org $0AB917 ; after most of the area loading after calling the bird takes place JSL CheckForChangeGraphicsNormalLoad org $028492 ; after leaving a dungeon JSL CheckForChangeGraphicsNormalLoad org $00E19B InitTilesets: ; ============================================================================== org $3F8000 CheckForChangeGraphicsNormalLoad: { JSL InitTilesets ;calls $00E19B that was replaced LDA $8A : CMP.b #$30 : BNE .boat_area PHB : PHK : PLB JSR ApplyGraphics1 PLB RTL ;goes back to normal .boat_area RTL } ; ============================================================================== ApplyGraphics1: { REP #$20 ; A = 16, XY = 8 LDX #$80 : STX $2115 ; Set the video port register every time we write it increase by 1 LDA #$2C00 : STA $2116 ; Destination of the DMA $5800 in vram <- this need to be divided by 2 LDA #$1801 : STA $4300 ; DMA Transfer Mode and destination register ; "001 => 2 registers write once (2 bytes: p, p+1)" LDA.w #BoatBitmap : STA $4302 ; Source address where you want gfx from ROM LDX.b #BoatBitmap>>16 : STX $4304 LDA #$2000 : STA $4305 ; size of the transfer 4 sheets of $800 each LDX #$01 : STX $420B ; Do the DMA SEP #$30 RTS BoatBitmap: incbin gfx/boat.bin } ; ==============================================================================