Clear new inputs and add timer check to new R button press
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@@ -1361,11 +1361,14 @@ CheckForTwoWayMirror:
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CheckNewRButtonPress:
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CheckNewRButtonPress:
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{
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{
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; F6 is the NEW input from the current frame
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; For the AXLR buttons
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; $1A is a timer which increases every frame the game is not lagging
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LDA $F6 : BIT #$10 : BEQ .fail
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LDA $F6 : BIT #$10 : BEQ .fail
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STZ $F6
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SEC
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LDA $1A : AND #$0F : BEQ .fail
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RTL
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SEC
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RTL
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.fail
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.fail
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CLC
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CLC
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RTL
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RTL
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