Compare commits
5 Commits
goldstar-i
...
twinrova-b
| Author | SHA1 | Date | |
|---|---|---|---|
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436da5736e | ||
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c4e4564749 | ||
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622b7d950b | ||
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cc753b9d47 | ||
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6cd013e6d6 |
@@ -1,13 +1,11 @@
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; =========================================================
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; Goldstar ASM disassembly/restoration
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; Originally from the all in patch by Conn
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; Restored by scawful with help from Zarby
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;
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; $22XXXX - Denotes the source address from all in patch
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; =========================================================
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org $07D576
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Hookshot_CheckTileCollision:
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Hookshot_CheckTileCollision:
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pullpc
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TransferGFXinRAM:
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@@ -19,7 +17,8 @@ TransferGFXinRAM:
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LDX #$80
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--
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LDA.l .morningstargfx, X : STA.l $7EA180, X
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DEX : DEX : BPL --
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DEX : DEX
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BPL --
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PLP
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PLX
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@@ -36,8 +35,7 @@ org $0085C4
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pullpc
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; =========================================================
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; Zarby Code
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; Handles the layout of OAM tile patterns for the hookshot
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; Start Zarby
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pushpc
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org $0DABA2 ; LinkOAM_SetWeaponVRAMOffsets
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@@ -53,12 +51,12 @@ org $008542
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dw $A1C0, $A1C0, $A1E0, $A1E0
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pullpc
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HookMaskCheck:
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{
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LDA GoldstarOrHookshot : AND.w #$00FF : CMP.w #$0002 : BNE .not_mask
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LDA $0202 : AND.w #$00FF : CMP.w #$0003 : BNE .not_mask
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; morning star graphics oam tile pattern id
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LDA.w $0109 : AND #$FF00 : ORA.w #$004A
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LDA.w $0109 : AND #$FF00 : ORA.w #$004A ; morning star graphics oam tile pattern id
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RTL
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.not_mask
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; return hookshot graphics oam tile pattern id
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@@ -67,6 +65,11 @@ HookMaskCheck:
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RTL
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}
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; End Zarby
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; =========================================================
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; =========================================================
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; $22D4A0 - Hooked into LinkItem_Hookshot @ _07AB5A
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; Call this routine to start the gfx transfer of the handle
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@@ -117,14 +120,11 @@ BallChain_ExtraCollisionLogic:
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TXA
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++ ; $22D4F3
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CMP #$FF : BEQ +++
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; AncillaDraw_Hookshot - JSR Ancilla_SetOAM_XY, skips hookshot char
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JML $08BF10
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JML $08BF10 ; AncillaDraw_Hookshot - JSR Ancilla_SetOAM_XY, skips hookshot char
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+++ ; $22D4FB
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JML $08BF32 ; AncillaDraw_Hookshot_skip
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}
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; =========================================================
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;; 22D520
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LinkItem_BallChain_GfxTransfer:
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{
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@@ -174,10 +174,11 @@ LinkItem_BallChain_GfxTransfer:
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}
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; 22D5C0 ; Unreached
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; LDA $8580,Y
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; CMP #$02
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; BEQ $22D5CA
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; JMP $DA80
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LDA $8580,Y
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CMP #$02
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BEQ $22D5CA
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JMP $DA80
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; Graphics data for transferring the handle oam slot
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GoldstarHandleGfx:
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@@ -239,9 +240,9 @@ pullpc
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; Sets Link state to 0x00 and resets the hookshot timer
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BallChain_ResetTimer:
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{
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LDA GoldstarOrHookshot : CMP #$02 : BNE .dont_clear_timer
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LDA GoldstarOrHookshot : CMP #$02 : BNE +
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STZ $7A ; Clear the timer
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.dont_clear_timer
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+
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STZ $5D ; Return to LinkState_Default
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RTL
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}
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@@ -265,7 +266,7 @@ BallChain_DrawChainOrHookshot:
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JSR BallChainOrHookshot_Modifier ; $D820
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ORA.b #$02
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RTL
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+ ; 22D812
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+ ; 22D812
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LDA #$0E : STA ($90),Y
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JSR BallChainOrHookshot_Modifier ; $D820
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ORA.b #$04 ; 02 is gray color
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@@ -354,47 +355,40 @@ HookshotChain_AncillaDraw:
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LDA $7A : AND #$00FF : CMP #$0001 : BNE + ; $22D914
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LDA Hookshot_box_size_y, X
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JML $08BFB5 ; AncillaDraw_HookshotChain
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+ ; $22D914
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+ ; $22D914
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CMP #$0000 : BNE ++ ; $22D921
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LDA Hookshot_box_size_y, X
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JML $08BFB5 ; AncillaDraw_HookshotChain
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++
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++
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JSR Routine_22E5A0 ; CheckAndClearAncillaId has set the timer in A
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SEP #$30
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; Compare rotation progress
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CLC : CMP #$FB : BNE +++
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LDA #$06 : STA $2143
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+++ ; 22D930
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+++ ; 22D930
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BCC ++++
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JMP StartChainRotation ; $D960
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++++ ; 22D935
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++++ ; 22D935
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; Compare rotation progress
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CLC : CMP #$AB : BNE +++++
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LDA #$06 : STA $2143
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+++++ ;22D93F
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+++++ ;22D93F
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; Compare rotation progress
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CLC : CMP #$5B : BNE ++++++
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LDA #$06 : STA $2143
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++++++ ;22D949
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++++++ ;22D949
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CLC : CMP #$E6 : BCC +++++++
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JMP Routine_22D9A0 ; $D9A0
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+++++++ ; 22D951
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+++++++ ; 22D951
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CLC : CMP #$05 : BCC ++++++++
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LDA $F8 : CMP.b #$40 : BEQ +
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JMP Routine_22D9A0 ; $D9A0
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++++++++ ; 22D959
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JMP Routine_22D9A0 ; $D9A0
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++++++++ ; 22D959
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JMP Routine_22DBD0 ; $DBD0
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}
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; =========================================================
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!RotationState = $7F5803
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; 22D960
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@@ -411,8 +405,6 @@ StartChainRotation:
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JML $08BFD0 ; AncillaDraw_HookshotChain before Hookshot_CheckProximityToLink
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}
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; =========================================================
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struct Ancilla_GetRadialProjection $0FFBC2
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.multiplier_x : skip 64
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.multiplier_y : skip 64
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@@ -425,7 +417,7 @@ Routine_22D9A0:
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{
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LDA $7F5803 : CLC : ADC #$02 : AND #$3F : CPY #$04 : BNE +
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STA $7F5803 : CLC : ADC #$02
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+ ; 22D9B6
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+ ; 22D9B6
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AND #$3F : PHX : TAX
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LDA Ancilla_GetRadialProjection.multiplier_y, X
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@@ -454,23 +446,21 @@ Routine_22D9A0:
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JSL $08DA17 ; Sparkle_PrepOAMFromRadial
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PLY : PLX
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CPY #$04 : BNE ++ ; $22DA14
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JSR Routine_22DA70 ; $DA70
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NOP #7
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JSR BallChain_SpinAncilla ; $22DB90
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++ ;22DA14
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++ ;22DA14
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NOP #3
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LDA #$F0 : CPY #$1C : BNE +++ ; $22DA1F
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STA $00
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+++ ; 22DA1F
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+++ ; 22DA1F
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DEC $7A ; Ball Chain Timer
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SEP #$20
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JML $08BFD0 ; AncillaDraw_HookshotChain before Hookshot_CheckProximityToLink
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}
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; =========================================================
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; 22DA30
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;; 22DA30
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Goldstar_GetPlayerPosY:
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{
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ADC $20 : CLC : ADC #$000C
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@@ -484,25 +474,21 @@ Goldstar_GetPlayerPosY:
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RTS
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}
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; =========================================================
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; 22DA50
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Goldstar_GetPlayerPosX:
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{
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LDA $22 : CLC : ADC #$0008
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CPX #$04 : BNE + ; $22DA5F
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SEC : SBC #$000C
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RTS
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+ ; $22DA5F
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+ ; $22DA5F
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CPX #$06 : BNE ++ ; $22DA67
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CLC : ADC #$000C
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++ ;$22DA67
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++ ;$22DA67
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RTS
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}
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; =========================================================
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; 22DA70
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Routine_22DA70:
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{
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LDY #$00 : LDA $02 ; set sign of projected distance X
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@@ -515,9 +501,7 @@ Routine_22DA70:
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RTS
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}
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; =========================================================
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; 22DA80 Possibly unused
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Routine_22DA80:
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{
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LDA $7EF34A : CMP #$02
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@@ -532,9 +516,7 @@ Routine_22DA80:
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RTL
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}
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; =========================================================
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; 22DAA0
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Routine_22DAA0:
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{
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CPY #$04 : BNE .alpha
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@@ -564,29 +546,25 @@ Routine_22DAA0:
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RTS
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}
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; =========================================================
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; 22DAD0
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Routine_22DAD0:
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{
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CPX #$00 : BNE + ; $22DAD7
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LDA #$2E
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RTS
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+ ; 22DAD7
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+ ; 22DAD7
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CPX #$02 : BNE ++ ; $22DADE
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LDA #$13
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RTS
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++ ; 22DADE
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++ ; 22DADE
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CPX #$04 : BNE +++ ; $22DAE5
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LDA #$2B
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RTS
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+++ ; 22DAE5
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+++ ; 22DAE5
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LDA #$09
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RTS
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}
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; =========================================================
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pushpc
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org $08BF94
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JML BallChain_TryAncillaDraw
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@@ -599,16 +577,15 @@ pullpc
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BallChain_TryAncillaDraw:
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{
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; Ball Chain timer should be $FF here on first run
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LDA $7A : AND #$00FF :CMP #$0000 : BEQ +
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LDA $7A : AND #$00FF
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CMP #$0000 : BEQ +
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CMP #$0001 : BEQ +
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SEP #$20
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JML HookshotChain_AncillaDraw ; $22D900
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+ ; $22DB15
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+ ; $22DB15
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LDA Hookshot_box_size_y,X : BNE ++
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JML $08BF99 ; AncillaDraw_HookshotChain
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++ ; $22DB1F
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++ ; $22DB1F
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JML $08BFA1 ; Resume AncillaDraw_HookshotChain
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}
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@@ -628,13 +605,11 @@ BallChain_CheckProximityToLink:
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LDA $7A : AND #$00FF : CMP #$0000 : BNE + ; $22DB44
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LDA.b $00
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JML $08F7E0 ; Hookshot_CheckProximityToLink continue
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+ ; 22DB44
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+ ; 22DB44
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JML $08F820 ; Hookshot_CheckProximityToLink too_far
|
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}
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; =========================================================
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; 22DB50
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Routine_22DB50:
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{
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; Ball Chain Timer
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@@ -651,15 +626,15 @@ Routine_22DB50:
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RTS
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}
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; =========================================================
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; $22DB90
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|
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; $22DB90
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BallChain_SpinAncilla:
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{
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REP #$20
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LDA $00 : CLC : ADC $E8 : CPX #$02 : BNE .alpha
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LDA $00 : CLC : ADC $E8 : CPX #$02
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BNE .alpha
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CLC : ADC #$0010
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.alpha
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.alpha
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STA $04
|
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LDA $02 : CLC : ADC $E2 : STA $06
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SEP #$20
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@@ -670,8 +645,6 @@ BallChain_SpinAncilla:
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RTS
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}
|
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|
||||
; =========================================================
|
||||
|
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struct AncillaAdd_HookshotData $099AF8
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.speed_y: skip 4
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.speed_x: skip 4
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@@ -687,16 +660,16 @@ Routine_22DBD0:
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; Check Link direction
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LDA $2F : CMP #$00 : BNE .not_up
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LDA #$C0 : STA $0C26 ; Ancilla4 Y Axis Velocity
|
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.not_up
|
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.not_up
|
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CMP #$02 : BNE .not_down
|
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LDA #$40 : STA $0C26 ; Ancilla4 Y Axis Velocity
|
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.not_down
|
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.not_down
|
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CMP #$04 : BNE .not_left
|
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LDA #$C0 : STA $0C30 ; Ancilla4 X Axis Velocity
|
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.not_left
|
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.not_left
|
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CMP #$06 : BNE .not_right
|
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LDA #$40 : STA $0C30 ; Ancilla4 X Axis Velocity
|
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.not_right
|
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.not_right
|
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SEP #$20
|
||||
STZ $0C58 ; Ancilla4 Misc
|
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STZ $0C62 ; Ancilla4 hookshoot extension
|
||||
@@ -738,9 +711,7 @@ HookshotOrBallChain_Extending_ignore_collision:
|
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JML $08BEDC ; AncillaDraw_Hookshot
|
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}
|
||||
|
||||
; =========================================================
|
||||
; 22DC70
|
||||
|
||||
ClearAncillaVariables:
|
||||
{
|
||||
REP #$30
|
||||
@@ -769,29 +740,24 @@ BallChain_SFX_Control:
|
||||
LDA $7A : CMP #$00 : BNE + ; $22DC9C
|
||||
LDA.b #$0A ; SFX2.0A
|
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RTL
|
||||
+ ;; 22DC9C
|
||||
+ ;; 22DC9C
|
||||
LDA.b #$07 ; Clear SFX2
|
||||
RTL
|
||||
}
|
||||
|
||||
; =========================================================
|
||||
; 22DCA0
|
||||
; SFX Pan flags?
|
||||
|
||||
Routine_22DCA0:
|
||||
{
|
||||
LDA $7A : CMP #$00 : BNE + ;$A2DCAB
|
||||
LDA $0DBB5B,X
|
||||
RTL
|
||||
+
|
||||
+
|
||||
LDA #$00
|
||||
RTL
|
||||
}
|
||||
|
||||
; =========================================================
|
||||
; 22DD90
|
||||
; TODO: Investigate the purpose of the $7A timer here
|
||||
|
||||
;; 22DD90
|
||||
CheckAndClearAncillaId:
|
||||
{
|
||||
SEP #$30
|
||||
@@ -802,57 +768,49 @@ CheckAndClearAncillaId:
|
||||
LDA $0C4B : CMP #$1F : BEQ ++++ ; $22DDC1
|
||||
LDA $7A ; Ball Chain Timer
|
||||
RTS
|
||||
++ ; 22DDB1
|
||||
++ ; 22DDB1
|
||||
NOP : NOP
|
||||
STZ $0C4C : LDA $7A
|
||||
RTS
|
||||
+++ ; 22DDB9
|
||||
+++ ; 22DDB9
|
||||
NOP : NOP
|
||||
STZ $0C4D : LDA $7A
|
||||
RTS
|
||||
++++ ; 22DDC1
|
||||
++++ ; 22DDC1
|
||||
NOP : NOP
|
||||
STZ $0C4B : LDA $7A
|
||||
RTS
|
||||
+ ; 22DDC9
|
||||
+ ; 22DDC9
|
||||
STZ $0C4A : LDA $7A
|
||||
RTS
|
||||
}
|
||||
|
||||
; =========================================================
|
||||
; 22E5A0
|
||||
; Checks for the Somaria block before moving on
|
||||
; TODO: Replace the JMP $E5DB with the proper code
|
||||
; to handle the somaria block case.
|
||||
|
||||
Routine_22E5A0:
|
||||
{
|
||||
SEP #$30
|
||||
JMP CheckForSomariaBlast ; $EE80
|
||||
.22E5A5 ; 22E5A5
|
||||
.22E5A5 ; 22E5A5
|
||||
LDA $0C4C : CMP #$2C : BNE + ; $22E5B2
|
||||
INC $0C4C
|
||||
;JMP $E5DB
|
||||
|
||||
+ ; 22E5B2
|
||||
+ ; 22E5B2
|
||||
LDA $0C4D : CMP #$2C : BNE ++ ; $22E5BF
|
||||
INC $0C4D
|
||||
;JMP $E5DB
|
||||
|
||||
++ ; 22E5BF
|
||||
++ ; 22E5BF
|
||||
LDA $0C4E : CMP #$2C : BNE +++ ; $22E5CC
|
||||
INC $0C4E
|
||||
;JMP $E5DB
|
||||
|
||||
+++ ; 22E5CC
|
||||
+++ ; 22E5CC
|
||||
LDA $0C4F : CMP #$2C : BNE ++++ ; $22E5D9
|
||||
INC $0C4F
|
||||
;JMP $E5DB
|
||||
|
||||
++++ ; 22E5D9
|
||||
++++ ; 22E5D9
|
||||
BRA +++++ ; $22E5E0
|
||||
|
||||
+++++ ; 22E5E0
|
||||
+++++ ; 22E5E0
|
||||
JSR CheckAndClearAncillaId ; $DD90
|
||||
RTS
|
||||
}
|
||||
@@ -869,52 +827,41 @@ Routine_22E5F0:
|
||||
JMP $E108
|
||||
}
|
||||
|
||||
; =========================================================
|
||||
;22EE80
|
||||
; TODO: Handle the somaria blast case, these JMPs are invalid.
|
||||
|
||||
CheckForSomariaBlast:
|
||||
{
|
||||
LDA $0300 : BEQ + ; $22EE88
|
||||
;JMP $E5DB
|
||||
|
||||
+ ; 22EE88
|
||||
JMP $E5DB
|
||||
+ ; 22EE88
|
||||
LDA $0C4A : CMP #$01 : BNE ++ ; $22EE92
|
||||
;JMP $EEC0
|
||||
|
||||
++ ; 22EE92
|
||||
JMP $EEC0
|
||||
++ ; 22EE92
|
||||
LDA $0C4B : CMP #$01 : BNE +++ ; $22EE9C
|
||||
;JMP $EEC0
|
||||
|
||||
+++ ; 22EE9C
|
||||
JMP $EEC0
|
||||
+++ ; 22EE9C
|
||||
LDA $0C4C : CMP #$01 : BNE ++++ ; $22EEA6
|
||||
;JMP $EEC0
|
||||
|
||||
++++ ; 22EEA6
|
||||
JMP $EEC0
|
||||
++++ ; 22EEA6
|
||||
LDA $0C4D : CMP #$01 : BNE +++++ ; $22EEB0
|
||||
;JMP $EEC0
|
||||
|
||||
+++++ ; 22EEB0
|
||||
JMP $EEC0
|
||||
+++++ ; 22EEB0
|
||||
LDA $0C4E : CMP #$01 : BNE ++++++ ; $22EEBA
|
||||
;JMP $EEC0
|
||||
|
||||
++++++ ; 22EEBA
|
||||
JMP $EEC0
|
||||
++++++ ; 22EEBA
|
||||
JMP Routine_22E5A0_22E5A5 ; $E5A5
|
||||
}
|
||||
|
||||
; =========================================================
|
||||
; 22EF00
|
||||
; Hooked inside LinkItem_Hookshot @ 07AB5E
|
||||
|
||||
;; 22EF00
|
||||
; Hooked inside LinkItem_Hookshot @ 07AB5E
|
||||
BallChain_StartAnimationFlag:
|
||||
{
|
||||
; Restore vanilla code
|
||||
LDA #$01 : STA $037B
|
||||
LDA #$01 : STA $037B ; Restore vanilla code
|
||||
; Check if we are rotating the goldstar
|
||||
LDA $037A : CMP #$04 : BNE +
|
||||
; Animation flag, prevent menu from opening
|
||||
LDA #$01 : STA $0112
|
||||
+
|
||||
LDA #$01 : STA $0112 ; Animation flag, prevent menu from opening
|
||||
+
|
||||
RTL
|
||||
}
|
||||
|
||||
@@ -937,10 +884,10 @@ BallChain_Finish:
|
||||
RTL
|
||||
}
|
||||
|
||||
; =========================================================
|
||||
; 22EF30
|
||||
; Hooked at $07AC98
|
||||
|
||||
|
||||
Hookshot_Init:
|
||||
{
|
||||
; ResetAllAcceleration:
|
||||
@@ -965,8 +912,6 @@ Hookshot_Init:
|
||||
RTL
|
||||
}
|
||||
|
||||
; =========================================================
|
||||
|
||||
Goldstar_Begin:
|
||||
{
|
||||
JSL CheckForBallChain
|
||||
@@ -978,33 +923,30 @@ Goldstar_Begin:
|
||||
RTL
|
||||
}
|
||||
|
||||
; =========================================================
|
||||
|
||||
CheckForSwitchToGoldstar:
|
||||
{
|
||||
%CheckNewR_ButtonPress() : BEQ .continue
|
||||
LDA GoldstarOrHookshot : CMP #$01 : BEQ .set_hookshot
|
||||
LDA #$01 : STA GoldstarOrHookshot
|
||||
JMP .continue
|
||||
.set_hookshot:
|
||||
.set_hookshot:
|
||||
LDA #$02 : STA GoldstarOrHookshot
|
||||
.continue:
|
||||
LDA.b $3A : AND.b #$40 ; Restore vanilla code
|
||||
.continue:
|
||||
; Restore vanilla code
|
||||
LDA.b $3A : AND.b #$40
|
||||
RTL
|
||||
}
|
||||
|
||||
; =========================================================
|
||||
|
||||
BeginGoldstarOrHookshot:
|
||||
{
|
||||
LDA GoldstarOrHookshot : CMP #$02 : BEQ .begin_goldstar
|
||||
JMP .return
|
||||
|
||||
.begin_goldstar:
|
||||
.begin_goldstar:
|
||||
JSL Goldstar_Begin
|
||||
RTL
|
||||
|
||||
.return
|
||||
.return
|
||||
JSL Hookshot_Init
|
||||
LDA #$13 : STA $5D ; Set hookshot state
|
||||
LDA #$01 : STA.w $037B
|
||||
@@ -1014,12 +956,13 @@ BeginGoldstarOrHookshot:
|
||||
RTL
|
||||
}
|
||||
|
||||
; =========================================================
|
||||
|
||||
MaybeUploadBirdGraphicsToOam:
|
||||
{
|
||||
LDY $037A : CPY #$0104 : BEQ .here
|
||||
LDY #$40E0 : STY $2116
|
||||
LDY $037A
|
||||
CPY #$0104
|
||||
BEQ .here
|
||||
LDY #$40E0
|
||||
STY $2116
|
||||
JML $008B30
|
||||
.here
|
||||
JML $008B50
|
||||
@@ -1027,9 +970,6 @@ MaybeUploadBirdGraphicsToOam:
|
||||
|
||||
pushpc
|
||||
|
||||
; =========================================================
|
||||
; Main Hookshot/Goldstar hooks
|
||||
|
||||
org $07AB25
|
||||
JSL CheckForSwitchToGoldstar
|
||||
|
||||
|
||||
@@ -4,7 +4,6 @@
|
||||
; Overrides Blind and the Blind Maiden to create a new
|
||||
; boss sequence.
|
||||
;
|
||||
;
|
||||
; =========================================================
|
||||
|
||||
!SPRID = $CE ; The sprite ID you are overwriting (HEX)
|
||||
@@ -59,20 +58,16 @@ Sprite_Twinrova_Long:
|
||||
|
||||
Sprite_Twinrova_CheckIfDead:
|
||||
{
|
||||
LDA $0D80, X : CMP.b #$0A : BEQ .not_dead
|
||||
|
||||
LDA SprAction, X : CMP.b #$0A : BEQ .not_dead
|
||||
; If health is negative, set back to zero
|
||||
LDA $0E50, X : CMP.b #$44 : BCC .health_not_negative
|
||||
LDA.b #$00 : STA $0E50, X
|
||||
LDA SprHealth, X : CMP.b #$44 : BCC .health_not_negative
|
||||
LDA.b #$00 : STA SprHealth, X
|
||||
|
||||
.health_not_negative
|
||||
|
||||
LDA $0E50, X : BNE .not_dead
|
||||
LDA SprHealth, X : BNE .not_dead
|
||||
PHX
|
||||
|
||||
LDA.b #$04 : STA $0DD0, X ; Kill sprite boss style
|
||||
LDA.b #$0A : STA $0D80, X ; Go to Twinrova_Dead stage
|
||||
|
||||
LDA.b #$0A : STA SprAction, X ; Go to Twinrova_Dead stage
|
||||
PLX
|
||||
.not_dead
|
||||
RTS
|
||||
@@ -84,9 +79,8 @@ Sprite_Twinrova_Prep:
|
||||
{
|
||||
PHB : PHK : PLB
|
||||
|
||||
; PrepareBattle
|
||||
LDA.l $7EF3CC : CMP.b #$06 : BEQ .despawn
|
||||
LDA.b #$40 : STA $0E50, X ; Health
|
||||
LDA.b #$40 : STA SprHealth, X ; Health
|
||||
LDA.b #$04 : STA $0CD2, X ; Bump damage type (4 hearts, green tunic)
|
||||
|
||||
%SetSpriteSpeedX(15)
|
||||
@@ -174,17 +168,20 @@ Sprite_Twinrova_Main:
|
||||
dw Twinrova_KotakeMode ; 0x09
|
||||
dw Twinrova_Dead ; 0x0A
|
||||
|
||||
; -------------------------------------------------------
|
||||
; 0x00
|
||||
; TODO: Separate MoveState phases into action 0 and 1
|
||||
Twinrova_Init:
|
||||
{
|
||||
%GotoAction(01)
|
||||
RTS
|
||||
}
|
||||
|
||||
; -------------------------------------------------------
|
||||
; 0x01
|
||||
Twinrova_MoveState:
|
||||
{
|
||||
LDA $0E50, X : CMP.b #$20 : BCS .phase_1
|
||||
LDA SprHealth, X : CMP.b #$20 : BCS .phase_1
|
||||
; -------------------------------------------
|
||||
; Phase 2
|
||||
LDA SprTimerE, X : BNE .kotake
|
||||
@@ -206,27 +203,27 @@ Sprite_Twinrova_Main:
|
||||
|
||||
JSL GetRandomInt : AND.b #$3F : BNE +
|
||||
LDA.b #$20 : STA.w SprTimerD, X
|
||||
STZ $AC
|
||||
STZ $AC ; Set the fire attack
|
||||
%GotoAction(4) ; Prepare Attack
|
||||
RTS
|
||||
+
|
||||
|
||||
JSL GetRandomInt : AND.b #$3F : BNE ++
|
||||
LDA.b #$20 : STA.w SprTimerD, X
|
||||
LDA #$01 : STA $AC
|
||||
LDA #$01 : STA $AC ; Set the ice attack
|
||||
%GotoAction(4) ; Prepare Attack
|
||||
RTS
|
||||
++
|
||||
|
||||
JSL Sprite_IsBelowPlayer ; Check if sprite is below player
|
||||
TYA : BNE .MoveBackwards ; If 1,
|
||||
%GotoAction(2)
|
||||
JSL Sprite_IsBelowPlayer : TYA : BNE .MoveBackwards ; If 1,
|
||||
%GotoAction(2) ; MoveForwards
|
||||
RTS
|
||||
.MoveBackwards
|
||||
%GotoAction(3)
|
||||
%GotoAction(3) ; MoveBackwards
|
||||
RTS
|
||||
}
|
||||
|
||||
; -------------------------------------------------------
|
||||
; 0x02 - TODO: Implement Twinrova_MoveForwards
|
||||
Twinrova_MoveForwards:
|
||||
{
|
||||
@@ -244,6 +241,7 @@ Sprite_Twinrova_Main:
|
||||
RTS
|
||||
}
|
||||
|
||||
; -------------------------------------------------------
|
||||
; 0x03 - TODO: Implement Twinrova_MoveBackwards
|
||||
Twinrova_MoveBackwards:
|
||||
{
|
||||
@@ -261,6 +259,7 @@ Sprite_Twinrova_Main:
|
||||
RTS
|
||||
}
|
||||
|
||||
; -------------------------------------------------------
|
||||
; 0x04
|
||||
Twinrova_PrepareAttack:
|
||||
{
|
||||
@@ -285,6 +284,7 @@ Sprite_Twinrova_Main:
|
||||
RTS
|
||||
}
|
||||
|
||||
; -------------------------------------------------------
|
||||
; 0x05
|
||||
Twinrova_FireAttack:
|
||||
{
|
||||
@@ -299,6 +299,7 @@ Sprite_Twinrova_Main:
|
||||
RTS
|
||||
}
|
||||
|
||||
; -------------------------------------------------------
|
||||
; 0x06
|
||||
Twinrova_IceAttack:
|
||||
{
|
||||
@@ -313,6 +314,7 @@ Sprite_Twinrova_Main:
|
||||
RTS
|
||||
}
|
||||
|
||||
; -------------------------------------------------------
|
||||
; 0x07
|
||||
Twinrova_Hurt:
|
||||
{
|
||||
@@ -332,6 +334,7 @@ Sprite_Twinrova_Main:
|
||||
RTS
|
||||
}
|
||||
|
||||
; -------------------------------------------------------
|
||||
; 0x08
|
||||
Twinrova_KoumeMode:
|
||||
{
|
||||
@@ -352,6 +355,7 @@ Sprite_Twinrova_Main:
|
||||
RTS
|
||||
}
|
||||
|
||||
; -------------------------------------------------------
|
||||
; 0x09
|
||||
Twinrova_KotakeMode:
|
||||
{
|
||||
@@ -372,6 +376,7 @@ Sprite_Twinrova_Main:
|
||||
RTS
|
||||
}
|
||||
|
||||
; -------------------------------------------------------
|
||||
; 0x0A
|
||||
Twinrova_Dead:
|
||||
{
|
||||
@@ -382,6 +387,9 @@ Sprite_Twinrova_Main:
|
||||
}
|
||||
|
||||
; =========================================================
|
||||
; TODO: Create a new parent sprite for the Twinrova attacks
|
||||
; so that the velocity and movement aren't applied to the
|
||||
; parent sprite itself.
|
||||
|
||||
; Reused function from TrinexxBreath.
|
||||
TrinexxBreath_AltEntry:
|
||||
@@ -414,68 +422,32 @@ Sprite_Twinrova_FireAttack:
|
||||
; $1DBDD6 - TrinexxFire_AddFireGarnish
|
||||
AddFireGarnish:
|
||||
{
|
||||
INC $0E80, X : LDA $0E80, X : AND.b #$07 : BNE .return
|
||||
INC.w SprDelay, X : LDA SprDelay, X : AND.b #$07 : BNE .return
|
||||
LDA.b #$2A : JSL Sound_SetSfx2PanLong
|
||||
LDA.b #$1D : PHX : TXY : TAX : STA $00
|
||||
|
||||
.next_slot
|
||||
LDA $7FF800, X : BEQ .free_slot
|
||||
LDA $7FF800, X : BEQ .free_slot ; Search for free Garnish slot
|
||||
DEX : BPL .next_slot
|
||||
DEC $0FF8 : BPL .use_search_index
|
||||
LDA $00 : STA $0FF8
|
||||
|
||||
.use_search_index
|
||||
LDX $0FF8
|
||||
|
||||
.free_slot
|
||||
LDA.b #$10 : STA $7FF800, X : STA $0FB4
|
||||
TYA : STA $7FF92C, X
|
||||
|
||||
LDA.w SprX, Y : STA $7FF83C, X
|
||||
LDA.w SprXH, Y : STA $7FF878, X
|
||||
LDA.w SprY, Y : CLC : ADC.b #$10 : STA $7FF81E, X
|
||||
LDA.w SprYH, Y : ADC.b #$00 : STA $7FF85A, X
|
||||
|
||||
LDA.b #$7F : STA $7FF90E, X
|
||||
STX $00
|
||||
; Set garnish ID, set garnish handled flag, set garnish parent sprite
|
||||
LDA.b #$10 : STA $7FF800, X : STA $0FB4 : TYA : STA $7FF92C, X
|
||||
LDA.w SprX, Y : STA $7FF83C, X ; Garnish XL
|
||||
LDA.w SprXH, Y : STA $7FF878, X ; Garnish XH
|
||||
LDA.w SprY, Y : CLC : ADC.b #$10 : STA $7FF81E, X ; Garnish YL
|
||||
LDA.w SprYH, Y : ADC.b #$00 : STA $7FF85A, X ; Garnish YH
|
||||
LDA.b #$7F : STA $7FF90E, X : STX $00 ; Set garnish timer
|
||||
PLX
|
||||
|
||||
.return
|
||||
RTS
|
||||
}
|
||||
|
||||
; $1DBD65 - TrinexxBreath_ice_add_ice_garnish
|
||||
AddIceGarnishV2:
|
||||
{
|
||||
INC $0E80, X : LDA $0E80, X : AND.b #$07 : BNE .return
|
||||
LDA.b #$14 : JSL Sound_SetSfx3PanLong
|
||||
LDA.b #$1D : PHX : TXY : TAX : STA $00
|
||||
|
||||
.next_slot
|
||||
LDA $7FF800, X : BEQ .free_slot
|
||||
DEX : BPL .next_slot
|
||||
DEC $0FF8 : BPL .use_search_index
|
||||
LDA.b #$00 : STA $0FF8
|
||||
|
||||
.use_search_index
|
||||
LDX $0FF8
|
||||
|
||||
.free_slot
|
||||
LDA.b #$0C : STA $7FF800, X : STA $0FB4
|
||||
TYA : STA $7FF92C, X
|
||||
|
||||
LDA.w SprX, Y : STA $7FF83C, X
|
||||
LDA.w SprXH, Y : STA $7FF878, X
|
||||
LDA.w SprY, Y : CLC : ADC.b #$10 : STA $7FF81E, X
|
||||
LDA.w SprYH, Y : ADC.b #$00 : STA $7FF85A, X
|
||||
|
||||
LDA.b #$7F : STA $7FF90E, X : STX $00
|
||||
|
||||
PLX
|
||||
|
||||
.return
|
||||
RTS
|
||||
}
|
||||
; =========================================================
|
||||
|
||||
Sprite_Twinrova_IceAttack:
|
||||
{
|
||||
@@ -486,8 +458,35 @@ Sprite_Twinrova_IceAttack:
|
||||
JMP TrinexxBreath_AltEntry
|
||||
}
|
||||
|
||||
; =========================================================
|
||||
; $1DBD65 - TrinexxBreath_ice_add_ice_garnish
|
||||
AddIceGarnishV2:
|
||||
{
|
||||
INC.w SprDelay, X : LDA SprDelay, X : AND.b #$07 : BNE .return
|
||||
LDA.b #$14 : JSL Sound_SetSfx3PanLong
|
||||
LDA.b #$1D : PHX : TXY : TAX : STA $00
|
||||
|
||||
.next_slot
|
||||
LDA $7FF800, X : BEQ .free_slot ; Search for free Garnish slot
|
||||
DEX : BPL .next_slot
|
||||
DEC $0FF8 : BPL .use_search_index
|
||||
LDA.b #$00 : STA $0FF8
|
||||
.use_search_index
|
||||
LDX $0FF8
|
||||
.free_slot
|
||||
; Set garnish ID, set garnish handled flag, set garnish parent sprite
|
||||
LDA.b #$0C : STA $7FF800, X : STA $0FB4 : TYA : STA $7FF92C, X
|
||||
LDA.w SprX, Y : STA $7FF83C, X ; Garnish XL
|
||||
LDA.w SprXH, Y : STA $7FF878, X ; Garnish XH
|
||||
LDA.w SprY, Y : CLC : ADC.b #$10 : STA $7FF81E, X ; Garnish YL
|
||||
LDA.w SprYH, Y : ADC.b #$00 : STA $7FF85A, X ; Garnish YH
|
||||
LDA.b #$7F : STA $7FF90E, X : STX $00 ; Set garnish timer
|
||||
PLX
|
||||
|
||||
.return
|
||||
RTS
|
||||
}
|
||||
|
||||
; =========================================================
|
||||
; Overwrite vanilla Trinexx ice garnish
|
||||
; Plays like a simple ice cloud animation now.
|
||||
|
||||
@@ -505,19 +504,17 @@ org $09B459
|
||||
org $09B5D6
|
||||
Garnish_SetOamPropsAndSmallSize:
|
||||
|
||||
; SpriteData_Bump - Ice Garnish
|
||||
org $0DB266+$CD
|
||||
db $04
|
||||
|
||||
org $09B33F
|
||||
TrinexxIce_Pool:
|
||||
{
|
||||
.chr
|
||||
db $2E
|
||||
db $2E
|
||||
db $2C
|
||||
db $2C
|
||||
db $2E, $2E, $2C, $2C
|
||||
.properties
|
||||
db $35
|
||||
db $35
|
||||
db $35
|
||||
db $35
|
||||
db $35, $35, $35, $35
|
||||
}
|
||||
|
||||
org $09B34F
|
||||
@@ -539,10 +536,6 @@ Garnish_TrinexxIce:
|
||||
}
|
||||
warnpc $09B3B8
|
||||
|
||||
; Ice Garnish
|
||||
org $0DB266+$CD
|
||||
db $04
|
||||
|
||||
pullpc
|
||||
|
||||
; =========================================================
|
||||
@@ -610,8 +603,6 @@ Sprite_Twinrova_Draw:
|
||||
|
||||
RTS
|
||||
|
||||
|
||||
; =========================================================
|
||||
.start_index
|
||||
db $00, $04, $08, $0C, $10, $14, $18, $1C, $22, $26, $2A, $2E
|
||||
.nbr_of_tiles
|
||||
@@ -688,25 +679,19 @@ Sprite_Twinrova_Draw:
|
||||
ApplyTwinrovaGraphics:
|
||||
{
|
||||
PHX
|
||||
|
||||
REP #$20 ; A = 16, XY = 8
|
||||
LDX #$80 : STX $2100 ; turn the screen off (required)
|
||||
|
||||
LDX #$80 : STX $2115 ; Set the video port register every time we write it increase by 1
|
||||
LDA #$5000 : STA $2116 ; Destination of the DMA $5800 in vram <- this need to be divided by 2
|
||||
LDA #$1801 : STA $4300 ; DMA Transfer Mode and destination register
|
||||
; "001 => 2 registers write once (2 bytes: p, p+1)"
|
||||
LDA.w #TwinrovaGraphics : STA $4302 ; Source address where you want gfx from ROM
|
||||
LDX.b #TwinrovaGraphics>>16 : STX $4304
|
||||
LDA #$2000 : STA $4305 ; size of the transfer 4 sheets of $800 each
|
||||
LDA #$2000 : STA $4305 ; Size of the transfer 4 sheets of $800 each
|
||||
LDX #$01 : STX $420B ; Do the DMA
|
||||
|
||||
LDX #$0F : STX $2100 ;turn the screen back on
|
||||
|
||||
LDX #$0F : STX $2100 ; Turn the screen back on
|
||||
SEP #$30
|
||||
|
||||
PLX
|
||||
|
||||
RTL
|
||||
|
||||
TwinrovaGraphics:
|
||||
@@ -811,13 +796,16 @@ Follower_CheckBlindTrigger:
|
||||
}
|
||||
|
||||
; =========================================================
|
||||
; Called during the BlindMaiden section of Follower_BasicMover
|
||||
; to spawn Twinrova in the room.
|
||||
; Called during Blind Maiden section of Follower_BasicMover
|
||||
; to spawn Twinrova from the Blind Maiden.
|
||||
|
||||
; TODO: Figure out why the sprite disappears after graphics
|
||||
; are transferred in. It seems to be unrelated to the
|
||||
; graphics code, but rather related to the BlindMaiden
|
||||
; spawn code.
|
||||
org $1DA03C
|
||||
Blind_SpawnFromMaiden:
|
||||
{
|
||||
; Load the Twinrova graphics
|
||||
JSL ApplyTwinrovaGraphics
|
||||
|
||||
LDX.b #$00 ; Load the boss into sprite index 0
|
||||
@@ -897,11 +885,13 @@ SpritePrep_Blind_PrepareBattle:
|
||||
warnpc $1DA0B1
|
||||
|
||||
; =========================================================
|
||||
; TODO: Decide if we want to use this garnish in the fight.
|
||||
; Currently unused.
|
||||
|
||||
org $1DA0B1
|
||||
BlindLaser_SpawnTrailGarnish:
|
||||
{
|
||||
#_1DA0B1: LDA.w $0E80,X
|
||||
#_1DA0B1: LDA.w SprDelay,X
|
||||
#_1DA0B4: AND.b #$00
|
||||
#_1DA0B6: BNE .exit
|
||||
|
||||
|
||||
Reference in New Issue
Block a user