From fe334be8b5e98f983058e23fb8239b4df4162ad4 Mon Sep 17 00:00:00 2001 From: scawful Date: Sat, 27 Jul 2024 15:56:01 -0400 Subject: [PATCH] add shadow to new octorok --- Sprites/Enemies/octorok.asm | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/Sprites/Enemies/octorok.asm b/Sprites/Enemies/octorok.asm index 200fd73..765fb98 100644 --- a/Sprites/Enemies/octorok.asm +++ b/Sprites/Enemies/octorok.asm @@ -3,7 +3,7 @@ ; ========================================================= !SPRID = $08 ; The sprite ID you are overwriting (HEX) -!NbrTiles = 00 ; Number of tiles used in a frame +!NbrTiles = 03 ; Number of tiles used in a frame !Harmless = 00 ; 00 = Sprite is Harmful, 01 = Sprite is Harmless !HVelocity = 00 ; Is your sprite going super fast? put 01 if it is !Health = 00 ; Number of Health the sprite have @@ -39,6 +39,7 @@ Sprite_Octorok_Long: PHB : PHK : PLB JSR Sprite_Octorok_Draw ; Call the draw code + JSL Sprite_DrawShadow JSL Sprite_CheckActive ; Check if game is not paused BCC .SpriteIsNotActive ; Skip Main code is sprite is innactive