;=========================================================== ; Intro ; game will Switch to part 1 after your uncle left the house ;=========================================================== namespace Intro { Main: { lorom ORG $05DF12 JSL $04ECA0 NOP NOP org $04ECA0 STZ $0DD0,x STZ $02E4 ; repeat native code overwritten by hook LDA #$02 STA $7ef3C5 ; store "part 2" LDA #$00 STA $7ef3CC ; disable telepathic message JSL $00FC41 ; fix monsters RTL } ; label Main Items: { ; SRM Start Modyfier ; This ASM was written by Euclid, modified by Conn; thanks to MoN for his banks research ; This is a ASM FrontEnd Code for Zelda ALTTP (US, no header) to modify the sram on startup ; the values are included to better distinguish where is what. You need to set your own values. Description at the end. lorom org $0cdc5a jsr $ffb1 org $0cffb1 LDA #$0000 STA $7003C5,x LDA #$0000 STA $7003C7,x LDA #$0101 ; 01=sword, 02 = shield to start with STA $700359,x ; sword/shield save LDY #$0000 RTS ;--------------------------------------------------------- ;$3C5: $00: Unset, Will put Link in his bed state at the beginning of the game. (Also can't use sword or shield) ; $01: Start in the castle on start up. ; $02: Indicates you have completed the first Hyrule Castle dungeon. ; $03: Indicates you have beaten Agahnim and are now searching for crystals. ; $04 and above: meaningless. Though, you could write code using them to expand the event system perhaps. ;$3C6: Progress Flags (bitwise) ; 00 - Set after your Uncle gives you his gear in the secret passage. Prevents him from showing up there again. ; 01 - Indicates that you've touched the dying priest in Sanctuary. ; 02 - Set after you bring Zelda to sanctuary? ; 03 - Unused? (98% certainty) ; 04 - Set after Link's Uncle leaves your house. It's used to prevent him from respawning there. ; 05 - Set after you obtain the Book of Mudora (this is a guess) ; 06 - Seems to be a persistent flag that toggles between two possible statements that a fortune teller can give you during your "reading". ; In other words, don't expect this to stay in one state if you're using fortune tellers. Has no other known purpose. ; 07 - Unused? (98% certainty) ; 10 - Start value (in house, bed) ;$3C7: Map Icons Indicator 2 (value, not bitwise) ; 00 - start value (cross at Hyrule Castle) ; 01 - cross at Sahasrala's house ; 02 - cross at ruins ; 03 - The Three Pendants ; 04 - Master Sword in Lost Woods ; 05 - Agahnim (skull icon at Hyrule Castle) ; 06 - Just crystal 1 shown (Sahasrala's idea) ; 07 - All crystals shown ; 08 - Agahnim (skull icon at Ganon's Tower) ; All values beyond 8 are invalid, it seems. ;$3C8: Starting Entrance to use. Abbreviations: LH = Link's House - SA = Sanctuary - MC = Mountain Cave - PP = Pyramid of Power in DW ; 00 - Start the game in Link's house always. ; 01 - SA. ; 03 - Secret passage under HC garden (near dying uncle). ; 05 - LH or SA or MC. ;$359: Sword you start with ; 00 - No sword ; 01 - Fighter Sword ; 02 - Master Sword ; 03 - Tempered Sword ; 04 - Golden Sword ;$35A: Shield you start with . ; 00 - No shield ; 01 - Blue Shield ; 02 - Hero's Shield ; 03 - Mirror Shield } } ; namespace Intro namespace off