; ========================================================= incsrc Core/sprite_macros.asm ; ========================================================= ; Bank $30 org $308000 %log_start("Bank 30", !LOG_SPRITES) incsrc Core/sprite_new_table.asm %log_start("Sprite_Farore", !LOG_SPRITES) Sprite_Farore = $73 incsrc "Sprites/NPCs/farore.asm" %log_end("Sprite_Farore", !LOG_SPRITES) %log_start("hyrule_dream", !LOG_SPRITES) incsrc "Sprites/NPCs/hyrule_dream.asm" %log_end("hyrule_dream", !LOG_SPRITES) %log_start("Sprite_KydrogNPC", !LOG_SPRITES) Sprite_KydrogNPC = $7B incsrc "Sprites/Bosses/kydrog.asm" %log_end("Sprite_KydrogNPC", !LOG_SPRITES) %log_start("Sprite_MakuTree", !LOG_SPRITES) Sprite_MakuTree = $9E incsrc "Sprites/NPCs/maku_tree.asm" %log_end("Sprite_MakuTree", !LOG_SPRITES) %log_start("Sprite_MaskSalesman", !LOG_SPRITES) Sprite_MaskSalesman = $E8 incsrc "Sprites/NPCs/mask_salesman.asm" %log_end("Sprite_MaskSalesman", !LOG_SPRITES) %log_start("village_elder", !LOG_SPRITES) Sprite_BeanVendor = $07 Sprite_VillageElder = $07 incsrc "Sprites/NPCs/village_elder.asm" incsrc "Sprites/NPCs/bean_vendor.asm" %log_end("village_elder", !LOG_SPRITES) %log_start("octoboss", !LOG_SPRITES) incsrc "Sprites/Bosses/octoboss.asm" %log_end("octoboss", !LOG_SPRITES) %log_start("mermaid", !LOG_SPRITES) Sprite_Mermaid = $F0 Sprite_Maple = $F0 ; Subtype 1 Sprite_Librarian = $F0 ; Subtype 2 incsrc "Sprites/NPCs/mermaid.asm" %log_end("mermaid", !LOG_SPRITES) %log_start("maple", !LOG_SPRITES) incsrc "Sprites/NPCs/maple.asm" %log_end("maple", !LOG_SPRITES) %log_start("manhandla", !LOG_SPRITES) Sprite_Manhandla = $88 incsrc "Sprites/Bosses/manhandla.asm" %log_end("manhandla", !LOG_SPRITES) %log_start("business_scrub", !LOG_SPRITES) Sprite_BusinessScrub = $14 incsrc "Sprites/Enemies/business_scrub.asm" %log_end("business_scrub", !LOG_SPRITES) %log_start("eon_scrub", !LOG_SPRITES) incsrc "Sprites/Enemies/eon_scrub.asm" %log_end("eon_scrub", !LOG_SPRITES) %log_start("goriya", !LOG_SPRITES) Sprite_Goriya = $2C incsrc "Sprites/Enemies/goriya.asm" %log_end("goriya", !LOG_SPRITES) %log_start("darknut", !LOG_SPRITES) Sprite_Darknut = $1D incsrc "Sprites/Enemies/darknut.asm" %log_end("darknut", !LOG_SPRITES) %log_start("sea_urchin", !LOG_SPRITES) Sprite_SeaUrchin = $AE incsrc "Sprites/Enemies/sea_urchin.asm" %log_end("sea_urchin", !LOG_SPRITES) %log_start("korok", !LOG_SPRITES) Sprite_Korok = $F1 incsrc "Sprites/NPCs/korok.asm" %log_end("korok", !LOG_SPRITES) %log_start("vasu", !LOG_SPRITES) Sprite_Vasu = $D7 incsrc "Sprites/NPCs/vasu.asm" %log_end("vasu", !LOG_SPRITES) %log_start("keese", !LOG_SPRITES) incsrc "Sprites/Enemies/keese.asm" %log_end("keese", !LOG_SPRITES) %log_start("vampire_bat", !LOG_SPRITES) incsrc "Sprites/Bosses/vampire_bat.asm" %log_end("vampire_bat", !LOG_SPRITES) %log_start("bottle_vendor", !LOG_SPRITES) incsrc "Sprites/NPCs/bottle_vendor.asm" %log_end("bottle_vendor", !LOG_SPRITES) %log_start("leever", !LOG_SPRITES) incsrc "Sprites/Enemies/leever.asm" %log_end("leever", !LOG_SPRITES) %log_start("pedestal", !LOG_SPRITES) incsrc "Sprites/Objects/pedestal.asm" %log_end("pedestal", !LOG_SPRITES) DontTeleportWithoutFlippers: { LDA.l $7EF356 : BNE + RTL + LDA.b #$2E : STA.b $11 RTL } PutRollerBeneathLink: { JSL Sprite_OAM_AllocateDeferToPlayer LDA.w $0DC0,X ASL A RTL } Graphics_Transfer: { LDA.b $A0 : CMP.b #$5A : BNE + JSR ApplyManhandlaGraphics JSR ApplyManhandlaPalette + LDA.b $11 : CMP.b #$02 RTL } %log_end("Bank 30", !LOG_SPRITES) ; ========================================================= ; Bank $31 org $318000 %log_start("Bank 31", !LOG_SPRITES) incsrc Core/sprite_functions.asm %log_start("kydrog_boss", !LOG_SPRITES) Sprite_KydrogBoss = $CB incsrc "Sprites/Bosses/kydrog_boss.asm" %log_end("kydrog_boss", !LOG_SPRITES) %log_start("deku_scrub", !LOG_SPRITES) Sprite_DekuScrubNPCs = $A0 incsrc "Sprites/NPCs/deku_scrub.asm" %log_end("deku_scrub", !LOG_SPRITES) %log_start("anti_kirby", !LOG_SPRITES) Sprite_AntiKirby = $A8 incsrc "Sprites/Enemies/anti_kirby.asm" %log_end("anti_kirby", !LOG_SPRITES) %log_start("helmet_chuchu", !LOG_SPRITES) Sprite_HelmetChuchu = $05 incsrc "Sprites/Enemies/helmet_chuchu.asm" %log_end("helmet_chuchu", !LOG_SPRITES) %log_start("booki", !LOG_SPRITES) Sprite_Booki = $CC incsrc "Sprites/Enemies/booki.asm" %log_end("booki", !LOG_SPRITES) %log_start("thunder_ghost", !LOG_SPRITES) Sprite_ThunderGhost = $CD incsrc "Sprites/Enemies/thunder_ghost.asm" %log_end("thunder_ghost", !LOG_SPRITES) %log_start("switch_track", !LOG_SPRITES) Sprite_SwitchTrack = $B0 incsrc "Sprites/Objects/switch_track.asm" %log_end("switch_track", !LOG_SPRITES) %log_start("mineswitch", !LOG_SPRITES) Sprite_Mineswitch = $AF incsrc "Sprites/Objects/mineswitch.asm" %log_end("mineswitch", !LOG_SPRITES) %log_start("village_dog", !LOG_SPRITES) Sprite_VillageDog = $25 incsrc "Sprites/NPCs/village_dog.asm" %log_end("village_dog", !LOG_SPRITES) %log_start("minecart", !LOG_SPRITES) Sprite_Minecart = $A3 incsrc "Sprites/Objects/minecart.asm" %log_end("minecart", !LOG_SPRITES) %log_start("dark_link", !LOG_SPRITES) Sprite_DarkLink = $C1 incsrc "Sprites/Bosses/dark_link.asm" %log_end("dark_link", !LOG_SPRITES) %log_start("puffstool", !LOG_SPRITES) Sprite_Puffstool = $B1 incsrc "Sprites/Enemies/puffstool.asm" %log_end("puffstool", !LOG_SPRITES) %log_start("deku_leaf", !LOG_SPRITES) ; Also beach whirlpool Sprite_DekuLeaf = $77 incsrc "Sprites/Objects/deku_leaf.asm" %log_end("deku_leaf", !LOG_SPRITES) %log_start("portal_sprite", !LOG_SPRITES) Sprite_Portal = $03 incsrc "Sprites/Objects/portal_sprite.asm" %log_end("portal_sprite", !LOG_SPRITES) %log_start("impa", !LOG_SPRITES) incsrc "Sprites/NPCs/impa.asm" %log_end("impa", !LOG_SPRITES) %log_start("poltergeist", !LOG_SPRITES) Sprite_Poltergeist = $EF incsrc "Sprites/Enemies/poltergeist.asm" %log_end("poltergeist", !LOG_SPRITES) %log_start("pols_voice", !LOG_SPRITES) Sprite_PolsVoice = $A4 incsrc "Sprites/Enemies/pols_voice.asm" %log_end("pols_voice", !LOG_SPRITES) %log_start("wolfos", !LOG_SPRITES) Sprite_Wolfos = $A9 incsrc "Sprites/Bosses/wolfos.asm" %log_end("wolfos", !LOG_SPRITES) %log_start("ice_block", !LOG_SPRITES) ; TODO: Change from digging game guy? Sprite_IceBlock = $D5 incsrc "Sprites/Objects/ice_block.asm" %log_end("ice_block", !LOG_SPRITES) assert pc() <= $328000 %log_end("Bank 31", !LOG_SPRITES) ; ========================================================= ; Bank $32 org $328000 %log_start("Bank 32", !LOG_SPRITES) %log_start("twinrova", !LOG_SPRITES) Sprite_Twinrova = $CE incsrc "Sprites/Bosses/twinrova.asm" %log_end("twinrova", !LOG_SPRITES) %log_start("kydreeok", !LOG_SPRITES) Sprite_Kydreeok = $7A incsrc "Sprites/Bosses/kydreeok.asm" %log_end("kydreeok", !LOG_SPRITES) %log_start("kydreeok_head", !LOG_SPRITES) Sprite_KydreeokHead = $CF incsrc "Sprites/Bosses/kydreeok_head.asm" %log_end("kydreeok_head", !LOG_SPRITES) %log_start("bug_net_kid", !LOG_SPRITES) incsrc "Sprites/NPCs/bug_net_kid.asm" %log_end("bug_net_kid", !LOG_SPRITES) %log_start("king_dodongo", !LOG_SPRITES) incsrc "Sprites/Bosses/king_dodongo.asm" %log_end("king_dodongo", !LOG_SPRITES) %log_start("arrghus", !LOG_SPRITES) incsrc "Sprites/Bosses/arrghus.asm" %log_end("arrghus", !LOG_SPRITES) %log_start("fortune_teller", !LOG_SPRITES) incsrc "Sprites/NPCs/fortune_teller.asm" %log_end("fortune_teller", !LOG_SPRITES) %log_start("ranch_girl", !LOG_SPRITES) incsrc "Sprites/NPCs/ranch_girl.asm" %log_end("ranch_girl", !LOG_SPRITES) %log_end("Bank 32", !LOG_SPRITES) ; ========================================================= ; Bank $2C ; Note: These sprites are located in the Dungeon bank %log_start("lanmola", !LOG_DUNGEON) incsrc "Sprites/Bosses/lanmola.asm" %log_end("lanmola", !LOG_DUNGEON) %log_start("lanmola_expanded", !LOG_DUNGEON) incsrc "Sprites/Bosses/lanmola_Expanded.asm" %log_end("lanmola_expanded", !LOG_DUNGEON) %log_start("followers", !LOG_DUNGEON) incsrc "Sprites/NPCs/followers.asm" %log_end("followers", !LOG_DUNGEON) %log_start("octorok", !LOG_DUNGEON) incsrc "Sprites/Enemies/octorok.asm" %log_end("octorok", !LOG_DUNGEON) %log_start("piratian", !LOG_DUNGEON) incsrc "Sprites/NPCs/piratian.asm" %log_end("piratian", !LOG_DUNGEON) %log_start("collectible", !LOG_DUNGEON) incsrc "Sprites/Objects/collectible.asm" %log_end("collectible", !LOG_DUNGEON) %log_start("eon_owl", !LOG_DUNGEON) Sprite_EonOwl = $0A Sprite_KaeporaGaebora = $0A incsrc "Sprites/NPCs/eon_owl.asm" %log_end("eon_owl", !LOG_DUNGEON) %log_start("zora_princess", !LOG_DUNGEON) Sprite_ZoraPrincess = $B8 incsrc "Sprites/NPCs/eon_zora.asm" incsrc "Sprites/NPCs/eon_zora_elder.asm" incsrc "Sprites/NPCs/zora.asm" incsrc "Sprites/NPCs/zora_princess.asm" %log_end("zora_princess", !LOG_DUNGEON) %log_start("tingle", !LOG_DUNGEON) incsrc "Sprites/NPCs/tingle.asm" %log_end("tingle", !LOG_DUNGEON) %log_start("goron", !LOG_DUNGEON) incsrc "Sprites/NPCs/goron.asm" %log_end("goron", !LOG_DUNGEON) ; =========================================================