added the right side hud copy

This commit is contained in:
Jared_Brian_
2024-03-18 22:52:09 -06:00
parent 2243db03fe
commit f71e1dc92a
3 changed files with 153 additions and 96 deletions

View File

@@ -20,7 +20,8 @@ org $1DB682 : dw hexto555($7b7b83), hexto555($bbbbbb)
org $1DB68A : dw hexto555($a58100), hexto555($dfb93f)
; Free ROM in Bank 00
org $0098AB : db $D8>>1
org $0098AB : db $6C
org $0098AC : db $64
; Module RunInterface 0E.01: Item Menu
org $00F877 : db Menu_Entry>>0
@@ -68,6 +69,7 @@ Menu_Entry:
dw Menu_ScrollUp ; 08
dw Menu_CheckBottle ; 09
dw Menu_Exit ; 0A
dw Menu_CopyToRight ; 0B
; =========================================================
; 00 MENU INIT GRAPHICS
@@ -123,10 +125,10 @@ Menu_UploadLeft:
; INSERT PALETTE -------
LDX.w #$3E
.loop
LDA.w Menu_Palette, X
STA.l $7EC502, X
DEX : DEX
.loop
LDA.w Menu_Palette, X
STA.l $7EC502, X
DEX : DEX
BPL .loop
SEP #$30
@@ -177,40 +179,39 @@ Menu_ItemScreen:
INC $0207
LDA.w $0202 : BEQ .no_inputs
; Scroll through joypad 1 inputs
ASL : TAY : LDA.b $F4
LSR : BCS .move_right
LSR : BCS .move_left
LSR : BCS .move_down
LSR : BCS .move_up
; Scroll through joypad 1 inputs
ASL : TAY : LDA.b $F4
LSR : BCS .move_right
LSR : BCS .move_left
LSR : BCS .move_down
LSR : BCS .move_up
BRA .no_inputs
.move_right
.move_right
JSR Menu_DeleteCursor
JSR Menu_FindNextItem
BRA .draw_cursor
.move_left
.move_left
JSR Menu_DeleteCursor
JSR Menu_FindPrevItem
BRA .draw_cursor
.move_down
.move_down
JSR Menu_DeleteCursor
JSR Menu_FindNextDownItem
BRA .draw_cursor
.move_up
.move_up
JSR Menu_DeleteCursor
JSR Menu_FindNextUpItem
BRA .draw_cursor
.draw_cursor
.draw_cursor
LDA.b #$20 : STA.w $012F ; cursor move sound effect
.no_inputs
.no_inputs
SEP #$30
LDA.w $0202
ASL : TAY
@@ -222,16 +223,15 @@ Menu_ItemScreen:
REP #$20
BEQ .no_delete
; Delete cursor
LDA.w #$20F5
STA.w $1108, X : STA.w $1148, X
STA.w $114E, X : STA.w $110E, X
STA.w $11C8, X : STA.w $1188, X
STA.w $118E, X : STA.w $11CE, X
BRA .done
; Delete cursor
LDA.w #$20F5
STA.w $1108, X : STA.w $1148, X
STA.w $114E, X : STA.w $110E, X
STA.w $11C8, X : STA.w $1188, X
STA.w $118E, X : STA.w $11CE, X
BRA .done
.no_delete
.no_delete
LDA.w #$3060 : STA.w $1108, X ; corner
LDA.w #$3070 : STA.w $1148, X
@@ -244,7 +244,7 @@ Menu_ItemScreen:
LDA.w #$7070 : STA.w $118E, X
LDA.w #$F060 : STA.w $11CE, X ; corner
.done
.done
JSR Menu_DrawItemName
SEP #$20
LDA.b #$22 : STA.w $0116
@@ -287,10 +287,9 @@ Menu_ScrollFrom:
{
JSR Menu_ScrollHorizontal
BCC .not_done
JMP Menu_InitItemScreen
JMP Menu_InitItemScreen
.not_done
.not_done
RTS
}
@@ -307,11 +306,11 @@ Menu_ScrollUp:
LDX.w MenuScrollLevelV
LDA.w Menu_Scroll, X
STA.b $EA : BNE .loop
STZ.b $E4
INC.w $0200
RTS
STZ.b $E4
INC.w $0200
RTS
.loop
.loop
DEX : DEX : STX.w MenuScrollLevelV
RTS
}
@@ -376,6 +375,70 @@ Menu_Exit:
}
; =========================================================
; 0B MENU COPY TO RIGHT
Menu_CopyToRight:
{
REP #$20
; Clear out the whole buffer.
LDX.b #$FE ; $1700-17FF
.loop
LDA.w #$387F
STA.w $1000, X
STA.w $1100, X
STA.w $1200, X
STA.w $1300, X
STA.w $1400, X
STA.w $1500, X
STA.w $1600, X
STA.w $1700, X
DEX : DEX
BNE .loop
; TODO: The BPL wasn't working so figure out why and fix it.
STA.w $1000
STA.w $1100
STA.w $1200
STA.w $1300
STA.w $1400
STA.w $1500
STA.w $1600
STA.w $1700
SEP #$20
; The whole HUD fits on 4 rows so I'm only going to copy 4 here.
LDX.b #$3A
.loop1
LDA $7EC702, X : STA $1082, X
DEX : BNE .loop1
LDX.b #$3A
.loop2
LDA $7EC742, X : STA $10C2, X
DEX : BNE .loop2
LDX.b #$3A
.loop3
LDA $7EC782, X : STA $1102, X
DEX : BNE .loop3
LDX.b #$3A
.loop4
LDA $7EC7C2, X : STA $1142, X
DEX : BNE .loop4
LDA.b #$24 : STA.w $0116
LDA.b #$01 : STA.b $17
LDA.b #$08 : STA.w $0200
RTS
}
menu_frame: incbin "tilemaps/menu_frame.tilemap"
quest_icons: incbin "tilemaps/quest_icons.tilemap"