; ========================================================= ; The Legend of Zelda: Oracle of Secrets ; Composed by: Scawful ; ; Expanded Banks: ; 21-2A ZS Reserved ; 2B - Items: all_items.asm ; 2C - Underworld: dungeons.asm ; 2D - Menu ; 2E - HUD ; 2F - Expanded Message Bank ; 30-32 Sprites: all_sprites.asm ; 33 - Moosh Form Gfx and Palette ; 34 - Time System, Custom Overworld Overlays, Gfx ; 35 - Deku Link Gfx and Palette ; 36 - Zora Link Gfx and Palette ; 37 - Bunny Link Gfx and Palette ; 38 - Wolf Link Gfx and Palette ; 39 - Minish Link Gfx ; 3A - Mask Routines, Custom Ancillae (Deku Bubble) ; 3B - GBC Link Gfx ; 3C - Unused ; 3D - LW World Map ; 3E - DW World Map ; 3F - Unused ; Mushroom Grotto ID 0x0C (Palace of Darkness) ; Tail Palace ID 0x0A (Swamp Palace) ; Kalyxo Castle ID 0x10 (Skull Woods) ; Zora Temple ID 0x16 (Thieves Town) ; Glacia Estate 0x12 (Ice Palace) ; Goron Mines 0x0E (Misery Mire) ; Dragon Ship 0x18 (Turtle Rock) ; .fmp h.i. ; f - fortress of secrets ; m - master sword ; p - pendant quest ; h - hall of secrets ; i - intro over, maku tree OOSPROG = $7EF3D6 ; Bitfield of less important progression ; .fbh .zsu ; u - Uncle visited in secret passage; controls spawn (0: spawn | 1: gone) ; s - Priest visited in sanc after Zelda is kidnapped again ; z - Zelda brought to sanc ; h - Uncle has left Link's house; controls spawn (0: spawn | 1: gone) ; b - Book of Mudora obtained/mentioned; controls Aginah dialog ; f - Flipped by fortune tellers to decide which fortune set to give OOSPROG2 = $7EF3C6 ; .... ...m ; m - maku tree has met link (0: no | 1: yes) OOSPROG3 = $7EF3D4 ; .dgi zktm ; m - Mushroom Grotto ; t - Tail Palace ; k - Kalyxo Castle ; z - Zora Temple ; i - Glacia Estate ; g - Goron Mines ; d - Dragon Ship DREAMS = $7EF410 ; Current Dream ID (0x00-0x07) CurrentDream = $0426 ; 01 - Fishing Rod ; 02 - Portal Rod CUSTOMRODS = $7EF351 ; Collectibles Bananas = $7EF38B Pineapples = $7EF38D RockMeat = $7EF38F Seashells = $7EF391 Honeycomb = $7EF393 DekuSticks = $7EF395 ; ========================================================= ; ZSCustomOverworld version ; Kept in case of serious issues which impedes progress ZS_CUSTOM_OW_V2 = 1 if ZS_CUSTOM_OW_V2 == 1 incsrc "Overworld/ZCustomOverworld2.asm" print "End of ZCustomOverworld2.asm ", pc else incsrc "Overworld/ZCustomOverworld.asm" print "End of ZCustomOverworld.asm ", pc endif ; Vanilla WRAM and SRAM incsrc "Core/ram.asm" namespace Oracle { print "" print "Applying patches to Oracle of Secrets" print "" incsrc "Util/ram.asm" incsrc "Util/functions.asm" incsrc "Core/music_macros.asm" incsrc "Core/symbols.asm" incsrc "Core/message.asm" ; ------------------------------------------------------- ; Overworld print " -- Overworld -- " print "" incsrc "Overworld/overworld.asm" print "" ; ------------------------------------------------------- ; Dungeon print " -- Dungeon -- " print "" incsrc "Dungeons/dungeons.asm" print "" ; ------------------------------------------------------- ; Music print " -- Music -- " print "" incsrc "Music/lost_woods_v2.asm" print "End of Music/lost_woods_v2.asm ", pc incsrc "Music/color_dungeon_theme.asm" print "End of color_dungeon_theme.asm ", pc incsrc "Music/deku_theme.asm" print "End of Music/deku_theme.asm ", pc incsrc "Music/song_of_healing.asm" print "End of Music/song_of_healing.asm ", pc print "" ; ------------------------------------------------------- ; Sprites print " -- Sprites -- " print "" incsrc "Sprites/all_sprites.asm" print "" ; ------------------------------------------------------- ; Transformation Masks print " -- Masks -- " print "" incsrc "Masks/all_masks.asm" print "" ; ------------------------------------------------------- ; Items print " -- Items -- " print "" incsrc "Items/all_items.asm" print "" ; ------------------------------------------------------- print " -- Dreams -- " print "" incsrc "Dreams/all_dreams.asm" print "" ; ------------------------------------------------------- ; Custom Menu and HUD print " -- Menu -- " print "" incsrc "Menu/menu.asm" ; ------------------------------------------------------- ; Misc incsrc "Util/item_cheat.asm" ; ------------------------------------------------------- ; incsrc "Music/ww_ganondorf.asm" ; incsrc "Music/great_sea.asm" print "" print "Finished applying patches" } namespace off