housekeeping messages, overlays, mermaid
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@@ -27,8 +27,10 @@ org $0ED436
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NOP #$06
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org $2F8000
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MessageExpand:
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LDA.b $02 : AND.w #$00FF : CMP.w #$000E : BNE + ; are we already in expanded bank?
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MessageExpand:
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{
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; are we already in expanded bank?
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LDA.b $02 : AND.w #$00FF : CMP.w #$000E : BNE +
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LDA.w #MessageExpandedData : STA.b $00
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LDA.w #MessageExpandedData>>16 : STA.b $02
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JML $0ED3FC ; go back to original read message code pointers
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@@ -37,6 +39,7 @@ org $2F8000
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LDA.w #$DF40 : STA.b $00
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LDA.w #$000E : STA.b $02
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JML $0ED3FC ; go back to original read message code pointers
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}
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MessageExpandedData:
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Message_18D:
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@@ -20,12 +20,12 @@ org $07866D
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LDA.b #$1B : STA.b $5D
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RTL
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; ================================================
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; =========================================================
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; Overlays $04C6
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; 01 - Zora Temple (OW 1E)
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; 02 - Castle Bridge (OW 1B)
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; 03 - Tail Palace (OW 2F)
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; 04 - TODO: Shrines
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; 04 - TODO: Goron Mines Entrance
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; 05 - TODO: Fortress of Secrets (OW 5E)
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CameraCache = $0632
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@@ -59,7 +59,7 @@ NewDesertCheck:
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LDA.w $0618 : STA.w CameraCache
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SEP #$20
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+
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JML $07A493 ; returnPos ; do not !
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JML $07A493 ; return do not !
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}
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pushpc
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@@ -1,5 +1,5 @@
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; =========================================================
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; Mermaid and Maple NPC
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; Mermaid, Maple and Librarian NPC
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!SPRID = Sprite_Mermaid
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!NbrTiles = 02 ; Number of tiles used in a frame
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