Update SRAM for Dreams, add brackets to separate sections
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@@ -2,7 +2,7 @@
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; WRAM in Use
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org $008000
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base $7E0730 ; MAP16OVERFLOW free ram region
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{
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MenuScrollLevelV: skip 1
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MenuScrollLevelH: skip 1
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MenuScrollHDirection: skip 2
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@@ -24,7 +24,7 @@ Offspring2_Id: skip 1
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Offspring3_Id: skip 1
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Kydreeok_Id: skip 1
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FishingOrPortalRod: skip 1
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}
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base off
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; =========================================================
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@@ -35,8 +35,8 @@ function menu_offset(y,x) = (y*64)+(x*2)
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; =========================================================
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; SRAM in Use
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SaveRam:
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{
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; Game state
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; 0x00 - Very start; progress cannot be saved in this state
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; 0x01 - Uncle reached
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@@ -139,17 +139,13 @@ PrevScroll = $7EF39A
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; d - done
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MagicBeanProg = $7EF39B
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; .dgi zktm
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; m - Mushroom Grotto
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; t - Tail Palace
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; k - Kalyxo Castle
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; z - Zora Temple
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; i - Glacia Estate
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; g - Goron Mines
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; d - Dragon Ship
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DREAMS = $7EF410
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; .... .cpw
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; c - courage
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; p - power
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; w - wisdom
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Dreams = $7EF410
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; Current Dream ID (0x00-0x07)
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; Current Dream ID (0x00-0x03)
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CurrentDream = $0426
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; Current Song
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@@ -176,12 +172,14 @@ CurrentSong = $030F
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; h/v = Horizontal/Vertical flip flags.
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; s = Sprite size flag. See below for details.
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OAMPtr = $90
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OAMPtrH = $92
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OamPtr = $90
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OamPtrH = $92
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OamBackup = $0FEC
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; =========================================================
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; Sprite RAM and Functions
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SpriteRam:
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{
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SprY = $0D00
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SprX = $0D10
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