incsrc "Dungeons/keyblock.asm" print "End of keyblock.asm ", pc ; Pendant from chest position org $098823 LDY.b #$68 ; Disable Code ; ------------ org $028BE7 db $EA, $EA ; Load Sanctuary music during Room 02 to 12 transition ;org $028BDA ;db $14 ; Room Number (Sanctuary) ;org $028BDE ;db $12 ; Load Hyrule Castle music during Room 12 to 02 transition ;org $028BE3 ;db $16 ; Room Number (Sewers) ;org $028BE5 ;db $02 incsrc "Dungeons/enemy_damage.asm" print "End of enemy_damage.asm ", pc incsrc "Collision/CollisionTablesExpanded.asm" incsrc "Collision/GlobalCollisionTables.asm" pullpc ; Bank 0x33 incsrc "Dungeons/entrances.asm" print "End of entrances.asm ", pc ; incsrc "Dungeons/house_walls.asm" ; Use of Bank 0x2C begins incsrc "Dungeons/Objects/object_handler.asm" print "End of object_handler.asm ", pc incsrc "Dungeons/together_warp_tag.asm" incsrc "Dungeons/spike_subtype.asm" incsrc "Dungeons/house_tag.asm" print "End of house_tag.asm ", pc incsrc "Dungeons/floor_puzzle.asm" print "End of floor_puzzle.asm ", pc incsrc "Dungeons/attract_scenes.asm" print "End of attract_scenes.asm ", pc