; ========================================================= ; Book of Secrets (Reveal Secrets with Book of Mudora) ; Makes BG2 Disappear when holding L in a building ; Based on the Parallel Worlds feature ; ; Layer Flags: xxxsabcd ; (i count BG from 1 to 4 - MathOnNapkins RAM-Map counts from 0 to 3) ; s - Sprite layer enabled ; a - BG4 enabled ; b - BG3 enabled ; c - BG2 enabled ; d - (BG1 disabled) --> only works if the room uses the feature "BG2 on Top" ; ; Originally by XaserLE, updated by scawful ; LinkItem_Book ; Desert Book activation trigger org $07A484 ; LDA $02ED : BNE BRANCH_BETA NOP #01 JML LinkItem_BookOfSecrets return_pos: pullpc LinkItem_BookOfSecrets: { ; set link in praying mode ; LDA.b #$02 : STA.w $037A ; LDA #$FF : STA $8C ; LDA #$00 : STA $7EE00E ; STZ $1D : STZ $9A ; STZ.w $012D ; Are we on the castle map? LDA $8A : CMP.b #$1B : BNE + ; Is there an overlay playing? LDA $04C6 : BNE + ; If not, start the castle entrance animation LDA.b #$02 : STA.w $04C6 ; Set the overlay STZ.b $B0 : STZ.b $C8 ; Cache the camera REP #$20 LDA.w $0618 : STA.w CameraCache SEP #$20 + JML $07A493 ; return do not ! } Dungeon_RevealSecrets: { ; Check if we are in a building LDA $1B : AND #$01 : BEQ .end ; Check if we have the book of secrets LDA $7EF34D : CMP #$01 : BNE $0F ; if not, go to enable BG2 ; load unfiltered joypad 1 register (AXLR|????) ; delete all bits except those for L LDA $F2 : AND #$20 ; L button pressed? (if yes, zero flag is set) SEC : SBC #$20 : BNE $06 ; if not, go to enable BG2 ; load layer flags and disable BG2 (0xFD = 11111101) LDA $1C : AND #$FD : BRA $04 ; go to store layer flags ; enable BG2 (0x02 = 00000010) LDA $1C : ORA #$02 : STA $1C .end ; @ $068365, JSL $099F91 old hook RTL } %log_end("Items/book_of_secrets.asm", !LOG_ITEMS) pushpc