; Hooks incsrc "../Sprites/sprite_functions_hooks.asm" ; ============================================================================= org $008A01 LDA $BC org $07A64B LinkItem_Quake: { JSR Link_CheckNewY_ButtonPress : BCC .return LDA $6C : BNE .return ; doorway LDA $0FFC : BNE .return ; cantopen menu LDY.b #$04 LDA.b #$23 JSL AddTransformationCloud LDA #$35 : STA $BC .return RTS } org $358000 incbin deku_link.bin org $1BEDF9 JSL Palette_ArmorAndGloves ; 4bytes RTL ; 1byte NOP #$01 org $1BEE1B JSL Palette_ArmorAndGloves_part_two RTL ; Code : org $308000 Palette_ArmorAndGloves: { LDA.b #$10 STA $BC ; Load Original Sprite Location REP #$21 LDA $7EF35B JSL $1BEDFF ; Read Original Palette Code RTL .part_two SEP #$30 REP #$30 LDA $7EF354 JSL $1BEE21 ; Read Original Palette Code RTL PHX : PHY : PHA ; Load armor palette PHB : PHK : PLB REP #$20 ; Check what Link's armor value is. LDA $7EF35B : AND.w #$00FF : TAX LDA $1BEC06, X : AND.w #$00FF : ASL A : ADC.w #$F000 : STA $00 REP #$10 LDA.w #$01E2 ; Target SP-7 (sprite palette 6) LDX.w #$000E ; Palette has 15 colors TXY : TAX LDA.b $BC : AND #$00FF : STA $02 .loop LDA [$00] : STA $7EC300, X : STA $7EC500, X INC $00 : INC $00 INX #2 DEY : BPL .loop SEP #$30 PLB INC $15 PLA : PLY : PLX RTL } ; org $07A666 ; Deku_Entry: ; { ; LDA.b #$20 : STA $BC ; STA $7EC178 ; JSL Palette_ArmorAndGloves ; STZ $0710 ; RTS ; } ; org $06F40C ; JSL change_sprite : NOP #$01 ; LDA $0E20, X : CMP.b #$61