MapleHandler: { LDA.w SprAction, X JSL JumpTableLocal dw Maple_Idle dw Maple_HandleDreams Maple_Idle: { %PlayAnimation(0,1,16) JSL Sprite_PlayerCantPassThrough %ShowSolicitedMessage($01B3) : BCC + INC.w SprAction, X + RTS } Maple_HandleDreams: { LDA.l $7EF351 : BEQ + LDA.b #$02 : STA.l $7EF351 LDA.b #$1B : STA.w $012F STZ.w SprAction, X + RTS } }