Random treasure dig-up by shovel by Conn Apply on any hacked or native ALTTP (US). (1) nop out restriction to only collect treasures in field: 03/A3B2: ad fc 03 f0 04 -> ea ea ea ea ea (check if treasure hunt game is on) 0e/fd65: b0 28 -> ea ea (check if you are in field coordinates) (2) disable random HC-piece dig-up: 0E/FD7A: 90 FD -> 8F FD ** you need to place this HC via HM to another location, since it isn't available anymore (3) explanation how to alter the dig-up treasures; not part of hack... every time you dig there is calculated a randomized Y-value which determines whether you find treasure or not. There are 8 possibilities. Note: Only 4 treasures are alterable with the table, the rest is nothing pointer table: 0E/FD72: 8A FD - get treasure 0E/FD74: 8A FD - get treasure 0E/FD76: 8A FD - get treasure 0E/FD78: 8A FD - get treasure 0E/FD7A: 8F FD - nothing - Before it was 90 FD: get Heart Piece; if 90 FD code will check if you already collected, if yes, you get nothing 0E/FD7C: 8F FD - nothing 0E/FD7E: 8F FD - nothing 0E/FD80: 8F FD - nothing if you get pointed to a treasure (8A FD), the Y determines which one you get. Treasure table: 0e/fd86: DB - 20 ruppees 0e/fd87: DA - 5 ruppees 0e/fd88: D9 - 1 ruppee 0e/fd89: DF - small magic Treasure Key: D8: heart D9: 1 ruppee DA: 5 ruppees DB: 20 ruppees DC: 1 bomb DD: 4 bombs DE: 8 bombs DF: small magic E0: large magic E1: 5 arrows E2: 10 arrows E3: fairy E4... small dungeon, key, big key, sprites, other nonsense...