Refactor sprite logging macros and enhance debug output for better traceability

This commit is contained in:
scawful
2025-10-03 13:49:45 -04:00
parent 07e5717ea2
commit f2b92e816b
3 changed files with 217 additions and 126 deletions

View File

@@ -2,29 +2,38 @@
; The Legend of Zelda: Oracle of Secrets
; Composed by: Scawful
;
; Expanded Banks:
; 21-2A ZS Reserved
; 2B - Items: all_items.asm
; 2C - Underworld: dungeons.asm
; 2D - Menu
; 2E - HUD
; 2F - Expanded Message Bank
; 30-32 Sprites: all_sprites.asm
; 33 - Moosh Form Gfx and Palette
; 34 - Time System, Custom Overworld Overlays, Gfx
; 35 - Deku Link Gfx and Palette
; 36 - Zora Link Gfx and Palette
; 37 - Bunny Link Gfx and Palette
; 38 - Wolf Link Gfx and Palette
; 39 - Minish Link Gfx
; 3A - Mask Routines, Custom Ancillae (Deku Bubble)
; 3B - GBC Link Gfx
; 3C - Unused
; 3D - ZS Tile16
; 3E - LW ZS Tile32
; 3F - DW ZS Tile32
; 40 - LW World Map
; 41 - DW World Map
; Custom Code and Data Memory Map:
;
; Bank $20 ($208000): Expanded Music (Music/all_music.asm)
; Bank $21-$27: ZS Reserved
; Bank $28 ($288000): ZSCustomOverworld (Overworld/ZSCustomOverworld.asm)
; Bank $29-$2A: ZS Reserved
; Bank $2B ($2B8000): Items (Items/all_items.asm)
; Bank $2C ($2C8000): Underworld/Dungeons (Dungeons/dungeons.asm)
; Bank $2D ($2D8000): Menu (Menu/menu.asm)
; Bank $2E ($2E8000): HUD (Menu/menu.asm)
; Bank $2F ($2F8000): Expanded Message Bank (Core/message.asm)
; Bank $30 ($308000): Sprites (Sprites/all_sprites.asm)
; Bank $31 ($318000): Sprites (Sprites/all_sprites.asm)
; Bank $32 ($328000): Sprites (Sprites/all_sprites.asm)
; Bank $33 ($338000): Moosh Form Gfx and Palette (Masks/all_masks.asm)
; Bank $34 ($348000): Time System, Custom Overworld Overlays, Gfx (Masks/all_masks.asm)
; Bank $35 ($358000): Deku Link Gfx and Palette (Masks/all_masks.asm)
; Bank $36 ($368000): Zora Link Gfx and Palette (Masks/all_masks.asm)
; Bank $37 ($378000): Bunny Link Gfx and Palette (Masks/all_masks.asm)
; Bank $38 ($388000): Wolf Link Gfx and Palette (Masks/all_masks.asm)
; Bank $39 ($398000): Minish Link Gfx (Masks/all_masks.asm)
; Bank $3A ($3A8000): Mask Routines, Custom Ancillae (Deku Bubble) (Masks/all_masks.asm)
; Bank $3B ($3B8000): GBC Link Gfx (Masks/all_masks.asm)
; Bank $3C: Unused
; Bank $3D: ZS Tile16
; Bank $3E: LW ZS Tile32
; Bank $3F: DW ZS Tile32
; Bank $40 ($408000): LW World Map (Overworld/overworld.asm)
; Bank $41 ($418000): DW World Map (Overworld/overworld.asm)
;
; Patches: Core/patches.asm and Util/item_cheat.asm use pushpc/pullpc and org
; for targeted modifications within vanilla ROM addresses.
; =========================================================
incsrc "Util/macros.asm"
@@ -42,43 +51,31 @@ namespace Oracle
incsrc "Core/symbols.asm"
incsrc "Core/message.asm"
%print_debug(" -- Music -- ")
%print_debug("")
%log_section("Music", !LOG_MUSIC)
incsrc "Music/all_music.asm"
%print_debug("")
%print_debug(" -- Overworld -- ")
%print_debug("")
%log_section("Overworld", !LOG_OVERWORLD)
incsrc "Overworld/overworld.asm"
%print_debug("")
%print_debug(" -- Dungeon -- ")
%print_debug("")
%log_section("Dungeon", !LOG_DUNGEON)
incsrc "Dungeons/dungeons.asm"
%print_debug("")
%print_debug(" -- Sprites -- ")
%print_debug("")
%log_section("Sprites", !LOG_SPRITES)
incsrc "Sprites/all_sprites.asm"
%print_debug("")
%print_debug(" -- Masks -- ")
%print_debug("")
%log_section("Masks", !LOG_MASKS)
incsrc "Masks/all_masks.asm"
%print_debug("")
%print_debug(" -- Items -- ")
%print_debug("")
%log_section("Items", !LOG_ITEMS)
incsrc "Items/all_items.asm"
%print_debug("")
%print_debug(" -- Menu -- ")
%print_debug("")
%log_section("Menu", !LOG_MENU)
incsrc "Menu/menu.asm"
incsrc "Util/item_cheat.asm"
incsrc "Core/patches.asm"
; incsrc "Core/capture.asm"
%print_debug("")
%print_debug("Finished applying patches")
print "\nFinished applying patches"
}
namespace off

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@@ -2,88 +2,117 @@
incsrc Core/sprite_macros.asm
; =========================================================
; Bank $30
org $308000
%log_start("Bank 30", !LOG_SPRITES)
incsrc Core/sprite_new_table.asm
%log_start("Sprite_Farore", !LOG_SPRITES)
Sprite_Farore = $73
incsrc "Sprites/NPCs/farore.asm"
%print_debug("End of farore.asm ")
incsrc "Sprites/NPCs/hyrule_dream.asm"
%print_debug("End of hyrule_dream.asm ")
%log_end("Sprite_Farore", !LOG_SPRITES)
%log_start("hyrule_dream", !LOG_SPRITES)
incsrc "Sprites/NPCs/hyrule_dream.asm"
%log_end("hyrule_dream", !LOG_SPRITES)
%log_start("Sprite_KydrogNPC", !LOG_SPRITES)
Sprite_KydrogNPC = $7B
incsrc "Sprites/Bosses/kydrog.asm"
%print_debug("End of kydrog.asm ")
%log_end("Sprite_KydrogNPC", !LOG_SPRITES)
%log_start("Sprite_MakuTree", !LOG_SPRITES)
Sprite_MakuTree = $9E
incsrc "Sprites/NPCs/maku_tree.asm"
%print_debug("End of maku_tree.asm ")
%log_end("Sprite_MakuTree", !LOG_SPRITES)
%log_start("Sprite_MaskSalesman", !LOG_SPRITES)
Sprite_MaskSalesman = $E8
incsrc "Sprites/NPCs/mask_salesman.asm"
%print_debug("End of mask_salesman.asm ")
%log_end("Sprite_MaskSalesman", !LOG_SPRITES)
%log_start("village_elder", !LOG_SPRITES)
Sprite_BeanVendor = $07
Sprite_VillageElder = $07
incsrc "Sprites/NPCs/village_elder.asm"
incsrc "Sprites/NPCs/bean_vendor.asm"
%print_debug("End of bean_vendor.asm ")
%log_end("village_elder", !LOG_SPRITES)
%log_start("octoboss", !LOG_SPRITES)
incsrc "Sprites/Bosses/octoboss.asm"
%print_debug("End of octoboss.asm ")
%log_end("octoboss", !LOG_SPRITES)
%log_start("mermaid", !LOG_SPRITES)
Sprite_Mermaid = $F0
Sprite_Maple = $F0 ; Subtype 1
Sprite_Librarian = $F0 ; Subtype 2
incsrc "Sprites/NPCs/mermaid.asm"
%print_debug("End of mermaid.asm ")
incsrc "Sprites/NPCs/maple.asm"
%print_debug("End of maple.asm ")
%log_end("mermaid", !LOG_SPRITES)
%log_start("maple", !LOG_SPRITES)
incsrc "Sprites/NPCs/maple.asm"
%log_end("maple", !LOG_SPRITES)
%log_start("manhandla", !LOG_SPRITES)
Sprite_Manhandla = $88
incsrc "Sprites/Bosses/manhandla.asm"
%print_debug("End of manhandla.asm ")
%log_end("manhandla", !LOG_SPRITES)
%log_start("business_scrub", !LOG_SPRITES)
Sprite_BusinessScrub = $14
incsrc "Sprites/Enemies/business_scrub.asm"
%print_debug("End of business_scrub.asm ")
%log_end("business_scrub", !LOG_SPRITES)
%log_start("eon_scrub", !LOG_SPRITES)
incsrc "Sprites/Enemies/eon_scrub.asm"
%print_debug("End of eon_scrub.asm ")
%log_end("eon_scrub", !LOG_SPRITES)
%log_start("goriya", !LOG_SPRITES)
Sprite_Goriya = $2C
incsrc "Sprites/Enemies/goriya.asm"
%print_debug("End of goriya.asm ")
%log_end("goriya", !LOG_SPRITES)
%log_start("darknut", !LOG_SPRITES)
Sprite_Darknut = $1D
incsrc "Sprites/Enemies/darknut.asm"
%print_debug("End of darknut.asm ")
%log_end("darknut", !LOG_SPRITES)
%log_start("sea_urchin", !LOG_SPRITES)
Sprite_SeaUrchin = $AE
incsrc "Sprites/Enemies/sea_urchin.asm"
%print_debug("End of sea_urchin.asm ")
%log_end("sea_urchin", !LOG_SPRITES)
%log_start("korok", !LOG_SPRITES)
Sprite_Korok = $F1
incsrc "Sprites/NPCs/korok.asm"
%print_debug("End of korok.asm ")
%log_end("korok", !LOG_SPRITES)
%log_start("vasu", !LOG_SPRITES)
Sprite_Vasu = $D7
incsrc "Sprites/NPCs/vasu.asm"
%print_debug("End of vasu.asm ")
%log_end("vasu", !LOG_SPRITES)
%log_start("keese", !LOG_SPRITES)
incsrc "Sprites/Enemies/keese.asm"
%print_debug("End of keese.asm ")
%log_end("keese", !LOG_SPRITES)
%log_start("vampire_bat", !LOG_SPRITES)
incsrc "Sprites/Bosses/vampire_bat.asm"
%print_debug("End of vampire_bat.asm ")
%log_end("vampire_bat", !LOG_SPRITES)
%log_start("bottle_vendor", !LOG_SPRITES)
incsrc "Sprites/NPCs/bottle_vendor.asm"
%print_debug("End of bottle_vendor.asm ")
%log_end("bottle_vendor", !LOG_SPRITES)
%log_start("leever", !LOG_SPRITES)
incsrc "Sprites/Enemies/leever.asm"
%print_debug("End of leever.asm ")
%log_end("leever", !LOG_SPRITES)
%log_start("pedestal", !LOG_SPRITES)
incsrc "Sprites/Objects/pedestal.asm"
%print_debug("End of pedestal.asm ")
%log_end("pedestal", !LOG_SPRITES)
DontTeleportWithoutFlippers:
{
@@ -112,174 +141,205 @@ Graphics_Transfer:
RTL
}
%print_debug("End of Sprites Bank 30 ")
%log_end("Bank 30", !LOG_SPRITES)
; =========================================================
%print_debug("")
%print_debug("Bank 31 Sprites")
%print_debug("")
; Bank $31
org $318000
incsrc Core/sprite_functions.asm
%print_debug("End of sprite_functions.asm ")
%log_start("Bank 31", !LOG_SPRITES)
incsrc Core/sprite_functions.asm
%log_start("kydrog_boss", !LOG_SPRITES)
Sprite_KydrogBoss = $CB
incsrc "Sprites/Bosses/kydrog_boss.asm"
%print_debug("End of kydrog_boss.asm ")
%log_end("kydrog_boss", !LOG_SPRITES)
%log_start("deku_scrub", !LOG_SPRITES)
Sprite_DekuScrubNPCs = $A0
incsrc "Sprites/NPCs/deku_scrub.asm"
%print_debug("End of deku_scrub.asm ")
%log_end("deku_scrub", !LOG_SPRITES)
%log_start("anti_kirby", !LOG_SPRITES)
Sprite_AntiKirby = $A8
incsrc "Sprites/Enemies/anti_kirby.asm"
%print_debug("End of anti_kirby.asm ")
%log_end("anti_kirby", !LOG_SPRITES)
%log_start("helmet_chuchu", !LOG_SPRITES)
Sprite_HelmetChuchu = $05
incsrc "Sprites/Enemies/helmet_chuchu.asm"
%print_debug("End of helmet_chuchu.asm ")
%log_end("helmet_chuchu", !LOG_SPRITES)
%log_start("booki", !LOG_SPRITES)
Sprite_Booki = $CC
incsrc "Sprites/Enemies/booki.asm"
%print_debug("End of booki.asm ")
%log_end("booki", !LOG_SPRITES)
%log_start("thunder_ghost", !LOG_SPRITES)
Sprite_ThunderGhost = $CD
incsrc "Sprites/Enemies/thunder_ghost.asm"
%print_debug("End of thunder_ghost.asm ")
%log_end("thunder_ghost", !LOG_SPRITES)
%log_start("switch_track", !LOG_SPRITES)
Sprite_SwitchTrack = $B0
incsrc "Sprites/Objects/switch_track.asm"
%print_debug("End of switch_track.asm ")
%log_end("switch_track", !LOG_SPRITES)
%log_start("mineswitch", !LOG_SPRITES)
Sprite_Mineswitch = $AF
incsrc "Sprites/Objects/mineswitch.asm"
%print_debug("End of mineswitch.asm ")
%log_end("mineswitch", !LOG_SPRITES)
%log_start("village_dog", !LOG_SPRITES)
Sprite_VillageDog = $25
incsrc "Sprites/NPCs/village_dog.asm"
%print_debug("End of village_dog.asm ")
%log_end("village_dog", !LOG_SPRITES)
%log_start("minecart", !LOG_SPRITES)
Sprite_Minecart = $A3
incsrc "Sprites/Objects/minecart.asm"
%print_debug("End of minecart.asm ")
%log_end("minecart", !LOG_SPRITES)
%log_start("dark_link", !LOG_SPRITES)
Sprite_DarkLink = $C1
incsrc "Sprites/Bosses/dark_link.asm"
%print_debug("End of dark_link.asm ")
%log_end("dark_link", !LOG_SPRITES)
%log_start("puffstool", !LOG_SPRITES)
Sprite_Puffstool = $B1
incsrc "Sprites/Enemies/puffstool.asm"
%print_debug("End of puffstool.asm ")
%log_end("puffstool", !LOG_SPRITES)
%log_start("deku_leaf", !LOG_SPRITES)
; Also beach whirlpool
Sprite_DekuLeaf = $77
incsrc "Sprites/Objects/deku_leaf.asm"
%print_debug("End of deku_leaf.asm ")
%log_end("deku_leaf", !LOG_SPRITES)
%log_start("portal_sprite", !LOG_SPRITES)
Sprite_Portal = $03
incsrc "Sprites/Objects/portal_sprite.asm"
%print_debug("End of portal_sprite.asm ")
%log_end("portal_sprite", !LOG_SPRITES)
%log_start("impa", !LOG_SPRITES)
incsrc "Sprites/NPCs/impa.asm"
%print_debug("End of impa.asm ")
%log_end("impa", !LOG_SPRITES)
%log_start("poltergeist", !LOG_SPRITES)
Sprite_Poltergeist = $EF
incsrc "Sprites/Enemies/poltergeist.asm"
%print_debug("End of poltergeist.asm ")
%log_end("poltergeist", !LOG_SPRITES)
%log_start("pols_voice", !LOG_SPRITES)
Sprite_PolsVoice = $A4
incsrc "Sprites/Enemies/pols_voice.asm"
%print_debug("End of pols_voice.asm ")
%log_end("pols_voice", !LOG_SPRITES)
%log_start("wolfos", !LOG_SPRITES)
Sprite_Wolfos = $A9
incsrc "Sprites/Bosses/wolfos.asm"
%print_debug("End of wolfos.asm ")
%log_end("wolfos", !LOG_SPRITES)
%log_start("ice_block", !LOG_SPRITES)
; TODO: Change from digging game guy?
Sprite_IceBlock = $D5
incsrc "Sprites/Objects/ice_block.asm"
%print_debug("End of ice_block.asm ")
%log_end("ice_block", !LOG_SPRITES)
%log_start("ranch_girl", !LOG_SPRITES)
incsrc "Sprites/NPCs/ranch_girl.asm"
%print_debug("End of Ranch Girl.asm ")
%log_end("ranch_girl", !LOG_SPRITES)
assert pc() <= $328000
%log_end("Bank 31", !LOG_SPRITES)
; =========================================================
%print_debug("")
%print_debug("Bank 32 Sprites")
%print_debug("")
; Bank $32
org $328000
%log_start("Bank 32", !LOG_SPRITES)
%log_start("twinrova", !LOG_SPRITES)
Sprite_Twinrova = $CE
incsrc "Sprites/Bosses/twinrova.asm"
%print_debug("End of twinrova.asm ")
%log_end("twinrova", !LOG_SPRITES)
%log_start("kydreeok", !LOG_SPRITES)
Sprite_Kydreeok = $7A
incsrc "Sprites/Bosses/kydreeok.asm"
%print_debug("End of kydreeok.asm ")
%log_end("kydreeok", !LOG_SPRITES)
%log_start("kydreeok_head", !LOG_SPRITES)
Sprite_KydreeokHead = $CF
incsrc "Sprites/Bosses/kydreeok_head.asm"
%print_debug("End of kydreeok_head.asm ")
; =========================================================
%log_end("kydreeok_head", !LOG_SPRITES)
%log_start("bug_net_kid", !LOG_SPRITES)
incsrc "Sprites/NPCs/bug_net_kid.asm"
%print_debug("End of bug_net_kid.asm ")
%log_end("bug_net_kid", !LOG_SPRITES)
%log_start("king_dodongo", !LOG_SPRITES)
incsrc "Sprites/Bosses/king_dodongo.asm"
%print_debug("End of king_dodongo.asm ")
%log_end("king_dodongo", !LOG_SPRITES)
%log_start("arrghus", !LOG_SPRITES)
incsrc "Sprites/Bosses/arrghus.asm"
%print_debug("End of arrghus.asm ")
%log_end("arrghus", !LOG_SPRITES)
%log_start("fortune_teller", !LOG_SPRITES)
incsrc "Sprites/NPCs/fortune_teller.asm"
%print_debug("End of fortune_teller.asm ")
%log_end("fortune_teller", !LOG_SPRITES)
%log_end("Bank 32", !LOG_SPRITES)
; =========================================================
; Bank $2C
; Note: These sprites are located in the Dungeon bank
%print_debug("")
%print_debug("Bank 2C Sprites")
%print_debug("")
%log_start("lanmola", !LOG_DUNGEON)
incsrc "Sprites/Bosses/lanmola.asm"
%print_debug("End of Lanmola.asm ")
%log_end("lanmola", !LOG_DUNGEON)
%log_start("lanmola_expanded", !LOG_DUNGEON)
incsrc "Sprites/Bosses/lanmola_Expanded.asm"
%print_debug("End of Lanmola_Expanded.asm ")
%log_end("lanmola_expanded", !LOG_DUNGEON)
%log_start("followers", !LOG_DUNGEON)
incsrc "Sprites/NPCs/followers.asm"
%print_debug("End of followers.asm ")
%log_end("followers", !LOG_DUNGEON)
%log_start("octorok", !LOG_DUNGEON)
incsrc "Sprites/Enemies/octorok.asm"
%print_debug("End of octorok.asm ")
%log_end("octorok", !LOG_DUNGEON)
%log_start("piratian", !LOG_DUNGEON)
incsrc "Sprites/NPCs/piratian.asm"
%print_debug("End of piratian.asm ")
%log_end("piratian", !LOG_DUNGEON)
%log_start("collectible", !LOG_DUNGEON)
incsrc "Sprites/Objects/collectible.asm"
%print_debug("End of collectible.asm ")
%log_end("collectible", !LOG_DUNGEON)
%log_start("eon_owl", !LOG_DUNGEON)
Sprite_EonOwl = $0A
Sprite_KaeporaGaebora = $0A
incsrc "Sprites/NPCs/eon_owl.asm"
%print_debug("End of eon_owl.asm ")
%log_end("eon_owl", !LOG_DUNGEON)
%log_start("zora_princess", !LOG_DUNGEON)
Sprite_ZoraPrincess = $B8
incsrc "Sprites/NPCs/eon_zora.asm"
incsrc "Sprites/NPCs/eon_zora_elder.asm"
incsrc "Sprites/NPCs/zora.asm"
incsrc "Sprites/NPCs/zora_princess.asm"
%print_debug("End of zora_princess.asm ")
%log_end("zora_princess", !LOG_DUNGEON)
%log_start("tingle", !LOG_DUNGEON)
incsrc "Sprites/NPCs/tingle.asm"
%print_debug("End of tingle.asm ")
%log_end("tingle", !LOG_DUNGEON)
%log_start("goron", !LOG_DUNGEON)
incsrc "Sprites/NPCs/goron.asm"
%print_debug("End of goron.asm ")
%log_end("goron", !LOG_DUNGEON)
; =========================================================

View File

@@ -1,8 +1,18 @@
; Defines common macros for the project.
; Set to 1 to enable debug printing, 0 to disable.
; Set to 1 to enable global debug printing, 0 to disable.
!DEBUG = 1
; --- Section-specific Log Flags ---
; Set these to 1 to see detailed logs for that section, or 0 to hide them.
!LOG_MUSIC = 1
!LOG_OVERWORLD = 1
!LOG_DUNGEON = 1
!LOG_SPRITES = 1
!LOG_MASKS = 1
!LOG_ITEMS = 1
!LOG_MENU = 1
; Prints a message and the current PC value during assembly, but only if !DEBUG is enabled.
; Usage: %print_debug("My message")
macro print_debug(message)
@@ -10,3 +20,27 @@ macro print_debug(message)
print "<message> ", pc
endif
endmacro
; Prints a header for a major section.
; Usage: %log_section("Sprites", !LOG_SPRITES)
macro log_section(name, flag)
if !DEBUG == 1 && <flag> == 1
print "\n--- <name> ---"
endif
endmacro
; Prints a standardized log message for the start of a named block.
; Usage: %log_start("MySprite", !LOG_SPRITES)
macro log_start(name, flag)
if !DEBUG == 1 && <flag> == 1
print "$", pc, " > <name>"
endif
endmacro
; Prints a standardized log message for the end of a named block.
; Usage: %log_end("MySprite", !LOG_SPRITES)
macro log_end(name, flag)
if !DEBUG == 1 && <flag> == 1
print "$", pc, " < <name>"
endif
endmacro