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goldstar-i
| Author | SHA1 | Date | |
|---|---|---|---|
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|
dff09b5f6b |
@@ -1,11 +1,13 @@
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; =========================================================
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; Goldstar ASM disassembly/restoration
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; Originally from the all in patch by Conn
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; Restored by scawful with help from Zarby
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;
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; $22XXXX - Denotes the source address from all in patch
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; =========================================================
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org $07D576
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Hookshot_CheckTileCollision:
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Hookshot_CheckTileCollision:
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pullpc
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TransferGFXinRAM:
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@@ -17,8 +19,7 @@ TransferGFXinRAM:
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LDX #$80
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--
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LDA.l .morningstargfx, X : STA.l $7EA180, X
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DEX : DEX
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BPL --
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DEX : DEX : BPL --
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PLP
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PLX
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@@ -35,7 +36,8 @@ org $0085C4
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pullpc
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; =========================================================
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; Start Zarby
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; Zarby Code
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; Handles the layout of OAM tile patterns for the hookshot
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pushpc
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org $0DABA2 ; LinkOAM_SetWeaponVRAMOffsets
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@@ -51,12 +53,12 @@ org $008542
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dw $A1C0, $A1C0, $A1E0, $A1E0
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pullpc
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HookMaskCheck:
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{
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LDA GoldstarOrHookshot : AND.w #$00FF : CMP.w #$0002 : BNE .not_mask
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LDA $0202 : AND.w #$00FF : CMP.w #$0003 : BNE .not_mask
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LDA.w $0109 : AND #$FF00 : ORA.w #$004A ; morning star graphics oam tile pattern id
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; morning star graphics oam tile pattern id
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LDA.w $0109 : AND #$FF00 : ORA.w #$004A
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RTL
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.not_mask
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; return hookshot graphics oam tile pattern id
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@@ -65,11 +67,6 @@ HookMaskCheck:
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RTL
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}
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; End Zarby
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; =========================================================
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; =========================================================
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; $22D4A0 - Hooked into LinkItem_Hookshot @ _07AB5A
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; Call this routine to start the gfx transfer of the handle
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@@ -120,11 +117,14 @@ BallChain_ExtraCollisionLogic:
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TXA
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++ ; $22D4F3
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CMP #$FF : BEQ +++
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JML $08BF10 ; AncillaDraw_Hookshot - JSR Ancilla_SetOAM_XY, skips hookshot char
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; AncillaDraw_Hookshot - JSR Ancilla_SetOAM_XY, skips hookshot char
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JML $08BF10
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+++ ; $22D4FB
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JML $08BF32 ; AncillaDraw_Hookshot_skip
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}
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; =========================================================
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;; 22D520
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LinkItem_BallChain_GfxTransfer:
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{
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@@ -174,11 +174,10 @@ LinkItem_BallChain_GfxTransfer:
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}
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; 22D5C0 ; Unreached
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LDA $8580,Y
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CMP #$02
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BEQ $22D5CA
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JMP $DA80
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; LDA $8580,Y
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; CMP #$02
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; BEQ $22D5CA
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; JMP $DA80
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; Graphics data for transferring the handle oam slot
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GoldstarHandleGfx:
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@@ -240,9 +239,9 @@ pullpc
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; Sets Link state to 0x00 and resets the hookshot timer
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BallChain_ResetTimer:
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{
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LDA GoldstarOrHookshot : CMP #$02 : BNE +
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LDA GoldstarOrHookshot : CMP #$02 : BNE .dont_clear_timer
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STZ $7A ; Clear the timer
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+
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.dont_clear_timer
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STZ $5D ; Return to LinkState_Default
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RTL
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}
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@@ -266,7 +265,7 @@ BallChain_DrawChainOrHookshot:
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JSR BallChainOrHookshot_Modifier ; $D820
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ORA.b #$02
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RTL
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+ ; 22D812
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+ ; 22D812
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LDA #$0E : STA ($90),Y
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JSR BallChainOrHookshot_Modifier ; $D820
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ORA.b #$04 ; 02 is gray color
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@@ -355,40 +354,47 @@ HookshotChain_AncillaDraw:
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LDA $7A : AND #$00FF : CMP #$0001 : BNE + ; $22D914
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LDA Hookshot_box_size_y, X
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JML $08BFB5 ; AncillaDraw_HookshotChain
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+ ; $22D914
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+ ; $22D914
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CMP #$0000 : BNE ++ ; $22D921
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LDA Hookshot_box_size_y, X
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JML $08BFB5 ; AncillaDraw_HookshotChain
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++
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++
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JSR Routine_22E5A0 ; CheckAndClearAncillaId has set the timer in A
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SEP #$30
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; Compare rotation progress
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CLC : CMP #$FB : BNE +++
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LDA #$06 : STA $2143
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+++ ; 22D930
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+++ ; 22D930
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BCC ++++
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JMP StartChainRotation ; $D960
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++++ ; 22D935
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++++ ; 22D935
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; Compare rotation progress
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CLC : CMP #$AB : BNE +++++
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LDA #$06 : STA $2143
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+++++ ;22D93F
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+++++ ;22D93F
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; Compare rotation progress
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CLC : CMP #$5B : BNE ++++++
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LDA #$06 : STA $2143
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++++++ ;22D949
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++++++ ;22D949
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CLC : CMP #$E6 : BCC +++++++
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JMP Routine_22D9A0 ; $D9A0
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+++++++ ; 22D951
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+++++++ ; 22D951
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CLC : CMP #$05 : BCC ++++++++
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LDA $F8 : CMP.b #$40 : BEQ +
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JMP Routine_22D9A0 ; $D9A0
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++++++++ ; 22D959
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++++++++ ; 22D959
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JMP Routine_22DBD0 ; $DBD0
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}
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; =========================================================
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!RotationState = $7F5803
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; 22D960
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@@ -405,6 +411,8 @@ StartChainRotation:
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JML $08BFD0 ; AncillaDraw_HookshotChain before Hookshot_CheckProximityToLink
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}
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; =========================================================
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struct Ancilla_GetRadialProjection $0FFBC2
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.multiplier_x : skip 64
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.multiplier_y : skip 64
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@@ -417,7 +425,7 @@ Routine_22D9A0:
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{
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LDA $7F5803 : CLC : ADC #$02 : AND #$3F : CPY #$04 : BNE +
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STA $7F5803 : CLC : ADC #$02
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+ ; 22D9B6
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+ ; 22D9B6
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AND #$3F : PHX : TAX
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LDA Ancilla_GetRadialProjection.multiplier_y, X
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@@ -446,21 +454,23 @@ Routine_22D9A0:
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JSL $08DA17 ; Sparkle_PrepOAMFromRadial
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PLY : PLX
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CPY #$04 : BNE ++ ; $22DA14
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JSR Routine_22DA70 ; $DA70
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NOP #7
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JSR BallChain_SpinAncilla ; $22DB90
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++ ;22DA14
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++ ;22DA14
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NOP #3
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LDA #$F0 : CPY #$1C : BNE +++ ; $22DA1F
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STA $00
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+++ ; 22DA1F
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+++ ; 22DA1F
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DEC $7A ; Ball Chain Timer
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SEP #$20
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JML $08BFD0 ; AncillaDraw_HookshotChain before Hookshot_CheckProximityToLink
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}
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;; 22DA30
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; =========================================================
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; 22DA30
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Goldstar_GetPlayerPosY:
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{
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ADC $20 : CLC : ADC #$000C
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@@ -474,21 +484,25 @@ Goldstar_GetPlayerPosY:
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RTS
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}
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; =========================================================
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; 22DA50
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Goldstar_GetPlayerPosX:
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{
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LDA $22 : CLC : ADC #$0008
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CPX #$04 : BNE + ; $22DA5F
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SEC : SBC #$000C
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RTS
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+ ; $22DA5F
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+ ; $22DA5F
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CPX #$06 : BNE ++ ; $22DA67
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CLC : ADC #$000C
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++ ;$22DA67
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++ ;$22DA67
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RTS
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}
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; =========================================================
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; 22DA70
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Routine_22DA70:
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{
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LDY #$00 : LDA $02 ; set sign of projected distance X
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@@ -501,7 +515,9 @@ Routine_22DA70:
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RTS
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}
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; =========================================================
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; 22DA80 Possibly unused
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Routine_22DA80:
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{
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LDA $7EF34A : CMP #$02
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@@ -516,7 +532,9 @@ Routine_22DA80:
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RTL
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}
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; =========================================================
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; 22DAA0
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Routine_22DAA0:
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{
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CPY #$04 : BNE .alpha
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@@ -546,25 +564,29 @@ Routine_22DAA0:
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RTS
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}
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; =========================================================
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; 22DAD0
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Routine_22DAD0:
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{
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CPX #$00 : BNE + ; $22DAD7
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LDA #$2E
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RTS
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+ ; 22DAD7
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+ ; 22DAD7
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CPX #$02 : BNE ++ ; $22DADE
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LDA #$13
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RTS
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++ ; 22DADE
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++ ; 22DADE
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CPX #$04 : BNE +++ ; $22DAE5
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LDA #$2B
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RTS
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+++ ; 22DAE5
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+++ ; 22DAE5
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LDA #$09
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RTS
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}
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; =========================================================
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pushpc
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org $08BF94
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JML BallChain_TryAncillaDraw
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@@ -577,15 +599,16 @@ pullpc
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BallChain_TryAncillaDraw:
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{
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; Ball Chain timer should be $FF here on first run
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LDA $7A : AND #$00FF
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CMP #$0000 : BEQ +
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LDA $7A : AND #$00FF :CMP #$0000 : BEQ +
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CMP #$0001 : BEQ +
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SEP #$20
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JML HookshotChain_AncillaDraw ; $22D900
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+ ; $22DB15
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+ ; $22DB15
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LDA Hookshot_box_size_y,X : BNE ++
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JML $08BF99 ; AncillaDraw_HookshotChain
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++ ; $22DB1F
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++ ; $22DB1F
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JML $08BFA1 ; Resume AncillaDraw_HookshotChain
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}
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@@ -605,11 +628,13 @@ BallChain_CheckProximityToLink:
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LDA $7A : AND #$00FF : CMP #$0000 : BNE + ; $22DB44
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LDA.b $00
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JML $08F7E0 ; Hookshot_CheckProximityToLink continue
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+ ; 22DB44
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+ ; 22DB44
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JML $08F820 ; Hookshot_CheckProximityToLink too_far
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}
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; =========================================================
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; 22DB50
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Routine_22DB50:
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{
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; Ball Chain Timer
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@@ -626,15 +651,15 @@ Routine_22DB50:
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RTS
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}
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; =========================================================
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; $22DB90
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BallChain_SpinAncilla:
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{
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REP #$20
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LDA $00 : CLC : ADC $E8 : CPX #$02
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BNE .alpha
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LDA $00 : CLC : ADC $E8 : CPX #$02 : BNE .alpha
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CLC : ADC #$0010
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.alpha
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.alpha
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STA $04
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LDA $02 : CLC : ADC $E2 : STA $06
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SEP #$20
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@@ -645,6 +670,8 @@ BallChain_SpinAncilla:
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RTS
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}
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; =========================================================
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struct AncillaAdd_HookshotData $099AF8
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.speed_y: skip 4
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.speed_x: skip 4
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@@ -660,16 +687,16 @@ Routine_22DBD0:
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; Check Link direction
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LDA $2F : CMP #$00 : BNE .not_up
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LDA #$C0 : STA $0C26 ; Ancilla4 Y Axis Velocity
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.not_up
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.not_up
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CMP #$02 : BNE .not_down
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LDA #$40 : STA $0C26 ; Ancilla4 Y Axis Velocity
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.not_down
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.not_down
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CMP #$04 : BNE .not_left
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LDA #$C0 : STA $0C30 ; Ancilla4 X Axis Velocity
|
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.not_left
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.not_left
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CMP #$06 : BNE .not_right
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LDA #$40 : STA $0C30 ; Ancilla4 X Axis Velocity
|
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.not_right
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.not_right
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SEP #$20
|
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STZ $0C58 ; Ancilla4 Misc
|
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STZ $0C62 ; Ancilla4 hookshoot extension
|
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@@ -711,7 +738,9 @@ HookshotOrBallChain_Extending_ignore_collision:
|
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JML $08BEDC ; AncillaDraw_Hookshot
|
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}
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||||
|
||||
; =========================================================
|
||||
; 22DC70
|
||||
|
||||
ClearAncillaVariables:
|
||||
{
|
||||
REP #$30
|
||||
@@ -740,24 +769,29 @@ BallChain_SFX_Control:
|
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LDA $7A : CMP #$00 : BNE + ; $22DC9C
|
||||
LDA.b #$0A ; SFX2.0A
|
||||
RTL
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+ ;; 22DC9C
|
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+ ;; 22DC9C
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||||
LDA.b #$07 ; Clear SFX2
|
||||
RTL
|
||||
}
|
||||
|
||||
; =========================================================
|
||||
; 22DCA0
|
||||
; SFX Pan flags?
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||||
|
||||
Routine_22DCA0:
|
||||
{
|
||||
LDA $7A : CMP #$00 : BNE + ;$A2DCAB
|
||||
LDA $0DBB5B,X
|
||||
RTL
|
||||
+
|
||||
+
|
||||
LDA #$00
|
||||
RTL
|
||||
}
|
||||
|
||||
;; 22DD90
|
||||
; =========================================================
|
||||
; 22DD90
|
||||
; TODO: Investigate the purpose of the $7A timer here
|
||||
|
||||
CheckAndClearAncillaId:
|
||||
{
|
||||
SEP #$30
|
||||
@@ -768,49 +802,57 @@ CheckAndClearAncillaId:
|
||||
LDA $0C4B : CMP #$1F : BEQ ++++ ; $22DDC1
|
||||
LDA $7A ; Ball Chain Timer
|
||||
RTS
|
||||
++ ; 22DDB1
|
||||
++ ; 22DDB1
|
||||
NOP : NOP
|
||||
STZ $0C4C : LDA $7A
|
||||
RTS
|
||||
+++ ; 22DDB9
|
||||
+++ ; 22DDB9
|
||||
NOP : NOP
|
||||
STZ $0C4D : LDA $7A
|
||||
RTS
|
||||
++++ ; 22DDC1
|
||||
++++ ; 22DDC1
|
||||
NOP : NOP
|
||||
STZ $0C4B : LDA $7A
|
||||
RTS
|
||||
+ ; 22DDC9
|
||||
+ ; 22DDC9
|
||||
STZ $0C4A : LDA $7A
|
||||
RTS
|
||||
}
|
||||
|
||||
; =========================================================
|
||||
; 22E5A0
|
||||
; Checks for the Somaria block before moving on
|
||||
; TODO: Replace the JMP $E5DB with the proper code
|
||||
; to handle the somaria block case.
|
||||
|
||||
Routine_22E5A0:
|
||||
{
|
||||
SEP #$30
|
||||
JMP CheckForSomariaBlast ; $EE80
|
||||
.22E5A5 ; 22E5A5
|
||||
.22E5A5 ; 22E5A5
|
||||
LDA $0C4C : CMP #$2C : BNE + ; $22E5B2
|
||||
INC $0C4C
|
||||
;JMP $E5DB
|
||||
+ ; 22E5B2
|
||||
|
||||
+ ; 22E5B2
|
||||
LDA $0C4D : CMP #$2C : BNE ++ ; $22E5BF
|
||||
INC $0C4D
|
||||
;JMP $E5DB
|
||||
++ ; 22E5BF
|
||||
|
||||
++ ; 22E5BF
|
||||
LDA $0C4E : CMP #$2C : BNE +++ ; $22E5CC
|
||||
INC $0C4E
|
||||
;JMP $E5DB
|
||||
+++ ; 22E5CC
|
||||
|
||||
+++ ; 22E5CC
|
||||
LDA $0C4F : CMP #$2C : BNE ++++ ; $22E5D9
|
||||
INC $0C4F
|
||||
;JMP $E5DB
|
||||
++++ ; 22E5D9
|
||||
|
||||
++++ ; 22E5D9
|
||||
BRA +++++ ; $22E5E0
|
||||
|
||||
+++++ ; 22E5E0
|
||||
+++++ ; 22E5E0
|
||||
JSR CheckAndClearAncillaId ; $DD90
|
||||
RTS
|
||||
}
|
||||
@@ -827,41 +869,52 @@ Routine_22E5F0:
|
||||
JMP $E108
|
||||
}
|
||||
|
||||
; =========================================================
|
||||
;22EE80
|
||||
; TODO: Handle the somaria blast case, these JMPs are invalid.
|
||||
|
||||
CheckForSomariaBlast:
|
||||
{
|
||||
LDA $0300 : BEQ + ; $22EE88
|
||||
JMP $E5DB
|
||||
+ ; 22EE88
|
||||
;JMP $E5DB
|
||||
|
||||
+ ; 22EE88
|
||||
LDA $0C4A : CMP #$01 : BNE ++ ; $22EE92
|
||||
JMP $EEC0
|
||||
++ ; 22EE92
|
||||
;JMP $EEC0
|
||||
|
||||
++ ; 22EE92
|
||||
LDA $0C4B : CMP #$01 : BNE +++ ; $22EE9C
|
||||
JMP $EEC0
|
||||
+++ ; 22EE9C
|
||||
;JMP $EEC0
|
||||
|
||||
+++ ; 22EE9C
|
||||
LDA $0C4C : CMP #$01 : BNE ++++ ; $22EEA6
|
||||
JMP $EEC0
|
||||
++++ ; 22EEA6
|
||||
;JMP $EEC0
|
||||
|
||||
++++ ; 22EEA6
|
||||
LDA $0C4D : CMP #$01 : BNE +++++ ; $22EEB0
|
||||
JMP $EEC0
|
||||
+++++ ; 22EEB0
|
||||
;JMP $EEC0
|
||||
|
||||
+++++ ; 22EEB0
|
||||
LDA $0C4E : CMP #$01 : BNE ++++++ ; $22EEBA
|
||||
JMP $EEC0
|
||||
++++++ ; 22EEBA
|
||||
;JMP $EEC0
|
||||
|
||||
++++++ ; 22EEBA
|
||||
JMP Routine_22E5A0_22E5A5 ; $E5A5
|
||||
}
|
||||
|
||||
|
||||
;; 22EF00
|
||||
; =========================================================
|
||||
; 22EF00
|
||||
; Hooked inside LinkItem_Hookshot @ 07AB5E
|
||||
|
||||
BallChain_StartAnimationFlag:
|
||||
{
|
||||
LDA #$01 : STA $037B ; Restore vanilla code
|
||||
; Restore vanilla code
|
||||
LDA #$01 : STA $037B
|
||||
; Check if we are rotating the goldstar
|
||||
LDA $037A : CMP #$04 : BNE +
|
||||
LDA #$01 : STA $0112 ; Animation flag, prevent menu from opening
|
||||
+
|
||||
; Animation flag, prevent menu from opening
|
||||
LDA #$01 : STA $0112
|
||||
+
|
||||
RTL
|
||||
}
|
||||
|
||||
@@ -884,10 +937,10 @@ BallChain_Finish:
|
||||
RTL
|
||||
}
|
||||
|
||||
; =========================================================
|
||||
; 22EF30
|
||||
; Hooked at $07AC98
|
||||
|
||||
|
||||
Hookshot_Init:
|
||||
{
|
||||
; ResetAllAcceleration:
|
||||
@@ -912,6 +965,8 @@ Hookshot_Init:
|
||||
RTL
|
||||
}
|
||||
|
||||
; =========================================================
|
||||
|
||||
Goldstar_Begin:
|
||||
{
|
||||
JSL CheckForBallChain
|
||||
@@ -923,30 +978,33 @@ Goldstar_Begin:
|
||||
RTL
|
||||
}
|
||||
|
||||
; =========================================================
|
||||
|
||||
CheckForSwitchToGoldstar:
|
||||
{
|
||||
%CheckNewR_ButtonPress() : BEQ .continue
|
||||
LDA GoldstarOrHookshot : CMP #$01 : BEQ .set_hookshot
|
||||
LDA #$01 : STA GoldstarOrHookshot
|
||||
JMP .continue
|
||||
.set_hookshot:
|
||||
.set_hookshot:
|
||||
LDA #$02 : STA GoldstarOrHookshot
|
||||
.continue:
|
||||
; Restore vanilla code
|
||||
LDA.b $3A : AND.b #$40
|
||||
.continue:
|
||||
LDA.b $3A : AND.b #$40 ; Restore vanilla code
|
||||
RTL
|
||||
}
|
||||
|
||||
; =========================================================
|
||||
|
||||
BeginGoldstarOrHookshot:
|
||||
{
|
||||
LDA GoldstarOrHookshot : CMP #$02 : BEQ .begin_goldstar
|
||||
JMP .return
|
||||
|
||||
.begin_goldstar:
|
||||
.begin_goldstar:
|
||||
JSL Goldstar_Begin
|
||||
RTL
|
||||
|
||||
.return
|
||||
.return
|
||||
JSL Hookshot_Init
|
||||
LDA #$13 : STA $5D ; Set hookshot state
|
||||
LDA #$01 : STA.w $037B
|
||||
@@ -956,13 +1014,12 @@ BeginGoldstarOrHookshot:
|
||||
RTL
|
||||
}
|
||||
|
||||
; =========================================================
|
||||
|
||||
MaybeUploadBirdGraphicsToOam:
|
||||
{
|
||||
LDY $037A
|
||||
CPY #$0104
|
||||
BEQ .here
|
||||
LDY #$40E0
|
||||
STY $2116
|
||||
LDY $037A : CPY #$0104 : BEQ .here
|
||||
LDY #$40E0 : STY $2116
|
||||
JML $008B30
|
||||
.here
|
||||
JML $008B50
|
||||
@@ -970,6 +1027,9 @@ MaybeUploadBirdGraphicsToOam:
|
||||
|
||||
pushpc
|
||||
|
||||
; =========================================================
|
||||
; Main Hookshot/Goldstar hooks
|
||||
|
||||
org $07AB25
|
||||
JSL CheckForSwitchToGoldstar
|
||||
|
||||
|
||||
Reference in New Issue
Block a user