;===================================================================================== ; The Legend of Zelda: A Link to the Past (Custom Music Track) ; The Legend of Zelda: Ocarina of Time - Lost Woods Theme v1.01 ; Original Song by Koji Kondo ; Midi by John Kuzma ; ASM Framework by Zarby89 ; Ported by Letterbomb ;===================================================================================== ; Replace Lost Woods Theme org $1AADDE ; Sections? LostWoodsTheme: !ARAMAddr = $DEE5 dw !ARAMAddr+$0A ; Intro dw !ARAMAddr+$1A ; Looping dw $00FF dw !ARAMAddr+$02 ; Looping Section dw $0000 .ChannelsIntro !ARAMC = !ARAMAddr-LostWoodsTheme dw .Channel0Intro+!ARAMC dw $0000 dw $0000 dw $0000 dw $0000 dw $0000 dw $0000 dw $0000 .Channels !ARAMC = !ARAMAddr-LostWoodsTheme dw .Channel0+!ARAMC dw .Channel1+!ARAMC dw .Channel2+!ARAMC dw .Channel3+!ARAMC dw .Channel4+!ARAMC dw .Channel5+!ARAMC dw $0000 dw $0000 .Channel0Intro %SetMasterVolume($9F) %SetChannelVolume($90) %SetTempo(85); %SetInstrument($02) ; Tympani %SetDurationN($12, $7F) ; 1/16 db F3s, Tie, F3s, F3s, F3s, Tie, F3s, F3s, F3s, Tie, $24, F3s, Tie, C4 db $00 ; End of the channel .Channel0 %CallSubroutine(.sub1+!ARAMC, 14) %CallSubroutine(.sub2+!ARAMC, 4) %CallSubroutine(.sub1+!ARAMC, 1) db $12, F3s, Tie, F3s, F3s, Tie, Tie, F3s, Tie, $48, F3s, F3s db $00 ; End of the channel .sub1 db $12, F3s, Tie, F3s, F3s, $24, F3s, F3s, F3s, $12, F3s, F3s, $24, F3s, F3s db $00 ; End .sub2 db $12, F3s, Tie, F3s, F3s, $48, D4 db $00 ; End .sub11 db Tie db $00 ; End .Channel1 %SetChannelVolume($9A) %SetInstrument($0D) ; Ocarina %SetDurationN($24, $7F) ; 1/8 %CallSubroutine(.sub3+!ARAMC, 1) db B5, G5, $48, E5, Tie, $24, Tie, D5, E5, G5, $48, E5, Tie, Tie %CallSubroutine(.sub3+!ARAMC, 1) db E6, B5, $48, G5, Tie, $24, Tie, B5, G5, D5, $48, E5, Tie, Tie %CallSubroutine(.sub9+!ARAMC, 8) db $24, F5, G5, A5, Tie, B5, C6, D6, Tie, E6, F6, $48, G6, Tie, Tie %CallSubroutine(.sub9+!ARAMC, 8) db $24, F5, E5, A5, G5, B5, A5, C6, B5, D6, C6, E6, D6, F6, E6, $12, B5, C6, Tie, A5, $48, B5 %CallSubroutine(.sub11+!ARAMC, 7) db $00 ; End of the channel .sub3 db $24, F5, A5, B5, Tie, F5, A5, B5, Tie, F5, A5, B5, E6, D6, Tie, B5, C6 db $00 ; End .Channel2 %SetInstrument($0F) ; Harp %SetDurationN($48, $7F) ; 1/4 %CallSubroutine(.sub4+!ARAMC, 4) %CallSubroutine(.sub5+!ARAMC, 4) %CallSubroutine(.sub4+!ARAMC, 4) %CallSubroutine(.sub5+!ARAMC, 4) %CallSubroutine(.sub6+!ARAMC, 3) %CallSubroutine(.sub7+!ARAMC, 2) db $24, E3, A3, Tie, A3, E3, B3, Tie, A3, E3, G3s, G3s, G3s, G3s, Tie, B4, Tie db $00 ; End of the channel .sub4 db $48, F3, Tie db $00 ; End .sub5 db $48, C3, Tie db $00 ; End .sub6 db $24, D3, F3, D3, F3, G2, D3, G2, G3, C3, G3, C3, G3, A2, E3, A2, E3 db $00 ; End .sub7 db $24, D3, A3, F3, Tie db $00 ; End .Channel3 %SetInstrument($18) ; Guitar %SetDurationN($24, $7F) ; 1/8 %CallSubroutine(.sub8+!ARAMC, 2) db $48 %CallSubroutine(.sub9+!ARAMC, 40) db $00 ; End of the channel .sub8 db F3, C4, C4, C4, F3, A3, A3, A3, F3, A3, A3, A3, F3, A3, A3, A3, E3, G3, G3, G3, E3, G3, G3, C3, E3, C4, G3, G3, E3, G3, G3, C3 db $00 ; End .sub9 db Rest db $00 ; End .Channel4 %SetChannelVolume($9D) %SetInstrument($18) ; Guitar %SetDurationN($48, $7F) ; 1/4 %CallSubroutine(.sub9+!ARAMC, 32) %CallSubroutine(.sub10+!ARAMC, 1) db C5, B4, $48, E4, Tie, Tie %CallSubroutine(.sub10+!ARAMC, 1) db $24, C5, D5, $48, E5, Tie, Tie %CallSubroutine(.sub10+!ARAMC, 1) db $24, C5, B4, $48, E4, Tie, Tie, $24, D4, C4, F4, E4, G4, F4, A4, G4, B4, A4, C5, B4, D5, C5, $12, E5, F5, Tie, D5, $48, E5 %CallSubroutine(.sub11+!ARAMC, 7) db $00 ; End of the channel .sub10 db $24, D4, E4, F4, Tie, G4, A4, B4, Tie db $00 ; End .Channel5 %SetInstrument($0F) ; Harp %SetDurationN($48, $7F) ; 1/4 %CallSubroutine(.sub9+!ARAMC, 32) %CallSubroutine(.sub4+!ARAMC, 4) %CallSubroutine(.sub5+!ARAMC, 4) %CallSubroutine(.sub4+!ARAMC, 4) %CallSubroutine(.sub5+!ARAMC, 4) %CallSubroutine(.sub4+!ARAMC, 4) db $00 ; End of the channel