Setup Farore sprite properties
This commit is contained in:
@@ -1,8 +1,60 @@
|
|||||||
; ==============================================================================
|
;==============================================================================
|
||||||
; Farore/Maku Tree - Sprite Uncle/Priest
|
; Farore/Maku Tree - Sprite Uncle/Priest
|
||||||
;
|
;
|
||||||
;
|
;
|
||||||
; ==============================================================================
|
;==============================================================================
|
||||||
|
|
||||||
|
incsrc sprite_macros.asm
|
||||||
|
incsrc sprite_functions_hooks.asm
|
||||||
|
|
||||||
|
;==============================================================================
|
||||||
|
|
||||||
|
org $298000
|
||||||
|
incsrc sprite_jump_table.asm
|
||||||
|
|
||||||
|
;==============================================================================
|
||||||
|
|
||||||
|
org $308000
|
||||||
|
incsrc sprite_new_functions.asm
|
||||||
|
|
||||||
|
;==============================================================================
|
||||||
|
; Sprite Properties
|
||||||
|
;==============================================================================
|
||||||
|
!SPRID = $73; The sprite ID you are overwriting (HEX)
|
||||||
|
!NbrTiles = 00 ; Number of tiles used in a frame
|
||||||
|
!Harmless = 00 ; 00 = Sprite is Harmful, 01 = Sprite is Harmless
|
||||||
|
!HVelocity = 00 ; Is your sprite going super fast? put 01 if it is
|
||||||
|
!Health = 00 ; Number of Health the sprite have
|
||||||
|
!Damage = 00 ; (08 is a whole heart), 04 is half heart
|
||||||
|
!DeathAnimation = 00 ; 00 = normal death, 01 = no death animation
|
||||||
|
!ImperviousAll = 00 ; 00 = Can be attack, 01 = attack will clink on it
|
||||||
|
!SmallShadow = 00 ; 01 = small shadow, 00 = no shadow
|
||||||
|
!Shadow = 00 ; 00 = don't draw shadow, 01 = draw a shadow
|
||||||
|
!Palette = 00 ; Unused in this template (can be 0 to 7)
|
||||||
|
!Hitbox = 00 ; 00 to 31, can be viewed in sprite draw tool
|
||||||
|
!Persist = 00 ; 01 = your sprite continue to live offscreen
|
||||||
|
!Statis = 00 ; 00 = is sprite is alive?, (kill all enemies room)
|
||||||
|
!CollisionLayer = 00 ; 01 = will check both layer for collision
|
||||||
|
!CanFall = 00 ; 01 sprite can fall in hole, 01 = can't fall
|
||||||
|
!DeflectArrow = 00 ; 01 = deflect arrows
|
||||||
|
!WaterSprite = 00 ; 01 = can only walk shallow water
|
||||||
|
!Blockable = 00 ; 01 = can be blocked by link's shield?
|
||||||
|
!Prize = 00 ; 00-15 = the prize pack the sprite will drop from
|
||||||
|
!Sound = 00 ; 01 = Play different sound when taking damage
|
||||||
|
!Interaction = 00 ; ?? No documentation
|
||||||
|
!Statue = 00 ; 01 = Sprite is statue
|
||||||
|
!DeflectProjectiles = 00 ; 01 = Sprite will deflect ALL projectiles
|
||||||
|
!ImperviousArrow = 00 ; 01 = Impervious to arrows
|
||||||
|
!ImpervSwordHammer = 00 ; 01 = Impervious to sword and hammer attacks
|
||||||
|
!Boss = 00 ; 00 = normal sprite, 01 = sprite is a boss
|
||||||
|
|
||||||
|
;==============================================================================
|
||||||
|
|
||||||
|
; TODO: Setup Sprite Properties for Farore
|
||||||
|
%Set_Sprite_Properties(Sprite_Farore_Prep, Sprite_Farore_Long)
|
||||||
|
|
||||||
|
;==============================================================================
|
||||||
|
|
||||||
|
|
||||||
SpritePrep_FaroreAndMakuTree:
|
SpritePrep_FaroreAndMakuTree:
|
||||||
{
|
{
|
||||||
@@ -13,7 +65,7 @@ SpritePrep_FaroreAndMakuTree:
|
|||||||
; needs to be in part 1 of the game
|
; needs to be in part 1 of the game
|
||||||
}
|
}
|
||||||
|
|
||||||
; ==============================================================================
|
;==============================================================================
|
||||||
|
|
||||||
Sprite_FaroreAndMakuTree:
|
Sprite_FaroreAndMakuTree:
|
||||||
{
|
{
|
||||||
@@ -25,7 +77,7 @@ Sprite_FaroreAndMakuTree:
|
|||||||
dw Sprite_MakuTree
|
dw Sprite_MakuTree
|
||||||
}
|
}
|
||||||
|
|
||||||
; ==============================================================================
|
;==============================================================================
|
||||||
|
|
||||||
Sprite_Farore:
|
Sprite_Farore:
|
||||||
{
|
{
|
||||||
@@ -41,7 +93,7 @@ Sprite_Farore:
|
|||||||
dw Farore_FinaleCutscene
|
dw Farore_FinaleCutscene
|
||||||
}
|
}
|
||||||
|
|
||||||
; ==============================================================================
|
;==============================================================================
|
||||||
|
|
||||||
Farore_IntroCutscene:
|
Farore_IntroCutscene:
|
||||||
{
|
{
|
||||||
@@ -52,11 +104,11 @@ Farore_IntroCutscene:
|
|||||||
; Jump to antagonist cutscene code
|
; Jump to antagonist cutscene code
|
||||||
}
|
}
|
||||||
|
|
||||||
; ==============================================================================
|
;==============================================================================
|
||||||
|
|
||||||
Sprite_MakuTree:
|
Sprite_MakuTree:
|
||||||
{
|
{
|
||||||
; Main entry point for the MakuTree routines
|
; Main entry point for the MakuTree routines
|
||||||
}
|
}
|
||||||
|
|
||||||
; ==============================================================================
|
;==============================================================================
|
||||||
|
|||||||
Reference in New Issue
Block a user