; Game state ; 0x00 - Very start; progress cannot be saved in this state ; 0x01 - Uncle reached ; 0x02 - Farore intro over | Zelda rescued ; 0x03 - Agahnim defeated GameState = $7EF3C5 ; Red X on Hall of Secrets ; Red X on Kalyxo Pyramid ; .fmp h.i. ; f - fortress of secrets ; m - master sword ; p - pendant quest ; h - hall of secrets ; i - intro over, maku tree OOSPROG = $7EF3D6 ; Bitfield of less important progression ; .fbh .zsu ; u - Uncle ; s - Priest visited in sanc after Zelda is kidnapped again ; z - Zelda brought to sanc ; h - Uncle left Link's house (0: spawn | 1: gone) ; b - Book of Mudora obtained/mentioned; controls Aginah dialog ; f - Flipped by fortune tellers to decide fortune set to give OOSPROG2 = $7EF3C6 ; .... ...m ; m - maku tree has met link (0: no | 1: yes) MakuTreeQuest = $7EF3D4 ; Map icon ; 0x00 - Red X on Maku Tree/Maku Warp ; 0x01 - Toadstool Woods Crystal ; 0x02 - Kalyxo All Crystals ; 0x03 - ; 0x04 - ; 0x05 - ; 0x06 - ; 0x07 - ; 0x08 - Skull on GT | Climb Ganon's Tower MapIcon = $7EF3C7 ; 01 - Fishing Rod ; 02 - Portal Rod CustomRods = $7EF351 ; Free SRAM Block 38A-3C4 FishingRod = $7EF38A ; Collectibles Bananas = $7EF38B Pineapples = $7EF38D RockMeat = $7EF38F Seashells = $7EF391 Honeycomb = $7EF393 DekuSticks = $7EF395 TingleMaps = $7EF396 TingleId = $7EF397 ; .dgi zktm ; m - Mushroom Grotto ; t - Tail Palace ; k - Kalyxo Castle ; z - Zora Temple ; i - Glacia Estate ; g - Goron Mines ; d - Dragon Ship Scrolls = $7EF398 ; Keep track of the previous scroll ; For re-reading old hints. PrevScroll = $7EF39A ; .dts fwpb ; b - bean planted ; w - plant watered ; p - pollinated by bee ; f - first day ; s - second day ; t - third day ; d - done MagicBeanProg = $7EF39B JournalState = $7EF39C ; State machine for Link's House intro sequence (custom_tag.asm) ; 0x00 - Telepathic Plea phase ; 0x01 - Wake Up Player phase ; 0x02 - End (intro complete) StoryState = $7EF39E ; 7EF403 - 7EF4FD Unused block ; .... .cpw ; c - courage ; p - power ; w - wisdom Dreams = $7EF410 ; ========================================================= ; Items ; ========================================================= ; 0x00 - Nothing ; 0x01 - Bow ; 0x02 - Bow and arrows ; 0x03 - Silver bow ; 0x04 - Silver bow and arrows ; Picking the arrow and nonarrow versions is done by the HUD draw routines Bow = $7EF340 ; 0x00 - Nothing ; 0x01 - Blue boomerang ; 0x02 - Red boomerang Boomerang = $7EF341 ; 0x00 - Nothing ; 0x01 - Hookshot ; 0x02 - Goldstar (L/R) Hookshot = $7EF342 ; Number of bombs Bombs = $7EF343 ; 0x00 - Nothing ; 0x01 - Mushroom ; 0x02 - Powder MagicPowder = $7EF344 ; 0x00 - Nothing ; 0x01 - Fire rod FireRod = $7EF345 ; 0x00 - Nothing ; 0x01 - Ice rod IceRod = $7EF346 ; 0x00 - Nothing ; 0x01 - Zora Mask ZoraMask = $7EF347 ; 0x00 - Nothing ; 0x01 - Bunny Hood BunnyHood = $7EF348 ; 0x00 - Nothing ; 0x01 - Deku Mask DekuMask = $7EF349 ; 0x00 - Nothing ; 0x01 - Lamp Lamp = $7EF34A ; 0x00 - Nothing ; 0x01 - Magic hammer Hammer = $7EF34B ; 0x00 - Nothing ; 0x01 - Shovel ; 0x02 - Inactive flute ; 0x03 - Active flute Flute = $7EF34C ; 0x00 - Nothing ; 0x01 - Roc's Feather RocsFeather = $7EF34D ; 0x00 - Nothing ; 0x01 - Book of Mudora Book = $7EF34E ; 0x00 - Nothing ; Other values indicate the index of the currently selected bottle BottleIndex = $7EF34F ; 0x00 - Nothing ; 0x01 - Cane of Somaria Somaria = $7EF350 ; 0x00 - Nothing ; 0x01 - Cane of Byrna Byrna = $7EF351 ; 0x00 - Nothing ; 0x01 - Stone Mask StoneMask = $7EF352 ; 0x00 - Nothing ; 0x01 - Letter (works like mirror) ; 0x02 - Mirror ; 0x03 - Deleted triforce item Mirror = $7EF353 ; 0x00 - Lift 1 (nothing) ; 0x01 - Lift 2 (power glove) ; 0x02 - Lift 3 (titan's mitt) Gloves = $7EF354 ; 0x00 - Nothing ; 0x01 - Pegasus boots ; bit 2 of $7E:F379 also needs to be set to actually dash Boots = $7EF355 ; 0x00 - Nothing ; 0x01 - Zora's flippers Flippers = $7EF356 ; 0x00 - Nothing ; 0x01 - Moon pearl Pearl = $7EF357 ; 0x00 - Nothing ; 0x01 - Wolf Mask WolfMask = $7EF358 ; 0x00 - Nothing ; 0x01 - Fighter sword ; 0x02 - Master sword ; 0x03 - Tempered sword ; 0x04 - Golden sword ; 0xFF - Set when sword is handed in to smithy Sword = $7EF359 ; 0x00 - Nothing ; 0x01 - Fighter shield ; 0x02 - Fire shield ; 0x03 - Mirror shield Shield = $7EF35A ; 0x00 - Green mail ; 0x01 - Blue mail ; 0x02 - Red mail Armor = $7EF35B ; 0x00 - Nothing ; 0x01 - Mushroom (unused) ; 0x02 - Empty bottle ; 0x03 - Red potion ; 0x04 - Green potion ; 0x05 - Blue potion ; 0x06 - Fairy ; 0x07 - Bee ; 0x08 - Good bee ; 0x09 - Magic Bean ; 0x0A - Milk Bottle Bottle1 = $7EF35C Bottle2 = $7EF35D Bottle3 = $7EF35E Bottle4 = $7EF35F ; Number of rupees you have ; RUPEEDISP will be incremented or decremented until it reaches this value Rupees = $7EF360 RupeesGoal = $7EF361 ; Rupee count displayed on the HUD RUPEEDISP = $7EF362 ; Bitfields for ownership of various dungeon items ; SET 2 SET 1 ; xced aspm wihb tg.. ; c - Hyrule Castle ; x - Sewers ; a - Agahnim's Tower ; ; e - Eastern Palace ; d - Desert Palace ; h - Tower of Hera ; ; p - Palace of Darkness ; s - Swamp Palace ; w - Skull Woods ; b - Thieves' Town ; i - Ice Palace ; m - Misery Mire ; t - Turtle Rock ; g - Ganon's Tower COMPASS1 = $7EF364 COMPASS2 = $7EF365 BIGKEY1 = $7EF366 BIGKEY2 = $7EF367 DNGMAP1 = $7EF368 DNGMAP2 = $7EF369 ; Number of rupees donated to fairies WISHRUP = $7EF36A ; Number of heart pieces towards next container ; Intended to be a value from 0-3 HEARTPC = $7EF36B ; Maximum health; 1 heart container = 0x08 HP MAXHP = $7EF36C ; Current health ; You die at 0x00 ; You also die at ≥0xA8 CURHP = $7EF36D ; Magic power, capped at 128 MagicPower = $7EF36E ; Current number of keys for whatever dungeon is loaded KEYS = $7EF36F ; Number of capacity upgrades received BOMBCAP = $7EF370 ARROWCAP = $7EF371 ; Refills health ; Expects multiples of 8 HeartRefill = $7EF372 ; Refills magic ZAPME = $7EF373 ; ... ..gbr ; r - Wisdom (red) ; b - Power (blue) ; g - Courage (green) Pendants = $7EF374 ; Refills bombs BOMBME = $7EF375 ; Refills arrows SHOOTME = $7EF376 ; Arrow count Arrows = $7EF377 ; Unused UNUSED_7EF378 = $7EF378 ; Displays ability flags ; lrtu pbsh ; h - Pray (unused and mostly cut off by HUD borders) ; s - Swim ; b - Run ; u - unused but set by default ; p - Pull ; t - Talk ; r - Read ; l - Lift ; This only controls the display of "LIFT.1" ; If this bit is unset but LIFT is set then the proper lift text is displayed Ability = $7EF379 ; Dungeon ID Legend ; Mushroom Grotto ID 0x0C (Palace of Darkness) ; Tail Palace ID 0x0A (Swamp Palace) ; Kalyxo Castle ID 0x10 (Skull Woods) ; Zora Temple ID 0x16 (Thieves Town) ; Glacia Estate 0x12 (Ice Palace) ; Goron Mines 0x0E (Misery Mire) ; Dragon Ship 0x18 (Turtle Rock) ; .wbs tipm ; p - Palace of Darkness ; s - Swamp Palace ; w - Skull Woods ; b - Thieves' Town ; i - Ice Palace ; m - Misery Mire ; t - Turtle Rock Crystals = $7EF37A ; 0x00 - Normal magic ; 0x01 - Half magic ; 0x02 - Quarter magic ; Quarter magic has no special HUD graphic, unlike half magic ; Also, not everything is necessarily quarter magic MagicUsage = $7EF37B ; Keys earned per dungeon ; Sewers and Castle are kept in sync KEYSSEWER = $7EF37C KEYSHYRULE = $7EF37D KEYSEAST = $7EF37E KEYSDESERT = $7EF37F KEYSAGA = $7EF380 KEYSSWAMP = $7EF381 KEYSPOD = $7EF382 KEYSMIRE = $7EF383 KEYSWOODS = $7EF384 KEYSICE = $7EF385 KEYSHERA = $7EF386 KEYSTHIEF = $7EF387 KEYSTROCK = $7EF388 KEYSGANON = $7EF389 ; Unused block of SRAM UNUSED_7EF38A = $7EF38A ; Game state ; 0x00 - Very start; progress cannot be saved in this state ; 0x01 - Uncle reached ; 0x02 - Zelda rescued ; 0x03 - Agahnim defeated GAMESTATE = $7EF3C5 ; Bitfield of less important progression ; .fbh .zsu ; u - Uncle visited in secret passage; controls spawn (0: spawn | 1: gone) ; s - Priest visited in sanc after Zelda is kidnapped again ; z - Zelda brought to sanc ; h - Uncle has left Link's house; controls spawn (0: spawn | 1: gone) ; b - Book of Mudora obtained/mentioned; controls Aginah dialog ; f - Flipped by fortune tellers to decide which fortune set to give PROGLITE = $7EF3C6 ; Map icon to guide noob players ; 0x00 - Red X on castle | Save zelda ; 0x01 - Red X on Kakariko | Talk to villagers about elders ; 0x02 - Red X on Eastern | Talk to Sahasrahla ; 0x03 - Pendants and MS | Obtain the master sword ; 0x04 - Master sword on LW | Grab the master sword ; 0x05 - Skull on castle | Kill Agahnim ; 0x06 - Crystal on POD | Get the first crystal ; 0x07 - Crystals | Get all 7 crystals ; 0x08 - Skull on GT | Climb Ganon's Tower MAPICON = $7EF3C7 ; 0x00 - Link's house ; 0x01 - Sanctuary ; 0x02 - Prison ; 0x03 - Uncle ; 0x04 - Throne ; 0x05 - Old man cave ; 0x06 - Old man home SpawnPoint = $7EF3C8 ; Another bitfield for progress ; t.dp s.bh ; t - smiths are currently tempering sword ; d - swordsmith rescued ; p - purple chest has been opened ; s - stumpy has been stumped ; b - bottle purchased from vendor ; h - bottle received from hobo PROGLITE2 = $7EF3C9 ; .d.. .... ; d - World (0: Light World | 1: Dark World) SAVEWORLD = $7EF3CA ; Not used UNUSED_7EF3CB = $7EF3CB ; Current follower ID FOLLOWER = $7EF3CC ; Cache of follower properties FOLLOWCYL = $7EF3CD FOLLOWCYH = $7EF3CE FOLLOWCXL = $7EF3CF FOLLOWCXH = $7EF3D0 ; Copies INDOORS FOLLOWERINOUT = $7EF3D1 ; Copies LAYER FOLLOWERCLAYER = $7EF3D2 ; Indicates the follower is currently following ; 0x00 - Following ; 0x80 - Not following FOLLOWERING = $7EF3D3 ; Unused UNUSED_7EF3D4 = $7EF3D4 UNUSED_7EF3D5 = $7EF3D5 UNUSED_7EF3D6 = $7EF3D6 ; Side Quest Progress Flags ; .dgo mwcn ; n - Met Mask Salesman (shown "need Ocarina" dialogue) ; c - Found cursed Cucco at ranch (shown first dialogue) ; w - Found withering Deku Scrub (shown first dialogue) ; m - Got Mushroom from Toadstool Woods ; o - Old Man Mountain quest active ; g - Goron quest active (collecting rock meat) ; d - (reserved) SideQuestProg = $7EF3D7 ; Side Quest Progress Flags 2 ; .bts pfmr ; r - Ranch Girl transformed back (dialogue shown) ; m - Mask Salesman taught Song of Healing ; f - Fortune teller visited (any fortune) ; p - Potion shop visited with mushroom ; s - Deku Scrub soul freed (before mask given) ; t - Tingle met (any map purchased) ; b - Bean beanstalk grown (final stage) SideQuestProg2 = $7EF3D8 ; Player name NAME1L = $7EF3D9 NAME1H = $7EF3DA NAME2L = $7EF3DB NAME2H = $7EF3DC NAME3L = $7EF3DD NAME3H = $7EF3DE NAME4L = $7EF3DF NAME4H = $7EF3E0 ; Save file checksum; expected to be $55AA SCHKSML = $7EF3E1 SCHKSMH = $7EF3E2 ; Games played in each dungeon GPSEWER = $7EF3E3 GPHYRULE = $7EF3E5 GPEAST = $7EF3E7 GPDESERT = $7EF3E9 GPAGA = $7EF3EB GPSWAMP = $7EF3ED GPPOD = $7EF3EF GPMIRE = $7EF3F1 GPWOODS = $7EF3F3 GPICE = $7EF3F5 GPHERA = $7EF3F7 GPTHIEF = $7EF3F9 GPTROCK = $7EF3FB GPGANON = $7EF3FD ; Games played for current segment GPNOW = $7EF3FF ; Total games played ; No display on file select if 0xFFFF GAMESPLAYED = $7EF401 ; Big unused block UNUSED_7EF403 = $7EF403 DEATHS_MAXED = $7EF405 ; Inverse checksum for save file SAVEICKSML = $7EF4FE SAVEICKSMH = $7EF4FF