todos for rain overlay song of storms

This commit is contained in:
scawful
2024-08-16 13:53:02 -04:00
parent 3270294fc2
commit ed8cf3f205
4 changed files with 15 additions and 30 deletions

View File

@@ -147,13 +147,13 @@ Pool:
; phase. Default is $FF.
org $288146 ; $140146
.EnableBeginningRain ; 0x01
db $FF
db $00
; When non 0 this will disable the ambiant sound that plays in the mire
; area after the event is triggered. Default is $FF.
org $288147 ; $140147
.EnableRainMireEvent ; 0x01
db $FF
db $00
; When non 0 this will make the game reload all gfx in between OW
; transitions. Default is $FF.
@@ -989,7 +989,7 @@ PreOverworld_LoadProperties_LoadMain:
STZ.b $EE ; Reset Link layer to BG2
STZ.w $0476 ; Another layer flag
INC.b $11 ; SCAWFUL: We should verify what submodule this is moving to.
INC.b $11 ; Move to Overworld_LoadSubscreenAndSilenceSFX1
INC.b $16 ; NMI HUD Update flag
STZ.w $0402 : STZ.w $0403

View File

@@ -1,10 +1,3 @@
org $02E94A
JSL CheckForSpecialAreaGraphics
org $0ED5A8
OverworldPalettesLoader:
; ==============================================================================
org $3F8000
CheckForChangeGraphicsNormalLoadBoat:
@@ -19,22 +12,6 @@ CheckForChangeGraphicsNormalLoadBoat:
RTL
}
CheckForSpecialAreaGraphics:
{
JSL OverworldPalettesLoader
LDA $8A : CMP.b #$81 : BNE .korok_area
PHB : PHK : PLB
JSL ApplyKorokSpriteSheets
PLB
.korok_area
RTL
}
; ==============================================================================
ApplyGraphics1: