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goldstar-i
| Author | SHA1 | Date | |
|---|---|---|---|
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dff09b5f6b |
@@ -1,8 +1,10 @@
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; =========================================================
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; Goldstar ASM disassembly/restoration
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; Originally from the all in patch by Conn
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; Restored by scawful with help from Zarby
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;
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; $22XXXX - Denotes the source address from all in patch
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; =========================================================
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org $07D576
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Hookshot_CheckTileCollision:
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@@ -17,8 +19,7 @@ TransferGFXinRAM:
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LDX #$80
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--
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LDA.l .morningstargfx, X : STA.l $7EA180, X
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DEX : DEX
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BPL --
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DEX : DEX : BPL --
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PLP
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PLX
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@@ -35,7 +36,8 @@ org $0085C4
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pullpc
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; =========================================================
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; Start Zarby
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; Zarby Code
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; Handles the layout of OAM tile patterns for the hookshot
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pushpc
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org $0DABA2 ; LinkOAM_SetWeaponVRAMOffsets
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@@ -51,12 +53,12 @@ org $008542
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dw $A1C0, $A1C0, $A1E0, $A1E0
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pullpc
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HookMaskCheck:
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{
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LDA GoldstarOrHookshot : AND.w #$00FF : CMP.w #$0002 : BNE .not_mask
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LDA $0202 : AND.w #$00FF : CMP.w #$0003 : BNE .not_mask
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LDA.w $0109 : AND #$FF00 : ORA.w #$004A ; morning star graphics oam tile pattern id
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; morning star graphics oam tile pattern id
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LDA.w $0109 : AND #$FF00 : ORA.w #$004A
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RTL
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.not_mask
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; return hookshot graphics oam tile pattern id
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@@ -65,11 +67,6 @@ HookMaskCheck:
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RTL
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}
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; End Zarby
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; =========================================================
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; =========================================================
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; $22D4A0 - Hooked into LinkItem_Hookshot @ _07AB5A
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; Call this routine to start the gfx transfer of the handle
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@@ -120,11 +117,14 @@ BallChain_ExtraCollisionLogic:
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TXA
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++ ; $22D4F3
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CMP #$FF : BEQ +++
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JML $08BF10 ; AncillaDraw_Hookshot - JSR Ancilla_SetOAM_XY, skips hookshot char
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; AncillaDraw_Hookshot - JSR Ancilla_SetOAM_XY, skips hookshot char
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JML $08BF10
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+++ ; $22D4FB
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JML $08BF32 ; AncillaDraw_Hookshot_skip
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}
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; =========================================================
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;; 22D520
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LinkItem_BallChain_GfxTransfer:
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{
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@@ -174,11 +174,10 @@ LinkItem_BallChain_GfxTransfer:
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}
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; 22D5C0 ; Unreached
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LDA $8580,Y
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CMP #$02
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BEQ $22D5CA
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JMP $DA80
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; LDA $8580,Y
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; CMP #$02
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; BEQ $22D5CA
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; JMP $DA80
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; Graphics data for transferring the handle oam slot
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GoldstarHandleGfx:
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@@ -240,9 +239,9 @@ pullpc
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; Sets Link state to 0x00 and resets the hookshot timer
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BallChain_ResetTimer:
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{
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LDA GoldstarOrHookshot : CMP #$02 : BNE +
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LDA GoldstarOrHookshot : CMP #$02 : BNE .dont_clear_timer
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STZ $7A ; Clear the timer
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+
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.dont_clear_timer
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STZ $5D ; Return to LinkState_Default
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RTL
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}
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@@ -366,29 +365,36 @@ HookshotChain_AncillaDraw:
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; Compare rotation progress
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CLC : CMP #$FB : BNE +++
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LDA #$06 : STA $2143
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+++ ; 22D930
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BCC ++++
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JMP StartChainRotation ; $D960
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++++ ; 22D935
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; Compare rotation progress
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CLC : CMP #$AB : BNE +++++
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LDA #$06 : STA $2143
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+++++ ;22D93F
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; Compare rotation progress
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CLC : CMP #$5B : BNE ++++++
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LDA #$06 : STA $2143
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++++++ ;22D949
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CLC : CMP #$E6 : BCC +++++++
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JMP Routine_22D9A0 ; $D9A0
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+++++++ ; 22D951
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CLC : CMP #$05 : BCC ++++++++
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LDA $F8 : CMP.b #$40 : BEQ +
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JMP Routine_22D9A0 ; $D9A0
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++++++++ ; 22D959
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JMP Routine_22DBD0 ; $DBD0
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}
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; =========================================================
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!RotationState = $7F5803
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; 22D960
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@@ -405,6 +411,8 @@ StartChainRotation:
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JML $08BFD0 ; AncillaDraw_HookshotChain before Hookshot_CheckProximityToLink
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}
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; =========================================================
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struct Ancilla_GetRadialProjection $0FFBC2
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.multiplier_x : skip 64
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.multiplier_y : skip 64
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@@ -446,10 +454,10 @@ Routine_22D9A0:
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JSL $08DA17 ; Sparkle_PrepOAMFromRadial
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PLY : PLX
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CPY #$04 : BNE ++ ; $22DA14
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JSR Routine_22DA70 ; $DA70
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NOP #7
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JSR BallChain_SpinAncilla ; $22DB90
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++ ;22DA14
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NOP #3
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LDA #$F0 : CPY #$1C : BNE +++ ; $22DA1F
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@@ -460,7 +468,9 @@ Routine_22D9A0:
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JML $08BFD0 ; AncillaDraw_HookshotChain before Hookshot_CheckProximityToLink
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}
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;; 22DA30
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; =========================================================
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; 22DA30
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Goldstar_GetPlayerPosY:
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{
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ADC $20 : CLC : ADC #$000C
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@@ -474,7 +484,9 @@ Goldstar_GetPlayerPosY:
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RTS
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}
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; =========================================================
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; 22DA50
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Goldstar_GetPlayerPosX:
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{
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LDA $22 : CLC : ADC #$0008
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@@ -488,7 +500,9 @@ Goldstar_GetPlayerPosX:
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RTS
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}
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; =========================================================
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; 22DA70
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Routine_22DA70:
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{
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LDY #$00 : LDA $02 ; set sign of projected distance X
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@@ -501,7 +515,9 @@ Routine_22DA70:
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RTS
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}
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; =========================================================
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; 22DA80 Possibly unused
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Routine_22DA80:
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{
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LDA $7EF34A : CMP #$02
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@@ -516,7 +532,9 @@ Routine_22DA80:
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RTL
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}
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; =========================================================
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; 22DAA0
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Routine_22DAA0:
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{
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CPY #$04 : BNE .alpha
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@@ -546,7 +564,9 @@ Routine_22DAA0:
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RTS
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}
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; =========================================================
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; 22DAD0
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Routine_22DAD0:
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{
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CPX #$00 : BNE + ; $22DAD7
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@@ -565,6 +585,8 @@ Routine_22DAD0:
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RTS
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}
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; =========================================================
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pushpc
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org $08BF94
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JML BallChain_TryAncillaDraw
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@@ -577,14 +599,15 @@ pullpc
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BallChain_TryAncillaDraw:
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{
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; Ball Chain timer should be $FF here on first run
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LDA $7A : AND #$00FF
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CMP #$0000 : BEQ +
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LDA $7A : AND #$00FF :CMP #$0000 : BEQ +
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CMP #$0001 : BEQ +
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SEP #$20
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JML HookshotChain_AncillaDraw ; $22D900
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+ ; $22DB15
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LDA Hookshot_box_size_y,X : BNE ++
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JML $08BF99 ; AncillaDraw_HookshotChain
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++ ; $22DB1F
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JML $08BFA1 ; Resume AncillaDraw_HookshotChain
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}
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@@ -609,7 +632,9 @@ BallChain_CheckProximityToLink:
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JML $08F820 ; Hookshot_CheckProximityToLink too_far
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}
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; =========================================================
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; 22DB50
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Routine_22DB50:
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{
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; Ball Chain Timer
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@@ -626,13 +651,13 @@ Routine_22DB50:
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RTS
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}
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; =========================================================
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; $22DB90
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BallChain_SpinAncilla:
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{
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REP #$20
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LDA $00 : CLC : ADC $E8 : CPX #$02
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BNE .alpha
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LDA $00 : CLC : ADC $E8 : CPX #$02 : BNE .alpha
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CLC : ADC #$0010
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.alpha
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STA $04
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@@ -645,6 +670,8 @@ BallChain_SpinAncilla:
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RTS
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}
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; =========================================================
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struct AncillaAdd_HookshotData $099AF8
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.speed_y: skip 4
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.speed_x: skip 4
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@@ -711,7 +738,9 @@ HookshotOrBallChain_Extending_ignore_collision:
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JML $08BEDC ; AncillaDraw_Hookshot
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}
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; =========================================================
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; 22DC70
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ClearAncillaVariables:
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{
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REP #$30
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@@ -745,8 +774,10 @@ BallChain_SFX_Control:
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RTL
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}
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; =========================================================
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; 22DCA0
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; SFX Pan flags?
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Routine_22DCA0:
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{
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LDA $7A : CMP #$00 : BNE + ;$A2DCAB
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@@ -757,7 +788,10 @@ Routine_22DCA0:
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RTL
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}
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;; 22DD90
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; =========================================================
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; 22DD90
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; TODO: Investigate the purpose of the $7A timer here
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CheckAndClearAncillaId:
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{
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SEP #$30
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@@ -785,8 +819,12 @@ CheckAndClearAncillaId:
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RTS
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}
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; =========================================================
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; 22E5A0
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; Checks for the Somaria block before moving on
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; TODO: Replace the JMP $E5DB with the proper code
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; to handle the somaria block case.
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Routine_22E5A0:
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{
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SEP #$30
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@@ -795,18 +833,22 @@ Routine_22E5A0:
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LDA $0C4C : CMP #$2C : BNE + ; $22E5B2
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INC $0C4C
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;JMP $E5DB
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+ ; 22E5B2
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LDA $0C4D : CMP #$2C : BNE ++ ; $22E5BF
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INC $0C4D
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;JMP $E5DB
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++ ; 22E5BF
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LDA $0C4E : CMP #$2C : BNE +++ ; $22E5CC
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INC $0C4E
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;JMP $E5DB
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+++ ; 22E5CC
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LDA $0C4F : CMP #$2C : BNE ++++ ; $22E5D9
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INC $0C4F
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;JMP $E5DB
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++++ ; 22E5D9
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BRA +++++ ; $22E5E0
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@@ -827,40 +869,51 @@ Routine_22E5F0:
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JMP $E108
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}
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; =========================================================
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;22EE80
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; TODO: Handle the somaria blast case, these JMPs are invalid.
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CheckForSomariaBlast:
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{
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LDA $0300 : BEQ + ; $22EE88
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JMP $E5DB
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;JMP $E5DB
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+ ; 22EE88
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LDA $0C4A : CMP #$01 : BNE ++ ; $22EE92
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JMP $EEC0
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;JMP $EEC0
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++ ; 22EE92
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LDA $0C4B : CMP #$01 : BNE +++ ; $22EE9C
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JMP $EEC0
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;JMP $EEC0
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+++ ; 22EE9C
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LDA $0C4C : CMP #$01 : BNE ++++ ; $22EEA6
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JMP $EEC0
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;JMP $EEC0
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++++ ; 22EEA6
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LDA $0C4D : CMP #$01 : BNE +++++ ; $22EEB0
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JMP $EEC0
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;JMP $EEC0
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+++++ ; 22EEB0
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LDA $0C4E : CMP #$01 : BNE ++++++ ; $22EEBA
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JMP $EEC0
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;JMP $EEC0
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++++++ ; 22EEBA
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JMP Routine_22E5A0_22E5A5 ; $E5A5
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}
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;; 22EF00
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; =========================================================
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; 22EF00
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; Hooked inside LinkItem_Hookshot @ 07AB5E
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BallChain_StartAnimationFlag:
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{
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LDA #$01 : STA $037B ; Restore vanilla code
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; Restore vanilla code
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LDA #$01 : STA $037B
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; Check if we are rotating the goldstar
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LDA $037A : CMP #$04 : BNE +
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LDA #$01 : STA $0112 ; Animation flag, prevent menu from opening
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; Animation flag, prevent menu from opening
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LDA #$01 : STA $0112
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+
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RTL
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}
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@@ -884,10 +937,10 @@ BallChain_Finish:
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RTL
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}
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; =========================================================
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; 22EF30
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; Hooked at $07AC98
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Hookshot_Init:
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{
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; ResetAllAcceleration:
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@@ -912,6 +965,8 @@ Hookshot_Init:
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RTL
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}
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; =========================================================
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Goldstar_Begin:
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{
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JSL CheckForBallChain
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@@ -923,6 +978,8 @@ Goldstar_Begin:
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RTL
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}
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; =========================================================
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CheckForSwitchToGoldstar:
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{
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%CheckNewR_ButtonPress() : BEQ .continue
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@@ -932,11 +989,12 @@ CheckForSwitchToGoldstar:
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.set_hookshot:
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LDA #$02 : STA GoldstarOrHookshot
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.continue:
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; Restore vanilla code
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LDA.b $3A : AND.b #$40
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LDA.b $3A : AND.b #$40 ; Restore vanilla code
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RTL
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}
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|
||||
; =========================================================
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||||
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BeginGoldstarOrHookshot:
|
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{
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LDA GoldstarOrHookshot : CMP #$02 : BEQ .begin_goldstar
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@@ -956,13 +1014,12 @@ BeginGoldstarOrHookshot:
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RTL
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}
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||||
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||||
; =========================================================
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||||
|
||||
MaybeUploadBirdGraphicsToOam:
|
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{
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LDY $037A
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CPY #$0104
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BEQ .here
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LDY #$40E0
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STY $2116
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LDY $037A : CPY #$0104 : BEQ .here
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LDY #$40E0 : STY $2116
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JML $008B30
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.here
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JML $008B50
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||||
@@ -970,6 +1027,9 @@ MaybeUploadBirdGraphicsToOam:
|
||||
|
||||
pushpc
|
||||
|
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; =========================================================
|
||||
; Main Hookshot/Goldstar hooks
|
||||
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org $07AB25
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||||
JSL CheckForSwitchToGoldstar
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||||
|
||||
|
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Reference in New Issue
Block a user