;=========================================================== ; Ice Rod freezes water ; Written by Conn ; ;=========================================================== namespace IceRod { Main: { lorom org $088a5d ; jsl to main code jsl $0efba0 org $0efba0 ; main code STA $03E4,x ; load native value TAY LDA $008C ; check if you're on overworld BNE $01 RTL LDA $03A3 ; disable other flying object icing water (boomerang, sword beam) CMP #$06 BEQ $01 RTL CPX #$04 ; check if ice shot #1 only is used (disable 2nd shot to ice) BEQ $01 RTL LDA $03E8 ; check if ice shot is on water tiles CMP #$08 BEQ $08 LDA $03E8 ; check if ice shot is on native unused, edited blocks CMP #$03 BEQ $01 RTL LDA $0303 ; double check if really ice shot is used CMP #$06 BEQ $01 RTL LDA $0304 CMP #$06 BEQ $01 RTL TXA STA $7ED004 ; store native x value into ram to regain after code LDA $4212 ; wait for vblank to enable dma transfer AND #$80 BEQ $F9 REP #$30 LDA $2116 STA $7ED005 ; store native value to regain later LDA $00 ; calculation procedure to get correct x,y coordinates for new tile SEC SBC $0708 AND $070A ASL A ASL A ASL A STA $06 LDA $02 SEC SBC $070C AND $070E ORA $06 TAX LDA #$00B7 STA $7E2000,x ; store new 16x16 ice tile into ram (property of tile!) CLC STZ $02 ; calculation procedure to get 8x8 vram map address (look of tile) TXA AND #$003F CMP #$0020 BCC $05 LDA #$0400 STA $02 TXA AND #$0FFF CMP #$0800 BCC $07 LDA $02 ADC #$07FF STA $02 TXA AND #$001F ADC $02 STA $02 TXA AND #$0780 LSR A ADC $02 STA $2116 ; store vram address for upper tile part (8x16) to $2116 STA $7ED007 LDA #$1D83 ; load new ice tiles STA $7ED000 STA $7ED002 JSR $FD00 ; jsr to dma vram transfer for upper ice tile part REP #$30 LDA $7ED007 ; regain vram address ADC #$0020 ; add 20 for lower part (8x16) and store to $2116 STA $2116 JSR $FD00 ; jsr to dma vram transfer for lower ice tile part LDA $7ED005 ; regain native register value STA $2116 SEP #$30 LDA $7ED004 ; regain native x-value TAX RTL org $0efd00 ; vram dma transfer LDA #$007E ; load origin of bytes to transfer (7E/d000) STA $4304 LDA #$D000 STA $4302 SEP #$30 LDA #$18 ; bus STA $4301 LDA #$04 ; transfer 4 bytes STA $4305 LDA #$01 STA $4300 STA $420B ; make dma transfer RTS ; bug fix to not swim through tiles but jump onto them org $07dc9e jsl $0efc80 nop org $0efc80 LDA $0A TSB $0343 TSB $0348 RTL ; bug fix to stop gliding on shallow water when leaving ice tile org $07dd1b jsl $0efc90 nop org $0efc90 LDA $0A TSB $0359 LDA $0350 CMP #$0100 BNE $03 STZ $034A RTL org $0e95dc ; get a 0e written here (first byte) to enable gliding on new tiles ASL $5757 org $0f85b8 ; get new tile values (83 1d) written 4 times here STA $1D,s STA $1D,s STA $1D,s STA $1D,s } } ; namespace IceRod