org $3B8000 incbin gfx/gbc_link.4bpp UpdateGbcPalette: { REP #$30 ; change 16bit mode LDX #$001E .loop LDA.l GameboyLinkPalette, X : STA $7EC6E0, X DEX : DEX : BPL .loop SEP #$30 ; go back to 8 bit mode INC $15 ; update the palette RTL ; or RTS depending on where you need it } GameboyLinkPalette: { dw #$0000, #$7FFF, #$237E, #$B711, #$369E, #$14A5, #$01FF, #$1078, #$46FF dw #$22A2, #$3B68, #$0A4A, #$12EF, #$2A5C, #$1571, #$7A18, #$7FFF dw #$237E, #$B711, #$369E, #$14A5, #$01FF, #$1078, #$46FF, #$7E03 dw #$7691, #$2678, #$435C, #$1199, #$7A18, #$7FFF, #$237E, #$B711 dw #$369E, #$14A5, #$01FF, #$1078, #$46FF, #$147F, #$457E, #$6DF3 dw #$7EB9, #$2A5C, #$2227, #$7A18, #$7FFF, #$237E, #$B711, #$369E dw #$14A5, #$01FF, #$1078, #$46FF, #$05FF, #$3B68, #$0A4A, #$12EF dw #$567E, #$1872, #$7A18, #$5276, #$0352 } org $07A9B1 LinkMode_MagicMirror: { JSL LinkState_GameboyForm } pullpc LinkState_GameboyForm: { SEP #$30 LDA $02B2 : CMP.b #$06 : BEQ .already_gbc LDA $7EF357 : BEQ .return ; doesnt have the pearl LDA $0FFF : BEQ .return ; not in dark world %PlayerTransform() JSL UpdateGbcPalette LDA #$3B : STA $BC ; change link's sprite LDA #$06 : STA $02B2 BRA .return .already_gbc %PlayerTransform() LDA #$10 : STA $BC STZ $02B2 .not_gbc .return JSL $07F1E6 RTL } pushpc