Housekeeping
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@@ -47,8 +47,6 @@ Sprite_KydreeokHead_Long:
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RTL
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}
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; =========================================================
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Sprite_KydreeokHead_Prep:
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{
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PHB : PHK : PLB
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@@ -59,8 +57,6 @@ Sprite_KydreeokHead_Prep:
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RTL
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}
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; =========================================================
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SpeedTable:
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db $00, $02, $04, $06, $07, $01, $06, $03
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db 0, -2, -4, -6, -7, -1, -6, -3
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@@ -219,8 +215,6 @@ KydreeokHead_RotationMove:
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RTS
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}
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; =========================================================
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CoordinateBasedRotation:
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{
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LDA.w Neck_Index : TAY
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@@ -238,20 +232,18 @@ CoordinateBasedRotation:
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LDA #0 : STA.w Neck_Index
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.not_full
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RTS
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; Table for X coordinates (based on a radius of 8)
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X_Coords:
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db 8, 11, 8, 3, -4, -9, -12, -9
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db -4, 3, 8, 11, 8, 3, -4, -9
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; Table for Y coordinates (based on a radius of 8)
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Y_Coords:
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db 0, -3, -8, -11, -15, -15, -11, -8
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db -3, 0, 3, 8, 11, 15, 15, 11
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}
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; Table for X coordinates (based on a radius of 8)
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X_Coords:
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db 8, 11, 8, 3, -4, -9, -12, -9
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db -4, 3, 8, 11, 8, 3, -4, -9
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; Table for Y coordinates (based on a radius of 8)
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Y_Coords:
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db 0, -3, -8, -11, -15, -15, -11, -8
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db -3, 0, 3, 8, 11, 15, 15, 11
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; =========================================================
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RotateHeadUsingSpeedValues:
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{
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LDY.w Neck_Index
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@@ -284,8 +276,6 @@ RotateHeadUsingSpeedValues:
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db -12, -9, -6, -3
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}
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; =========================================================
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RandomlyAttack:
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{
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JSL Sprite_DamageFlash_Long
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