; ----------------------------------------------------------------------------------- ; INDOOR COLLISION TABLES ; ; By Jeimuzu ; ----------------------------------------------------------------------------------- ; 00 = No collision ; 01 = Standard collision (deflects projectiles) ; 02 = Standard collision (ignores projectiles) ; ----------------------------------------------------------------------------------- ; GLOBAL COLLISION TABLES ; ----------------------------------------------------------------------------------- ; Table 00 Doors & Stairs ; Table 01 Layer 2 Walls ; Table 02 Layer 1 Walls ; Table 03 Floors & Rails ; Table 04 Big Chest; Block; Dialogue; Exhaust; Pot; Shooters; Statue; Torch ; Table 05 See Blockset Collision Tables ; Table 06 See Blockset Collision Tables ; Table 07 Large Block; Peg; Pit; Small Chest; Spike Block; Torch??????????? ; Table 00 (SNES: E9659 > E9698) (PC: $71659 > $71698)) ; ----------------------------------------------------------------------------------- org $E9659 ; 00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F ; 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 ; ----------------------------------------------------------------------------------- db $01, $01, $01, $00, $02, $01, $02, $00, $01, $01, $02, $02, $02, $02, $02, $02 db $02, $02, $02, $00, $00, $00, $00, $00, $02, $00, $00, $02, $02, $02, $02, $02 db $02, $02, $02, $02, $01, $01, $01, $02, $02, $02, $02, $02, $01, $01, $00, $00 db $02, $02, $02, $02, $02, $02, $01, $02, $02, $02, $02, $02, $01, $01, $00, $00 ; Table 01 (SNES: $E9699 > $E96D8) (PC: $71699 > $716D8) ; ----------------------------------------------------------------------------------- org $E9699 ; 00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F ; 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 ; ----------------------------------------------------------------------------------- db $00, $00, $00, $2A, $01, $20, $01, $01, $04, $01, $01, $18, $01, $02, $1C, $01 db $28, $28, $2A, $2A, $01, $02, $01, $01, $04, $00, $00, $00, $28, $01, $0A, $00 db $01, $01, $0C, $0C, $02, $02, $02, $02, $28, $2A, $20, $20, $20, $02, $08, $00 db $04, $04, $01, $01, $01, $02, $02, $02, $00, $00, $20, $20, $00, $02, $00, $00 ; Table 02 (SNES: $E96D9 > $E9718) (PC: $716D9 > $71718) ; ----------------------------------------------------------------------------------- org $E96D9 ; 00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F ; 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 ; ----------------------------------------------------------------------------------- db $01, $01, $01, $01, $01, $01, $01, $01, $01, $01, $01, $01, $01, $01, $02, $02 db $01, $01, $01, $01, $01, $01, $01, $01, $01, $01, $18, $10, $10, $01, $01, $01 db $01, $01, $04, $04, $04, $04, $04, $04, $01, $02, $02, $00, $00, $00, $00, $00 db $01, $01, $01, $01, $01, $01, $01, $01, $01, $01, $01, $01, $01, $01, $02, $02 ; Table 03 (SNES: $E9719 > $E9758) (PC: $71719 > $71758) ; ----------------------------------------------------------------------------------- org $E9719 ; 00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F ; 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 ; ----------------------------------------------------------------------------------- db $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $62, $62 db $00, $00, $24, $24, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $62, $62 db $27, $02, $02, $02, $27, $27, $01, $00, $00, $00, $00, $24, $00, $00, $00, $00 db $27, $27, $27, $27, $27, $10, $02, $01, $00, $00, $00, $24, $00, $00, $00, $00 ; Table 04 (SNES: $E9759 > $E9798) (PC: $71759 > $71798) ; ----------------------------------------------------------------------------------- org $E9759 ; 00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F ; 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 ; ----------------------------------------------------------------------------------- db $27, $02, $02, $02, $27, $64, $27, $27, $02, $02, $02, $24, $00, $00, $00, $00 db $27, $27, $27, $27, $27, $64, $02, $02, $01, $02, $02, $23, $02, $00, $00, $00 db $27, $27, $27, $27, $27, $64, $02, $27, $02, $54, $00, $00, $27, $02, $02, $02 db $27, $27, $27, $27, $27, $27, $02, $27, $02, $54, $00, $00, $27, $02, $02, $02 ; Table 05 See Blockset Collision Tables ; Table 06 See Blockset Collision Tables ; Table 07 (SNES: $E9799 > $E97D8) (PC: $71799 > $717D8) ; ----------------------------------------------------------------------------------- org $E9799 ; 00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F ; 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 ; ----------------------------------------------------------------------------------- db $27, $27, $00, $27, $60, $60, $01, $01, $01, $01, $02, $02, $0D, $00, $00, $4B ; Animated Tiles db $67, $67, $67, $67, $66, $66, $66, $66, $00, $00, $20, $20, $20, $20, $20, $20 db $27, $63, $27, $55, $55, $01, $44, $00, $01, $20, $02, $02, $1C, $3A, $3B, $00 db $27, $63, $27, $53, $53, $01, $44, $01, $0D, $00, $00, $00, $09, $09, $09, $09 ; ----------------------------------------------------------------------------------- ; Animated Object Graphics ; ----------------------------------------------------------------------------------- ; (PC: $01011E) (SNES: $02811E) ; 5D = Deep Water ; 5E = Lava ; 5F = Slime org $02811E ; 00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F ; 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 ; ----------------------------------------------------------------------------------- db $5D, $5D, $5D, $5D, $5D, $5D, $5D, $5F, $5D, $5F, $5F, $5E, $5F, $5E, $5E, $5D db $5D, $5E, $5D, $5D, $5D, $5D, $5D, $5D