diff --git a/Sprites/Enemies/deku_scrub_enemy.asm b/Sprites/Enemies/deku_scrub_enemy.asm index 746b0c0..65fe3ce 100644 --- a/Sprites/Enemies/deku_scrub_enemy.asm +++ b/Sprites/Enemies/deku_scrub_enemy.asm @@ -121,7 +121,7 @@ Sprite_DekuScrubEnemy_Main: LDA SprTimerA, X : BNE .not_done JSR SpawnPeaShot - LDA #$50 : STA.w SprTimerA, X + LDA #$F0 : STA.w SprTimerA, X INC.w SprAction, X .not_done @@ -167,7 +167,7 @@ Sprite_DekuScrubEnemy_Main: ; Play the spinning animation for a bit before proceeding LDA SprTimerA, X : BNE .not_done - LDA #$40 : STA.w SprTimerA, X + LDA #$40 : STA.w SprTimerA, X INC.w SprAction, X .not_done @@ -244,7 +244,7 @@ Sprite_DekuScrubEnemy_Main: DekuScrub_GiveRandomPrize: { - JSL GetRandomInt : AND.b #$05 + JSL GetRandomInt : AND.b #$03 TAY LDA.w .prizes, Y TAY : STZ $02E9 @@ -253,8 +253,8 @@ DekuScrub_GiveRandomPrize: RTS .prizes - ; 5 20 heart arrow 10 arrows magic - db $35, $36, $42, $43, $44, $45 + ; heart arrow 10 arrows magic + db $42, $43, $44, $45 } CheckForPeaShotRedirect: