;=========================================================== ; Bunny Hood Item ; Makes Link run quicker when holding ; Written by Conn (I think) ; $7EF349 bunny hood RAM slot ; ; Adjustable speed table at the end ; db (0) $18: - Horizontal and vertical walking speed ; (Default = 18) ; db (1) $10 - Diagonal walking speed ; (Default = 10) ; db (2) $0a - Stairs walking speed ; (Default = 0A) ; db (0c) $14 - walking through heavy grass speed (also shallow water) ; (Default = 14) ; db (0d) $0d - walking diagonally through heavy grass speed (also shallow water) ; (Default = 0D) ; db (10) $40 - Pegasus boots speed (Default = 40) ; ; TODO: draw sprite on link ;=========================================================== org $07A494 LinkItem_Ether: { JSR Link_CheckNewY_ButtonPress : BCC .return LDA $3A : AND.b #$BF : STA $3A ; clear the Y button state LDA $6C : BNE .return ; in a doorway LDA $0FFC : BNE .return ; can't open menu LDY.b #$04 : LDA.b #$23 JSL AddTransformationCloud LDA.b #$14 : JSR Player_DoSfx2 LDA $02B2 : CMP #$04 : BEQ .unequip ; is the hood already on? LDA #$37 : STA $BC ; change link's sprite LDA #$04 : STA $02B2 BRA .return .unequip LDA #$10 : STA $BC : STZ $02B2 ; take the hood off .return CLC RTS } org $378000 incbin bunny_link.4bpp org $87E330 JSR $FD66 CLC org $87FD66 JSL $20AF20 RTS org $20AF20 CPX.b #$11 : BCS end ; speed value upper bound check LDA.w $0202 ; check the current item CMP.b #$16 : BNE end ; is it the bunny hood? LDA.w $02B2 ; did you put it on? BEQ end LDA $20AF70,X ; load new speed values CLC RTL end: { LDA $87E227,X ; load native speed values CLC RTL } org $20AF70 ; this selects the new speed values db $20, $12, $0a, $18, $10, $08, $08, $04, $0c, $10, $09, $19, $14, $0d, $10, $08, $40