diff --git a/Overworld/ZCustomOverworld.asm b/Overworld/ZCustomOverworld.asm index be6bd3f..dcbe18b 100644 --- a/Overworld/ZCustomOverworld.asm +++ b/Overworld/ZCustomOverworld.asm @@ -186,7 +186,7 @@ Pool: ; Default is $FF org $288146 ; $140146 .EnableBeginningRain - db $FF + db $00 ; When non 0 this will disable the ambiant sound that plays in the mire area after the event is triggered. ; Default is $FF @@ -1169,7 +1169,7 @@ Func02AF58: ; Check if we are in the beginning phase, if not, no rain. ; If $7EF3C5 >= 0x02 LDA.l Pool_EnableBeginningRain : BEQ .noRain - LDA.l $7EF3C5 : AND.w #$00FF : CMP.w #$0002 : BCS .noRain + LDA.l $7EF3C5 : AND.w #$00FF : CMP.w #$0000 : BCS .noRain ; The rain overlay LDX.w #$009F