; ========================================================= ; Magic Rings ; Power - Attack Up, Defense Down ; Armor - Defense Up, Attack Down ; Steadfast - Less knockback MagicRing_CheckForSteadfast: { LDA.l MAGICRINGS : AND.b #$08 : BEQ + STZ.b LinkRecoilX STZ.b LinkRecoilY + #_07E1BE: STZ.b $67 #_07E1C0: LDY.b #$08 RTL } pushpc org $07E1BE JSL MagicRing_CheckForSteadfast pullpc ; Light - Sword beam at -2 hearts MagicRing_CheckForLight: { PHA LDA.l MAGICRINGS : AND.b #$04 : BEQ + PLA SEC SBC.b #$10 CMP.l $7EF36D RTL + PLA CMP.l $7EF36D RTL } pushpc org $079C77 JSL MagicRing_CheckForLight pullpc ; Blast - Bomb Damage up MagicRing_CheckForBlast: { CPX #$07 : BNE + LDA.l MAGICRINGS : AND.b #$02 : BEQ + LDA.b #$0D RTL + LDA.l AncillaDamageClasses, X RTL } AncillaDamageClasses = $06EC7E pushpc org $06ECBF JSL MagicRing_CheckForBlast pullpc ; Heart - Slowly regenerate hearts