pushpc org $07F4D0 Sprite_CheckIfPlayerPreoccupied: org $06F154 Sprite_CheckDamageToPlayer_same_layer: org $06B962 BugNetKid_Resting: { JSL Sprite_CheckIfPlayerPreoccupied : BCS .dont_awaken JSR Sprite_CheckDamageToPlayer_same_layer : BCC .dont_awaken LDA.l $7EF34C CMP.b #$01 : BCC .no_ocarina INC $0D80, X INC $02E4 .dont_awaken RTS .no_ocarina ; "... Do you have a bottle to keep a bug in? ... I see. You don't..." LDA.b #$04 LDY.b #$01 JSL Sprite_ShowSolicitedMessageIfPlayerFacing RTS } org $06B9C6 BugNetKid_GrantBugNet: { ; Give Link the Boots LDY.b #$4B STZ $02E9 PHX JSL Link_ReceiveItem PLX INC $0D80, X STZ $02E4 RTS } pullpc