diff --git a/Dungeons/dungeons.asm b/Dungeons/dungeons.asm index 9afbe3c..ac3c378 100644 --- a/Dungeons/dungeons.asm +++ b/Dungeons/dungeons.asm @@ -57,6 +57,20 @@ RoomTag_MinishShutterDoor: JML $01CC5A ; RoomTag_TriggerHoles return } +NewWaterOverlayData: +; Horizontal +db $1B, $A1, $C9 ; 0x0C9: Flood water (medium) ⇲ | { 06, 28 } | Size: 0D +db $51, $A1, $C9 ; 0x0C9: Flood water (medium) ⇲ | { 14, 28 } | Size: 05 +db $71, $A1, $C9 ; 0x0C9: Flood water (medium) ⇲ | { 1C, 28 } | Size: 05 +db $92, $A1, $C9 ; 0x0C9: Flood water (medium) ⇲ | { 24, 28 } | Size: 09 +db $A2, $A1, $C9 ; 0x0C9: Flood water (medium) ⇲ | { 24, 28 } | Size: 09 +db $C1, $A1, $C9 ; 0x0C9: Flood water (medium) ⇲ | { 28, 0C } | Size: 07 + +; Vertical +db $A1, $33, $C9 ; 0x0C9: Flood water (medium) ⇲ | { 28, 0C } | Size: 07 +db $A1, $72, $C9 ; 0x0C9: Flood water (medium) ⇲ | { 28, 1C } | Size: 06 +db $FF, $FF ; End + print "End of dungeons.asm ", pc pushpc @@ -73,3 +87,8 @@ org $01C71B org $01C727 LDA.l $7EF374 ; Pendants in DW +; RoomTag_WaterGate +org $01CBAC +LDA.w #NewWaterOverlayData>>16 +STA.b $B9 +LDA.w #NewWaterOverlayData>>0