 ; 8 bit mode
INC.b $14 ; Do tiles transfer INC.b $14 ; Do tiles transfer
LDA.b #$07 : STA.w $012D LDA.b #$07 : STA.w $012D
@@ -477,52 +440,52 @@ ZoraTemple_EntranceAnimation:
REP #$30 ; 16 bit mode REP #$30 ; 16 bit mode
LDA.w #$02BF LDA.w #$02BF
LDX.w #$0192 LDX.w #$0192
JSL $1BC97C ; Overworld_DrawMap16_Persist JSL Overworld_DrawMap16_Persist
LDA.w #$0312 LDA.w #$0312
LDX.w #$019C LDX.w #$019C
JSL $1BC97C ; Overworld_DrawMap16_Persist JSL Overworld_DrawMap16_Persist
LDA.w #$02B9 LDA.w #$02B9
LDX.w #$0212 LDX.w #$0212
JSL $1BC97C ; Overworld_DrawMap16_Persist JSL Overworld_DrawMap16_Persist
LDA.w #$02B6 LDA.w #$02B6
LDX.w #$021C LDX.w #$021C
JSL $1BC97C ; Overworld_DrawMap16_Persist JSL Overworld_DrawMap16_Persist
LDA.w #$06B0 LDA.w #$06B0
LDX.w #$0214 LDX.w #$0214
JSL $1BC97C ; Overworld_DrawMap16_Persist JSL Overworld_DrawMap16_Persist
LDA.w #$06B1 LDA.w #$06B1
LDX.w #$0216 LDX.w #$0216
JSL $1BC97C ; Overworld_DrawMap16_Persist JSL Overworld_DrawMap16_Persist
LDA.w #$06B2 LDA.w #$06B2
LDX.w #$0218 LDX.w #$0218
JSL $1BC97C ; Overworld_DrawMap16_Persist JSL Overworld_DrawMap16_Persist
LDA.w #$06B3 LDA.w #$06B3
LDX.w #$021A LDX.w #$021A
JSL $1BC97C ; Overworld_DrawMap16_Persist JSL Overworld_DrawMap16_Persist
LDA.w #$06B5 LDA.w #$06B5
LDX.w #$0294 LDX.w #$0294
JSL $1BC97C ; Overworld_DrawMap16_Persist JSL Overworld_DrawMap16_Persist
LDA.w #$00DF LDA.w #$00DF
LDX.w #$0296 LDX.w #$0296
JSL $1BC97C ; Overworld_DrawMap16_Persist JSL Overworld_DrawMap16_Persist
LDA.w #$00E0 LDA.w #$00E0
LDX.w #$0298 LDX.w #$0298
JSL $1BC97C ; Overworld_DrawMap16_Persist JSL Overworld_DrawMap16_Persist
LDA.w #$06B6 LDA.w #$06B6
LDX.w #$029A LDX.w #$029A
JSL $1BC97C ; Overworld_DrawMap16_Persist JSL Overworld_DrawMap16_Persist
LDA.w #$02D5 LDA.w #$02D5
LDX.w #$0314 LDX.w #$0314
JSL $1BC97C ; Overworld_DrawMap16_Persist JSL Overworld_DrawMap16_Persist
LDA.w #$0223 LDA.w #$0223
LDX.w #$0316 LDX.w #$0316
JSL $1BC97C ; Overworld_DrawMap16_Persist JSL Overworld_DrawMap16_Persist
LDA.w #$0205 LDA.w #$0205
LDX.w #$0318 LDX.w #$0318
JSL $1BC97C ; Overworld_DrawMap16_Persist JSL Overworld_DrawMap16_Persist
LDA.w #$0730 LDA.w #$0730
LDX.w #$031A LDX.w #$031A
JSL $1BC97C ; Overworld_DrawMap16_Persist JSL Overworld_DrawMap16_Persist
SEP #$30 ; 8 bit mode SEP #$30 ; 8 bit mode
INC.b $14 ; Do tiles transfer INC.b $14 ; Do tiles transfer
.notfirstframe .notfirstframe
@@ -544,52 +507,52 @@ ZoraTemple_EntranceAnimation:
REP #$30 ; 16 bit mode REP #$30 ; 16 bit mode
LDA.w #$00C7 LDA.w #$00C7
LDX.w #$0014 LDX.w #$0014
JSL $1BC97C ; Overworld_DrawMap16_Persist JSL Overworld_DrawMap16_Persist
LDA.w #$0158 LDA.w #$0158
LDX.w #$0016 LDX.w #$0016
JSL $1BC97C ; Overworld_DrawMap16_Persist JSL Overworld_DrawMap16_Persist
LDA.w #$0158 LDA.w #$0158
LDX.w #$0018 LDX.w #$0018
JSL $1BC97C ; Overworld_DrawMap16_Persist JSL Overworld_DrawMap16_Persist
LDA.w #$00C8 LDA.w #$00C8
LDX.w #$001A LDX.w #$001A
JSL $1BC97C ; Overworld_DrawMap16_Persist JSL Overworld_DrawMap16_Persist
LDA.w #$00C7 LDA.w #$00C7
LDX.w #$0094 LDX.w #$0094
JSL $1BC97C ; Overworld_DrawMap16_Persist JSL Overworld_DrawMap16_Persist
LDA.w #$0158 LDA.w #$0158
LDX.w #$0096 LDX.w #$0096
JSL $1BC97C ; Overworld_DrawMap16_Persist JSL Overworld_DrawMap16_Persist
LDA.w #$0158 LDA.w #$0158
LDX.w #$0098 LDX.w #$0098
JSL $1BC97C ; Overworld_DrawMap16_Persist JSL Overworld_DrawMap16_Persist
LDA.w #$00C8 LDA.w #$00C8
LDX.w #$009A LDX.w #$009A
JSL $1BC97C ; Overworld_DrawMap16_Persist JSL Overworld_DrawMap16_Persist
LDA.w #$00C7 LDA.w #$00C7
LDX.w #$0114 LDX.w #$0114
JSL $1BC97C ; Overworld_DrawMap16_Persist JSL Overworld_DrawMap16_Persist
LDA.w #$0158 LDA.w #$0158
LDX.w #$0116 LDX.w #$0116
JSL $1BC97C ; Overworld_DrawMap16_Persist JSL Overworld_DrawMap16_Persist
LDA.w #$0158 LDA.w #$0158
LDX.w #$0118 LDX.w #$0118
JSL $1BC97C ; Overworld_DrawMap16_Persist JSL Overworld_DrawMap16_Persist
LDA.w #$00C8 LDA.w #$00C8
LDX.w #$011A LDX.w #$011A
JSL $1BC97C ; Overworld_DrawMap16_Persist JSL Overworld_DrawMap16_Persist
LDA.w #$00C7 LDA.w #$00C7
LDX.w #$0194 LDX.w #$0194
JSL $1BC97C ; Overworld_DrawMap16_Persist JSL Overworld_DrawMap16_Persist
LDA.w #$0158 LDA.w #$0158
LDX.w #$0196 LDX.w #$0196
JSL $1BC97C ; Overworld_DrawMap16_Persist JSL Overworld_DrawMap16_Persist
LDA.w #$0158 LDA.w #$0158
LDX.w #$0198 LDX.w #$0198
JSL $1BC97C ; Overworld_DrawMap16_Persist JSL Overworld_DrawMap16_Persist
LDA.w #$00C8 LDA.w #$00C8
LDX.w #$019A LDX.w #$019A
JSL $1BC97C ; Overworld_DrawMap16_Persist JSL Overworld_DrawMap16_Persist
SEP #$30 ; 8 bit mode SEP #$30 ; 8 bit mode
INC.b $14 ; Do tiles transfer INC.b $14 ; Do tiles transfer
LDA.b #$0D : STA.w $012D LDA.b #$0D : STA.w $012D
@@ -705,40 +668,40 @@ Castle_EntranceAnimation:
REP #$30 ; 16 bit mode REP #$30 ; 16 bit mode
LDA.w #$0611 LDA.w #$0611
LDX.w #$031C LDX.w #$031C
JSL $1BC97C ; Overworld_DrawMap16_Persist JSL Overworld_DrawMap16_Persist
LDA.w #$0613 LDA.w #$0613
LDX.w #$031E LDX.w #$031E
JSL $1BC97C ; Overworld_DrawMap16_Persist JSL Overworld_DrawMap16_Persist
LDA.w #$0613 LDA.w #$0613
LDX.w #$0320 LDX.w #$0320
JSL $1BC97C ; Overworld_DrawMap16_Persist JSL Overworld_DrawMap16_Persist
LDA.w #$0612 LDA.w #$0612
LDX.w #$0322 LDX.w #$0322
JSL $1BC97C ; Overworld_DrawMap16_Persist JSL Overworld_DrawMap16_Persist
LDA.w #$0614 LDA.w #$0614
LDX.w #$039C LDX.w #$039C
JSL $1BC97C ; Overworld_DrawMap16_Persist JSL Overworld_DrawMap16_Persist
LDA.w #$0613 LDA.w #$0613
LDX.w #$039E LDX.w #$039E
JSL $1BC97C ; Overworld_DrawMap16_Persist JSL Overworld_DrawMap16_Persist
LDA.w #$0613 LDA.w #$0613
LDX.w #$03A0 LDX.w #$03A0
JSL $1BC97C ; Overworld_DrawMap16_Persist JSL Overworld_DrawMap16_Persist
LDA.w #$0615 LDA.w #$0615
LDX.w #$03A2 LDX.w #$03A2
JSL $1BC97C ; Overworld_DrawMap16_Persist JSL Overworld_DrawMap16_Persist
LDA.w #$0480 LDA.w #$0480
LDX.w #$029C LDX.w #$029C
JSL $1BC97C ; Overworld_DrawMap16_Persist JSL Overworld_DrawMap16_Persist
LDA.w #$0479 LDA.w #$0479
LDX.w #$029E LDX.w #$029E
JSL $1BC97C ; Overworld_DrawMap16_Persist JSL Overworld_DrawMap16_Persist
LDA.w #$0479 LDA.w #$0479
LDX.w #$02A0 LDX.w #$02A0
JSL $1BC97C ; Overworld_DrawMap16_Persist JSL Overworld_DrawMap16_Persist
LDA.w #$0481 LDA.w #$0481
LDX.w #$02A2 LDX.w #$02A2
JSL $1BC97C ; Overworld_DrawMap16_Persist JSL Overworld_DrawMap16_Persist
SEP #$30 ; 8 bit mode SEP #$30 ; 8 bit mode
INC.b $14 ; Do tiles transfer INC.b $14 ; Do tiles transfer
.notfirstframe .notfirstframe
@@ -762,64 +725,64 @@ Castle_EntranceAnimation:
REP #$30 ; 16 bit mode REP #$30 ; 16 bit mode
LDA.w #$049E LDA.w #$049E
LDX.w #$039C LDX.w #$039C
JSL $1BC97C ; Overworld_DrawMap16_Persist JSL Overworld_DrawMap16_Persist
LDA.w #$049C LDA.w #$049C
LDX.w #$039E LDX.w #$039E
JSL $1BC97C ; Overworld_DrawMap16_Persist JSL Overworld_DrawMap16_Persist
LDA.w #$0604 LDA.w #$0604
LDX.w #$03A0 LDX.w #$03A0
JSL $1BC97C ; Overworld_DrawMap16_Persist JSL Overworld_DrawMap16_Persist
LDA.w #$0608 LDA.w #$0608
LDX.w #$03A2 LDX.w #$03A2
JSL $1BC97C ; Overworld_DrawMap16_Persist JSL Overworld_DrawMap16_Persist
LDA.w #$060A LDA.w #$060A
LDX.w #$041C LDX.w #$041C
JSL $1BC97C ; Overworld_DrawMap16_Persist JSL Overworld_DrawMap16_Persist
LDA.w #$0495 LDA.w #$0495
LDX.w #$041E LDX.w #$041E
JSL $1BC97C ; Overworld_DrawMap16_Persist JSL Overworld_DrawMap16_Persist
LDA.w #$0496 LDA.w #$0496
LDX.w #$0420 LDX.w #$0420
JSL $1BC97C ; Overworld_DrawMap16_Persist JSL Overworld_DrawMap16_Persist
LDA.w #$0499 LDA.w #$0499
LDX.w #$0422 LDX.w #$0422
JSL $1BC97C ; Overworld_DrawMap16_Persist JSL Overworld_DrawMap16_Persist
LDA.w #$0602 LDA.w #$0602
LDX.w #$049C LDX.w #$049C
JSL $1BC97C ; Overworld_DrawMap16_Persist JSL Overworld_DrawMap16_Persist
LDA.w #$0606 LDA.w #$0606
LDX.w #$049E LDX.w #$049E
JSL $1BC97C ; Overworld_DrawMap16_Persist JSL Overworld_DrawMap16_Persist
LDA.w #$0606 LDA.w #$0606
LDX.w #$04A0 LDX.w #$04A0
JSL $1BC97C ; Overworld_DrawMap16_Persist JSL Overworld_DrawMap16_Persist
LDA.w #$060E LDA.w #$060E
LDX.w #$04A2 LDX.w #$04A2
JSL $1BC97C ; Overworld_DrawMap16_Persist JSL Overworld_DrawMap16_Persist
LDA.w #$0610 LDA.w #$0610
LDX.w #$051C LDX.w #$051C
JSL $1BC97C ; Overworld_DrawMap16_Persist JSL Overworld_DrawMap16_Persist
LDA.w #$0606 LDA.w #$0606
LDX.w #$051E LDX.w #$051E
JSL $1BC97C ; Overworld_DrawMap16_Persist JSL Overworld_DrawMap16_Persist
LDA.w #$0606 LDA.w #$0606
LDX.w #$0520 LDX.w #$0520
JSL $1BC97C ; Overworld_DrawMap16_Persist JSL Overworld_DrawMap16_Persist
LDA.w #$046C LDA.w #$046C
LDX.w #$0522 LDX.w #$0522
JSL $1BC97C ; Overworld_DrawMap16_Persist JSL Overworld_DrawMap16_Persist
LDA.w #$046F LDA.w #$046F
LDX.w #$059C LDX.w #$059C
JSL $1BC97C ; Overworld_DrawMap16_Persist JSL Overworld_DrawMap16_Persist
LDA.w #$0469 LDA.w #$0469
LDX.w #$059E LDX.w #$059E
JSL $1BC97C ; Overworld_DrawMap16_Persist JSL Overworld_DrawMap16_Persist
LDA.w #$046A LDA.w #$046A
LDX.w #$05A0 LDX.w #$05A0
JSL $1BC97C ; Overworld_DrawMap16_Persist JSL Overworld_DrawMap16_Persist
LDA.w #$046E LDA.w #$046E
LDX.w #$05A2 LDX.w #$05A2
JSL $1BC97C ; Overworld_DrawMap16_Persist JSL Overworld_DrawMap16_Persist
SEP #$30 ; 8 bit mode SEP #$30 ; 8 bit mode
INC.b $14 ; Do tiles transfer INC.b $14 ; Do tiles transfer
.notfirstframe .notfirstframe
@@ -841,16 +804,16 @@ Castle_EntranceAnimation:
REP #$30 ; 16 bit mode REP #$30 ; 16 bit mode
LDA.w #$0108 LDA.w #$0108
LDX.w #$061C LDX.w #$061C
JSL $1BC97C ; Overworld_DrawMap16_Persist JSL Overworld_DrawMap16_Persist
LDA.w #$010A LDA.w #$010A
LDX.w #$0622 LDX.w #$0622
JSL $1BC97C ; Overworld_DrawMap16_Persist JSL Overworld_DrawMap16_Persist
LDA.w #$04E2 LDA.w #$04E2
LDX.w #$0620 LDX.w #$0620
JSL $1BC97C ; Overworld_DrawMap16_Persist JSL Overworld_DrawMap16_Persist
LDA.w #$04E2 LDA.w #$04E2
LDX.w #$061E LDX.w #$061E
JSL $1BC97C ; Overworld_DrawMap16_Persist JSL Overworld_DrawMap16_Persist
SEP #$30 ; 8 bit mode SEP #$30 ; 8 bit mode
INC.b $14 ; Do tiles transfer INC.b $14 ; Do tiles transfer
.notfirstframe .notfirstframe
@@ -872,28 +835,28 @@ Castle_EntranceAnimation:
REP #$30 ; 16 bit mode REP #$30 ; 16 bit mode
LDA.w #$0611 LDA.w #$0611
LDX.w #$039C LDX.w #$039C
JSL $1BC97C ; Overworld_DrawMap16_Persist JSL Overworld_DrawMap16_Persist
LDA.w #$0612 LDA.w #$0612
LDX.w #$03A2 LDX.w #$03A2
JSL $1BC97C ; Overworld_DrawMap16_Persist JSL Overworld_DrawMap16_Persist
LDA.w #$0613 LDA.w #$0613
LDX.w #$039E LDX.w #$039E
JSL $1BC97C ; Overworld_DrawMap16_Persist JSL Overworld_DrawMap16_Persist
LDA.w #$0613 LDA.w #$0613
LDX.w #$03A0 LDX.w #$03A0
JSL $1BC97C ; Overworld_DrawMap16_Persist JSL Overworld_DrawMap16_Persist
LDA.w #$048F LDA.w #$048F
LDX.w #$031C LDX.w #$031C
JSL $1BC97C ; Overworld_DrawMap16_Persist JSL Overworld_DrawMap16_Persist
LDA.w #$0474 LDA.w #$0474
LDX.w #$031E LDX.w #$031E
JSL $1BC97C ; Overworld_DrawMap16_Persist JSL Overworld_DrawMap16_Persist
LDA.w #$061C LDA.w #$061C
LDX.w #$0320 LDX.w #$0320
JSL $1BC97C ; Overworld_DrawMap16_Persist JSL Overworld_DrawMap16_Persist
LDA.w #$061A LDA.w #$061A
LDX.w #$0322 LDX.w #$0322
JSL $1BC97C ; Overworld_DrawMap16_Persist JSL Overworld_DrawMap16_Persist
SEP #$30 ; 8 bit mode SEP #$30 ; 8 bit mode
INC.b $14 ; Do tiles transfer INC.b $14 ; Do tiles transfer
.notfirstframe .notfirstframe
@@ -929,7 +892,7 @@ TailPalace_EntranceAnimation:
REP #$30 ; 16 bit mode REP #$30 ; 16 bit mode
LDA.w #$0A8C LDA.w #$0A8C
LDX.w #$02A2 LDX.w #$02A2
JSL $1BC97C ; Overworld_DrawMap16_Persist JSL Overworld_DrawMap16_Persist
SEP #$30 ; 8 bit mode SEP #$30 ; 8 bit mode
INC.b $14 ; Do tiles transfer INC.b $14 ; Do tiles transfer
.notfirstframe .notfirstframe
@@ -950,7 +913,7 @@ TailPalace_EntranceAnimation:
REP #$30 ; 16 bit mode REP #$30 ; 16 bit mode
LDA.w #$0AF3 LDA.w #$0AF3
LDX.w #$0328 LDX.w #$0328
JSL $1BC97C ; Overworld_DrawMap16_Persist JSL Overworld_DrawMap16_Persist
SEP #$30 ; 8 bit mode SEP #$30 ; 8 bit mode
INC.b $14 ; Do tiles transfer INC.b $14 ; Do tiles transfer
.notfirstframe .notfirstframe
@@ -971,10 +934,10 @@ TailPalace_EntranceAnimation:
REP #$30 ; 16 bit mode REP #$30 ; 16 bit mode
LDA.w #$0AF1 LDA.w #$0AF1
LDX.w #$0328 LDX.w #$0328
JSL $1BC97C ; Overworld_DrawMap16_Persist JSL Overworld_DrawMap16_Persist
LDA.w #$0AF3 LDA.w #$0AF3
LDX.w #$03A8 LDX.w #$03A8
JSL $1BC97C ; Overworld_DrawMap16_Persist JSL Overworld_DrawMap16_Persist
SEP #$30 ; 8 bit mode SEP #$30 ; 8 bit mode
INC.b $14 ; Do tiles transfer INC.b $14 ; Do tiles transfer
.notfirstframe .notfirstframe
@@ -1025,7 +988,7 @@ Goron_EntranceAnimation:
REP #$30 ; 16 bit mode REP #$30 ; 16 bit mode
LDA.w #$0789 LDA.w #$0789
LDX.w #$10A2 LDX.w #$10A2
JSL $1BC97C ; Overworld_DrawMap16_Persist JSL Overworld_DrawMap16_Persist
SEP #$30 ; 8 bit mode SEP #$30 ; 8 bit mode
INC.b $14 ; Do tiles transfer INC.b $14 ; Do tiles transfer
LDA.b #$16 : STA.w $012F LDA.b #$16 : STA.w $012F
@@ -1045,7 +1008,7 @@ Goron_EntranceAnimation:
REP #$30 ; 16 bit mode REP #$30 ; 16 bit mode
LDA.w #$09C1 LDA.w #$09C1
LDX.w #$109C LDX.w #$109C
JSL $1BC97C ; Overworld_DrawMap16_Persist JSL Overworld_DrawMap16_Persist
SEP #$30 ; 8 bit mode SEP #$30 ; 8 bit mode
INC.b $14 ; Do tiles transfer INC.b $14 ; Do tiles transfer
.notfirstframe .notfirstframe
@@ -1064,10 +1027,10 @@ Goron_EntranceAnimation:
REP #$30 ; 16 bit mode REP #$30 ; 16 bit mode
LDA.w #$09C1 LDA.w #$09C1
LDX.w #$1024 LDX.w #$1024
JSL $1BC97C ; Overworld_DrawMap16_Persist JSL Overworld_DrawMap16_Persist
LDA.w #$078A LDA.w #$078A
LDX.w #$101E LDX.w #$101E
JSL $1BC97C ; Overworld_DrawMap16_Persist JSL Overworld_DrawMap16_Persist
SEP #$30 ; 8 bit mode SEP #$30 ; 8 bit mode
INC.b $14 ; Do tiles transfer INC.b $14 ; Do tiles transfer
LDA.b #$16 : STA.w $012F LDA.b #$16 : STA.w $012F
@@ -1087,10 +1050,10 @@ Goron_EntranceAnimation:
REP #$30 ; 16 bit mode REP #$30 ; 16 bit mode
LDA.w #$0791 LDA.w #$0791
LDX.w #$0FA2 LDX.w #$0FA2
JSL $1BC97C ; Overworld_DrawMap16_Persist JSL Overworld_DrawMap16_Persist
LDA.w #$0797 LDA.w #$0797
LDX.w #$0F9E LDX.w #$0F9E
JSL $1BC97C ; Overworld_DrawMap16_Persist JSL Overworld_DrawMap16_Persist
SEP #$30 ; 8 bit mode SEP #$30 ; 8 bit mode
INC.b $14 ; Do tiles transfer INC.b $14 ; Do tiles transfer
.notfirstframe .notfirstframe
@@ -1108,7 +1071,7 @@ Goron_EntranceAnimation:
REP #$30 ; 16 bit mode REP #$30 ; 16 bit mode
LDA.w #$0787 LDA.w #$0787
LDX.w #$0FA0 LDX.w #$0FA0
JSL $1BC97C ; Overworld_DrawMap16_Persist JSL Overworld_DrawMap16_Persist
SEP #$30 ; 8 bit mode SEP #$30 ; 8 bit mode
INC.b $14 ; Do tiles transfer INC.b $14 ; Do tiles transfer
LDA.b #$1B : STA.w $012F LDA.b #$1B : STA.w $012F
@@ -1172,28 +1135,28 @@ Fortress_EntranceAnimation:
REP #$30 ; 16 bit mode REP #$30 ; 16 bit mode
LDA.w #$0196 LDA.w #$0196
LDX.w #$0754 LDX.w #$0754
JSL $1BC97C ; Overworld_DrawMap16_Persist JSL Overworld_DrawMap16_Persist
LDA.w #$0196 LDA.w #$0196
LDX.w #$0756 LDX.w #$0756
JSL $1BC97C ; Overworld_DrawMap16_Persist JSL Overworld_DrawMap16_Persist
LDA.w #$0196 LDA.w #$0196
LDX.w #$06D4 LDX.w #$06D4
JSL $1BC97C ; Overworld_DrawMap16_Persist JSL Overworld_DrawMap16_Persist
LDA.w #$0196 LDA.w #$0196
LDX.w #$06D6 LDX.w #$06D6
JSL $1BC97C ; Overworld_DrawMap16_Persist JSL Overworld_DrawMap16_Persist
LDA.w #$09A2 LDA.w #$09A2
LDX.w #$0752 LDX.w #$0752
JSL $1BC97C ; Overworld_DrawMap16_Persist JSL Overworld_DrawMap16_Persist
LDA.w #$09A2 LDA.w #$09A2
LDX.w #$06D2 LDX.w #$06D2
JSL $1BC97C ; Overworld_DrawMap16_Persist JSL Overworld_DrawMap16_Persist
LDA.w #$09A3 LDA.w #$09A3
LDX.w #$0758 LDX.w #$0758
JSL $1BC97C ; Overworld_DrawMap16_Persist JSL Overworld_DrawMap16_Persist
LDA.w #$09A3 LDA.w #$09A3
LDX.w #$06D8 LDX.w #$06D8
JSL $1BC97C ; Overworld_DrawMap16_Persist JSL Overworld_DrawMap16_Persist
SEP #$30 ; 8 bit mode SEP #$30 ; 8 bit mode
INC.b $14 ; Do tiles transfer INC.b $14 ; Do tiles transfer
.notfirstframe .notfirstframe
@@ -1215,28 +1178,28 @@ Fortress_EntranceAnimation:
REP #$30 ; 16 bit mode REP #$30 ; 16 bit mode
LDA.w #$09A3 LDA.w #$09A3
LDX.w #$0658 LDX.w #$0658
JSL $1BC97C ; Overworld_DrawMap16_Persist JSL Overworld_DrawMap16_Persist
LDA.w #$09A3 LDA.w #$09A3
LDX.w #$05D8 LDX.w #$05D8
JSL $1BC97C ; Overworld_DrawMap16_Persist JSL Overworld_DrawMap16_Persist
LDA.w #$09A2 LDA.w #$09A2
LDX.w #$0652 LDX.w #$0652
JSL $1BC97C ; Overworld_DrawMap16_Persist JSL Overworld_DrawMap16_Persist
LDA.w #$09A2 LDA.w #$09A2
LDX.w #$05D2 LDX.w #$05D2
JSL $1BC97C ; Overworld_DrawMap16_Persist JSL Overworld_DrawMap16_Persist
LDA.w #$0196 LDA.w #$0196
LDX.w #$0654 LDX.w #$0654
JSL $1BC97C ; Overworld_DrawMap16_Persist JSL Overworld_DrawMap16_Persist
LDA.w #$0196 LDA.w #$0196
LDX.w #$0656 LDX.w #$0656
JSL $1BC97C ; Overworld_DrawMap16_Persist JSL Overworld_DrawMap16_Persist
LDA.w #$0196 LDA.w #$0196
LDX.w #$05D6 LDX.w #$05D6
JSL $1BC97C ; Overworld_DrawMap16_Persist JSL Overworld_DrawMap16_Persist
LDA.w #$0196 LDA.w #$0196
LDX.w #$05D4 LDX.w #$05D4
JSL $1BC97C ; Overworld_DrawMap16_Persist JSL Overworld_DrawMap16_Persist
SEP #$30 ; 8 bit mode SEP #$30 ; 8 bit mode
INC.b $14 ; Do tiles transfer INC.b $14 ; Do tiles transfer
.notfirstframe .notfirstframe
@@ -1258,28 +1221,28 @@ Fortress_EntranceAnimation:
REP #$30 ; 16 bit mode REP #$30 ; 16 bit mode
LDA.w #$09A3 LDA.w #$09A3
LDX.w #$04D8 LDX.w #$04D8
JSL $1BC97C ; Overworld_DrawMap16_Persist JSL Overworld_DrawMap16_Persist
LDA.w #$09A3 LDA.w #$09A3
LDX.w #$0558 LDX.w #$0558
JSL $1BC97C ; Overworld_DrawMap16_Persist JSL Overworld_DrawMap16_Persist
LDA.w #$09A2 LDA.w #$09A2
LDX.w #$04D2 LDX.w #$04D2
JSL $1BC97C ; Overworld_DrawMap16_Persist JSL Overworld_DrawMap16_Persist
LDA.w #$09A2 LDA.w #$09A2
LDX.w #$0552 LDX.w #$0552
JSL $1BC97C ; Overworld_DrawMap16_Persist JSL Overworld_DrawMap16_Persist
LDA.w #$0196 LDA.w #$0196
LDX.w #$04D6 LDX.w #$04D6
JSL $1BC97C ; Overworld_DrawMap16_Persist JSL Overworld_DrawMap16_Persist
LDA.w #$0196 LDA.w #$0196
LDX.w #$0556 LDX.w #$0556
JSL $1BC97C ; Overworld_DrawMap16_Persist JSL Overworld_DrawMap16_Persist
LDA.w #$0196 LDA.w #$0196
LDX.w #$04D4 LDX.w #$04D4
JSL $1BC97C ; Overworld_DrawMap16_Persist JSL Overworld_DrawMap16_Persist
LDA.w #$0196 LDA.w #$0196
LDX.w #$0554 LDX.w #$0554
JSL $1BC97C ; Overworld_DrawMap16_Persist JSL Overworld_DrawMap16_Persist
SEP #$30 ; 8 bit mode SEP #$30 ; 8 bit mode
INC.b $14 ; Do tiles transfer INC.b $14 ; Do tiles transfer
.notfirstframe .notfirstframe
@@ -1301,28 +1264,28 @@ Fortress_EntranceAnimation:
REP #$30 ; 16 bit mode REP #$30 ; 16 bit mode
LDA.w #$0196 LDA.w #$0196
LDX.w #$0454 LDX.w #$0454
JSL $1BC97C ; Overworld_DrawMap16_Persist JSL Overworld_DrawMap16_Persist
LDA.w #$0196 LDA.w #$0196
LDX.w #$0456 LDX.w #$0456
JSL $1BC97C ; Overworld_DrawMap16_Persist JSL Overworld_DrawMap16_Persist
LDA.w #$0196 LDA.w #$0196
LDX.w #$03D6 LDX.w #$03D6
JSL $1BC97C ; Overworld_DrawMap16_Persist JSL Overworld_DrawMap16_Persist
LDA.w #$0196 LDA.w #$0196
LDX.w #$03D4 LDX.w #$03D4
JSL $1BC97C ; Overworld_DrawMap16_Persist JSL Overworld_DrawMap16_Persist
LDA.w #$09A2 LDA.w #$09A2
LDX.w #$03D2 LDX.w #$03D2
JSL $1BC97C ; Overworld_DrawMap16_Persist JSL Overworld_DrawMap16_Persist
LDA.w #$09A2 LDA.w #$09A2
LDX.w #$0452 LDX.w #$0452
JSL $1BC97C ; Overworld_DrawMap16_Persist JSL Overworld_DrawMap16_Persist
LDA.w #$09A3 LDA.w #$09A3
LDX.w #$03D8 LDX.w #$03D8
JSL $1BC97C ; Overworld_DrawMap16_Persist JSL Overworld_DrawMap16_Persist
LDA.w #$09A3 LDA.w #$09A3
LDX.w #$0458 LDX.w #$0458
JSL $1BC97C ; Overworld_DrawMap16_Persist JSL Overworld_DrawMap16_Persist
SEP #$30 ; 8 bit mode SEP #$30 ; 8 bit mode
INC.b $14 ; Do tiles transfer INC.b $14 ; Do tiles transfer
.notfirstframe .notfirstframe
@@ -1343,10 +1306,10 @@ Fortress_EntranceAnimation:
REP #$30 ; 16 bit mode REP #$30 ; 16 bit mode
LDA.w #$099C LDA.w #$099C
LDX.w #$0354 LDX.w #$0354
JSL $1BC97C ; Overworld_DrawMap16_Persist JSL Overworld_DrawMap16_Persist
LDA.w #$099C LDA.w #$099C
LDX.w #$0356 LDX.w #$0356
JSL $1BC97C ; Overworld_DrawMap16_Persist JSL Overworld_DrawMap16_Persist
SEP #$30 ; 8 bit mode SEP #$30 ; 8 bit mode
INC.b $14 ; Do tiles transfer INC.b $14 ; Do tiles transfer
.notfirstframe .notfirstframe