; 0x00 - Link's house ; 0x01 - Sanctuary (Hall of Secrets) ; 0x02 - Castle Prison ; 0x03 - Castle Basement ; 0x04 - Throne ; 0x05 - Old man cave ; 0x06 - Old man home SPAWNPT = $7EF3C8 ; set spawn point flag for hall of secrets by impa Impa_SetSpawnPointFlag: { STA.l $7EF372 LDA.l $7EF3D6 : ORA.b #$04 : STA.l $7EF3D6 RTL } pushpc ; Zelda_AtSanctuary org $05EE46 JSL Impa_SetSpawnPointFlag ; TODO: Figure out what to do with this org $05EBCF LDA $7EF359 : CMP.b #$05 ; Module15_0C ; Change overlay that Impa activates after intro org $029E2E #_029E2E: LDA.l $7EF2A3 #_029E32: ORA.b #$20 #_029E34: STA.l $7EF2A3 ; Prevent Impa from setting spawn point org $05ED43 Zelda_BecomeFollower: STZ.w $02E4 #_05ED46: LDA.b #$00 #_05ED48: STA.l $7EF3C8 ; Prevent Impa from changing the song org $05ED10 NOP #5 ; LDA.b #$19 ; SONG 19 ;#_05ED12: STA.w $012C org $05ED63 NOP #5 ; #_05ED63: LDA.b #$10 ; SONG 10 ; #_05ED65: STA.w $012C pullpc