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6 Commits
minecart-r
...
twinrova-b
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436da5736e | ||
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c4e4564749 | ||
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622b7d950b | ||
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cc753b9d47 | ||
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6cd013e6d6 | ||
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bbb3b85def |
@@ -10,10 +10,12 @@ Build using [Asar](https://github.com/RPGHacker/asar) with `build.bat`
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## Custom Menu
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## Custom Menu and HUD
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## Custom Sprites
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## Custom Sprites
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@@ -4,7 +4,6 @@
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; Overrides Blind and the Blind Maiden to create a new
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; Overrides Blind and the Blind Maiden to create a new
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; boss sequence.
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; boss sequence.
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;
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;
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;
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; =========================================================
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; =========================================================
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!SPRID = $CE ; The sprite ID you are overwriting (HEX)
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!SPRID = $CE ; The sprite ID you are overwriting (HEX)
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@@ -59,20 +58,16 @@ Sprite_Twinrova_Long:
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Sprite_Twinrova_CheckIfDead:
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Sprite_Twinrova_CheckIfDead:
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{
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{
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LDA $0D80, X : CMP.b #$0A : BEQ .not_dead
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LDA SprAction, X : CMP.b #$0A : BEQ .not_dead
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; If health is negative, set back to zero
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; If health is negative, set back to zero
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LDA $0E50, X : CMP.b #$44 : BCC .health_not_negative
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LDA SprHealth, X : CMP.b #$44 : BCC .health_not_negative
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LDA.b #$00 : STA $0E50, X
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LDA.b #$00 : STA SprHealth, X
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.health_not_negative
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.health_not_negative
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LDA SprHealth, X : BNE .not_dead
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LDA $0E50, X : BNE .not_dead
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PHX
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PHX
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LDA.b #$04 : STA $0DD0, X ; Kill sprite boss style
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LDA.b #$04 : STA $0DD0, X ; Kill sprite boss style
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LDA.b #$0A : STA $0D80, X ; Go to Twinrova_Dead stage
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LDA.b #$0A : STA SprAction, X ; Go to Twinrova_Dead stage
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PLX
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PLX
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.not_dead
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.not_dead
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RTS
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RTS
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@@ -84,9 +79,8 @@ Sprite_Twinrova_Prep:
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{
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{
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PHB : PHK : PLB
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PHB : PHK : PLB
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; PrepareBattle
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LDA.l $7EF3CC : CMP.b #$06 : BEQ .despawn
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LDA.l $7EF3CC : CMP.b #$06 : BEQ .despawn
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LDA.b #$40 : STA $0E50, X ; Health
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LDA.b #$40 : STA SprHealth, X ; Health
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LDA.b #$04 : STA $0CD2, X ; Bump damage type (4 hearts, green tunic)
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LDA.b #$04 : STA $0CD2, X ; Bump damage type (4 hearts, green tunic)
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%SetSpriteSpeedX(15)
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%SetSpriteSpeedX(15)
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@@ -174,17 +168,20 @@ Sprite_Twinrova_Main:
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dw Twinrova_KotakeMode ; 0x09
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dw Twinrova_KotakeMode ; 0x09
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dw Twinrova_Dead ; 0x0A
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dw Twinrova_Dead ; 0x0A
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; -------------------------------------------------------
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; 0x00
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; 0x00
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; TODO: Separate MoveState phases into action 0 and 1
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Twinrova_Init:
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Twinrova_Init:
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{
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{
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%GotoAction(01)
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%GotoAction(01)
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RTS
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RTS
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}
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}
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; -------------------------------------------------------
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; 0x01
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; 0x01
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Twinrova_MoveState:
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Twinrova_MoveState:
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{
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{
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LDA $0E50, X : CMP.b #$20 : BCS .phase_1
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LDA SprHealth, X : CMP.b #$20 : BCS .phase_1
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; -------------------------------------------
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; -------------------------------------------
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; Phase 2
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; Phase 2
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LDA SprTimerE, X : BNE .kotake
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LDA SprTimerE, X : BNE .kotake
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@@ -206,27 +203,27 @@ Sprite_Twinrova_Main:
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JSL GetRandomInt : AND.b #$3F : BNE +
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JSL GetRandomInt : AND.b #$3F : BNE +
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LDA.b #$20 : STA.w SprTimerD, X
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LDA.b #$20 : STA.w SprTimerD, X
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STZ $AC
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STZ $AC ; Set the fire attack
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%GotoAction(4) ; Prepare Attack
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%GotoAction(4) ; Prepare Attack
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RTS
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RTS
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+
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+
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JSL GetRandomInt : AND.b #$3F : BNE ++
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JSL GetRandomInt : AND.b #$3F : BNE ++
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LDA.b #$20 : STA.w SprTimerD, X
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LDA.b #$20 : STA.w SprTimerD, X
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LDA #$01 : STA $AC
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LDA #$01 : STA $AC ; Set the ice attack
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%GotoAction(4) ; Prepare Attack
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%GotoAction(4) ; Prepare Attack
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RTS
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RTS
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++
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++
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JSL Sprite_IsBelowPlayer ; Check if sprite is below player
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JSL Sprite_IsBelowPlayer : TYA : BNE .MoveBackwards ; If 1,
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TYA : BNE .MoveBackwards ; If 1,
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%GotoAction(2) ; MoveForwards
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%GotoAction(2)
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RTS
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RTS
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.MoveBackwards
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.MoveBackwards
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%GotoAction(3)
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%GotoAction(3) ; MoveBackwards
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RTS
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RTS
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}
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}
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; -------------------------------------------------------
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; 0x02 - TODO: Implement Twinrova_MoveForwards
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; 0x02 - TODO: Implement Twinrova_MoveForwards
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Twinrova_MoveForwards:
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Twinrova_MoveForwards:
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{
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{
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@@ -244,6 +241,7 @@ Sprite_Twinrova_Main:
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RTS
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RTS
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}
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}
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; -------------------------------------------------------
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; 0x03 - TODO: Implement Twinrova_MoveBackwards
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; 0x03 - TODO: Implement Twinrova_MoveBackwards
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Twinrova_MoveBackwards:
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Twinrova_MoveBackwards:
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{
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{
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@@ -261,6 +259,7 @@ Sprite_Twinrova_Main:
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RTS
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RTS
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}
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}
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; -------------------------------------------------------
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; 0x04
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; 0x04
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Twinrova_PrepareAttack:
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Twinrova_PrepareAttack:
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{
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{
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@@ -285,6 +284,7 @@ Sprite_Twinrova_Main:
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RTS
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RTS
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}
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}
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; -------------------------------------------------------
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; 0x05
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; 0x05
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Twinrova_FireAttack:
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Twinrova_FireAttack:
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{
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{
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@@ -299,6 +299,7 @@ Sprite_Twinrova_Main:
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RTS
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RTS
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}
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}
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; -------------------------------------------------------
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; 0x06
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; 0x06
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Twinrova_IceAttack:
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Twinrova_IceAttack:
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{
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{
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@@ -313,6 +314,7 @@ Sprite_Twinrova_Main:
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RTS
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RTS
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}
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}
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; -------------------------------------------------------
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; 0x07
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; 0x07
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Twinrova_Hurt:
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Twinrova_Hurt:
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{
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{
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@@ -332,6 +334,7 @@ Sprite_Twinrova_Main:
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RTS
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RTS
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}
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}
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; -------------------------------------------------------
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; 0x08
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; 0x08
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Twinrova_KoumeMode:
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Twinrova_KoumeMode:
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{
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{
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@@ -352,6 +355,7 @@ Sprite_Twinrova_Main:
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RTS
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RTS
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}
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}
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; -------------------------------------------------------
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; 0x09
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; 0x09
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Twinrova_KotakeMode:
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Twinrova_KotakeMode:
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{
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{
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@@ -372,6 +376,7 @@ Sprite_Twinrova_Main:
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RTS
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RTS
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}
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}
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; -------------------------------------------------------
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; 0x0A
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; 0x0A
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Twinrova_Dead:
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Twinrova_Dead:
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{
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{
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@@ -382,6 +387,9 @@ Sprite_Twinrova_Main:
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}
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}
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; =========================================================
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; =========================================================
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; TODO: Create a new parent sprite for the Twinrova attacks
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; so that the velocity and movement aren't applied to the
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; parent sprite itself.
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; Reused function from TrinexxBreath.
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; Reused function from TrinexxBreath.
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TrinexxBreath_AltEntry:
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TrinexxBreath_AltEntry:
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@@ -414,68 +422,32 @@ Sprite_Twinrova_FireAttack:
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; $1DBDD6 - TrinexxFire_AddFireGarnish
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; $1DBDD6 - TrinexxFire_AddFireGarnish
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AddFireGarnish:
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AddFireGarnish:
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{
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{
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INC $0E80, X : LDA $0E80, X : AND.b #$07 : BNE .return
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INC.w SprDelay, X : LDA SprDelay, X : AND.b #$07 : BNE .return
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LDA.b #$2A : JSL Sound_SetSfx2PanLong
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LDA.b #$2A : JSL Sound_SetSfx2PanLong
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LDA.b #$1D : PHX : TXY : TAX : STA $00
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LDA.b #$1D : PHX : TXY : TAX : STA $00
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.next_slot
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.next_slot
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LDA $7FF800, X : BEQ .free_slot
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LDA $7FF800, X : BEQ .free_slot ; Search for free Garnish slot
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DEX : BPL .next_slot
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DEX : BPL .next_slot
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DEC $0FF8 : BPL .use_search_index
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DEC $0FF8 : BPL .use_search_index
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LDA $00 : STA $0FF8
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LDA $00 : STA $0FF8
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.use_search_index
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.use_search_index
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LDX $0FF8
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LDX $0FF8
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.free_slot
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.free_slot
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LDA.b #$10 : STA $7FF800, X : STA $0FB4
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; Set garnish ID, set garnish handled flag, set garnish parent sprite
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TYA : STA $7FF92C, X
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LDA.b #$10 : STA $7FF800, X : STA $0FB4 : TYA : STA $7FF92C, X
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LDA.w SprX, Y : STA $7FF83C, X ; Garnish XL
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LDA.w SprX, Y : STA $7FF83C, X
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LDA.w SprXH, Y : STA $7FF878, X ; Garnish XH
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LDA.w SprXH, Y : STA $7FF878, X
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LDA.w SprY, Y : CLC : ADC.b #$10 : STA $7FF81E, X ; Garnish YL
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LDA.w SprY, Y : CLC : ADC.b #$10 : STA $7FF81E, X
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LDA.w SprYH, Y : ADC.b #$00 : STA $7FF85A, X ; Garnish YH
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LDA.w SprYH, Y : ADC.b #$00 : STA $7FF85A, X
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LDA.b #$7F : STA $7FF90E, X : STX $00 ; Set garnish timer
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LDA.b #$7F : STA $7FF90E, X
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STX $00
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PLX
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PLX
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.return
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.return
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RTS
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RTS
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}
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}
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; $1DBD65 - TrinexxBreath_ice_add_ice_garnish
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; =========================================================
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AddIceGarnishV2:
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{
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INC $0E80, X : LDA $0E80, X : AND.b #$07 : BNE .return
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LDA.b #$14 : JSL Sound_SetSfx3PanLong
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LDA.b #$1D : PHX : TXY : TAX : STA $00
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.next_slot
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LDA $7FF800, X : BEQ .free_slot
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DEX : BPL .next_slot
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DEC $0FF8 : BPL .use_search_index
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LDA.b #$00 : STA $0FF8
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.use_search_index
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LDX $0FF8
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.free_slot
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LDA.b #$0C : STA $7FF800, X : STA $0FB4
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TYA : STA $7FF92C, X
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LDA.w SprX, Y : STA $7FF83C, X
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LDA.w SprXH, Y : STA $7FF878, X
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LDA.w SprY, Y : CLC : ADC.b #$10 : STA $7FF81E, X
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LDA.w SprYH, Y : ADC.b #$00 : STA $7FF85A, X
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LDA.b #$7F : STA $7FF90E, X : STX $00
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PLX
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.return
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RTS
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}
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Sprite_Twinrova_IceAttack:
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Sprite_Twinrova_IceAttack:
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{
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{
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@@ -486,8 +458,35 @@ Sprite_Twinrova_IceAttack:
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JMP TrinexxBreath_AltEntry
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JMP TrinexxBreath_AltEntry
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}
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}
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; =========================================================
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; $1DBD65 - TrinexxBreath_ice_add_ice_garnish
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AddIceGarnishV2:
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{
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INC.w SprDelay, X : LDA SprDelay, X : AND.b #$07 : BNE .return
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LDA.b #$14 : JSL Sound_SetSfx3PanLong
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LDA.b #$1D : PHX : TXY : TAX : STA $00
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.next_slot
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LDA $7FF800, X : BEQ .free_slot ; Search for free Garnish slot
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DEX : BPL .next_slot
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DEC $0FF8 : BPL .use_search_index
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LDA.b #$00 : STA $0FF8
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.use_search_index
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LDX $0FF8
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.free_slot
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; Set garnish ID, set garnish handled flag, set garnish parent sprite
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LDA.b #$0C : STA $7FF800, X : STA $0FB4 : TYA : STA $7FF92C, X
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||||||
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LDA.w SprX, Y : STA $7FF83C, X ; Garnish XL
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||||||
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LDA.w SprXH, Y : STA $7FF878, X ; Garnish XH
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||||||
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LDA.w SprY, Y : CLC : ADC.b #$10 : STA $7FF81E, X ; Garnish YL
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||||||
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LDA.w SprYH, Y : ADC.b #$00 : STA $7FF85A, X ; Garnish YH
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||||||
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LDA.b #$7F : STA $7FF90E, X : STX $00 ; Set garnish timer
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PLX
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||||||
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||||||
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.return
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RTS
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||||||
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}
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||||||
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; =========================================================
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; Overwrite vanilla Trinexx ice garnish
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; Overwrite vanilla Trinexx ice garnish
|
||||||
; Plays like a simple ice cloud animation now.
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; Plays like a simple ice cloud animation now.
|
||||||
|
|
||||||
@@ -505,19 +504,17 @@ org $09B459
|
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org $09B5D6
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org $09B5D6
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||||||
Garnish_SetOamPropsAndSmallSize:
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Garnish_SetOamPropsAndSmallSize:
|
||||||
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|
||||||
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; SpriteData_Bump - Ice Garnish
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||||||
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org $0DB266+$CD
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||||||
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db $04
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||||||
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|
||||||
org $09B33F
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org $09B33F
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||||||
TrinexxIce_Pool:
|
TrinexxIce_Pool:
|
||||||
{
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{
|
||||||
.chr
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.chr
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||||||
db $2E
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db $2E, $2E, $2C, $2C
|
||||||
db $2E
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|
||||||
db $2C
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|
||||||
db $2C
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|
||||||
.properties
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.properties
|
||||||
db $35
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db $35, $35, $35, $35
|
||||||
db $35
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|
||||||
db $35
|
|
||||||
db $35
|
|
||||||
}
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}
|
||||||
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|
||||||
org $09B34F
|
org $09B34F
|
||||||
@@ -539,10 +536,6 @@ Garnish_TrinexxIce:
|
|||||||
}
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}
|
||||||
warnpc $09B3B8
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warnpc $09B3B8
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||||||
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|
||||||
; Ice Garnish
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|
||||||
org $0DB266+$CD
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|
||||||
db $04
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|
||||||
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|
||||||
pullpc
|
pullpc
|
||||||
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|
||||||
; =========================================================
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; =========================================================
|
||||||
@@ -610,8 +603,6 @@ Sprite_Twinrova_Draw:
|
|||||||
|
|
||||||
RTS
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RTS
|
||||||
|
|
||||||
|
|
||||||
; =========================================================
|
|
||||||
.start_index
|
.start_index
|
||||||
db $00, $04, $08, $0C, $10, $14, $18, $1C, $22, $26, $2A, $2E
|
db $00, $04, $08, $0C, $10, $14, $18, $1C, $22, $26, $2A, $2E
|
||||||
.nbr_of_tiles
|
.nbr_of_tiles
|
||||||
@@ -688,25 +679,19 @@ Sprite_Twinrova_Draw:
|
|||||||
ApplyTwinrovaGraphics:
|
ApplyTwinrovaGraphics:
|
||||||
{
|
{
|
||||||
PHX
|
PHX
|
||||||
|
|
||||||
REP #$20 ; A = 16, XY = 8
|
REP #$20 ; A = 16, XY = 8
|
||||||
LDX #$80 : STX $2100 ; turn the screen off (required)
|
LDX #$80 : STX $2100 ; turn the screen off (required)
|
||||||
|
|
||||||
LDX #$80 : STX $2115 ; Set the video port register every time we write it increase by 1
|
LDX #$80 : STX $2115 ; Set the video port register every time we write it increase by 1
|
||||||
LDA #$5000 : STA $2116 ; Destination of the DMA $5800 in vram <- this need to be divided by 2
|
LDA #$5000 : STA $2116 ; Destination of the DMA $5800 in vram <- this need to be divided by 2
|
||||||
LDA #$1801 : STA $4300 ; DMA Transfer Mode and destination register
|
LDA #$1801 : STA $4300 ; DMA Transfer Mode and destination register
|
||||||
; "001 => 2 registers write once (2 bytes: p, p+1)"
|
; "001 => 2 registers write once (2 bytes: p, p+1)"
|
||||||
LDA.w #TwinrovaGraphics : STA $4302 ; Source address where you want gfx from ROM
|
LDA.w #TwinrovaGraphics : STA $4302 ; Source address where you want gfx from ROM
|
||||||
LDX.b #TwinrovaGraphics>>16 : STX $4304
|
LDX.b #TwinrovaGraphics>>16 : STX $4304
|
||||||
LDA #$2000 : STA $4305 ; size of the transfer 4 sheets of $800 each
|
LDA #$2000 : STA $4305 ; Size of the transfer 4 sheets of $800 each
|
||||||
LDX #$01 : STX $420B ; Do the DMA
|
LDX #$01 : STX $420B ; Do the DMA
|
||||||
|
LDX #$0F : STX $2100 ; Turn the screen back on
|
||||||
LDX #$0F : STX $2100 ;turn the screen back on
|
|
||||||
|
|
||||||
SEP #$30
|
SEP #$30
|
||||||
|
|
||||||
PLX
|
PLX
|
||||||
|
|
||||||
RTL
|
RTL
|
||||||
|
|
||||||
TwinrovaGraphics:
|
TwinrovaGraphics:
|
||||||
@@ -811,13 +796,16 @@ Follower_CheckBlindTrigger:
|
|||||||
}
|
}
|
||||||
|
|
||||||
; =========================================================
|
; =========================================================
|
||||||
; Called during the BlindMaiden section of Follower_BasicMover
|
; Called during Blind Maiden section of Follower_BasicMover
|
||||||
; to spawn Twinrova in the room.
|
; to spawn Twinrova from the Blind Maiden.
|
||||||
|
|
||||||
|
; TODO: Figure out why the sprite disappears after graphics
|
||||||
|
; are transferred in. It seems to be unrelated to the
|
||||||
|
; graphics code, but rather related to the BlindMaiden
|
||||||
|
; spawn code.
|
||||||
org $1DA03C
|
org $1DA03C
|
||||||
Blind_SpawnFromMaiden:
|
Blind_SpawnFromMaiden:
|
||||||
{
|
{
|
||||||
; Load the Twinrova graphics
|
|
||||||
JSL ApplyTwinrovaGraphics
|
JSL ApplyTwinrovaGraphics
|
||||||
|
|
||||||
LDX.b #$00 ; Load the boss into sprite index 0
|
LDX.b #$00 ; Load the boss into sprite index 0
|
||||||
@@ -897,11 +885,13 @@ SpritePrep_Blind_PrepareBattle:
|
|||||||
warnpc $1DA0B1
|
warnpc $1DA0B1
|
||||||
|
|
||||||
; =========================================================
|
; =========================================================
|
||||||
|
; TODO: Decide if we want to use this garnish in the fight.
|
||||||
|
; Currently unused.
|
||||||
|
|
||||||
org $1DA0B1
|
org $1DA0B1
|
||||||
BlindLaser_SpawnTrailGarnish:
|
BlindLaser_SpawnTrailGarnish:
|
||||||
{
|
{
|
||||||
#_1DA0B1: LDA.w $0E80,X
|
#_1DA0B1: LDA.w SprDelay,X
|
||||||
#_1DA0B4: AND.b #$00
|
#_1DA0B4: AND.b #$00
|
||||||
#_1DA0B6: BNE .exit
|
#_1DA0B6: BNE .exit
|
||||||
|
|
||||||
|
|||||||
@@ -1,6 +1,3 @@
|
|||||||
; =========================================================
|
|
||||||
; Sprite Properties
|
|
||||||
; =========================================================
|
|
||||||
|
|
||||||
!SPRID = $AF ; The sprite ID you are overwriting (HEX)
|
!SPRID = $AF ; The sprite ID you are overwriting (HEX)
|
||||||
!NbrTiles = 02 ; Number of tiles used in a frame
|
!NbrTiles = 02 ; Number of tiles used in a frame
|
||||||
@@ -32,7 +29,6 @@
|
|||||||
|
|
||||||
%Set_Sprite_Properties(Sprite_LeverSwitch_Prep, Sprite_LeverSwitch_Long);
|
%Set_Sprite_Properties(Sprite_LeverSwitch_Prep, Sprite_LeverSwitch_Long);
|
||||||
|
|
||||||
; =========================================================
|
|
||||||
|
|
||||||
Sprite_LeverSwitch_Long:
|
Sprite_LeverSwitch_Long:
|
||||||
{
|
{
|
||||||
@@ -49,7 +45,6 @@ Sprite_LeverSwitch_Long:
|
|||||||
RTL ; Go back to original code
|
RTL ; Go back to original code
|
||||||
}
|
}
|
||||||
|
|
||||||
; =========================================================
|
|
||||||
|
|
||||||
Sprite_LeverSwitch_Prep:
|
Sprite_LeverSwitch_Prep:
|
||||||
{
|
{
|
||||||
@@ -62,7 +57,6 @@ Sprite_LeverSwitch_Prep:
|
|||||||
RTL
|
RTL
|
||||||
}
|
}
|
||||||
|
|
||||||
; =========================================================
|
|
||||||
|
|
||||||
Sprite_LeverSwitch_Main:
|
Sprite_LeverSwitch_Main:
|
||||||
{
|
{
|
||||||
@@ -146,7 +140,6 @@ Sprite_LeverSwitch_Main:
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
; =========================================================
|
|
||||||
|
|
||||||
Sprite_LeverSwitch_Draw:
|
Sprite_LeverSwitch_Draw:
|
||||||
{
|
{
|
||||||
@@ -224,4 +217,5 @@ Sprite_LeverSwitch_Draw:
|
|||||||
.sizes
|
.sizes
|
||||||
db $02
|
db $02
|
||||||
db $02
|
db $02
|
||||||
|
|
||||||
}
|
}
|
||||||
@@ -1,7 +1,3 @@
|
|||||||
; =========================================================
|
|
||||||
; Sprite Properties
|
|
||||||
; =========================================================
|
|
||||||
|
|
||||||
!SPRID = $B0 ; The sprite ID you are overwriting (HEX)
|
!SPRID = $B0 ; The sprite ID you are overwriting (HEX)
|
||||||
!NbrTiles = 04 ; Number of tiles used in a frame
|
!NbrTiles = 04 ; Number of tiles used in a frame
|
||||||
!Harmless = 00 ; 00 = Sprite is Harmful, 01 = Sprite is Harmless
|
!Harmless = 00 ; 00 = Sprite is Harmful, 01 = Sprite is Harmless
|
||||||
@@ -32,8 +28,6 @@
|
|||||||
|
|
||||||
%Set_Sprite_Properties(Sprite_RotatingTrack_Prep, Sprite_RotatingTrack_Long);
|
%Set_Sprite_Properties(Sprite_RotatingTrack_Prep, Sprite_RotatingTrack_Long);
|
||||||
|
|
||||||
; =========================================================
|
|
||||||
|
|
||||||
Sprite_RotatingTrack_Long:
|
Sprite_RotatingTrack_Long:
|
||||||
{
|
{
|
||||||
PHB : PHK : PLB
|
PHB : PHK : PLB
|
||||||
@@ -49,7 +43,12 @@ Sprite_RotatingTrack_Long:
|
|||||||
RTL ; Go back to original code
|
RTL ; Go back to original code
|
||||||
}
|
}
|
||||||
|
|
||||||
; =========================================================
|
; Modes
|
||||||
|
; 0 = TopLeft -> TopRight
|
||||||
|
; 1 = TopRight -> BottomRight
|
||||||
|
; 2 = BottomRight -> BottomLeft
|
||||||
|
; 3 = BottomLeft -> TopLeft
|
||||||
|
; 4 = TopRight -> TopLeft
|
||||||
|
|
||||||
Sprite_RotatingTrack_Prep:
|
Sprite_RotatingTrack_Prep:
|
||||||
{
|
{
|
||||||
@@ -62,29 +61,18 @@ Sprite_RotatingTrack_Prep:
|
|||||||
RTL
|
RTL
|
||||||
}
|
}
|
||||||
|
|
||||||
; =========================================================
|
|
||||||
; Modes
|
|
||||||
; 0 = TopLeft -> TopRight
|
|
||||||
; 1 = TopRight -> BottomRight
|
|
||||||
; 2 = BottomRight -> BottomLeft
|
|
||||||
; 3 = BottomLeft -> TopLeft
|
|
||||||
; 4 = TopRight -> TopLeft
|
|
||||||
|
|
||||||
SwitchRam = $37
|
SwitchRam = $37
|
||||||
|
|
||||||
Sprite_RotatingTrack_Main:
|
Sprite_RotatingTrack_Main:
|
||||||
{
|
{
|
||||||
LDA.w SprAction, X
|
LDA.w SprAction, X
|
||||||
JSL UseImplicitRegIndexedLocalJumpTable
|
JSL UseImplicitRegIndexedLocalJumpTable
|
||||||
|
|
||||||
dw TopLeftToTopRight
|
dw TopLeftToTopRight
|
||||||
dw TopRightToBottomRight
|
dw TopRightToBottomRight
|
||||||
dw BottomRightToBottomLeft
|
dw BottomRightToBottomLeft
|
||||||
dw BottomLeftToTopLeft
|
dw BottomLeftToTopLeft
|
||||||
dw TopRightToTopLeft
|
dw TopRightToTopLeft
|
||||||
|
|
||||||
; -------------------------------------------------------
|
|
||||||
; 00 = TopLeft -> TopRight
|
|
||||||
TopLeftToTopRight:
|
TopLeftToTopRight:
|
||||||
{
|
{
|
||||||
LDA SwitchRam : BNE part2
|
LDA SwitchRam : BNE part2
|
||||||
@@ -99,8 +87,6 @@ Sprite_RotatingTrack_Main:
|
|||||||
RTS
|
RTS
|
||||||
}
|
}
|
||||||
|
|
||||||
; -------------------------------------------------------
|
|
||||||
; 01 = TopRight -> BottomRight
|
|
||||||
TopRightToBottomRight:
|
TopRightToBottomRight:
|
||||||
{
|
{
|
||||||
LDA SwitchRam : BNE part2_a
|
LDA SwitchRam : BNE part2_a
|
||||||
@@ -115,8 +101,6 @@ Sprite_RotatingTrack_Main:
|
|||||||
RTS
|
RTS
|
||||||
}
|
}
|
||||||
|
|
||||||
; -------------------------------------------------------
|
|
||||||
; 02 = BottomRight -> BottomLeft
|
|
||||||
BottomRightToBottomLeft:
|
BottomRightToBottomLeft:
|
||||||
{
|
{
|
||||||
LDA SwitchRam : BNE part2_b
|
LDA SwitchRam : BNE part2_b
|
||||||
@@ -131,8 +115,6 @@ Sprite_RotatingTrack_Main:
|
|||||||
RTS
|
RTS
|
||||||
}
|
}
|
||||||
|
|
||||||
; -------------------------------------------------------
|
|
||||||
; 03 = BottomLeft -> TopLeft
|
|
||||||
BottomLeftToTopLeft:
|
BottomLeftToTopLeft:
|
||||||
{
|
{
|
||||||
LDA SwitchRam : BNE part2_c
|
LDA SwitchRam : BNE part2_c
|
||||||
@@ -148,8 +130,6 @@ Sprite_RotatingTrack_Main:
|
|||||||
RTS
|
RTS
|
||||||
}
|
}
|
||||||
|
|
||||||
; -------------------------------------------------------
|
|
||||||
; 04 = TopRight -> TopLeft
|
|
||||||
TopRightToTopLeft:
|
TopRightToTopLeft:
|
||||||
{
|
{
|
||||||
LDA SwitchRam : BNE part2_d
|
LDA SwitchRam : BNE part2_d
|
||||||
@@ -167,92 +147,88 @@ Sprite_RotatingTrack_Main:
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
; =========================================================
|
|
||||||
|
|
||||||
Sprite_RotatingTrack_Draw:
|
Sprite_RotatingTrack_Draw:
|
||||||
{
|
JSL Sprite_PrepOamCoord
|
||||||
JSL Sprite_PrepOamCoord
|
JSL Sprite_OAM_AllocateDeferToPlayer
|
||||||
JSL Sprite_OAM_AllocateDeferToPlayer
|
|
||||||
|
|
||||||
LDA $0DC0, X : CLC : ADC $0D90, X : TAY;Animation Frame
|
LDA $0DC0, X : CLC : ADC $0D90, X : TAY;Animation Frame
|
||||||
LDA .start_index, Y : STA $06
|
LDA .start_index, Y : STA $06
|
||||||
|
|
||||||
|
|
||||||
PHX
|
PHX
|
||||||
LDX .nbr_of_tiles, Y ;amount of tiles -1
|
LDX .nbr_of_tiles, Y ;amount of tiles -1
|
||||||
LDY.b #$00
|
LDY.b #$00
|
||||||
.nextTile
|
.nextTile
|
||||||
|
|
||||||
PHX ; Save current Tile Index?
|
PHX ; Save current Tile Index?
|
||||||
|
|
||||||
TXA : CLC : ADC $06 ; Add Animation Index Offset
|
TXA : CLC : ADC $06 ; Add Animation Index Offset
|
||||||
|
|
||||||
PHA ; Keep the value with animation index offset?
|
PHA ; Keep the value with animation index offset?
|
||||||
|
|
||||||
ASL A : TAX
|
ASL A : TAX
|
||||||
|
|
||||||
REP #$20
|
REP #$20
|
||||||
|
|
||||||
LDA $00 : CLC : ADC .x_offsets, X : STA ($90), Y
|
LDA $00 : CLC : ADC .x_offsets, X : STA ($90), Y
|
||||||
AND.w #$0100 : STA $0E
|
AND.w #$0100 : STA $0E
|
||||||
INY
|
INY
|
||||||
LDA $02 : CLC : ADC .y_offsets, X : STA ($90), Y
|
LDA $02 : CLC : ADC .y_offsets, X : STA ($90), Y
|
||||||
CLC : ADC #$0010 : CMP.w #$0100
|
CLC : ADC #$0010 : CMP.w #$0100
|
||||||
SEP #$20
|
SEP #$20
|
||||||
BCC .on_screen_y
|
BCC .on_screen_y
|
||||||
|
|
||||||
LDA.b #$F0 : STA ($90), Y ;Put the sprite out of the way
|
LDA.b #$F0 : STA ($90), Y ;Put the sprite out of the way
|
||||||
STA $0E
|
STA $0E
|
||||||
.on_screen_y
|
.on_screen_y
|
||||||
|
|
||||||
PLX ; Pullback Animation Index Offset (without the *2 not 16bit anymore)
|
PLX ; Pullback Animation Index Offset (without the *2 not 16bit anymore)
|
||||||
INY
|
INY
|
||||||
LDA .chr, X : STA ($90), Y
|
LDA .chr, X : STA ($90), Y
|
||||||
INY
|
INY
|
||||||
LDA .properties, X : STA ($90), Y
|
LDA .properties, X : STA ($90), Y
|
||||||
|
|
||||||
PHY
|
PHY
|
||||||
|
|
||||||
TYA : LSR #2 : TAY
|
TYA : LSR #2 : TAY
|
||||||
|
|
||||||
LDA .sizes, X : ORA $0F : STA ($92), Y ; store size in oam buffer
|
LDA .sizes, X : ORA $0F : STA ($92), Y ; store size in oam buffer
|
||||||
|
|
||||||
PLY : INY
|
PLY : INY
|
||||||
|
|
||||||
PLX : DEX : BPL .nextTile
|
PLX : DEX : BPL .nextTile
|
||||||
|
|
||||||
PLX
|
PLX
|
||||||
|
|
||||||
RTS
|
RTS
|
||||||
|
|
||||||
|
|
||||||
.start_index
|
.start_index
|
||||||
db $00, $01, $02, $03
|
db $00, $01, $02, $03
|
||||||
.nbr_of_tiles
|
.nbr_of_tiles
|
||||||
db 0, 0, 0, 0
|
db 0, 0, 0, 0
|
||||||
.x_offsets
|
.x_offsets
|
||||||
dw 0
|
dw 0
|
||||||
dw 0
|
dw 0
|
||||||
dw 0
|
dw 0
|
||||||
dw 0
|
dw 0
|
||||||
.y_offsets
|
.y_offsets
|
||||||
dw 0
|
dw 0
|
||||||
dw 0
|
dw 0
|
||||||
dw 0
|
dw 0
|
||||||
dw 0
|
dw 0
|
||||||
.chr
|
.chr
|
||||||
db $44
|
db $44
|
||||||
db $44
|
db $44
|
||||||
db $44
|
db $44
|
||||||
db $44
|
db $44
|
||||||
.properties
|
.properties
|
||||||
db $7D
|
db $7D
|
||||||
db $3D
|
db $3D
|
||||||
db $FD
|
db $FD
|
||||||
db $BD
|
db $BD
|
||||||
.sizes
|
.sizes
|
||||||
db $02
|
db $02
|
||||||
db $02
|
db $02
|
||||||
db $02
|
db $02
|
||||||
db $02
|
db $02
|
||||||
}
|
|
||||||
@@ -69,7 +69,7 @@ print "End of mineswitch.asm ", pc
|
|||||||
incsrc "Sprites/NPCs/village_dog.asm"
|
incsrc "Sprites/NPCs/village_dog.asm"
|
||||||
print "End of village_dog.asm ", pc
|
print "End of village_dog.asm ", pc
|
||||||
|
|
||||||
incsrc "Sprites/Objects/minecart.asm"
|
incsrc "Sprites/minecart.asm"
|
||||||
print "End of minecart.asm ", pc
|
print "End of minecart.asm ", pc
|
||||||
|
|
||||||
incsrc "Sprites/Bosses/twinrova.asm"
|
incsrc "Sprites/Bosses/twinrova.asm"
|
||||||
|
|||||||
@@ -1,5 +1,5 @@
|
|||||||
; =========================================================
|
; =========================================================
|
||||||
; Minecart Sprite Properties
|
; Sprite Properties
|
||||||
; =========================================================
|
; =========================================================
|
||||||
|
|
||||||
!SPRID = $A3 ; The sprite ID you are overwriting (HEX)
|
!SPRID = $A3 ; The sprite ID you are overwriting (HEX)
|
||||||
@@ -38,6 +38,25 @@
|
|||||||
|
|
||||||
; Link is in cart
|
; Link is in cart
|
||||||
!LinkInCart = $35
|
!LinkInCart = $35
|
||||||
|
|
||||||
|
Sprite_Minecart_Long:
|
||||||
|
{
|
||||||
|
PHB : PHK : PLB
|
||||||
|
|
||||||
|
JSR Sprite_Minecart_DrawTop ; Draws the top half behind Link
|
||||||
|
JSR Sprite_Minecart_DrawBottom ; Draw the bottom half in front of Link
|
||||||
|
JSL Sprite_CheckActive ; Check if game is not paused
|
||||||
|
BCC .SpriteIsNotActive ; Skip Main code is sprite is innactive
|
||||||
|
|
||||||
|
JSR Sprite_Minecart_Main ; Call the main sprite code
|
||||||
|
|
||||||
|
.SpriteIsNotActive
|
||||||
|
PLB ; Get back the databank we stored previously
|
||||||
|
RTL ; Go back to original code
|
||||||
|
}
|
||||||
|
|
||||||
|
; =========================================================
|
||||||
|
|
||||||
!MinecartSpeed = 20
|
!MinecartSpeed = 20
|
||||||
!DoubleSpeed = 30
|
!DoubleSpeed = 30
|
||||||
|
|
||||||
@@ -62,26 +81,6 @@
|
|||||||
; l - lifting object
|
; l - lifting object
|
||||||
!LinkCarryOrToss = $0309
|
!LinkCarryOrToss = $0309
|
||||||
|
|
||||||
; =========================================================
|
|
||||||
|
|
||||||
Sprite_Minecart_Long:
|
|
||||||
{
|
|
||||||
PHB : PHK : PLB
|
|
||||||
|
|
||||||
JSR Sprite_Minecart_DrawTop ; Draws the top half behind Link
|
|
||||||
JSR Sprite_Minecart_DrawBottom ; Draw the bottom half in front of Link
|
|
||||||
JSL Sprite_CheckActive ; Check if game is not paused
|
|
||||||
BCC .SpriteIsNotActive ; Skip Main code is sprite is innactive
|
|
||||||
|
|
||||||
JSR Sprite_Minecart_Main ; Call the main sprite code
|
|
||||||
|
|
||||||
.SpriteIsNotActive
|
|
||||||
PLB ; Get back the databank we stored previously
|
|
||||||
RTL ; Go back to original code
|
|
||||||
}
|
|
||||||
|
|
||||||
; =========================================================
|
|
||||||
|
|
||||||
Sprite_Minecart_Prep:
|
Sprite_Minecart_Prep:
|
||||||
{
|
{
|
||||||
PHB : PHK : PLB
|
PHB : PHK : PLB
|
||||||
@@ -92,15 +91,16 @@ Sprite_Minecart_Prep:
|
|||||||
; If link is in a cart, then draw the dummy cart
|
; If link is in a cart, then draw the dummy cart
|
||||||
|
|
||||||
LDA !LinkInCart : BNE .dummy_continue
|
LDA !LinkInCart : BNE .dummy_continue
|
||||||
; .clear_cart
|
.clear_cart
|
||||||
STZ.w $0DD0, X ; Otherwise, clear the sprite
|
STZ.w $0DD0, X ; Otherwise, clear the sprite
|
||||||
PLB
|
PLB
|
||||||
RTL
|
RTL
|
||||||
|
|
||||||
.continue
|
.continue
|
||||||
; Unused dummy cart code
|
|
||||||
; LDA.w !LinkInCart : AND.b #$FF : BEQ .dummy_continue
|
; LDA.w !LinkInCart : AND.b #$FF : BEQ .dummy_continue
|
||||||
; JMP .clear_cart
|
; JMP .clear_cart
|
||||||
|
|
||||||
.dummy_continue
|
.dummy_continue
|
||||||
LDA SprY, X : SEC : SBC.b #$04 : STA SprY, X
|
LDA SprY, X : SEC : SBC.b #$04 : STA SprY, X
|
||||||
|
|
||||||
@@ -132,6 +132,7 @@ Sprite_Minecart_Prep:
|
|||||||
JMP .done
|
JMP .done
|
||||||
.south
|
.south
|
||||||
LDA #$02 : STA !MinecartDirection
|
LDA #$02 : STA !MinecartDirection
|
||||||
|
; LDA SprX, X : CLC : ADC.b #$01 : STA SprX, X
|
||||||
%GotoAction(1) ; Minecart_WaitVert
|
%GotoAction(1) ; Minecart_WaitVert
|
||||||
JMP .done
|
JMP .done
|
||||||
.west
|
.west
|
||||||
@@ -139,6 +140,7 @@ Sprite_Minecart_Prep:
|
|||||||
%GotoAction(0) ; Minecart_WaitHoriz
|
%GotoAction(0) ; Minecart_WaitHoriz
|
||||||
|
|
||||||
.done
|
.done
|
||||||
|
|
||||||
PLB
|
PLB
|
||||||
RTL
|
RTL
|
||||||
}
|
}
|
||||||
@@ -170,14 +172,6 @@ macro MoveCart()
|
|||||||
LDA #$35 : STA $012E ; Cart SFX
|
LDA #$35 : STA $012E ; Cart SFX
|
||||||
endmacro
|
endmacro
|
||||||
|
|
||||||
macro StopCart()
|
|
||||||
STZ $02F5
|
|
||||||
STZ.w SprYSpeed, X
|
|
||||||
STZ.w SprXSpeed, X
|
|
||||||
STZ.w !LinkInCart
|
|
||||||
endmacro
|
|
||||||
|
|
||||||
; TODO: Implement distance and gravity for cart tossing
|
|
||||||
macro HandleLiftAndToss()
|
macro HandleLiftAndToss()
|
||||||
LDA.w !LinkCarryOrToss : AND #$02 : BNE .not_tossing
|
LDA.w !LinkCarryOrToss : AND #$02 : BNE .not_tossing
|
||||||
; Velocities for cart tossing
|
; Velocities for cart tossing
|
||||||
@@ -185,6 +179,7 @@ macro HandleLiftAndToss()
|
|||||||
STZ.w $0F90, X : STZ.w $0F70, X
|
STZ.w $0F90, X : STZ.w $0F70, X
|
||||||
.not_tossing
|
.not_tossing
|
||||||
JSL Sprite_CheckIfLifted
|
JSL Sprite_CheckIfLifted
|
||||||
|
|
||||||
JSL Sprite_MoveXyz
|
JSL Sprite_MoveXyz
|
||||||
endmacro
|
endmacro
|
||||||
|
|
||||||
@@ -212,28 +207,31 @@ Sprite_Minecart_Main:
|
|||||||
|
|
||||||
LDA !LinkCarryOrToss : AND #$03 : BNE .lifting
|
LDA !LinkCarryOrToss : AND #$03 : BNE .lifting
|
||||||
JSR CheckIfPlayerIsOn : BCC .not_ready
|
JSR CheckIfPlayerIsOn : BCC .not_ready
|
||||||
LDA $F4 : AND.b #$80 : BEQ .not_ready ; Check for B button
|
|
||||||
|
|
||||||
JSL Player_HaltDashAttack ; Stop the player from dashing
|
JSL Player_HaltDashAttack ; Stop the player from dashing
|
||||||
LDA #$02 : STA $02F5 ; Somaria platform and moving
|
LDA #$02 : STA $02F5 ; Somaria platform and moving
|
||||||
LDA $0FDA : SEC : SBC #$0B : STA $20 ; Adjust player pos
|
LDA $0FDA : SEC : SBC #$0B : STA $20 ; Adjust player pos
|
||||||
LDA #$01 : STA !LinkInCart ; Set Link in cart flag
|
|
||||||
|
LDA #$01 : STA !LinkInCart
|
||||||
|
|
||||||
; Check if the cart is facing east or west
|
; Check if the cart is facing east or west
|
||||||
LDA SprSubtype, X : CMP.b #$03 : BNE .opposite_direction
|
LDA SprSubtype,X : CMP.b #$03 : BNE .opposite_direction
|
||||||
STA.w !MinecartDirection
|
STA.w !MinecartDirection
|
||||||
LDA #$02 : STA !SpriteDirection, X
|
LDA #$02 : STA $0DE0, X
|
||||||
%GotoAction(5) ; Minecart_MoveWest
|
%GotoAction(5) ; Minecart_MoveWest
|
||||||
RTS
|
RTS
|
||||||
|
|
||||||
.opposite_direction
|
.opposite_direction
|
||||||
STA.w !MinecartDirection
|
STA.w !MinecartDirection
|
||||||
LDA #$03 : STA !SpriteDirection, X
|
LDA #$03 : STA $0DE0, X
|
||||||
%GotoAction(3) ; Minecart_MoveEast
|
%GotoAction(3) ; Minecart_MoveEast
|
||||||
|
|
||||||
.not_ready
|
.not_ready
|
||||||
|
RTS
|
||||||
|
|
||||||
.lifting
|
.lifting
|
||||||
%HandleLiftAndToss()
|
%HandleLiftAndToss()
|
||||||
|
|
||||||
RTS
|
RTS
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -246,28 +244,29 @@ Sprite_Minecart_Main:
|
|||||||
|
|
||||||
LDA !LinkCarryOrToss : AND #$03 : BNE .lifting
|
LDA !LinkCarryOrToss : AND #$03 : BNE .lifting
|
||||||
JSR CheckIfPlayerIsOn : BCC .not_ready
|
JSR CheckIfPlayerIsOn : BCC .not_ready
|
||||||
LDA $F4 : AND.b #$80 : BEQ .not_ready ; Check for B button
|
|
||||||
|
|
||||||
JSL Player_HaltDashAttack ; Stop the player from dashing
|
JSL Player_HaltDashAttack ; Stop the player from dashing
|
||||||
LDA #$02 : STA $02F5 ; Somaria platform and moving
|
LDA #$02 : STA $02F5 ; Somaria platform and moving
|
||||||
LDA $0FDA : SEC : SBC #$0B : STA $20 ; Adjust player pos
|
LDA $0FDA : SEC : SBC #$0B : STA $20 ; Adjust player pos
|
||||||
LDA #$01 : STA !LinkInCart ; Set Link in cart flag
|
|
||||||
|
LDA #$01 : STA !LinkInCart
|
||||||
|
|
||||||
; Check if the cart is facing north or south
|
; Check if the cart is facing north or south
|
||||||
LDA SprSubtype, X : BEQ .opposite_direction
|
LDA SprSubtype, X : BEQ .opposite_direction
|
||||||
STA.w !MinecartDirection
|
STA.w !MinecartDirection
|
||||||
LDA #$01 : STA !SpriteDirection, X
|
LDA #$01 : STA $0DE0, X
|
||||||
%GotoAction(4) ; Minecart_MoveSouth
|
%GotoAction(4) ; Minecart_MoveSouth
|
||||||
RTS
|
RTS
|
||||||
|
|
||||||
.opposite_direction
|
.opposite_direction
|
||||||
STA.w !MinecartDirection
|
STA.w !MinecartDirection
|
||||||
LDA #$00 : STA !SpriteDirection, X
|
LDA #$00 : STA $0DE0, X
|
||||||
%GotoAction(2) ; Minecart_MoveNorth
|
%GotoAction(2) ; Minecart_MoveNorth
|
||||||
|
|
||||||
.not_ready
|
.not_ready
|
||||||
.lifting
|
.lifting
|
||||||
%HandleLiftAndToss()
|
%HandleLiftAndToss()
|
||||||
|
|
||||||
RTS
|
RTS
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -364,6 +363,12 @@ Sprite_Minecart_Main:
|
|||||||
RTS
|
RTS
|
||||||
}
|
}
|
||||||
|
|
||||||
|
macro StopCart()
|
||||||
|
STZ $02F5
|
||||||
|
STZ.w SprYSpeed, X
|
||||||
|
STZ.w SprXSpeed, X
|
||||||
|
STZ.w !LinkInCart
|
||||||
|
endmacro
|
||||||
|
|
||||||
; -------------------------------------------------------
|
; -------------------------------------------------------
|
||||||
; 0x06
|
; 0x06
|
||||||
@@ -379,24 +384,13 @@ Sprite_Minecart_Main:
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
; =========================================================
|
; ===========================================================================
|
||||||
; The purpose of this routine is to determine the direction
|
|
||||||
; the sprite is facing and then adjust the X and Y positions
|
|
||||||
; of the tile interaction lookup based on that direction.
|
|
||||||
; If implemented correctly this would make sure the sprite
|
|
||||||
; stays centered on the tracks when it makes corner turns.
|
|
||||||
; Currently, depending on where the tile is placed the
|
|
||||||
; cart may make a turn too early and appear to be off center.
|
|
||||||
|
|
||||||
North = $00
|
|
||||||
East = $01
|
|
||||||
South = $02
|
|
||||||
West = $03
|
|
||||||
|
|
||||||
SetTileLookupPosBasedOnDirection:
|
SetTileLookupPosBasedOnDirection:
|
||||||
{
|
{
|
||||||
; Based on the direction of the Minecart, adjust the
|
; Based on the direction of the Minecart, adjust the lookup position
|
||||||
; lookup position to be in front of the sprite
|
; to be in front of the sprite
|
||||||
|
|
||||||
LDA.w !MinecartDirection : CMP.b #$00 : BEQ .north
|
LDA.w !MinecartDirection : CMP.b #$00 : BEQ .north
|
||||||
CMP.b #$01 : BEQ .east
|
CMP.b #$01 : BEQ .east
|
||||||
CMP.b #$02 : BEQ .south
|
CMP.b #$02 : BEQ .south
|
||||||
@@ -430,8 +424,6 @@ SetTileLookupPosBasedOnDirection:
|
|||||||
RTS
|
RTS
|
||||||
}
|
}
|
||||||
|
|
||||||
; =========================================================
|
|
||||||
|
|
||||||
print "HandleTileDirections ", pc
|
print "HandleTileDirections ", pc
|
||||||
HandleTileDirections:
|
HandleTileDirections:
|
||||||
{
|
{
|
||||||
@@ -446,11 +438,13 @@ HandleTileDirections:
|
|||||||
|
|
||||||
; Load the tile index
|
; Load the tile index
|
||||||
LDA $0FA5 : CLC : CMP.b #$01 : BNE .not_out_of_bounds
|
LDA $0FA5 : CLC : CMP.b #$01 : BNE .not_out_of_bounds
|
||||||
|
|
||||||
; If the tile is out of bounds, release the cart
|
; If the tile is out of bounds, release the cart
|
||||||
LDA #$40 : STA SprTimerD, X
|
LDA #$40 : STA SprTimerD, X
|
||||||
%GotoAction(6) ; Minecart_Release
|
%GotoAction(6) ; Minecart_Release
|
||||||
RTS
|
RTS
|
||||||
.not_out_of_bounds
|
.not_out_of_bounds
|
||||||
|
|
||||||
; Check if the tile is a stop tile
|
; Check if the tile is a stop tile
|
||||||
CLC : CMP.b #$B7 : BCS .check_stop ; If tile ID is >= $B8, check for stop tiles
|
CLC : CMP.b #$B7 : BCS .check_stop ; If tile ID is >= $B8, check for stop tiles
|
||||||
|
|
||||||
@@ -464,15 +458,14 @@ HandleTileDirections:
|
|||||||
.stop_north
|
.stop_north
|
||||||
; Set the new direction to north and flip the cart's orientation
|
; Set the new direction to north and flip the cart's orientation
|
||||||
LDA.b #South : STA SprSubtype, X : STA.w !MinecartDirection
|
LDA.b #South : STA SprSubtype, X : STA.w !MinecartDirection
|
||||||
LDA #$01 : STA !SpriteDirection, X
|
LDA #$01 : STA $0DE0, X
|
||||||
JMP .go_vert
|
JMP .go_vert
|
||||||
|
|
||||||
.stop_south
|
.stop_south
|
||||||
; Set the new direction to south and flip the cart's orientation
|
; Set the new direction to south and flip the cart's orientation
|
||||||
LDA.b #North : STA SprSubtype, X : STZ.w !MinecartDirection
|
LDA.b #North : STA SprSubtype, X : STZ.w !MinecartDirection
|
||||||
LDA #$00 : STA !SpriteDirection, X
|
LDA #$00 : STA $0DE0, X
|
||||||
|
|
||||||
; -----------------------------------------------
|
|
||||||
.go_vert
|
.go_vert
|
||||||
%SetTimerA($40)
|
%SetTimerA($40)
|
||||||
%StopCart()
|
%StopCart()
|
||||||
@@ -483,15 +476,13 @@ HandleTileDirections:
|
|||||||
.stop_east
|
.stop_east
|
||||||
; Set the new direction to east and flip the cart's orientation
|
; Set the new direction to east and flip the cart's orientation
|
||||||
LDA.b #West : STA SprSubtype, X : STA.w !MinecartDirection
|
LDA.b #West : STA SprSubtype, X : STA.w !MinecartDirection
|
||||||
LDA #$03 : STA !SpriteDirection, X
|
LDA #$03 : STA $0DE0, X
|
||||||
JMP .go_horiz
|
JMP .go_horiz
|
||||||
|
|
||||||
.stop_west
|
.stop_west
|
||||||
; Set the new direction to west and flip the cart's orientation
|
; Set the new direction to west and flip the cart's orientation
|
||||||
LDA.b #East : STA SprSubtype, X : STA.w !MinecartDirection
|
LDA.b #East : STA SprSubtype, X : STA.w !MinecartDirection
|
||||||
LDA #$02 : STA !SpriteDirection, X
|
LDA #$02 : STA $0DE0, X
|
||||||
|
|
||||||
; -----------------------------------------------
|
|
||||||
.go_horiz
|
.go_horiz
|
||||||
%SetTimerA($40)
|
%SetTimerA($40)
|
||||||
%StopCart()
|
%StopCart()
|
||||||
@@ -501,6 +492,7 @@ HandleTileDirections:
|
|||||||
|
|
||||||
; -------------------------------------------------------
|
; -------------------------------------------------------
|
||||||
.check_for_movement
|
.check_for_movement
|
||||||
|
; Check for movement tiles
|
||||||
CLC : CMP.b #$B2 : BEQ .check_direction
|
CLC : CMP.b #$B2 : BEQ .check_direction
|
||||||
CLC : CMP.b #$B3 : BEQ .check_direction
|
CLC : CMP.b #$B3 : BEQ .check_direction
|
||||||
CLC : CMP.b #$B4 : BEQ .check_direction
|
CLC : CMP.b #$B4 : BEQ .check_direction
|
||||||
@@ -517,17 +509,44 @@ HandleTileDirections:
|
|||||||
; Add the row and column offsets to index into the lookup table
|
; Add the row and column offsets to index into the lookup table
|
||||||
CLC : ADC.w .DirectionTileLookup, Y : TAY
|
CLC : ADC.w .DirectionTileLookup, Y : TAY
|
||||||
|
|
||||||
|
; Direction to move on tile collision
|
||||||
|
; 00 - stop or nothing
|
||||||
|
; 01 - north
|
||||||
|
; 02 - east
|
||||||
|
; 03 - south
|
||||||
|
; 04 - west
|
||||||
|
|
||||||
|
North = $00
|
||||||
|
East = $01
|
||||||
|
South = $02
|
||||||
|
West = $03
|
||||||
|
|
||||||
|
.DirectionTileLookup
|
||||||
|
{
|
||||||
|
; TL, BL, TR, BR, Stop
|
||||||
|
db $02, $00, $04, $00 ; North
|
||||||
|
db $00, $00, $03, $01 ; East
|
||||||
|
db $00, $02, $00, $04 ; South
|
||||||
|
db $03, $01, $00, $00 ; West
|
||||||
|
}
|
||||||
|
|
||||||
.check_direction
|
.check_direction
|
||||||
LDA SprSubtype, X
|
LDA SprSubtype, X
|
||||||
|
BNE .not_zero
|
||||||
|
|
||||||
|
.not_zero
|
||||||
ASL #2 ; Multiply by 4 (shifting left by 2 bits) to offset rows in the lookup table
|
ASL #2 ; Multiply by 4 (shifting left by 2 bits) to offset rows in the lookup table
|
||||||
STA $07 ; Store the action index in $07
|
STA $07 ; Store the action index in $07
|
||||||
|
|
||||||
LDA $0FA5 ; Load the tile type
|
LDA $0FA5 ; Load the tile type
|
||||||
SEC : SBC.b #$B2 ; Subtract $B2 to normalize the tile type to 0 to 3
|
SEC : SBC.b #$B2 ; Subtract $B2 to normalize the tile type to 0 to 3
|
||||||
CLC : ADC.w $07 ; Add the action index to the tile type offset to get the composite index
|
CLC : ADC.w $07 ; Add the action index to the tile type offset to get the composite index
|
||||||
TAY ; Transfer to Y to use as an offset for the rows
|
TAY
|
||||||
LDA.w .DirectionTileLookup, Y : TAY
|
|
||||||
|
|
||||||
|
LDA.w .DirectionTileLookup, Y
|
||||||
|
TAY
|
||||||
|
|
||||||
|
.execute_action
|
||||||
; JSR ClampSpritePositionToGrid
|
; JSR ClampSpritePositionToGrid
|
||||||
CPY #$01 : BEQ .move_north
|
CPY #$01 : BEQ .move_north
|
||||||
CPY #$02 : BEQ .move_east
|
CPY #$02 : BEQ .move_east
|
||||||
@@ -537,64 +556,48 @@ HandleTileDirections:
|
|||||||
|
|
||||||
.move_north
|
.move_north
|
||||||
LDA #$00 : STA SprSubtype, X
|
LDA #$00 : STA SprSubtype, X
|
||||||
STA !SpriteDirection, X
|
STA $0DE0, X
|
||||||
%GotoAction(2) ; Minecart_MoveNorth
|
%GotoAction(2) ; Minecart_MoveNorth
|
||||||
RTS
|
RTS
|
||||||
.move_east
|
.move_east
|
||||||
LDA #$01 : STA SprSubtype, X
|
LDA #$01 : STA SprSubtype, X
|
||||||
LDA #$03 : STA !SpriteDirection, X
|
LDA #$03 : STA $0DE0, X
|
||||||
%GotoAction(3) ; Minecart_MoveEast
|
%GotoAction(3) ; Minecart_MoveEast
|
||||||
RTS
|
RTS
|
||||||
.move_south
|
.move_south
|
||||||
LDA #$02 : STA SprSubtype, X
|
LDA #$02 : STA SprSubtype, X
|
||||||
LDA #$01 : STA !SpriteDirection, X
|
LDA #$01 : STA $0DE0, X
|
||||||
%GotoAction(4) ; Minecart_MoveSouth
|
%GotoAction(4) ; Minecart_MoveSouth
|
||||||
RTS
|
RTS
|
||||||
.move_west
|
.move_west
|
||||||
LDA #$03 : STA SprSubtype, X
|
LDA #$03 : STA SprSubtype, X
|
||||||
LDA #$02 : STA !SpriteDirection, X
|
LDA #$02 : STA $0DE0, X
|
||||||
%GotoAction(5) ; Minecart_MoveWest
|
%GotoAction(5) ; Minecart_MoveWest
|
||||||
.done
|
.done
|
||||||
RTS
|
RTS
|
||||||
|
|
||||||
; Direction to move on tile collision
|
.tile_ids
|
||||||
; 00 - stop or nothing
|
; db $B0 ; - Horiz
|
||||||
; 01 - north
|
; db $B1 ; | Vert
|
||||||
; 02 - east
|
|
||||||
; 03 - south
|
|
||||||
; 04 - west
|
|
||||||
.DirectionTileLookup
|
|
||||||
{
|
|
||||||
; TL, BL, TR, BR, Stop
|
|
||||||
db $02, $00, $04, $00 ; North
|
|
||||||
db $00, $00, $03, $01 ; East
|
|
||||||
db $00, $02, $00, $04 ; South
|
|
||||||
db $03, $01, $00, $00 ; West
|
|
||||||
}
|
|
||||||
.unused_tile_ids
|
|
||||||
{
|
|
||||||
; TL, BL, TR, BR
|
; TL, BL, TR, BR
|
||||||
db $B2, $B3, $B4, $B5
|
db $B2, $B3, $B4, $B5
|
||||||
; db $B0 - Horiz
|
|
||||||
; db $B1 | Vert
|
|
||||||
; db $B8 Stop North
|
; db $B8 Stop North
|
||||||
; db $B9 Stop South
|
; db $B9 Stop South
|
||||||
; db $BA Stop East
|
; db $BA Stop East
|
||||||
; db $BB Stop West
|
; db $BB Stop West
|
||||||
; db $BE + any direction
|
|
||||||
}
|
; db $BE ; + any direction
|
||||||
}
|
}
|
||||||
|
|
||||||
; =========================================================
|
|
||||||
; Clamp the sprite position to a 16x16 grid
|
; Clamp the sprite position to a 16x16 grid
|
||||||
; Slows the game down if you run it too often :(
|
; Slows the game down if you run it too often :(
|
||||||
|
|
||||||
ClampSpritePositionToGrid:
|
ClampSpritePositionToGrid:
|
||||||
{
|
{
|
||||||
; Check if SprX is already a multiple of 16
|
; Check if SprX is already a multiple of 16
|
||||||
LDA.w SprX, X : AND #$0F : BEQ .x_aligned
|
LDA.w SprX, X : AND #$0F : BEQ .x_aligned
|
||||||
LDA.w SprX, X : LSR : ASL : STA.w SprX, X
|
LDA.w SprX, X : LSR : ASL : STA.w SprX, X
|
||||||
.x_aligned
|
.x_aligned
|
||||||
|
|
||||||
; Check if SprY is already a multiple of 16
|
; Check if SprY is already a multiple of 16
|
||||||
LDA.w SprY, X : AND #$0F : BEQ .y_aligned
|
LDA.w SprY, X : AND #$0F : BEQ .y_aligned
|
||||||
LDA.w SprY, X : LSR : ASL : STA.w SprY, X
|
LDA.w SprY, X : LSR : ASL : STA.w SprY, X
|
||||||
@@ -602,10 +605,6 @@ ClampSpritePositionToGrid:
|
|||||||
RTS
|
RTS
|
||||||
}
|
}
|
||||||
|
|
||||||
; =========================================================
|
|
||||||
; Check for the switch_track sprite and move based on the
|
|
||||||
; state of that sprite.
|
|
||||||
|
|
||||||
HandleDynamicSwitchTileDirections:
|
HandleDynamicSwitchTileDirections:
|
||||||
{
|
{
|
||||||
; Find out if the sprite $B0 is in the room
|
; Find out if the sprite $B0 is in the room
|
||||||
@@ -624,43 +623,46 @@ HandleDynamicSwitchTileDirections:
|
|||||||
CMP.b #$02 : BEQ .north_or_south
|
CMP.b #$02 : BEQ .north_or_south
|
||||||
|
|
||||||
.east_or_west
|
.east_or_west
|
||||||
|
|
||||||
LDA SwitchRam : BNE .go_west
|
LDA SwitchRam : BNE .go_west
|
||||||
|
|
||||||
LDA #$01 : STA SprSubtype, X
|
LDA #$01 : STA SprSubtype, X
|
||||||
LDA #$03 : STA !SpriteDirection, X
|
LDA #$03 : STA $0DE0, X
|
||||||
%GotoAction(3) ; Minecart_MoveEast
|
%GotoAction(3) ; Minecart_MoveEast
|
||||||
RTS
|
RTS
|
||||||
|
|
||||||
.go_west
|
.go_west
|
||||||
LDA #$03 : STA SprSubtype, X
|
LDA #$03 : STA SprSubtype, X
|
||||||
LDA #$02 : STA !SpriteDirection, X
|
LDA #$02 : STA $0DE0, X
|
||||||
%GotoAction(5) ; Minecart_MoveWest
|
%GotoAction(5) ; Minecart_MoveWest
|
||||||
RTS
|
RTS
|
||||||
|
|
||||||
.north_or_south
|
.north_or_south
|
||||||
LDA SwitchRam : BNE .go_south
|
LDA SwitchRam : BNE .go_south
|
||||||
LDA #$00 : STA SprSubtype, X
|
LDA #$00 : STA SprSubtype, X
|
||||||
STA !SpriteDirection, X
|
STA $0DE0, X
|
||||||
%GotoAction(2) ; Minecart_MoveNorth
|
%GotoAction(2) ; Minecart_MoveNorth
|
||||||
RTS
|
RTS
|
||||||
|
|
||||||
.go_south
|
.go_south
|
||||||
LDA #$02 : STA SprSubtype, X
|
LDA #$02 : STA SprSubtype, X
|
||||||
LDA #$01 : STA !SpriteDirection, X
|
LDA #$01 : STA $0DE0, X
|
||||||
%GotoAction(4) ; Minecart_MoveSouth
|
%GotoAction(4) ; Minecart_MoveSouth
|
||||||
RTS
|
RTS
|
||||||
|
|
||||||
.no_b0
|
.no_b0
|
||||||
|
|
||||||
RTS
|
RTS
|
||||||
}
|
}
|
||||||
|
|
||||||
; =========================================================
|
|
||||||
; $00 = flag indicating presence of sprite ID $B0
|
; $00 = flag indicating presence of sprite ID $B0
|
||||||
|
|
||||||
CheckSpritePresence:
|
CheckSpritePresence:
|
||||||
{
|
{
|
||||||
PHX
|
PHX
|
||||||
CLC ; Assume sprite ID $B0 is not present
|
CLC ; Assume sprite ID $B0 is not present
|
||||||
|
|
||||||
LDX.b #$10
|
LDX.b #$10
|
||||||
|
|
||||||
.x_loop
|
.x_loop
|
||||||
DEX
|
DEX
|
||||||
|
|
||||||
@@ -692,7 +694,7 @@ DragYH = $0B7D
|
|||||||
DragPlayer:
|
DragPlayer:
|
||||||
{
|
{
|
||||||
; Get direction of the cart (0 to 3)
|
; Get direction of the cart (0 to 3)
|
||||||
LDY.w !SpriteDirection, X
|
LDY.w $0DE0, X
|
||||||
|
|
||||||
LDA.w .drag_x_low, Y : CLC : ADC.w DragYL : STA.w DragYL
|
LDA.w .drag_x_low, Y : CLC : ADC.w DragYL : STA.w DragYL
|
||||||
LDA.w .drag_x_high, Y : ADC.w DragYH : STA DragYH
|
LDA.w .drag_x_high, Y : ADC.w DragYH : STA DragYH
|
||||||
@@ -745,7 +747,6 @@ DragPlayer:
|
|||||||
.drag_y_high
|
.drag_y_high
|
||||||
db -1, 0, 0, 0
|
db -1, 0, 0, 0
|
||||||
|
|
||||||
; Alternate drag values provided by Zarby
|
|
||||||
; .drag_x_high
|
; .drag_x_high
|
||||||
; db 0, 0, -1, 0, -1
|
; db 0, 0, -1, 0, -1
|
||||||
; .drag_x_low
|
; .drag_x_low
|
||||||
@@ -756,18 +757,17 @@ DragPlayer:
|
|||||||
; db -1, 0, 0, 0, -1, 0, -1, 0
|
; db -1, 0, 0, 0, -1, 0, -1, 0
|
||||||
}
|
}
|
||||||
|
|
||||||
; =========================================================
|
|
||||||
|
|
||||||
CheckForPlayerInput:
|
CheckForPlayerInput:
|
||||||
{
|
{
|
||||||
LDA $5D : CMP #$02 : BEQ .release
|
LDA $5D : CMP #$02 : BEQ .release
|
||||||
CMP #$06 : BNE .continue
|
CMP #$06 : BNE .continue
|
||||||
.release
|
.release
|
||||||
; Release player in recoil
|
; Release player in recoil
|
||||||
%GotoAction(6) ; Minecart_Release
|
%GotoAction(6) ; Minecart_Release
|
||||||
RTS
|
RTS
|
||||||
|
|
||||||
.continue
|
.continue
|
||||||
|
|
||||||
; Setup Minecart position to look for tile IDs
|
; Setup Minecart position to look for tile IDs
|
||||||
LDA.w SprY, X : AND #$F8 : STA.b $00 : LDA.w SprYH, X : STA.b $01
|
LDA.w SprY, X : AND #$F8 : STA.b $00 : LDA.w SprYH, X : STA.b $01
|
||||||
@@ -780,75 +780,87 @@ CheckForPlayerInput:
|
|||||||
LDA $0FA5 : CLC : CMP.b #$B6 : BNE .cant_input
|
LDA $0FA5 : CLC : CMP.b #$B6 : BNE .cant_input
|
||||||
|
|
||||||
; Check for input from the user (u,d,l,r)
|
; Check for input from the user (u,d,l,r)
|
||||||
LDY !SpriteDirection, X
|
|
||||||
|
LDY $0DE0, X
|
||||||
|
|
||||||
LDA $F0 : AND .d_pad_press, Y : STA $00 : AND.b #$08 : BEQ .not_pressing_up
|
LDA $F0 : AND .d_pad_press, Y : STA $00 : AND.b #$08 : BEQ .not_pressing_up
|
||||||
LDA.b #$00 : STA !SpriteDirection, X ; Moving Up
|
|
||||||
|
LDA.b #$00 : STA $0DE0, X ; Moving Up
|
||||||
STA SprSubtype, X
|
STA SprSubtype, X
|
||||||
%GotoAction(2) ; Minecart_MoveNorth
|
%GotoAction(2) ; Minecart_MoveNorth
|
||||||
|
|
||||||
BRA .return
|
BRA .return
|
||||||
|
|
||||||
.not_pressing_up:
|
.not_pressing_up:
|
||||||
|
|
||||||
LDA $00 : AND.b #$04 : BEQ .not_pressing_down
|
LDA $00 : AND.b #$04 : BEQ .not_pressing_down
|
||||||
LDA.b #$01 : STA !SpriteDirection, X
|
|
||||||
|
LDA.b #$01 : STA $0DE0, X
|
||||||
LDA #$02 : STA SprSubtype, X
|
LDA #$02 : STA SprSubtype, X
|
||||||
%GotoAction(4) ; Minecart_MoveSouth
|
%GotoAction(4) ; Minecart_MoveSouth
|
||||||
|
|
||||||
|
|
||||||
BRA .return
|
BRA .return
|
||||||
|
|
||||||
.not_pressing_down
|
.not_pressing_down
|
||||||
|
|
||||||
LDA $00 : AND.b #$02 : BEQ .not_pressing_left
|
LDA $00 : AND.b #$02 : BEQ .not_pressing_left
|
||||||
LDA.b #$02 : STA !SpriteDirection, X
|
|
||||||
|
LDA.b #$02 : STA $0DE0, X
|
||||||
LDA #$03 : STA SprSubtype, X
|
LDA #$03 : STA SprSubtype, X
|
||||||
%GotoAction(5) ; Minecart_MoveWest
|
%GotoAction(5) ; Minecart_MoveWest
|
||||||
|
|
||||||
|
|
||||||
BRA .return
|
BRA .return
|
||||||
|
|
||||||
.not_pressing_left
|
.not_pressing_left
|
||||||
|
|
||||||
LDA $00 : AND.b #$01 : BEQ .always
|
LDA $00 : AND.b #$01 : BEQ .always
|
||||||
LDA.b #$03 : STA !SpriteDirection, X
|
|
||||||
|
LDA.b #$03 : STA $0DE0, X
|
||||||
STA SprSubtype, X
|
STA SprSubtype, X
|
||||||
%GotoAction(3) ; Minecart_MoveEast
|
%GotoAction(3) ; Minecart_MoveEast
|
||||||
|
|
||||||
.always
|
.always
|
||||||
|
|
||||||
; LDA !SpriteDirection, X : CMP.b #$03 : BNE .not_going_right
|
; LDA $0DE0, X : CMP.b #$03 : BNE .not_going_right
|
||||||
; ; Default heading in reaction to this tile is going up.
|
|
||||||
; ; LDA.b #$00 : STA !SpriteDirection, X
|
|
||||||
; .not_going_right
|
|
||||||
; ;STZ $0D80, X
|
|
||||||
|
|
||||||
.return
|
; ; Default heading in reaction to this tile is going up.
|
||||||
|
; ; LDA.b #$00 : STA $0DE0, X
|
||||||
|
|
||||||
.cant_input
|
; .not_going_right
|
||||||
|
|
||||||
|
; ;STZ $0D80, X
|
||||||
|
|
||||||
|
.return
|
||||||
|
|
||||||
|
.cant_input
|
||||||
RTS
|
RTS
|
||||||
|
|
||||||
.d_pad_press
|
.d_pad_press
|
||||||
db $0B, $07, $0E, $0D
|
db $0B, $07, $0E, $0D
|
||||||
}
|
}
|
||||||
|
|
||||||
; =========================================================
|
|
||||||
; Sets carry if player is overlapping the sprite
|
|
||||||
; Clear carry if player is outside the bounds
|
|
||||||
|
|
||||||
CheckIfPlayerIsOn:
|
CheckIfPlayerIsOn:
|
||||||
{
|
{
|
||||||
REP #$20
|
REP #$20
|
||||||
LDA $22 : CLC : ADC #$0009 : CMP $0FD8 : BCC .left
|
LDA $22 : CLC : ADC #$0009 : CMP $0FD8 : BCC .OutsideLeft
|
||||||
LDA $22 : SEC : SBC #$0009 : CMP $0FD8 : BCS .right
|
LDA $22 : SEC : SBC #$0009 : CMP $0FD8 : BCS .OutsideRight
|
||||||
|
|
||||||
LDA $20 : CLC : ADC #$0012 : CMP $0FDA : BCC .up
|
LDA $20 : CLC : ADC #$0012 : CMP $0FDA : BCC .OutsideUp
|
||||||
LDA $20 : SEC : SBC #$0012 : CMP $0FDA : BCS .down
|
LDA $20 : SEC : SBC #$0012 : CMP $0FDA : BCS .OutsideDown
|
||||||
|
|
||||||
SEP #$21 : RTS ; Return with carry set
|
SEP #$21 : RTS ; Return with carry set
|
||||||
|
|
||||||
.left
|
.OutsideLeft
|
||||||
.right
|
.OutsideRight
|
||||||
.up
|
.OutsideDown
|
||||||
.down
|
.OutsideUp
|
||||||
SEP #$20
|
SEP #$20
|
||||||
CLC : RTS ; Return with carry cleared
|
CLC : RTS ; Return with carry cleared
|
||||||
}
|
}
|
||||||
|
|
||||||
; =========================================================
|
; =========================================================
|
||||||
; Draw the portion of the cart which is behind the player
|
|
||||||
|
|
||||||
Sprite_Minecart_DrawTop:
|
Sprite_Minecart_DrawTop:
|
||||||
{
|
{
|
||||||
@@ -938,8 +950,6 @@ Sprite_Minecart_DrawTop:
|
|||||||
db $02, $02
|
db $02, $02
|
||||||
}
|
}
|
||||||
|
|
||||||
; =========================================================
|
|
||||||
; Draw the portion of the cart which is in front of the player
|
|
||||||
|
|
||||||
Sprite_Minecart_DrawBottom:
|
Sprite_Minecart_DrawBottom:
|
||||||
{
|
{
|
||||||
@@ -996,9 +1006,6 @@ Sprite_Minecart_DrawBottom:
|
|||||||
|
|
||||||
PLX
|
PLX
|
||||||
|
|
||||||
; Debug box which draws in the location of the hitbox from
|
|
||||||
; the code in HandleTileDirections / SetTileLookupPosBasedOnDirection
|
|
||||||
; The latter of which is an experimental function
|
|
||||||
; {
|
; {
|
||||||
; LDA $0FD8 : STA $00
|
; LDA $0FD8 : STA $00
|
||||||
; LDA $0FDA : STA $02
|
; LDA $0FDA : STA $02
|
||||||
Reference in New Issue
Block a user