add red chuchu without helmet
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@@ -86,7 +86,7 @@ Sprite_HelmetChuchu_Main:
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dw GreenChuchu_Helmet
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dw GreenChuchu_Helmet
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dw GreenChuchu_NoHelmet
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dw GreenChuchu_NoHelmet
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dw RedChuchu_Masked
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dw RedChuchu_Masked
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; TODO: Add subtypes of just the helmet/mask gfx which can be hookshoted/hammered/lifted
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dw RedChuchu_NoMask
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dw HelmetSubtype
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dw HelmetSubtype
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dw MaskSubtype
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dw MaskSubtype
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@@ -114,6 +114,17 @@ Sprite_HelmetChuchu_Main:
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{
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{
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%StartOnFrame(2)
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%StartOnFrame(2)
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%PlayAnimation(2, 3, 16)
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%PlayAnimation(2, 3, 16)
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JSL Sprite_CheckDamageFromPlayer : BCC .no_damage
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%GotoAction(3)
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.no_damage
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JSR Sprite_Chuchu_Move
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RTS
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}
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RedChuchu_NoMask:
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{
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%StartOnFrame(6)
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%PlayAnimation(6, 7, 16)
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JSL Sprite_CheckDamageFromPlayer
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JSL Sprite_CheckDamageFromPlayer
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JSR Sprite_Chuchu_Move
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JSR Sprite_Chuchu_Move
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RTS
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RTS
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@@ -343,7 +354,7 @@ Sprite_HelmetChuchu_Draw:
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; Helmet Green
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; Helmet Green
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db $26, $08
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db $26, $08
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db $24, $08
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db $24, $08
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; No Helmet Green
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; No Helmet Red
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db $26, $16
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db $26, $16
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db $24
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db $24
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.properties
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.properties
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@@ -353,6 +364,6 @@ Sprite_HelmetChuchu_Draw:
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db $37, $37
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db $37, $37
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db $3B, $39
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db $3B, $39
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db $3B, $39
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db $3B, $39
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db $39, $39
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db $37, $37
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db $39
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db $37
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}
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}
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