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6 Commits
minecart-r
...
twinrova-b
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436da5736e | ||
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c4e4564749 | ||
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622b7d950b | ||
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cc753b9d47 | ||
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6cd013e6d6 | ||
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bbb3b85def |
@@ -10,10 +10,12 @@ Build using [Asar](https://github.com/RPGHacker/asar) with `build.bat`
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## Custom Menu
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## Custom Menu and HUD
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## Custom Sprites
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## Custom Sprites
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@@ -4,7 +4,6 @@
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; Overrides Blind and the Blind Maiden to create a new
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; Overrides Blind and the Blind Maiden to create a new
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; boss sequence.
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; boss sequence.
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;
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;
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;
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; =========================================================
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; =========================================================
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!SPRID = $CE ; The sprite ID you are overwriting (HEX)
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!SPRID = $CE ; The sprite ID you are overwriting (HEX)
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@@ -59,21 +58,17 @@ Sprite_Twinrova_Long:
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Sprite_Twinrova_CheckIfDead:
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Sprite_Twinrova_CheckIfDead:
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{
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{
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LDA $0D80, X : CMP.b #$0A : BEQ .not_dead
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LDA SprAction, X : CMP.b #$0A : BEQ .not_dead
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; If health is negative, set back to zero
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LDA SprHealth, X : CMP.b #$44 : BCC .health_not_negative
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LDA.b #$00 : STA SprHealth, X
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; If health is negative, set back to zero
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.health_not_negative
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LDA $0E50, X : CMP.b #$44 : BCC .health_not_negative
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LDA SprHealth, X : BNE .not_dead
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LDA.b #$00 : STA $0E50, X
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PHX
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LDA.b #$04 : STA $0DD0, X ; Kill sprite boss style
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.health_not_negative
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LDA.b #$0A : STA SprAction, X ; Go to Twinrova_Dead stage
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PLX
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LDA $0E50, X : BNE .not_dead
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PHX
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LDA.b #$04 : STA $0DD0, X ; Kill sprite boss style
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LDA.b #$0A : STA $0D80, X ; Go to Twinrova_Dead stage
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PLX
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.not_dead
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.not_dead
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RTS
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RTS
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}
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}
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@@ -84,9 +79,8 @@ Sprite_Twinrova_Prep:
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{
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{
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PHB : PHK : PLB
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PHB : PHK : PLB
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; PrepareBattle
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LDA.l $7EF3CC : CMP.b #$06 : BEQ .despawn
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LDA.l $7EF3CC : CMP.b #$06 : BEQ .despawn
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LDA.b #$40 : STA $0E50, X ; Health
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LDA.b #$40 : STA SprHealth, X ; Health
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LDA.b #$04 : STA $0CD2, X ; Bump damage type (4 hearts, green tunic)
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LDA.b #$04 : STA $0CD2, X ; Bump damage type (4 hearts, green tunic)
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%SetSpriteSpeedX(15)
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%SetSpriteSpeedX(15)
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@@ -174,59 +168,62 @@ Sprite_Twinrova_Main:
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dw Twinrova_KotakeMode ; 0x09
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dw Twinrova_KotakeMode ; 0x09
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dw Twinrova_Dead ; 0x0A
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dw Twinrova_Dead ; 0x0A
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; 0x00
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; -------------------------------------------------------
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; 0x00
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; TODO: Separate MoveState phases into action 0 and 1
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Twinrova_Init:
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Twinrova_Init:
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{
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{
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%GotoAction(01)
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%GotoAction(01)
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RTS
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RTS
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}
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}
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; -------------------------------------------------------
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; 0x01
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; 0x01
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Twinrova_MoveState:
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Twinrova_MoveState:
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{
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{
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LDA $0E50, X : CMP.b #$20 : BCS .phase_1
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LDA SprHealth, X : CMP.b #$20 : BCS .phase_1
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; -------------------------------------------
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; -------------------------------------------
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; Phase 2
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; Phase 2
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LDA SprTimerE, X : BNE .kotake
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LDA SprTimerE, X : BNE .kotake
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LDA #$70 : STA SprTimerD, X
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LDA #$70 : STA SprTimerD, X
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%GotoAction(8) ; Koume Mode
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%GotoAction(8) ; Koume Mode
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RTS
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RTS
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.kotake
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.kotake
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LDA #$70 : STA SprTimerD, X
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LDA #$70 : STA SprTimerD, X
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%GotoAction(9) ; Kotake Mode
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%GotoAction(9) ; Kotake Mode
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RTS
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RTS
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; ---------------------------------------------
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; ---------------------------------------------
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.phase_1
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.phase_1
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LDA $0DA0 : BEQ .not_flashing
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LDA $0DA0 : BEQ .not_flashing
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LDA.b #$20 : STA.w SprTimerD, X
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LDA.b #$20 : STA.w SprTimerD, X
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%GotoAction(7) ; Goto Twinrova_Hurt
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%GotoAction(7) ; Goto Twinrova_Hurt
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RTS
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RTS
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.not_flashing
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.not_flashing
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JSL GetRandomInt : AND.b #$3F : BNE +
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JSL GetRandomInt : AND.b #$3F : BNE +
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LDA.b #$20 : STA.w SprTimerD, X
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LDA.b #$20 : STA.w SprTimerD, X
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STZ $AC
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STZ $AC ; Set the fire attack
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%GotoAction(4) ; Prepare Attack
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%GotoAction(4) ; Prepare Attack
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RTS
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RTS
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+
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+
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JSL GetRandomInt : AND.b #$3F : BNE ++
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JSL GetRandomInt : AND.b #$3F : BNE ++
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LDA.b #$20 : STA.w SprTimerD, X
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LDA.b #$20 : STA.w SprTimerD, X
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LDA #$01 : STA $AC
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LDA #$01 : STA $AC ; Set the ice attack
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%GotoAction(4) ; Prepare Attack
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%GotoAction(4) ; Prepare Attack
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RTS
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RTS
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++
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++
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JSL Sprite_IsBelowPlayer ; Check if sprite is below player
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JSL Sprite_IsBelowPlayer : TYA : BNE .MoveBackwards ; If 1,
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TYA : BNE .MoveBackwards ; If 1,
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%GotoAction(2) ; MoveForwards
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%GotoAction(2)
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RTS
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RTS
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.MoveBackwards
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.MoveBackwards
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%GotoAction(3)
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%GotoAction(3) ; MoveBackwards
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RTS
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RTS
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}
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}
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; -------------------------------------------------------
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; 0x02 - TODO: Implement Twinrova_MoveForwards
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; 0x02 - TODO: Implement Twinrova_MoveForwards
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Twinrova_MoveForwards:
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Twinrova_MoveForwards:
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{
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{
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@@ -244,6 +241,7 @@ Sprite_Twinrova_Main:
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RTS
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RTS
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}
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}
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; -------------------------------------------------------
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; 0x03 - TODO: Implement Twinrova_MoveBackwards
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; 0x03 - TODO: Implement Twinrova_MoveBackwards
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Twinrova_MoveBackwards:
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Twinrova_MoveBackwards:
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{
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{
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@@ -261,6 +259,7 @@ Sprite_Twinrova_Main:
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RTS
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RTS
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}
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}
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; -------------------------------------------------------
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; 0x04
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; 0x04
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Twinrova_PrepareAttack:
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Twinrova_PrepareAttack:
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{
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{
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@@ -285,6 +284,7 @@ Sprite_Twinrova_Main:
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RTS
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RTS
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}
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}
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; -------------------------------------------------------
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; 0x05
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; 0x05
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Twinrova_FireAttack:
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Twinrova_FireAttack:
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{
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{
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@@ -299,6 +299,7 @@ Sprite_Twinrova_Main:
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RTS
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RTS
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}
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}
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; -------------------------------------------------------
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; 0x06
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; 0x06
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Twinrova_IceAttack:
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Twinrova_IceAttack:
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{
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{
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@@ -313,6 +314,7 @@ Sprite_Twinrova_Main:
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RTS
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RTS
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}
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}
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; -------------------------------------------------------
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; 0x07
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; 0x07
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Twinrova_Hurt:
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Twinrova_Hurt:
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{
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{
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@@ -332,6 +334,7 @@ Sprite_Twinrova_Main:
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RTS
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RTS
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}
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}
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; -------------------------------------------------------
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; 0x08
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; 0x08
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Twinrova_KoumeMode:
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Twinrova_KoumeMode:
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{
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{
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@@ -352,6 +355,7 @@ Sprite_Twinrova_Main:
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RTS
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RTS
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}
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}
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; -------------------------------------------------------
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; 0x09
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; 0x09
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Twinrova_KotakeMode:
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Twinrova_KotakeMode:
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{
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{
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@@ -372,6 +376,7 @@ Sprite_Twinrova_Main:
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RTS
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RTS
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}
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}
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; -------------------------------------------------------
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; 0x0A
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; 0x0A
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Twinrova_Dead:
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Twinrova_Dead:
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{
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{
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@@ -382,6 +387,9 @@ Sprite_Twinrova_Main:
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}
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}
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; =========================================================
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; =========================================================
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; TODO: Create a new parent sprite for the Twinrova attacks
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; so that the velocity and movement aren't applied to the
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; parent sprite itself.
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; Reused function from TrinexxBreath.
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; Reused function from TrinexxBreath.
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TrinexxBreath_AltEntry:
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TrinexxBreath_AltEntry:
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@@ -393,7 +401,7 @@ TrinexxBreath_AltEntry:
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.no_shake
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.no_shake
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JSL Sprite_CheckTileCollision : BEQ .exit
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JSL Sprite_CheckTileCollision : BEQ .exit
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JSL Sprite_BounceTowardPlayer
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JSL Sprite_BounceTowardPlayer
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.exit
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.exit
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RTS
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RTS
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@@ -405,7 +413,7 @@ TrinexxBreath_AltEntry:
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Sprite_Twinrova_FireAttack:
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Sprite_Twinrova_FireAttack:
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{
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{
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JSL Sprite_CheckTileCollision : BNE .no_collision
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JSL Sprite_CheckTileCollision : BNE .no_collision
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JSL Sprite_Move
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JSL Sprite_Move
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.no_collision
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.no_collision
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JSR AddFireGarnish
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JSR AddFireGarnish
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JMP TrinexxBreath_AltEntry
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JMP TrinexxBreath_AltEntry
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@@ -414,68 +422,32 @@ Sprite_Twinrova_FireAttack:
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; $1DBDD6 - TrinexxFire_AddFireGarnish
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; $1DBDD6 - TrinexxFire_AddFireGarnish
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AddFireGarnish:
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AddFireGarnish:
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{
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{
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INC $0E80, X : LDA $0E80, X : AND.b #$07 : BNE .return
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INC.w SprDelay, X : LDA SprDelay, X : AND.b #$07 : BNE .return
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LDA.b #$2A : JSL Sound_SetSfx2PanLong
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LDA.b #$2A : JSL Sound_SetSfx2PanLong
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LDA.b #$1D : PHX : TXY : TAX : STA $00
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LDA.b #$1D : PHX : TXY : TAX : STA $00
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.next_slot
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.next_slot
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LDA $7FF800, X : BEQ .free_slot
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LDA $7FF800, X : BEQ .free_slot ; Search for free Garnish slot
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DEX : BPL .next_slot
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DEX : BPL .next_slot
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DEC $0FF8 : BPL .use_search_index
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DEC $0FF8 : BPL .use_search_index
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LDA $00 : STA $0FF8
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LDA $00 : STA $0FF8
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.use_search_index
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.use_search_index
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LDX $0FF8
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LDX $0FF8
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.free_slot
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.free_slot
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LDA.b #$10 : STA $7FF800, X : STA $0FB4
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; Set garnish ID, set garnish handled flag, set garnish parent sprite
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TYA : STA $7FF92C, X
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LDA.b #$10 : STA $7FF800, X : STA $0FB4 : TYA : STA $7FF92C, X
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LDA.w SprX, Y : STA $7FF83C, X ; Garnish XL
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LDA.w SprX, Y : STA $7FF83C, X
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LDA.w SprXH, Y : STA $7FF878, X ; Garnish XH
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LDA.w SprXH, Y : STA $7FF878, X
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LDA.w SprY, Y : CLC : ADC.b #$10 : STA $7FF81E, X ; Garnish YL
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LDA.w SprY, Y : CLC : ADC.b #$10 : STA $7FF81E, X
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LDA.w SprYH, Y : ADC.b #$00 : STA $7FF85A, X ; Garnish YH
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LDA.w SprYH, Y : ADC.b #$00 : STA $7FF85A, X
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LDA.b #$7F : STA $7FF90E, X : STX $00 ; Set garnish timer
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LDA.b #$7F : STA $7FF90E, X
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STX $00
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PLX
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PLX
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.return
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.return
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RTS
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RTS
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}
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}
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; $1DBD65 - TrinexxBreath_ice_add_ice_garnish
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; =========================================================
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AddIceGarnishV2:
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{
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INC $0E80, X : LDA $0E80, X : AND.b #$07 : BNE .return
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LDA.b #$14 : JSL Sound_SetSfx3PanLong
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LDA.b #$1D : PHX : TXY : TAX : STA $00
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.next_slot
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LDA $7FF800, X : BEQ .free_slot
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DEX : BPL .next_slot
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DEC $0FF8 : BPL .use_search_index
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LDA.b #$00 : STA $0FF8
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.use_search_index
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LDX $0FF8
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.free_slot
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LDA.b #$0C : STA $7FF800, X : STA $0FB4
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TYA : STA $7FF92C, X
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LDA.w SprX, Y : STA $7FF83C, X
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LDA.w SprXH, Y : STA $7FF878, X
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LDA.w SprY, Y : CLC : ADC.b #$10 : STA $7FF81E, X
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LDA.w SprYH, Y : ADC.b #$00 : STA $7FF85A, X
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LDA.b #$7F : STA $7FF90E, X : STX $00
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PLX
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.return
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RTS
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}
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Sprite_Twinrova_IceAttack:
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Sprite_Twinrova_IceAttack:
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{
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{
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@@ -486,8 +458,35 @@ Sprite_Twinrova_IceAttack:
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JMP TrinexxBreath_AltEntry
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JMP TrinexxBreath_AltEntry
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}
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}
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; =========================================================
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; $1DBD65 - TrinexxBreath_ice_add_ice_garnish
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AddIceGarnishV2:
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{
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INC.w SprDelay, X : LDA SprDelay, X : AND.b #$07 : BNE .return
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||||||
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LDA.b #$14 : JSL Sound_SetSfx3PanLong
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||||||
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LDA.b #$1D : PHX : TXY : TAX : STA $00
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||||||
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||||||
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.next_slot
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LDA $7FF800, X : BEQ .free_slot ; Search for free Garnish slot
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DEX : BPL .next_slot
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DEC $0FF8 : BPL .use_search_index
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LDA.b #$00 : STA $0FF8
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||||||
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.use_search_index
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LDX $0FF8
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||||||
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.free_slot
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; Set garnish ID, set garnish handled flag, set garnish parent sprite
|
||||||
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LDA.b #$0C : STA $7FF800, X : STA $0FB4 : TYA : STA $7FF92C, X
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||||||
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LDA.w SprX, Y : STA $7FF83C, X ; Garnish XL
|
||||||
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LDA.w SprXH, Y : STA $7FF878, X ; Garnish XH
|
||||||
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LDA.w SprY, Y : CLC : ADC.b #$10 : STA $7FF81E, X ; Garnish YL
|
||||||
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LDA.w SprYH, Y : ADC.b #$00 : STA $7FF85A, X ; Garnish YH
|
||||||
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LDA.b #$7F : STA $7FF90E, X : STX $00 ; Set garnish timer
|
||||||
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PLX
|
||||||
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||||||
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.return
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||||||
|
RTS
|
||||||
|
}
|
||||||
|
|
||||||
|
; =========================================================
|
||||||
; Overwrite vanilla Trinexx ice garnish
|
; Overwrite vanilla Trinexx ice garnish
|
||||||
; Plays like a simple ice cloud animation now.
|
; Plays like a simple ice cloud animation now.
|
||||||
|
|
||||||
@@ -505,19 +504,17 @@ org $09B459
|
|||||||
org $09B5D6
|
org $09B5D6
|
||||||
Garnish_SetOamPropsAndSmallSize:
|
Garnish_SetOamPropsAndSmallSize:
|
||||||
|
|
||||||
|
; SpriteData_Bump - Ice Garnish
|
||||||
|
org $0DB266+$CD
|
||||||
|
db $04
|
||||||
|
|
||||||
org $09B33F
|
org $09B33F
|
||||||
TrinexxIce_Pool:
|
TrinexxIce_Pool:
|
||||||
{
|
{
|
||||||
.chr
|
.chr
|
||||||
db $2E
|
db $2E, $2E, $2C, $2C
|
||||||
db $2E
|
|
||||||
db $2C
|
|
||||||
db $2C
|
|
||||||
.properties
|
.properties
|
||||||
db $35
|
db $35, $35, $35, $35
|
||||||
db $35
|
|
||||||
db $35
|
|
||||||
db $35
|
|
||||||
}
|
}
|
||||||
|
|
||||||
org $09B34F
|
org $09B34F
|
||||||
@@ -539,10 +536,6 @@ Garnish_TrinexxIce:
|
|||||||
}
|
}
|
||||||
warnpc $09B3B8
|
warnpc $09B3B8
|
||||||
|
|
||||||
; Ice Garnish
|
|
||||||
org $0DB266+$CD
|
|
||||||
db $04
|
|
||||||
|
|
||||||
pullpc
|
pullpc
|
||||||
|
|
||||||
; =========================================================
|
; =========================================================
|
||||||
@@ -610,8 +603,6 @@ Sprite_Twinrova_Draw:
|
|||||||
|
|
||||||
RTS
|
RTS
|
||||||
|
|
||||||
|
|
||||||
; =========================================================
|
|
||||||
.start_index
|
.start_index
|
||||||
db $00, $04, $08, $0C, $10, $14, $18, $1C, $22, $26, $2A, $2E
|
db $00, $04, $08, $0C, $10, $14, $18, $1C, $22, $26, $2A, $2E
|
||||||
.nbr_of_tiles
|
.nbr_of_tiles
|
||||||
@@ -688,25 +679,19 @@ Sprite_Twinrova_Draw:
|
|||||||
ApplyTwinrovaGraphics:
|
ApplyTwinrovaGraphics:
|
||||||
{
|
{
|
||||||
PHX
|
PHX
|
||||||
|
REP #$20 ; A = 16, XY = 8
|
||||||
REP #$20 ; A = 16, XY = 8
|
LDX #$80 : STX $2100 ; turn the screen off (required)
|
||||||
LDX #$80 : STX $2100 ; turn the screen off (required)
|
|
||||||
|
|
||||||
LDX #$80 : STX $2115 ; Set the video port register every time we write it increase by 1
|
LDX #$80 : STX $2115 ; Set the video port register every time we write it increase by 1
|
||||||
LDA #$5000 : STA $2116 ; Destination of the DMA $5800 in vram <- this need to be divided by 2
|
LDA #$5000 : STA $2116 ; Destination of the DMA $5800 in vram <- this need to be divided by 2
|
||||||
LDA #$1801 : STA $4300 ; DMA Transfer Mode and destination register
|
LDA #$1801 : STA $4300 ; DMA Transfer Mode and destination register
|
||||||
; "001 => 2 registers write once (2 bytes: p, p+1)"
|
; "001 => 2 registers write once (2 bytes: p, p+1)"
|
||||||
LDA.w #TwinrovaGraphics : STA $4302 ; Source address where you want gfx from ROM
|
LDA.w #TwinrovaGraphics : STA $4302 ; Source address where you want gfx from ROM
|
||||||
LDX.b #TwinrovaGraphics>>16 : STX $4304
|
LDX.b #TwinrovaGraphics>>16 : STX $4304
|
||||||
LDA #$2000 : STA $4305 ; size of the transfer 4 sheets of $800 each
|
LDA #$2000 : STA $4305 ; Size of the transfer 4 sheets of $800 each
|
||||||
LDX #$01 : STX $420B ; Do the DMA
|
LDX #$01 : STX $420B ; Do the DMA
|
||||||
|
LDX #$0F : STX $2100 ; Turn the screen back on
|
||||||
LDX #$0F : STX $2100 ;turn the screen back on
|
|
||||||
|
|
||||||
SEP #$30
|
SEP #$30
|
||||||
|
|
||||||
PLX
|
PLX
|
||||||
|
|
||||||
RTL
|
RTL
|
||||||
|
|
||||||
TwinrovaGraphics:
|
TwinrovaGraphics:
|
||||||
@@ -811,13 +796,16 @@ Follower_CheckBlindTrigger:
|
|||||||
}
|
}
|
||||||
|
|
||||||
; =========================================================
|
; =========================================================
|
||||||
; Called during the BlindMaiden section of Follower_BasicMover
|
; Called during Blind Maiden section of Follower_BasicMover
|
||||||
; to spawn Twinrova in the room.
|
; to spawn Twinrova from the Blind Maiden.
|
||||||
|
|
||||||
|
; TODO: Figure out why the sprite disappears after graphics
|
||||||
|
; are transferred in. It seems to be unrelated to the
|
||||||
|
; graphics code, but rather related to the BlindMaiden
|
||||||
|
; spawn code.
|
||||||
org $1DA03C
|
org $1DA03C
|
||||||
Blind_SpawnFromMaiden:
|
Blind_SpawnFromMaiden:
|
||||||
{
|
{
|
||||||
; Load the Twinrova graphics
|
|
||||||
JSL ApplyTwinrovaGraphics
|
JSL ApplyTwinrovaGraphics
|
||||||
|
|
||||||
LDX.b #$00 ; Load the boss into sprite index 0
|
LDX.b #$00 ; Load the boss into sprite index 0
|
||||||
@@ -897,11 +885,13 @@ SpritePrep_Blind_PrepareBattle:
|
|||||||
warnpc $1DA0B1
|
warnpc $1DA0B1
|
||||||
|
|
||||||
; =========================================================
|
; =========================================================
|
||||||
|
; TODO: Decide if we want to use this garnish in the fight.
|
||||||
|
; Currently unused.
|
||||||
|
|
||||||
org $1DA0B1
|
org $1DA0B1
|
||||||
BlindLaser_SpawnTrailGarnish:
|
BlindLaser_SpawnTrailGarnish:
|
||||||
{
|
{
|
||||||
#_1DA0B1: LDA.w $0E80,X
|
#_1DA0B1: LDA.w SprDelay,X
|
||||||
#_1DA0B4: AND.b #$00
|
#_1DA0B4: AND.b #$00
|
||||||
#_1DA0B6: BNE .exit
|
#_1DA0B6: BNE .exit
|
||||||
|
|
||||||
|
|||||||
@@ -1,6 +1,3 @@
|
|||||||
; =========================================================
|
|
||||||
; Sprite Properties
|
|
||||||
; =========================================================
|
|
||||||
|
|
||||||
!SPRID = $AF ; The sprite ID you are overwriting (HEX)
|
!SPRID = $AF ; The sprite ID you are overwriting (HEX)
|
||||||
!NbrTiles = 02 ; Number of tiles used in a frame
|
!NbrTiles = 02 ; Number of tiles used in a frame
|
||||||
@@ -32,7 +29,6 @@
|
|||||||
|
|
||||||
%Set_Sprite_Properties(Sprite_LeverSwitch_Prep, Sprite_LeverSwitch_Long);
|
%Set_Sprite_Properties(Sprite_LeverSwitch_Prep, Sprite_LeverSwitch_Long);
|
||||||
|
|
||||||
; =========================================================
|
|
||||||
|
|
||||||
Sprite_LeverSwitch_Long:
|
Sprite_LeverSwitch_Long:
|
||||||
{
|
{
|
||||||
@@ -49,7 +45,6 @@ Sprite_LeverSwitch_Long:
|
|||||||
RTL ; Go back to original code
|
RTL ; Go back to original code
|
||||||
}
|
}
|
||||||
|
|
||||||
; =========================================================
|
|
||||||
|
|
||||||
Sprite_LeverSwitch_Prep:
|
Sprite_LeverSwitch_Prep:
|
||||||
{
|
{
|
||||||
@@ -62,7 +57,6 @@ Sprite_LeverSwitch_Prep:
|
|||||||
RTL
|
RTL
|
||||||
}
|
}
|
||||||
|
|
||||||
; =========================================================
|
|
||||||
|
|
||||||
Sprite_LeverSwitch_Main:
|
Sprite_LeverSwitch_Main:
|
||||||
{
|
{
|
||||||
@@ -146,82 +140,82 @@ Sprite_LeverSwitch_Main:
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
; =========================================================
|
|
||||||
|
|
||||||
Sprite_LeverSwitch_Draw:
|
Sprite_LeverSwitch_Draw:
|
||||||
{
|
{
|
||||||
JSL Sprite_PrepOamCoord
|
JSL Sprite_PrepOamCoord
|
||||||
JSL Sprite_OAM_AllocateDeferToPlayer
|
JSL Sprite_OAM_AllocateDeferToPlayer
|
||||||
|
|
||||||
LDA $0DC0, X : CLC : ADC $0D90, X : TAY;Animation Frame
|
LDA $0DC0, X : CLC : ADC $0D90, X : TAY;Animation Frame
|
||||||
LDA .start_index, Y : STA $06
|
LDA .start_index, Y : STA $06
|
||||||
|
|
||||||
|
|
||||||
PHX
|
PHX
|
||||||
LDX .nbr_of_tiles, Y ;amount of tiles -1
|
LDX .nbr_of_tiles, Y ;amount of tiles -1
|
||||||
LDY.b #$00
|
LDY.b #$00
|
||||||
.nextTile
|
.nextTile
|
||||||
|
|
||||||
PHX ; Save current Tile Index?
|
PHX ; Save current Tile Index?
|
||||||
|
|
||||||
TXA : CLC : ADC $06 ; Add Animation Index Offset
|
TXA : CLC : ADC $06 ; Add Animation Index Offset
|
||||||
|
|
||||||
PHA ; Keep the value with animation index offset?
|
PHA ; Keep the value with animation index offset?
|
||||||
|
|
||||||
ASL A : TAX
|
ASL A : TAX
|
||||||
|
|
||||||
REP #$20
|
REP #$20
|
||||||
|
|
||||||
LDA $00 : CLC : ADC .x_offsets, X : STA ($90), Y
|
LDA $00 : CLC : ADC .x_offsets, X : STA ($90), Y
|
||||||
AND.w #$0100 : STA $0E
|
AND.w #$0100 : STA $0E
|
||||||
INY
|
INY
|
||||||
LDA $02 : CLC : ADC .y_offsets, X : STA ($90), Y
|
LDA $02 : CLC : ADC .y_offsets, X : STA ($90), Y
|
||||||
CLC : ADC #$0010 : CMP.w #$0100
|
CLC : ADC #$0010 : CMP.w #$0100
|
||||||
SEP #$20
|
SEP #$20
|
||||||
BCC .on_screen_y
|
BCC .on_screen_y
|
||||||
|
|
||||||
LDA.b #$F0 : STA ($90), Y ;Put the sprite out of the way
|
LDA.b #$F0 : STA ($90), Y ;Put the sprite out of the way
|
||||||
STA $0E
|
STA $0E
|
||||||
.on_screen_y
|
.on_screen_y
|
||||||
|
|
||||||
PLX ; Pullback Animation Index Offset (without the *2 not 16bit anymore)
|
PLX ; Pullback Animation Index Offset (without the *2 not 16bit anymore)
|
||||||
INY
|
INY
|
||||||
LDA .chr, X : STA ($90), Y
|
LDA .chr, X : STA ($90), Y
|
||||||
INY
|
INY
|
||||||
LDA .properties, X : STA ($90), Y
|
LDA .properties, X : STA ($90), Y
|
||||||
|
|
||||||
PHY
|
PHY
|
||||||
|
|
||||||
TYA : LSR #2 : TAY
|
TYA : LSR #2 : TAY
|
||||||
|
|
||||||
LDA .sizes, X : ORA $0F : STA ($92), Y ; store size in oam buffer
|
LDA .sizes, X : ORA $0F : STA ($92), Y ; store size in oam buffer
|
||||||
|
|
||||||
PLY : INY
|
PLY : INY
|
||||||
|
|
||||||
PLX : DEX : BPL .nextTile
|
PLX : DEX : BPL .nextTile
|
||||||
|
|
||||||
PLX
|
PLX
|
||||||
|
|
||||||
RTS
|
RTS
|
||||||
|
|
||||||
|
|
||||||
.start_index
|
.start_index
|
||||||
db $00, $01
|
db $00, $01
|
||||||
.nbr_of_tiles
|
.nbr_of_tiles
|
||||||
db 0, 0
|
db 0, 0
|
||||||
.x_offsets
|
.x_offsets
|
||||||
dw 0
|
dw 0
|
||||||
dw 0
|
dw 0
|
||||||
.y_offsets
|
.y_offsets
|
||||||
dw 0
|
dw 0
|
||||||
dw 0
|
dw 0
|
||||||
.chr
|
.chr
|
||||||
db $64
|
db $64
|
||||||
db $66
|
db $66
|
||||||
.properties
|
.properties
|
||||||
db $37
|
db $37
|
||||||
db $37
|
db $37
|
||||||
.sizes
|
.sizes
|
||||||
db $02
|
db $02
|
||||||
db $02
|
db $02
|
||||||
|
|
||||||
}
|
}
|
||||||
@@ -1,7 +1,3 @@
|
|||||||
; =========================================================
|
|
||||||
; Sprite Properties
|
|
||||||
; =========================================================
|
|
||||||
|
|
||||||
!SPRID = $B0 ; The sprite ID you are overwriting (HEX)
|
!SPRID = $B0 ; The sprite ID you are overwriting (HEX)
|
||||||
!NbrTiles = 04 ; Number of tiles used in a frame
|
!NbrTiles = 04 ; Number of tiles used in a frame
|
||||||
!Harmless = 00 ; 00 = Sprite is Harmful, 01 = Sprite is Harmless
|
!Harmless = 00 ; 00 = Sprite is Harmful, 01 = Sprite is Harmless
|
||||||
@@ -32,8 +28,6 @@
|
|||||||
|
|
||||||
%Set_Sprite_Properties(Sprite_RotatingTrack_Prep, Sprite_RotatingTrack_Long);
|
%Set_Sprite_Properties(Sprite_RotatingTrack_Prep, Sprite_RotatingTrack_Long);
|
||||||
|
|
||||||
; =========================================================
|
|
||||||
|
|
||||||
Sprite_RotatingTrack_Long:
|
Sprite_RotatingTrack_Long:
|
||||||
{
|
{
|
||||||
PHB : PHK : PLB
|
PHB : PHK : PLB
|
||||||
@@ -49,7 +43,12 @@ Sprite_RotatingTrack_Long:
|
|||||||
RTL ; Go back to original code
|
RTL ; Go back to original code
|
||||||
}
|
}
|
||||||
|
|
||||||
; =========================================================
|
; Modes
|
||||||
|
; 0 = TopLeft -> TopRight
|
||||||
|
; 1 = TopRight -> BottomRight
|
||||||
|
; 2 = BottomRight -> BottomLeft
|
||||||
|
; 3 = BottomLeft -> TopLeft
|
||||||
|
; 4 = TopRight -> TopLeft
|
||||||
|
|
||||||
Sprite_RotatingTrack_Prep:
|
Sprite_RotatingTrack_Prep:
|
||||||
{
|
{
|
||||||
@@ -62,29 +61,18 @@ Sprite_RotatingTrack_Prep:
|
|||||||
RTL
|
RTL
|
||||||
}
|
}
|
||||||
|
|
||||||
; =========================================================
|
|
||||||
; Modes
|
|
||||||
; 0 = TopLeft -> TopRight
|
|
||||||
; 1 = TopRight -> BottomRight
|
|
||||||
; 2 = BottomRight -> BottomLeft
|
|
||||||
; 3 = BottomLeft -> TopLeft
|
|
||||||
; 4 = TopRight -> TopLeft
|
|
||||||
|
|
||||||
SwitchRam = $37
|
SwitchRam = $37
|
||||||
|
|
||||||
Sprite_RotatingTrack_Main:
|
Sprite_RotatingTrack_Main:
|
||||||
{
|
{
|
||||||
LDA.w SprAction, X
|
LDA.w SprAction, X
|
||||||
JSL UseImplicitRegIndexedLocalJumpTable
|
JSL UseImplicitRegIndexedLocalJumpTable
|
||||||
|
|
||||||
dw TopLeftToTopRight
|
dw TopLeftToTopRight
|
||||||
dw TopRightToBottomRight
|
dw TopRightToBottomRight
|
||||||
dw BottomRightToBottomLeft
|
dw BottomRightToBottomLeft
|
||||||
dw BottomLeftToTopLeft
|
dw BottomLeftToTopLeft
|
||||||
dw TopRightToTopLeft
|
dw TopRightToTopLeft
|
||||||
|
|
||||||
; -------------------------------------------------------
|
|
||||||
; 00 = TopLeft -> TopRight
|
|
||||||
TopLeftToTopRight:
|
TopLeftToTopRight:
|
||||||
{
|
{
|
||||||
LDA SwitchRam : BNE part2
|
LDA SwitchRam : BNE part2
|
||||||
@@ -99,8 +87,6 @@ Sprite_RotatingTrack_Main:
|
|||||||
RTS
|
RTS
|
||||||
}
|
}
|
||||||
|
|
||||||
; -------------------------------------------------------
|
|
||||||
; 01 = TopRight -> BottomRight
|
|
||||||
TopRightToBottomRight:
|
TopRightToBottomRight:
|
||||||
{
|
{
|
||||||
LDA SwitchRam : BNE part2_a
|
LDA SwitchRam : BNE part2_a
|
||||||
@@ -115,8 +101,6 @@ Sprite_RotatingTrack_Main:
|
|||||||
RTS
|
RTS
|
||||||
}
|
}
|
||||||
|
|
||||||
; -------------------------------------------------------
|
|
||||||
; 02 = BottomRight -> BottomLeft
|
|
||||||
BottomRightToBottomLeft:
|
BottomRightToBottomLeft:
|
||||||
{
|
{
|
||||||
LDA SwitchRam : BNE part2_b
|
LDA SwitchRam : BNE part2_b
|
||||||
@@ -131,8 +115,6 @@ Sprite_RotatingTrack_Main:
|
|||||||
RTS
|
RTS
|
||||||
}
|
}
|
||||||
|
|
||||||
; -------------------------------------------------------
|
|
||||||
; 03 = BottomLeft -> TopLeft
|
|
||||||
BottomLeftToTopLeft:
|
BottomLeftToTopLeft:
|
||||||
{
|
{
|
||||||
LDA SwitchRam : BNE part2_c
|
LDA SwitchRam : BNE part2_c
|
||||||
@@ -148,8 +130,6 @@ Sprite_RotatingTrack_Main:
|
|||||||
RTS
|
RTS
|
||||||
}
|
}
|
||||||
|
|
||||||
; -------------------------------------------------------
|
|
||||||
; 04 = TopRight -> TopLeft
|
|
||||||
TopRightToTopLeft:
|
TopRightToTopLeft:
|
||||||
{
|
{
|
||||||
LDA SwitchRam : BNE part2_d
|
LDA SwitchRam : BNE part2_d
|
||||||
@@ -167,92 +147,88 @@ Sprite_RotatingTrack_Main:
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
; =========================================================
|
|
||||||
|
|
||||||
Sprite_RotatingTrack_Draw:
|
Sprite_RotatingTrack_Draw:
|
||||||
{
|
JSL Sprite_PrepOamCoord
|
||||||
JSL Sprite_PrepOamCoord
|
JSL Sprite_OAM_AllocateDeferToPlayer
|
||||||
JSL Sprite_OAM_AllocateDeferToPlayer
|
|
||||||
|
|
||||||
LDA $0DC0, X : CLC : ADC $0D90, X : TAY;Animation Frame
|
LDA $0DC0, X : CLC : ADC $0D90, X : TAY;Animation Frame
|
||||||
LDA .start_index, Y : STA $06
|
LDA .start_index, Y : STA $06
|
||||||
|
|
||||||
|
|
||||||
PHX
|
PHX
|
||||||
LDX .nbr_of_tiles, Y ;amount of tiles -1
|
LDX .nbr_of_tiles, Y ;amount of tiles -1
|
||||||
LDY.b #$00
|
LDY.b #$00
|
||||||
.nextTile
|
.nextTile
|
||||||
|
|
||||||
PHX ; Save current Tile Index?
|
PHX ; Save current Tile Index?
|
||||||
|
|
||||||
TXA : CLC : ADC $06 ; Add Animation Index Offset
|
TXA : CLC : ADC $06 ; Add Animation Index Offset
|
||||||
|
|
||||||
PHA ; Keep the value with animation index offset?
|
PHA ; Keep the value with animation index offset?
|
||||||
|
|
||||||
ASL A : TAX
|
ASL A : TAX
|
||||||
|
|
||||||
REP #$20
|
REP #$20
|
||||||
|
|
||||||
LDA $00 : CLC : ADC .x_offsets, X : STA ($90), Y
|
LDA $00 : CLC : ADC .x_offsets, X : STA ($90), Y
|
||||||
AND.w #$0100 : STA $0E
|
AND.w #$0100 : STA $0E
|
||||||
INY
|
INY
|
||||||
LDA $02 : CLC : ADC .y_offsets, X : STA ($90), Y
|
LDA $02 : CLC : ADC .y_offsets, X : STA ($90), Y
|
||||||
CLC : ADC #$0010 : CMP.w #$0100
|
CLC : ADC #$0010 : CMP.w #$0100
|
||||||
SEP #$20
|
SEP #$20
|
||||||
BCC .on_screen_y
|
BCC .on_screen_y
|
||||||
|
|
||||||
LDA.b #$F0 : STA ($90), Y ;Put the sprite out of the way
|
LDA.b #$F0 : STA ($90), Y ;Put the sprite out of the way
|
||||||
STA $0E
|
STA $0E
|
||||||
.on_screen_y
|
.on_screen_y
|
||||||
|
|
||||||
PLX ; Pullback Animation Index Offset (without the *2 not 16bit anymore)
|
PLX ; Pullback Animation Index Offset (without the *2 not 16bit anymore)
|
||||||
INY
|
INY
|
||||||
LDA .chr, X : STA ($90), Y
|
LDA .chr, X : STA ($90), Y
|
||||||
INY
|
INY
|
||||||
LDA .properties, X : STA ($90), Y
|
LDA .properties, X : STA ($90), Y
|
||||||
|
|
||||||
PHY
|
PHY
|
||||||
|
|
||||||
TYA : LSR #2 : TAY
|
TYA : LSR #2 : TAY
|
||||||
|
|
||||||
LDA .sizes, X : ORA $0F : STA ($92), Y ; store size in oam buffer
|
LDA .sizes, X : ORA $0F : STA ($92), Y ; store size in oam buffer
|
||||||
|
|
||||||
PLY : INY
|
PLY : INY
|
||||||
|
|
||||||
PLX : DEX : BPL .nextTile
|
PLX : DEX : BPL .nextTile
|
||||||
|
|
||||||
PLX
|
PLX
|
||||||
|
|
||||||
RTS
|
RTS
|
||||||
|
|
||||||
|
|
||||||
.start_index
|
.start_index
|
||||||
db $00, $01, $02, $03
|
db $00, $01, $02, $03
|
||||||
.nbr_of_tiles
|
.nbr_of_tiles
|
||||||
db 0, 0, 0, 0
|
db 0, 0, 0, 0
|
||||||
.x_offsets
|
.x_offsets
|
||||||
dw 0
|
dw 0
|
||||||
dw 0
|
dw 0
|
||||||
dw 0
|
dw 0
|
||||||
dw 0
|
dw 0
|
||||||
.y_offsets
|
.y_offsets
|
||||||
dw 0
|
dw 0
|
||||||
dw 0
|
dw 0
|
||||||
dw 0
|
dw 0
|
||||||
dw 0
|
dw 0
|
||||||
.chr
|
.chr
|
||||||
db $44
|
db $44
|
||||||
db $44
|
db $44
|
||||||
db $44
|
db $44
|
||||||
db $44
|
db $44
|
||||||
.properties
|
.properties
|
||||||
db $7D
|
db $7D
|
||||||
db $3D
|
db $3D
|
||||||
db $FD
|
db $FD
|
||||||
db $BD
|
db $BD
|
||||||
.sizes
|
.sizes
|
||||||
db $02
|
db $02
|
||||||
db $02
|
db $02
|
||||||
db $02
|
db $02
|
||||||
db $02
|
db $02
|
||||||
}
|
|
||||||
@@ -69,7 +69,7 @@ print "End of mineswitch.asm ", pc
|
|||||||
incsrc "Sprites/NPCs/village_dog.asm"
|
incsrc "Sprites/NPCs/village_dog.asm"
|
||||||
print "End of village_dog.asm ", pc
|
print "End of village_dog.asm ", pc
|
||||||
|
|
||||||
incsrc "Sprites/Objects/minecart.asm"
|
incsrc "Sprites/minecart.asm"
|
||||||
print "End of minecart.asm ", pc
|
print "End of minecart.asm ", pc
|
||||||
|
|
||||||
incsrc "Sprites/Bosses/twinrova.asm"
|
incsrc "Sprites/Bosses/twinrova.asm"
|
||||||
|
|||||||
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user