Compare commits
5 Commits
JaredDev1
...
twinrova-b
| Author | SHA1 | Date | |
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436da5736e | ||
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c4e4564749 | ||
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622b7d950b | ||
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cc753b9d47 | ||
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6cd013e6d6 |
21
.gitignore
vendored
21
.gitignore
vendored
@@ -1,9 +1,12 @@
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|||||||
*.exe
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asar.exe
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*.bst
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oos111.sfc
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*.bp
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oos111x-1.bst
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*.cht
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oos111x-2.bst
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*.cpu.sym
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oos111x-3.bst
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*.sfc
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oos111x.bp
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*.smp.sym
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oos111x.cht
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*.srm
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oos111x.cpu.sym
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*.sym
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oos111x.sfc
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oos111x.smp.sym
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oos111x.srm
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oos111x.sym
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@@ -516,7 +516,7 @@ org $0DF811
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; =========================================================
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; =========================================================
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; $6FE77-$6FFC0
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; $6FE77-$6FFC0
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org $0DFE77
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org $0DFE77
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HUD_Tilemap:
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HUD_Tilemap:
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incbin tilemaps/hud.tilemap
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incbin tilemaps/hud.tilemap
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@@ -528,7 +528,7 @@ incbin tilemaps/hud.tilemap
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; ==========================================================
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; ==========================================================
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; $57CE0 DATA
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; $57CE0 DATA
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org $0AFCE0
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org $0AFCE0
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FloorIndicatorNumberHigh:
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FloorIndicatorNumberHigh:
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{
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{
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dw $2508, $2509, $2509, $250A, $250B, $250C, $250D, $251D
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dw $2508, $2509, $2509, $250A, $250B, $250C, $250D, $251D
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@@ -242,75 +242,46 @@ GotoNextItem_Local:
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; Load our currently equipped item, and move to the next one
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; Load our currently equipped item, and move to the next one
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; If we reach our limit (21), set it back to the bow and arrow slot.
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; If we reach our limit (21), set it back to the bow and arrow slot.
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LDA $0202 : INC A : CMP.b #$18 : BCC .dont_reset
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LDA $0202 : INC A : CMP.b #$18 : BCC .dont_reset
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LDA.b #$01
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LDA.b #$01
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.dont_reset
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.dont_reset
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; Otherwise try to equip the item in the next slot
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; Otherwise try to equip the item in the next slot
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STA $0202
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STA $0202
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RTS
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RTS
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}
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}
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DoWeHaveThisItem_OverrideLong:
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{
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PHB : PHK : PLB
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JSR DoWeHaveThisItem_Override
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PLB
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RTL
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}
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DoWeHaveThisItem_Override:
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DoWeHaveThisItem_Override:
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{
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{
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LDY $0202 : LDX.w Menu_AddressLong-1, Y
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LDY $0202 : LDX.w Menu_AddressLong, Y
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LDA.l $7EF300, X : BNE .have_this_item
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LDA.l $7EF33F, X : BNE .have_this_item
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CLC
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CLC
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RTS
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RTL
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.have_this_item
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.have_this_item
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SEC
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SEC
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RTS
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RTL
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}
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}
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TryEquipNextItem_Override:
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TryEquipNextItem_Override:
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{
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{
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.keep_looking
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.keep_looking
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JSR GotoNextItem_Local
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JSR GotoNextItem_Local
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JSR DoWeHaveThisItem_Override : BCC .keep_looking
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JSL DoWeHaveThisItem_Override : BCC .keep_looking
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RTS
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RTS
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}
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}
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SearchForEquippedItem_OverrideLong:
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{
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PHB : PHK : PLB
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JSR SearchForEquippedItem_Override
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PLB
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RTL
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}
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SearchForEquippedItem_Override:
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SearchForEquippedItem_Override:
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{
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{
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SEP #$30
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SEP #$30
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LDA.b #$00
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LDY $0202 : LDX.w Menu_AddressLong-1, Y
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LDY.b #$18
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LDA.l $7EF33F, X : CMP.b #$00 : BNE .item_available
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.itemCheck
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LDX Menu_AddressLong-1, Y
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ORA $7EF300, X
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DEY : CPY.b #$00 : BNE .itemCheck
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CMP.b #$00 : BNE .equippableItemAvailable
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; In this case we have no equippable items
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; In this case we have no equippable items
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STZ $0202 : STZ $0203 : STZ $0204
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STZ $0202 : STZ $0203 : STZ $0204
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.weHaveThatItem
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RTS
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.equippableItemAvailable
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.we_have_that_item
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RTL
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.item_available
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; Is there an item currently equipped (in the HUD slot)?
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; Is there an item currently equipped (in the HUD slot)?
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LDA $0202 : BNE .alreadyEquipped
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LDA $0202 : BNE .alreadyEquipped
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; If not, set the equipped item to the Bow and Arrow
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; If not, set the equipped item to the Bow and Arrow
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@@ -319,9 +290,12 @@ SearchForEquippedItem_Override:
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.alreadyEquipped
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.alreadyEquipped
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; Checks to see if we actually have that item
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; Checks to see if we actually have that item
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; We're done if we have that item
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; We're done if we have that item
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JSR DoWeHaveThisItem_Override : BCS .weHaveThatItem
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.keep_looking
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JSR GotoNextItem_Local
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JSL DoWeHaveThisItem_Override : BCC .keep_looking
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BCS .we_have_that_item
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JMP TryEquipNextItem_Override
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JMP TryEquipNextItem_Override
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}
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}
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@@ -331,14 +305,16 @@ pushpc
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org $0DDEB0
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org $0DDEB0
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DoWeHaveThisItem:
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DoWeHaveThisItem:
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{
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{
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JSL DoWeHaveThisItem_OverrideLong
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JSL DoWeHaveThisItem_Override
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RTS
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RTS
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}
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}
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org $0DE399
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org $0DE399
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SearchForEquippedItem:
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SearchForEquippedItem:
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{
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{
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JSL SearchForEquippedItem_OverrideLong
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PHB : PHK : PLB
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JSL SearchForEquippedItem_Override
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PLB
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RTS
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RTS
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}
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}
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warnpc $0DE3C7
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warnpc $0DE3C7
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@@ -4,7 +4,6 @@
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; Overrides Blind and the Blind Maiden to create a new
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; Overrides Blind and the Blind Maiden to create a new
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; boss sequence.
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; boss sequence.
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;
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;
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;
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; =========================================================
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; =========================================================
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!SPRID = $CE ; The sprite ID you are overwriting (HEX)
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!SPRID = $CE ; The sprite ID you are overwriting (HEX)
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@@ -59,21 +58,17 @@ Sprite_Twinrova_Long:
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Sprite_Twinrova_CheckIfDead:
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Sprite_Twinrova_CheckIfDead:
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{
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{
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LDA $0D80, X : CMP.b #$0A : BEQ .not_dead
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LDA SprAction, X : CMP.b #$0A : BEQ .not_dead
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; If health is negative, set back to zero
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LDA SprHealth, X : CMP.b #$44 : BCC .health_not_negative
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LDA.b #$00 : STA SprHealth, X
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; If health is negative, set back to zero
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.health_not_negative
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LDA $0E50, X : CMP.b #$44 : BCC .health_not_negative
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LDA SprHealth, X : BNE .not_dead
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LDA.b #$00 : STA $0E50, X
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PHX
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LDA.b #$04 : STA $0DD0, X ; Kill sprite boss style
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.health_not_negative
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LDA.b #$0A : STA SprAction, X ; Go to Twinrova_Dead stage
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PLX
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LDA $0E50, X : BNE .not_dead
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PHX
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LDA.b #$04 : STA $0DD0, X ; Kill sprite boss style
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LDA.b #$0A : STA $0D80, X ; Go to Twinrova_Dead stage
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PLX
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.not_dead
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.not_dead
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RTS
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RTS
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}
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}
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@@ -84,9 +79,8 @@ Sprite_Twinrova_Prep:
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{
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{
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PHB : PHK : PLB
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PHB : PHK : PLB
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; PrepareBattle
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LDA.l $7EF3CC : CMP.b #$06 : BEQ .despawn
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LDA.l $7EF3CC : CMP.b #$06 : BEQ .despawn
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LDA.b #$40 : STA $0E50, X ; Health
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LDA.b #$40 : STA SprHealth, X ; Health
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LDA.b #$04 : STA $0CD2, X ; Bump damage type (4 hearts, green tunic)
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LDA.b #$04 : STA $0CD2, X ; Bump damage type (4 hearts, green tunic)
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%SetSpriteSpeedX(15)
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%SetSpriteSpeedX(15)
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@@ -174,59 +168,62 @@ Sprite_Twinrova_Main:
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dw Twinrova_KotakeMode ; 0x09
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dw Twinrova_KotakeMode ; 0x09
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dw Twinrova_Dead ; 0x0A
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dw Twinrova_Dead ; 0x0A
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; 0x00
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; -------------------------------------------------------
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; 0x00
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; TODO: Separate MoveState phases into action 0 and 1
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Twinrova_Init:
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Twinrova_Init:
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{
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{
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%GotoAction(01)
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%GotoAction(01)
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RTS
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RTS
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}
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}
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; -------------------------------------------------------
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; 0x01
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; 0x01
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Twinrova_MoveState:
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Twinrova_MoveState:
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{
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{
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LDA $0E50, X : CMP.b #$20 : BCS .phase_1
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LDA SprHealth, X : CMP.b #$20 : BCS .phase_1
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; -------------------------------------------
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; -------------------------------------------
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; Phase 2
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; Phase 2
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LDA SprTimerE, X : BNE .kotake
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LDA SprTimerE, X : BNE .kotake
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LDA #$70 : STA SprTimerD, X
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LDA #$70 : STA SprTimerD, X
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%GotoAction(8) ; Koume Mode
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%GotoAction(8) ; Koume Mode
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RTS
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RTS
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.kotake
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.kotake
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LDA #$70 : STA SprTimerD, X
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LDA #$70 : STA SprTimerD, X
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%GotoAction(9) ; Kotake Mode
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%GotoAction(9) ; Kotake Mode
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RTS
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RTS
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; ---------------------------------------------
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; ---------------------------------------------
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.phase_1
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.phase_1
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LDA $0DA0 : BEQ .not_flashing
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LDA $0DA0 : BEQ .not_flashing
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LDA.b #$20 : STA.w SprTimerD, X
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LDA.b #$20 : STA.w SprTimerD, X
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%GotoAction(7) ; Goto Twinrova_Hurt
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%GotoAction(7) ; Goto Twinrova_Hurt
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RTS
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RTS
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.not_flashing
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.not_flashing
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JSL GetRandomInt : AND.b #$3F : BNE +
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JSL GetRandomInt : AND.b #$3F : BNE +
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LDA.b #$20 : STA.w SprTimerD, X
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LDA.b #$20 : STA.w SprTimerD, X
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STZ $AC
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STZ $AC ; Set the fire attack
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%GotoAction(4) ; Prepare Attack
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%GotoAction(4) ; Prepare Attack
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RTS
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RTS
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+
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+
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|
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JSL GetRandomInt : AND.b #$3F : BNE ++
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JSL GetRandomInt : AND.b #$3F : BNE ++
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LDA.b #$20 : STA.w SprTimerD, X
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LDA.b #$20 : STA.w SprTimerD, X
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LDA #$01 : STA $AC
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LDA #$01 : STA $AC ; Set the ice attack
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%GotoAction(4) ; Prepare Attack
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%GotoAction(4) ; Prepare Attack
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RTS
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RTS
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||||||
++
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++
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|
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JSL Sprite_IsBelowPlayer ; Check if sprite is below player
|
JSL Sprite_IsBelowPlayer : TYA : BNE .MoveBackwards ; If 1,
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TYA : BNE .MoveBackwards ; If 1,
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%GotoAction(2) ; MoveForwards
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%GotoAction(2)
|
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RTS
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RTS
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.MoveBackwards
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.MoveBackwards
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%GotoAction(3)
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%GotoAction(3) ; MoveBackwards
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||||||
RTS
|
RTS
|
||||||
}
|
}
|
||||||
|
|
||||||
|
; -------------------------------------------------------
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||||||
; 0x02 - TODO: Implement Twinrova_MoveForwards
|
; 0x02 - TODO: Implement Twinrova_MoveForwards
|
||||||
Twinrova_MoveForwards:
|
Twinrova_MoveForwards:
|
||||||
{
|
{
|
||||||
@@ -244,6 +241,7 @@ Sprite_Twinrova_Main:
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|||||||
RTS
|
RTS
|
||||||
}
|
}
|
||||||
|
|
||||||
|
; -------------------------------------------------------
|
||||||
; 0x03 - TODO: Implement Twinrova_MoveBackwards
|
; 0x03 - TODO: Implement Twinrova_MoveBackwards
|
||||||
Twinrova_MoveBackwards:
|
Twinrova_MoveBackwards:
|
||||||
{
|
{
|
||||||
@@ -261,6 +259,7 @@ Sprite_Twinrova_Main:
|
|||||||
RTS
|
RTS
|
||||||
}
|
}
|
||||||
|
|
||||||
|
; -------------------------------------------------------
|
||||||
; 0x04
|
; 0x04
|
||||||
Twinrova_PrepareAttack:
|
Twinrova_PrepareAttack:
|
||||||
{
|
{
|
||||||
@@ -285,6 +284,7 @@ Sprite_Twinrova_Main:
|
|||||||
RTS
|
RTS
|
||||||
}
|
}
|
||||||
|
|
||||||
|
; -------------------------------------------------------
|
||||||
; 0x05
|
; 0x05
|
||||||
Twinrova_FireAttack:
|
Twinrova_FireAttack:
|
||||||
{
|
{
|
||||||
@@ -299,6 +299,7 @@ Sprite_Twinrova_Main:
|
|||||||
RTS
|
RTS
|
||||||
}
|
}
|
||||||
|
|
||||||
|
; -------------------------------------------------------
|
||||||
; 0x06
|
; 0x06
|
||||||
Twinrova_IceAttack:
|
Twinrova_IceAttack:
|
||||||
{
|
{
|
||||||
@@ -313,6 +314,7 @@ Sprite_Twinrova_Main:
|
|||||||
RTS
|
RTS
|
||||||
}
|
}
|
||||||
|
|
||||||
|
; -------------------------------------------------------
|
||||||
; 0x07
|
; 0x07
|
||||||
Twinrova_Hurt:
|
Twinrova_Hurt:
|
||||||
{
|
{
|
||||||
@@ -332,6 +334,7 @@ Sprite_Twinrova_Main:
|
|||||||
RTS
|
RTS
|
||||||
}
|
}
|
||||||
|
|
||||||
|
; -------------------------------------------------------
|
||||||
; 0x08
|
; 0x08
|
||||||
Twinrova_KoumeMode:
|
Twinrova_KoumeMode:
|
||||||
{
|
{
|
||||||
@@ -352,6 +355,7 @@ Sprite_Twinrova_Main:
|
|||||||
RTS
|
RTS
|
||||||
}
|
}
|
||||||
|
|
||||||
|
; -------------------------------------------------------
|
||||||
; 0x09
|
; 0x09
|
||||||
Twinrova_KotakeMode:
|
Twinrova_KotakeMode:
|
||||||
{
|
{
|
||||||
@@ -372,6 +376,7 @@ Sprite_Twinrova_Main:
|
|||||||
RTS
|
RTS
|
||||||
}
|
}
|
||||||
|
|
||||||
|
; -------------------------------------------------------
|
||||||
; 0x0A
|
; 0x0A
|
||||||
Twinrova_Dead:
|
Twinrova_Dead:
|
||||||
{
|
{
|
||||||
@@ -382,6 +387,9 @@ Sprite_Twinrova_Main:
|
|||||||
}
|
}
|
||||||
|
|
||||||
; =========================================================
|
; =========================================================
|
||||||
|
; TODO: Create a new parent sprite for the Twinrova attacks
|
||||||
|
; so that the velocity and movement aren't applied to the
|
||||||
|
; parent sprite itself.
|
||||||
|
|
||||||
; Reused function from TrinexxBreath.
|
; Reused function from TrinexxBreath.
|
||||||
TrinexxBreath_AltEntry:
|
TrinexxBreath_AltEntry:
|
||||||
@@ -393,7 +401,7 @@ TrinexxBreath_AltEntry:
|
|||||||
|
|
||||||
.no_shake
|
.no_shake
|
||||||
JSL Sprite_CheckTileCollision : BEQ .exit
|
JSL Sprite_CheckTileCollision : BEQ .exit
|
||||||
JSL Sprite_BounceTowardPlayer
|
JSL Sprite_BounceTowardPlayer
|
||||||
|
|
||||||
.exit
|
.exit
|
||||||
RTS
|
RTS
|
||||||
@@ -405,7 +413,7 @@ TrinexxBreath_AltEntry:
|
|||||||
Sprite_Twinrova_FireAttack:
|
Sprite_Twinrova_FireAttack:
|
||||||
{
|
{
|
||||||
JSL Sprite_CheckTileCollision : BNE .no_collision
|
JSL Sprite_CheckTileCollision : BNE .no_collision
|
||||||
JSL Sprite_Move
|
JSL Sprite_Move
|
||||||
.no_collision
|
.no_collision
|
||||||
JSR AddFireGarnish
|
JSR AddFireGarnish
|
||||||
JMP TrinexxBreath_AltEntry
|
JMP TrinexxBreath_AltEntry
|
||||||
@@ -414,68 +422,32 @@ Sprite_Twinrova_FireAttack:
|
|||||||
; $1DBDD6 - TrinexxFire_AddFireGarnish
|
; $1DBDD6 - TrinexxFire_AddFireGarnish
|
||||||
AddFireGarnish:
|
AddFireGarnish:
|
||||||
{
|
{
|
||||||
INC $0E80, X : LDA $0E80, X : AND.b #$07 : BNE .return
|
INC.w SprDelay, X : LDA SprDelay, X : AND.b #$07 : BNE .return
|
||||||
LDA.b #$2A : JSL Sound_SetSfx2PanLong
|
LDA.b #$2A : JSL Sound_SetSfx2PanLong
|
||||||
LDA.b #$1D : PHX : TXY : TAX : STA $00
|
LDA.b #$1D : PHX : TXY : TAX : STA $00
|
||||||
|
|
||||||
.next_slot
|
.next_slot
|
||||||
LDA $7FF800, X : BEQ .free_slot
|
LDA $7FF800, X : BEQ .free_slot ; Search for free Garnish slot
|
||||||
DEX : BPL .next_slot
|
DEX : BPL .next_slot
|
||||||
DEC $0FF8 : BPL .use_search_index
|
DEC $0FF8 : BPL .use_search_index
|
||||||
LDA $00 : STA $0FF8
|
LDA $00 : STA $0FF8
|
||||||
|
.use_search_index
|
||||||
.use_search_index
|
LDX $0FF8
|
||||||
LDX $0FF8
|
|
||||||
|
|
||||||
.free_slot
|
.free_slot
|
||||||
LDA.b #$10 : STA $7FF800, X : STA $0FB4
|
; Set garnish ID, set garnish handled flag, set garnish parent sprite
|
||||||
TYA : STA $7FF92C, X
|
LDA.b #$10 : STA $7FF800, X : STA $0FB4 : TYA : STA $7FF92C, X
|
||||||
|
LDA.w SprX, Y : STA $7FF83C, X ; Garnish XL
|
||||||
LDA.w SprX, Y : STA $7FF83C, X
|
LDA.w SprXH, Y : STA $7FF878, X ; Garnish XH
|
||||||
LDA.w SprXH, Y : STA $7FF878, X
|
LDA.w SprY, Y : CLC : ADC.b #$10 : STA $7FF81E, X ; Garnish YL
|
||||||
LDA.w SprY, Y : CLC : ADC.b #$10 : STA $7FF81E, X
|
LDA.w SprYH, Y : ADC.b #$00 : STA $7FF85A, X ; Garnish YH
|
||||||
LDA.w SprYH, Y : ADC.b #$00 : STA $7FF85A, X
|
LDA.b #$7F : STA $7FF90E, X : STX $00 ; Set garnish timer
|
||||||
|
|
||||||
LDA.b #$7F : STA $7FF90E, X
|
|
||||||
STX $00
|
|
||||||
PLX
|
PLX
|
||||||
|
|
||||||
.return
|
.return
|
||||||
RTS
|
RTS
|
||||||
}
|
}
|
||||||
|
|
||||||
; $1DBD65 - TrinexxBreath_ice_add_ice_garnish
|
; =========================================================
|
||||||
AddIceGarnishV2:
|
|
||||||
{
|
|
||||||
INC $0E80, X : LDA $0E80, X : AND.b #$07 : BNE .return
|
|
||||||
LDA.b #$14 : JSL Sound_SetSfx3PanLong
|
|
||||||
LDA.b #$1D : PHX : TXY : TAX : STA $00
|
|
||||||
|
|
||||||
.next_slot
|
|
||||||
LDA $7FF800, X : BEQ .free_slot
|
|
||||||
DEX : BPL .next_slot
|
|
||||||
DEC $0FF8 : BPL .use_search_index
|
|
||||||
LDA.b #$00 : STA $0FF8
|
|
||||||
|
|
||||||
.use_search_index
|
|
||||||
LDX $0FF8
|
|
||||||
|
|
||||||
.free_slot
|
|
||||||
LDA.b #$0C : STA $7FF800, X : STA $0FB4
|
|
||||||
TYA : STA $7FF92C, X
|
|
||||||
|
|
||||||
LDA.w SprX, Y : STA $7FF83C, X
|
|
||||||
LDA.w SprXH, Y : STA $7FF878, X
|
|
||||||
LDA.w SprY, Y : CLC : ADC.b #$10 : STA $7FF81E, X
|
|
||||||
LDA.w SprYH, Y : ADC.b #$00 : STA $7FF85A, X
|
|
||||||
|
|
||||||
LDA.b #$7F : STA $7FF90E, X : STX $00
|
|
||||||
|
|
||||||
PLX
|
|
||||||
|
|
||||||
.return
|
|
||||||
RTS
|
|
||||||
}
|
|
||||||
|
|
||||||
Sprite_Twinrova_IceAttack:
|
Sprite_Twinrova_IceAttack:
|
||||||
{
|
{
|
||||||
@@ -486,8 +458,35 @@ Sprite_Twinrova_IceAttack:
|
|||||||
JMP TrinexxBreath_AltEntry
|
JMP TrinexxBreath_AltEntry
|
||||||
}
|
}
|
||||||
|
|
||||||
; =========================================================
|
; $1DBD65 - TrinexxBreath_ice_add_ice_garnish
|
||||||
|
AddIceGarnishV2:
|
||||||
|
{
|
||||||
|
INC.w SprDelay, X : LDA SprDelay, X : AND.b #$07 : BNE .return
|
||||||
|
LDA.b #$14 : JSL Sound_SetSfx3PanLong
|
||||||
|
LDA.b #$1D : PHX : TXY : TAX : STA $00
|
||||||
|
|
||||||
|
.next_slot
|
||||||
|
LDA $7FF800, X : BEQ .free_slot ; Search for free Garnish slot
|
||||||
|
DEX : BPL .next_slot
|
||||||
|
DEC $0FF8 : BPL .use_search_index
|
||||||
|
LDA.b #$00 : STA $0FF8
|
||||||
|
.use_search_index
|
||||||
|
LDX $0FF8
|
||||||
|
.free_slot
|
||||||
|
; Set garnish ID, set garnish handled flag, set garnish parent sprite
|
||||||
|
LDA.b #$0C : STA $7FF800, X : STA $0FB4 : TYA : STA $7FF92C, X
|
||||||
|
LDA.w SprX, Y : STA $7FF83C, X ; Garnish XL
|
||||||
|
LDA.w SprXH, Y : STA $7FF878, X ; Garnish XH
|
||||||
|
LDA.w SprY, Y : CLC : ADC.b #$10 : STA $7FF81E, X ; Garnish YL
|
||||||
|
LDA.w SprYH, Y : ADC.b #$00 : STA $7FF85A, X ; Garnish YH
|
||||||
|
LDA.b #$7F : STA $7FF90E, X : STX $00 ; Set garnish timer
|
||||||
|
PLX
|
||||||
|
|
||||||
|
.return
|
||||||
|
RTS
|
||||||
|
}
|
||||||
|
|
||||||
|
; =========================================================
|
||||||
; Overwrite vanilla Trinexx ice garnish
|
; Overwrite vanilla Trinexx ice garnish
|
||||||
; Plays like a simple ice cloud animation now.
|
; Plays like a simple ice cloud animation now.
|
||||||
|
|
||||||
@@ -505,19 +504,17 @@ org $09B459
|
|||||||
org $09B5D6
|
org $09B5D6
|
||||||
Garnish_SetOamPropsAndSmallSize:
|
Garnish_SetOamPropsAndSmallSize:
|
||||||
|
|
||||||
|
; SpriteData_Bump - Ice Garnish
|
||||||
|
org $0DB266+$CD
|
||||||
|
db $04
|
||||||
|
|
||||||
org $09B33F
|
org $09B33F
|
||||||
TrinexxIce_Pool:
|
TrinexxIce_Pool:
|
||||||
{
|
{
|
||||||
.chr
|
.chr
|
||||||
db $2E
|
db $2E, $2E, $2C, $2C
|
||||||
db $2E
|
|
||||||
db $2C
|
|
||||||
db $2C
|
|
||||||
.properties
|
.properties
|
||||||
db $35
|
db $35, $35, $35, $35
|
||||||
db $35
|
|
||||||
db $35
|
|
||||||
db $35
|
|
||||||
}
|
}
|
||||||
|
|
||||||
org $09B34F
|
org $09B34F
|
||||||
@@ -539,10 +536,6 @@ Garnish_TrinexxIce:
|
|||||||
}
|
}
|
||||||
warnpc $09B3B8
|
warnpc $09B3B8
|
||||||
|
|
||||||
; Ice Garnish
|
|
||||||
org $0DB266+$CD
|
|
||||||
db $04
|
|
||||||
|
|
||||||
pullpc
|
pullpc
|
||||||
|
|
||||||
; =========================================================
|
; =========================================================
|
||||||
@@ -610,8 +603,6 @@ Sprite_Twinrova_Draw:
|
|||||||
|
|
||||||
RTS
|
RTS
|
||||||
|
|
||||||
|
|
||||||
; =========================================================
|
|
||||||
.start_index
|
.start_index
|
||||||
db $00, $04, $08, $0C, $10, $14, $18, $1C, $22, $26, $2A, $2E
|
db $00, $04, $08, $0C, $10, $14, $18, $1C, $22, $26, $2A, $2E
|
||||||
.nbr_of_tiles
|
.nbr_of_tiles
|
||||||
@@ -688,25 +679,19 @@ Sprite_Twinrova_Draw:
|
|||||||
ApplyTwinrovaGraphics:
|
ApplyTwinrovaGraphics:
|
||||||
{
|
{
|
||||||
PHX
|
PHX
|
||||||
|
REP #$20 ; A = 16, XY = 8
|
||||||
REP #$20 ; A = 16, XY = 8
|
LDX #$80 : STX $2100 ; turn the screen off (required)
|
||||||
LDX #$80 : STX $2100 ; turn the screen off (required)
|
|
||||||
|
|
||||||
LDX #$80 : STX $2115 ; Set the video port register every time we write it increase by 1
|
LDX #$80 : STX $2115 ; Set the video port register every time we write it increase by 1
|
||||||
LDA #$5000 : STA $2116 ; Destination of the DMA $5800 in vram <- this need to be divided by 2
|
LDA #$5000 : STA $2116 ; Destination of the DMA $5800 in vram <- this need to be divided by 2
|
||||||
LDA #$1801 : STA $4300 ; DMA Transfer Mode and destination register
|
LDA #$1801 : STA $4300 ; DMA Transfer Mode and destination register
|
||||||
; "001 => 2 registers write once (2 bytes: p, p+1)"
|
; "001 => 2 registers write once (2 bytes: p, p+1)"
|
||||||
LDA.w #TwinrovaGraphics : STA $4302 ; Source address where you want gfx from ROM
|
LDA.w #TwinrovaGraphics : STA $4302 ; Source address where you want gfx from ROM
|
||||||
LDX.b #TwinrovaGraphics>>16 : STX $4304
|
LDX.b #TwinrovaGraphics>>16 : STX $4304
|
||||||
LDA #$2000 : STA $4305 ; size of the transfer 4 sheets of $800 each
|
LDA #$2000 : STA $4305 ; Size of the transfer 4 sheets of $800 each
|
||||||
LDX #$01 : STX $420B ; Do the DMA
|
LDX #$01 : STX $420B ; Do the DMA
|
||||||
|
LDX #$0F : STX $2100 ; Turn the screen back on
|
||||||
LDX #$0F : STX $2100 ;turn the screen back on
|
|
||||||
|
|
||||||
SEP #$30
|
SEP #$30
|
||||||
|
|
||||||
PLX
|
PLX
|
||||||
|
|
||||||
RTL
|
RTL
|
||||||
|
|
||||||
TwinrovaGraphics:
|
TwinrovaGraphics:
|
||||||
@@ -811,13 +796,16 @@ Follower_CheckBlindTrigger:
|
|||||||
}
|
}
|
||||||
|
|
||||||
; =========================================================
|
; =========================================================
|
||||||
; Called during the BlindMaiden section of Follower_BasicMover
|
; Called during Blind Maiden section of Follower_BasicMover
|
||||||
; to spawn Twinrova in the room.
|
; to spawn Twinrova from the Blind Maiden.
|
||||||
|
|
||||||
|
; TODO: Figure out why the sprite disappears after graphics
|
||||||
|
; are transferred in. It seems to be unrelated to the
|
||||||
|
; graphics code, but rather related to the BlindMaiden
|
||||||
|
; spawn code.
|
||||||
org $1DA03C
|
org $1DA03C
|
||||||
Blind_SpawnFromMaiden:
|
Blind_SpawnFromMaiden:
|
||||||
{
|
{
|
||||||
; Load the Twinrova graphics
|
|
||||||
JSL ApplyTwinrovaGraphics
|
JSL ApplyTwinrovaGraphics
|
||||||
|
|
||||||
LDX.b #$00 ; Load the boss into sprite index 0
|
LDX.b #$00 ; Load the boss into sprite index 0
|
||||||
@@ -897,11 +885,13 @@ SpritePrep_Blind_PrepareBattle:
|
|||||||
warnpc $1DA0B1
|
warnpc $1DA0B1
|
||||||
|
|
||||||
; =========================================================
|
; =========================================================
|
||||||
|
; TODO: Decide if we want to use this garnish in the fight.
|
||||||
|
; Currently unused.
|
||||||
|
|
||||||
org $1DA0B1
|
org $1DA0B1
|
||||||
BlindLaser_SpawnTrailGarnish:
|
BlindLaser_SpawnTrailGarnish:
|
||||||
{
|
{
|
||||||
#_1DA0B1: LDA.w $0E80,X
|
#_1DA0B1: LDA.w SprDelay,X
|
||||||
#_1DA0B4: AND.b #$00
|
#_1DA0B4: AND.b #$00
|
||||||
#_1DA0B6: BNE .exit
|
#_1DA0B6: BNE .exit
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user